Of Berserkers, Swords and Vampires

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Of Berserkers, Swords and Vampires Page 18

by Fred Saberhagen


  "A plot?"

  Hemphill did not elaborate.

  Mitch said: "What they did just now was pretty low—letting him make that speech about going slow, no matter what—and then breaking the news to him about his lady being on Atsog."

  Hemphill said: "He knew already she was there. That news arrived on yesterday's courier."

  There was a dark nebula, made up of clustered billions of rocks and older than the sun, named the Stone Place by men. Those who gathered there now were not men and they gave nothing a name; they hoped nothing, feared nothing, wondered at nothing. They had no pride and no regret, but they had plans—a billion subtleties, carved from electrical pressure and flow—and their built-in purpose, toward which their planning circuits moved. As if by instinct the berserker machines had formed themselves into a fleet when the time was ripe, when the eternal enemy, Life, had begun to mass its strength.

  The planet named Atsog in the life-language had yielded a number of still-functioning life-units from its deepest shelters, though millions had been destroyed while their stubborn defenses were beaten down. Functional life-units were sources of valuable information. The mere threat of certain stimuli usually brought at least limited cooperation from any life-unit.

  The life-unit (designating itself General Bradin) which had controlled the defense of Atsog was among those captured almost undamaged. Its dissection was begun within perception of the other captured life-units. The thin outer covering tissue was delicately removed, and placed upon a suitable form to preserve it for further study. The life-units which controlled others were examined carefully, whenever possible.

  After this stimulus, it was no longer possible to communicate intelligibly with General Bradin; in a matter of hours it ceased to function at all.

  In itself a trifling victory, the freeing of this small unit of watery matter from the aberration called Life. But the flow of information now increased from the nearby units which had perceived the process.

  It was soon confirmed that the life-units were assembling a fleet. More detailed information was sought. One important line of questioning concerned the life-unit which would control this fleet. Gradually, from interrogations and the reading of captured records, a picture emerged.

  A name: Johann Karlsen. A biography. Contradictory things were said about him, but the facts showed he had risen rapidly to a position of control over millions of life-units.

  Throughout the long war, the berserker computers had gathered and collated all available data on the men who became leaders of Life. Now against this data they matched, point for point, every detail that could be learned about Johann Karlsen.

  The behavior of these leading units often resisted analysis, as if some quality of the life-disease in them was forever beyond the reach of machines. These individuals used logic, but sometimes it seemed they were not bound by logic. The most dangerous lifeunits of all sometimes acted in ways that seemed to contradict the known supremacy of the laws of physics and chance, as if they could be minds possessed of true free will, instead of its illusion. And Karlsen was one of these, supremely one of these. His fitting of the dangerous pattern became plainer with every new comparison.

  In the past, such life-units had been troublesome local problems. For one of them to command the whole life-fleet with a decisive battle approaching, was extremely dangerous to the cause of Death.

  The outcome of the approaching battle seemed almost certain to be favorable, since there were probably only two hundred ships in the life-fleet. But the brooding berserkers could not be certain enough of anything, while a unit like Johann Karlsen led the living. And if the battle was long postponed the enemy Life could become stronger. There were hints that inventive Life was developing new weapons, newer and more powerful ships.

  The wordless conference reached a decision. There were berserker reserves, which had waited for millennia along the galactic rim, dead and uncaring in their hiding places among dust clouds and heavy nebulae, and on dark stars. For this climactic battle they must be summoned, the power of Life to resist must be broken now.

  From the berserker fleet at the Stone Place, between Atsog's Sun and Sol, courier machines sped out toward the galactic rim. It would take some time for all the reserves to gather. Meanwhile, the interrogations went on.

  "Listen, I've decided to help you, see. About this guy Karlsen, I know you want to find out about him. Only I got a delicate brain. If anything hurts me, my brain don't work at all, so no rough stuff on me, understand? I'll be no good to you ever if you use rough stuff on me."

