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The Heir Chronicles: Books I-III

Page 111

by Cinda Williams Chima


  Brice Roper’s murderer was never identified. The Roper mine eventually played out and closed, and Bryson Roper, Sr., went off someplace where there were other fortunes to be made.

  Seph didn’t know the ways of dragons, but he knew the ways of magic, and so he and Madison sorted some things out together and left others alone. And if sometimes they drifted on to other, more interesting topics, they could scarcely be blamed.

  They’d lie in the hammock that swayed over Booker Creek and stare up at the canopy of leaves and dream dreams that they hoped would come true.

  Among the Weir, legends about the Dragon Heir that appeared in Trinity spread, becoming more and more elaborate, fanned by certain storytelling factions among the various guilds. No one knew where the Lady had gone or when she might reappear. Wizards pressed their hands anxiously against their breasts and tossed and turned in their beds and wondered what it would be like to be Anaweir. And behaved; temporarily, at least.

  Around the world, the magical guilds celebrated—all the while knowing that fear of dragons can’t last forever.

  Contents

  The Warrior Heir Prologue

  1. The Flying Lobeck

  2. The Road Trip

  3. Digging Up Dead Relatives

  4. Shadowslayer

  5. The Warrior Heir

  6. Dangerous Games

  7. Beginner Warrioring

  8. The Apprentice

  9. The Bout

  10. The Street Fight

  11. Under Siege

  12. A Visit With Dr. Longbranch

  13. Cumbria

  14. When Lovers Meet

  15. Raven's Ghyll

  16. A Summons To Court

  17. The Game

  18. Trinity

  Acknowledgments

  The Wizard Heir Prologue

  1. Toronto

  2. The Havens

  3. A Magical Collaborative

  4. A Visit To The Alumni House

  5. Total Commitment

  6. Consequences

  7. Jason

  8. Through The Portal

  9. Desperate Measures

  10. The Weirweb

  11. The Sanctuary

  12. Hastings

  13. A Picnic On The River

  14. The Wizard Council

  15. The Storm

  16. Old Stories

  17. New Threats

  18. Reunions

  19. Second Sister

  20. The Interguild Council

  21. Wizard Discipline

  22. Trinity And Cumbria

  The Dragon Heir Acknowledgments

  Prologue

  1. Raven's Ghyll

  2. Sanctuary

  3. Banished From The Sceptred Isle

  4. The Art Of The Deal

  5. To Church

  6. Passages

  7. A Change Of Plans

  8. Transitions

  9. Terror In The Crypt

  10. Coal Grove, Act I

  11. Painted Poison

  12. A Babe In The Woods

  13. Up Mountain

  14. Gone South

  15. Along Came A Spider

  16. Arrivals And Departures

  17. Strong-arm Tactics

  18. Mind-burner

  19. Boundaries

  20. The Trader

  21. Life As Art

  22. Strange Bedfellows

  23. An Ultimatum

  24. Fool

  25. Sightings

  26. No-man's-land

  27. A Deal With The Devil

  28. To The Salt Mines

  29. Exodus

  30. Agreeing To Disagree

  31. Armageddon On The Lake

  32. Don't Look Back

  33. Weirstorm

  34. Through Enemy Lines

  35. A House Divided

  36. The Dragonheart

  37. The Dragon Heir

 

 

 


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