Hangfire

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Hangfire Page 19

by David Sherman


  Olwyn O'Mol vowed he would die before he'd live like that. So far, though, the mob had not been able to pin him down. He was rigorously careful about his movements, never staying in one place for very long, constantly on the move and never establishing a pattern to his moves. His confederates provided safe houses and hideouts for him. He became used to living outside what passed for law on Havanagas. The few times he had been cornered, he'd shot his way out. Superstition had grown up around him, and there were many in the Havanagas underworld who were convinced Olwyn O'Mol lived a charmed life. Huge amounts had been placed on his head, but no one had collected. O'Mol had discovered a great secret: when criminals settle down, when they become so powerful they run things, when they are no longer fugitives, relying on their wits and initiative to survive, then they become as vulnerable as the society upon which they once preyed.

  O'Mol had been standing in this doorway for two hours now, since the agent assigned to follow the Marines had signaled that the trio had been picked up by Culloden. He had come to the scene personally and relieved the agent, whom he'd sent to watch the Frogmore instead. He knew where Culloden had taken the Marines and why. He had to know if they were allowed to return. His guess was that since the men had come in with women, Culloden would return them to the Free Library instead of their hotel—if they returned at all. Well, he'd know soon enough.

  The "Havanagas Liberation Front," as O'Mol and his associates grandly called their tiny movement, posed no real threat to the mob—yet. But O'Mol had plans.

  Havanagas had no army, navy, or even a police force. The mob kept control of things through a vast network of informants and agents, overseers and minor bosses, who ran and supervised every business enterprise and government operation on the planet. When force was needed to keep someone in line, goons were available. If a tourist was found cheating or creating disorder, the casino or park security personnel handled the matter—usually by putting the miscreant on the first ship off-world. If an employee went bad, he or she was quietly disposed of by professionals.

  The inflexible rule on Havanagas was that tourists were never cheated or molested in any way, and while they were guests in the casinos and theme worlds on the planet, they should never be troubled by internal disciplinary problems. Thus, to billions of people Havanagas was the most peaceful and delightful spot in Human Space, and whole families pooled their life savings for a week or two in its pleasure palaces.

  But the venery behind every aspect of Havanagas had not gone entirely unnoticed by the Confederation of Worlds. Politicians and social critics regularly inveighed against the Barkspiel show as appealing to the basest form of cupidity, enticing its millions of viewers to risk bankruptcy just to sample the transient pleasures of a fantasy world created by gangsters. But since there was absolutely no admissible evidence of crime or corruption on Havanagas itself—and since Havanagas and Barkspiel had become cultural icons—the families could only be attacked in their off-world enterprises, which would never reach the capos themselves, safely ensconced on Havanagas.

  O'Mol knew he had to take out the mob leadership if he was to break their hold on his home. But he was shrewd and he was patient. He had initiated several low-key and very clandestine programs to weaken confidence in the families. Among them was a clever propaganda scheme designed to play on the natural discontents of a population under the total control of the mob, and a sophisticated campaign of cyber sabotage. His most recent coup had been wiping out all the records of a casino in Placetas, forcing the place to close down for a week. He had also engineered several successful burglaries. If you can't hit the mobster himself, he realized, then rob his bank.

  But now he had begun to hit the mobsters, with a terror campaign against the lower-level family members—the assassination of an underboss here, a soldier there. Those first-level employees of the families were beginning to go around looking over their shoulders. That is why Johnny Sticks's headquarters was surrounded by armed men. O'Mol was beginning to make the mobsters understand what it was like to be under the gun.

  And now these three Marines. Marines were fighters. No matter what their jobs—clerks, supply men, drivers—they were infantrymen and knew weapons and tactics. Olwyn O'Mol had a job for them.

  Another gust of wind howled into the doorway. The street outside was deserted. Everything might hinge on whether these three, or even one of the three, would accept his offer. O'Mol had money; the robberies had been very successful.

  O'Mol began to consider, as he did constantly, what he would do once he had broken the families' hold on Havanagas. The rudimentary forms of civil government that existed on Havanagas would have to be expanded beyond mere caretaker status. There was a vast infrastructure to handle logistics, run the casinos and theme worlds, process the millions of tourists who visited Havanagas every year. What Havanagas lacked was a political structure to make fair and honest decisions about how the world would be run. O'Mol had no intention of closing down the parks and casinos. They could continue to run virtually by themselves. But Havanagas had no real laws or regulations, and there was no mechanism for a new government to obtain feedback from its citizens. Before the mob, the planet had been run by a loose confederation of landholders who remained essentially autonomous in their own geographical areas. That would not work in a postmob environment.

  O'Mol was thinking he would have to call on the Confederation of Human Worlds for assistance and that he would be the chief spokesman in that process, when Culloden's landcar pulled up in front of the Free Library.