  This prisoner was unusual. The interrogating computer borrowed new circuits for itself, chose symbols and hurled them back at the life-unit.

  "What can you tell me about Karlsen?"

  "Listen you're gonna treat me right, aren't you?"

  "Useful information will be rewarded. Untruth will bring you unpleasant stimuli."

  "I'll tell you this now—the woman Karlsen was going to marry is here. You caught her alive in the same shelter General Bradin was in. Now, if you sort of give me control over some other prisoners, make things nice for me, why I bet I can think up the best way for you to use her. If you just tell him you've got her, why he might not believe you, see?"

  Out on the galactic rim, the signals of the giant heralds called out the hidden reserves of the unliving. Subtle detectors heard the signals, and triggered the great engines into cold flame. The force field brain in each strategic housing awoke to livelier death. Each reserve machine began to move, with metallic leisure shaking loose its cubic miles of weight and power freeing itself from dust, or ice, or age-old mud, or solid rock—then rising and turning, orienting itself in space. All converging, they drove faster than light toward the Stone Place, where the destroyers of Atsog awaited their reinforcement.

  With the arrival of each reserve machine, the linked berserker computers saw victory more probable. But still the quality of one life-unit made all of their computations uncertain.

  Felipe Nogara raised a strong and hairy hand, and wiped it gently across one glowing segment of the panel before his chair. The center of his private study was filled by an enormous display sphere, which now showed a representation of the explored part of the galaxy. At Nogara's gesture the sphere dimmed, then began to relight itself in a slow intricate sequence.

  A wave of his hand had just theoretically eliminated the berserker fleet as a factor in the power game. To leave it in, he told himself, diffused the probabilities too widely. It was really the competing power of Venus—and that of two or three other prosperous, aggressive planets—which occupied his mind.

  Well insulated in this private room from the hum of Esteel City and from the routine press of business, Nogara watched his computers' new prediction take shape, showing the political power structure as it might exist one year from now, two years, five. As he had expected, this sequence showed Esteel expanding in influence. It was even possible that he could become ruler of the human galaxy.

  Nogara wondered at his own calm in the face of such an idea. Twelve or fifteen years ago he had driven with all his power of intellect and will to advance himself. Gradually, the moves in the game had come to seem automatic. Today, there was a chance that almost every thinking being known to exist would come to acknowledge him as ruler—and it meant less to him than the first local election he had ever won.

  Diminishing returns, of course. The more gained, the greater gain needed to produce an equal pleasure. At least when he was alone. If his aides were watching this prediction now it would certainly excite them, and he would catch their excitement.

  But, being alone, he sighed. The berserker fleet would not vanish at the wave of a hand. Today, what was probably the final plea for more help had arrived from Earth. The trouble was that granting Sol more help would take ships and men and money from Nogara's expansion projects. Wherever he did that now, he stood to lose out, eventually, to other men. Old Sol would have to survive the coming attack with no more help from E
steel.

  Nogara realized, wondering dully at himself, that he would as soon see even Esteel destroyed as see control slip from his hands. Now why? He could not say he loved his planet or his people, but he had been, by and large, a good ruler, not a tyrant. Good government was, after all, good politics.

  His desk chimed the melodious notes that meant something was newly available for his amusement. Nogara chose to answer.

  "Sir," said a woman's voice, "two new possibilities are in the shower room now."

  Projected from hidden cameras, a scene glowed into life above Nogara's desk—bodies gleaming in a spray of water.

  "They are from prison, sir, anxious for any reprieve."

  Watching, Nogara felt only a weariness; and, yes, something like self-contempt. He questioned himself: Where in all the universe is there a reason why I should not seek pleasure as I choose? And again: Will I dabble in sadism, next? And if I do. what of it?

  But what after that?

  Having paused respectfully, the voice asked: "Perhaps this evening you would prefer something different?"

  "Later," he said. The scene vanished. Maybe I should try to be a Believer for a while, he thought. What an intense thrill it must be for Johann to sin. If he ever does.

  That had been a genuine pleasure, seeing Johann given command of the Solarian fleet, watching the Venerians boil. But it had raised another problem. Johann, victorious over the berserkers, would emerge as the greatest hero in human history. Would that not make even Johann dangerously ambitious? The thing to do would be to ease him out of the public eye, give him some highranked job, honest, but dirty and inglorious. Hunting out outlaws somewhere. Johann would probably accept that, being Johann. But if Johann bid for galactic power, he would have to take his chances. Any pawn on the board might be removed.

  Nogara shook his head. Suppose Johann lost the coming battle, and lost Sol? A berserker victory would not be a matter of diffusing probabilities, that was pleasant doubletalk for a tired mind to fool itself with. A berserker victory would mean the end of Earthman in the galaxy, probably within a few years. No computer was needed to see that.

  There was a little bottle in his desk; Nogara brought it out and looked at it. The end of the chess game was in it, the end of all pleasure and boredom and pain. Looking at the vial caused him no emotion. In it was a powerful drug which threw a man into a kind of ecstasy—a transcendental excitement that within a few minutes burst the heart or the blood vessels of the brain. Someday, when all else was exhausted, when it was completely a berserker universe . . .

  He put the vial away, and he put away the final appeal from Earth. What did it all matter? Was it not a berserker universe already, everything determined by the random swirls of condensing gas, before the stars were born?

  Felipe Nogara leaned back in his chair, watching his computers marking out the galactic chessboard.

  Through the fleet the rumor spread that Karlsen delayed because it was a Venerian colony under siege. Aboard the Solar Spot, Mitch saw no delays for any reason. He had time for only work, quick meals, and sleep. When the final ram-and-board drill had been completed, the last stores and ammunition loaded, Mitch was too tired to feel much except relief. He rested, not frightened or elated, while the Spot wheeled into a rank with forty other arrow-shaped ships, dipped with them into the first C-plus jump of the deep space search, and began to hunt the enemy.

  It was days later before dull routine was broken by a jangling battle alarm. Mitch was awakened by it; before his eyes were fully opened, he was scrambling into the armored suit stored under his bunk. Nearby, some marines grumbled about practice alerts; but none of them was moving slowly.

  "This is High Commander Karlsen speaking," boomed the overhead speakers. "This is not a practice alert; repeat, not practice. Two berserkers have been sighted. One we've just glimpsed at extreme range. Likely it will get away, though the Ninth Squadron is chasing it.

  "The other is not going to escape. In a matter of minutes we will have it englobed, in normal space. We are not going to destroy it by bombardment; we are going to soften it up a bit, and then see how well we can really ram and board. If there are any bugs left in our tactics, we'd better find out now. Squadrons Two, Four, and Seven will each send one ship to the ramming attack. I'm going back on Command Channel now, Squadron Commanders."

  "Squadron Four," sighed Sergeant McKendrick. "More Esteelers in our company than any other. How can we miss?"

  The marines lay like dragon's teeth seeded in the dark, strapped into the padded acceleration couches that had been their bunks, while the psych-music tried to lull them, and those who were Believers prayed. In the darkness Mitch listened on intercom, and passed on to his men the terse battle reports that came to him as marine commander on the ship.

  He was afraid. What was death, that men should fear it so? It could only be the end of all experience. That end was inevitable, and beyond imagination, and he feared it.

  The preliminary bombardment did not take long. Two hundred and thirty ships of life held a single trapped enemy in the center of their hollow sphere formation. Listening in the dark to laconic voices, Mitch heard how the berserker fought back, as if with the finest human courage and contempt for odds. Could you really fight machines, when you could never make them suffer pain or fear?

  But you could defeat machines. And this time, for once, humanity had far too many guns. It would be easy to blow this berserker into vapor. Would it be best to do so? There were bound to be marine casualties in any boarding, no matter how favorable the odds. But a true combat test of the boarding scheme was badly needed before the decisive battle came to be fought. And, too, this enemy might hold living prisoners who might be rescued by boarders. A High Commander did well to have a rocklike certainty of his own rightness.