  Ah! O'Mol realized he had guessed right. He smiled as the three Marines got out of the car and mounted the steps, laughing and slapping each other on the back Culloden drove off. Now to make contact.

  "You know me, Johnny," Juanita was saying. "You how I have good intuition. You also know I don't give a damn about that girl who was killed, the one that fool, Claypoole, is mooning over. Yes, Johnny, that one's an incurable romantic, in love with the ghost of that girl."

  "And your valued intuition tells you?"

  "There's a rat in the woodpile, Johnny. Nothing happens in this life by chance. There's big trouble in store for your family if you don't take action right now."

  "We're in danger from three Marines, Juanita?" Sticks laughed. "Now if they were four—"

  "No laughing matter, Johnny."

  "I know, I know. I do trust your insights, Juanita. We all do. I could've killed them, but I didn't because I want to know who their contact is. It was very fortunate that you came to me. Oh, we were suspicious from the time they came through customs, and what you told me is very valuable. I owe you for that. Oh, sure, they were sent here, as you suspect. Only an idiot would fail to catch on to that. Jesus, Nast must be slipping in his old age."

  "Yes? He's pretty damned quick on the draw, Johnny," Juanita said, tacitly reminding him of the failed assassination attempt in Fargo.

  Johnny nodded and pursed his lips thoughtfully. "Well, he was lucky, Juanita, but still, he's got fast reflexes, I hear. But our sources at the Ministry of Justice haven't all dried up, you know. We know he's up to something. He hasn't been seen in months, did you know that? What I can't figure is why he would send in these three clowns to make contact with his agent here."

  "Maybe it's a diversion," Juanita suggested. "You look at the left hand and the right hand is free to move."

  "Hmm." Sticks was silent for a time. "No. He knows we're too sophisticated and alert to fall for a substitution play."

  "Well, get rid of them and there'll be no contact."

  "I'm keeping my eye on them, Juanita, and when the time comes..." He drew a finger across his throat and smiled evilly. "They won't get out of here alive."

  "Let me know, Johnny, before you kill them. I want to be there. I want to see their blood and hear their screams."

  "Ooh," Sticks pretended to be frightened, "and we don't hold anything against the Marines, do we?"

  Juanita's expression hardened. "Johnny, they blundered into m
y world and upset it. I cannot tolerate interference. What will you do to them?" She leaned forward eagerly.

  "Oh, the usual. First we'll find out what they came here for. Nobody can resist spilling his guts after Hugo's been at them for a while."

  Juanita smiled. "I want to be there for that. Will you promise to let me watch, let me participate a little, even?"

  Johnny nodded.

  "And then what?"

  "Ah, and then, my dear Juanita, ‘all roads lead to Rome,’ as they say."

  Juanita Cruz, known as the "Old Woman" on Havanagas, was a procuress for the mob. From her headquarters on Wanderjahr she scoured all of Human Space, recruiting young women and boys for employment in brothels, the ones she owned and the ones on Havanagas and other worlds that the mob ran. She was a key figure in the prostitution rings the mobs ran on a dozen other worlds too. The obscure bar near Brosigville's spaceport on Wanderjahr where Dean and Claypoole had spent a boozy afternoon two years before was merely a front.

  Juanita was not really that "old"; middle-aged, really. Nor was she that bad looking. Her stern, businesslike demeanor—hair pulled back into a severe bun, no-nonsense clothes, and lack of makeup—just made her look dumpy and grandmotherly. Johnny Sticks found himself more than a little attracted to Juanita, and she knew it. While she did not encourage his advances, she never rebuffed them either, Johnny, who had the pick of the most beautiful women on the planet, was used to getting any woman he wanted. He knew he couldn't do that with Juanita, however, because she was more than his equal in the mob hierarchy, so instead he settled for the verbal cat-and-mouse game they played. Business, after all, is business.

  "Ah, gentlemen." Prost greeted them as they approached his desk. "Good to see you've come back." He smiled wanly, as if saying, Good to see anybody come back after an interview with Paoli. It was obvious he was surprised he'd ever seen them again. "I'm sorry, your consorts departed long ago. They, uh, thought you'd be retained, er, beyond a reasonable time." He gave another sickly smile. "Well, would you care to spend the night with us?" Dramatically, like the three musketeers drawing their swords, they presented the cards Paoli had given them. "Well," Prost exclaimed, "I am impressed, very impressed. Johnny doesn't give these out to everyone. Take your pick." He waved his arm at the carrels.

  "I don't know if I can get it up anymore, Mr. Prost, with someone listening to every little fart we make," Claypoole said.