  The order was given. The Spot and two other chosen ships fell in toward the battered enemy at the center of the englobement. Straps held Mitch firmly, but the gravity had been turned off for the ramming, and weightlessness gave the impression that his body would fly and vibrate like a pellet shaken in a bottle with the coming impact. Soundless dark, soft cushioning, and lulling music; but a few words came into the helmet and the body cringed, knowing that outside were the black cold guns and the hurtling machines, unimaginable forces leaping now to meet. Now— Reality shattered in through all the protection and the padding. The shaped atomic charge at the tip of the ramming prow opened the berserker's skin. In five seconds of crashing impact, the prow vaporized, melted, and crumpled its length away, the true hull driving behind it until the Solar Spot was sunk like an arrow into the body of the enemy.

  Mitch spoke for the last time to the bridge of the Solar Spot, while his men lurched past him in free fall, their suit lights glaring.

  "My panel shows Sally Port Three the only one not blocked," he said. "We're all going out that way."

  "Remember," said a Venerian voice. "Your first job is to protect this ship against counterattack."

  "Roger." If they wanted to give him offensively unnecessary reminders, now was not the time for argument. He broke contact with the bridge and hurried after his men.

  The other two ships were to send their boarders fighting toward the strategic housing, somewhere deep in the berserker's center. The marines from the Solar Spot were to try to find and save any prisoners the berserker might hold. A berserker usually held prisoners near its surface, so the first search would be made by squads spreading out under the hundreds of square kilometers of hull.

  In the dark chaos of wrecked machinery just outside the sally port there was no sign yet of counterattack. The berserkers had supposedly not been built to fight battles inside their own metallic skins—on this rested the fleet's hopes for success in a major battle. Mitch left forty men to defend the hull of the Spot, and himself led a squad of ten out into the labyrinth. There was no use setting himself up in a command post—communications in here would be impossible, once out of line-of-sight.

  The first man in
each searching squad carried a mass spectrometer, an instrument that would detect the stray atoms of oxygen bound to leak from compartments where living beings breathed. The last man wore on one hand a device to blaze a trail with arrows of luminous paint; without a trail, getting lost in this threedimensional maze would be almost inevitable.

  "Got a scent. Captain," said Mitch's spectrometer man, after five minutes' casting through the squad's assigned sector of the dying berserker.

  "Keep on it." Mitch was second in line, his carbine ready.

  The detector man led the way through a dark and weightless mechanical universe. Several times he paused to adjust his instrument and wave its probe. Otherwise the pace was rapid; men trained in free fall, and given plenty of holds to thrust and steer by, could move faster than runners.

  A towering, multijointed shape rose up before the detector man, brandishing blue-white welding arcs like swords. Before Mitch was aware of aiming, his carbine fired twice. The shells ripped the machine open and pounded it backward; it was only some semirobotic maintenance device, not built for fighting.

  The detector man had nerve; he plunged straight on. The squad kept pace with him, their suit lights scouting out unfamiliar shapes and distances, cutting knife-edge shadows in the vacuum, glare and darkness mellowed only by reflection.

  "Getting close!"

  And then they came to it. It was a place like the top of a huge dry well. An ovoid like a ship's launch, very thickly armored, had apparently been raised through the well from deep inside the berserker, and now clamped to a dock.

  "It's the launch, it's oozing oxygen."

  "Captain, there's some kind of airlock on this side. Outer door's open."

  It looked like the smooth and easy entrance of a trap.

  "Keep your eyes open." Mitch went into the airlock. "Be ready to blast me out of here if I don't show in one minute."

  It was an ordinary airlock, probably cut from some human spaceship. He shut himself inside, and then got the inner door open. Most of the interior was a single compartment. In the center was an acceleration couch, holding a nude female mannikin. He drifted near, saw that her head had been depilated and that there were tiny beads of blood still on her scalp, as if probes had just been withdrawn.

 

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