  "Yeah," Dean said, speaking loud enough to be sure whoever was monitoring them heard the remark. "Some people get their jollies listening to other people's farts." The other two laughed. That'd give Mr. Paoli's goons something to think about.

  Now that it was out that they were under surveillance—something they'd known all along anyway—it was all right to talk openly about being spied on.

  Since Katie had gone home and it was too late to go after her, Claypoole had decided to spend the night. Besides, he did not want to find her in the company of another man, which was probably just where she would be at that hour.

  Pasquin looked around for the girl who had winked at him before. Suddenly, almost as if called, she appeared from around the other side of the room, a bright smile on her face. He waved at her and smiled back.

  "Please sign our guest register, gentlemen," Prost said He shoved an old-fashioned ledger at them. Boldly, Pasquin picked up the antique pen, dipped it into the inkwell and signed "John Hancock" in huge black letters. "That's striking a blow for liberty!" Prost exclaimed with a flourish.

  The girl gave her name as Marilyn, and despite the fact that Pasquin knew the room was bugged, as soon as she started to undress he forgot all about it. Quickly, he began to shed his own clothes. He watched her in the mirror. Suddenly, she had a strange little device in her hand, like that thing Culloden switched on to shield their conversation in the car. In the other hand she had—Then everything went black.

  Chapter Eighteen

  "The Kingdom of Yahweh and His Saints and Their Apostles." That was the charter name of the human world commonly called "Kingdom." The formal name was used only by the theocracy in its formal pronouncements and publications. Everyone else, including the government of the Confederation of Human Worlds in its official pronouncements and publications, simply called it "Kingdom."

  Sometime during the twenty-third century, when Human Space hadn't spread far enough to include the planetary system around a particular nondescript Class G star, the leaders of a number of small or disregarded religious sects—and splinter groups of well-established religions—thoroughly dissatisfied with what they saw as the rampant materialism and humanism of the day, and further convinced the day of reckoning wasn't as near to hand as they would have it, pooled their churches' not inconsiderable resources to purchase a starship. The starship shuttled back and forth a number of times and eventually brought some two million like-minded colonists to an Earthlike planet orbiting the non-descript, off-the-beaten-path, star.

  Thus was founded the Kingdom of Yahweh and His Saints and Their Apostles. It was hard going at first. The colonists didn't have the full panoply of occupations that were normal for settlement on new worlds. While one may find farmers, husbandmen, woodsmen, teachers, machinists, and truck drivers among the ranks of religious fundamentalists—metallurgists, biologists, and medical technologists tend to be in short supply in those ranks.

  The leaders of those half-dozen sects weren't willing to surrender their dream of a shining city on a hill to an impoverished agrarian landscape, nor were they willing to give up the benefits of modern medicine in favor of a short, brutish life. So they had their followers build a walled compound outside Haven, the capital city of Kingdom. They hired contract workers from off-world to live in Interstellar City, as they called the walled compound, to provide the talents and skills they didn't have in their own populace and, meanwhile, to prevent contact between the off-worlders and the Chosen People.

  The attempted isolation didn't work.

  The off-world metallurgists and geologists had to cooperate and coordinate with the miners, smelters, and machinists of Kingdom. The biologists, botanists and zoologists both, had to work with the farmers, husbandmen, woodsmen, and hunters. The medical technologists had to teach the doctors, nurses, and midwives. Etcetera.

  Quickly, a religious overseer was assigned to accompany each off-worlder every time one left the walled compound in order to assure that there would be no contamination. The citizens of Kingdom weren't allowed into Interstellar City, not even as cooks, maids, or janitors.

  At first the attendant overseers were able to prevent contamination, but that lasted only for the first generation. The ruling theocrats attempted to bring up later generations to believe theirs was the only righteous way of life and only heretics lived off-world.

  Yet some in each generation saw for themselves that the off-world scientists and technicians with whom they came into contact bore neither horns nor barbed tails. Even when the off-worlders said nothing that was not absolutely necessary to their work, they showed there was good in other places—and how they moved, dressed, and spoke suggested that life elsewhere could be better than it was on Kingdom. Some of those among the common people who didn't have access to the modern medical technologies the theocrats kept to themselves, or to the other modern conveniences and comforts, reasoned that anything had to be better than the short, brutish lives they led.

  Beginning with the third generation, there was at least one rebellion in each generation, some large enough that the theocrats were forced to request Confederation assistance in putting them down. The first intervention convinced many in the Confederation government that Kingdom's theocracy deserved the rebellions it faced. After that, the Confederation intervened only when the lives of the contract workers, most of them citizens of member worlds, were threatened.

  It became a game. When the theocracy wanted help badly enough, it manufactured an incident to blame on the rebels. The Confederation then had to intervene, however unwillingly. The Confede
ration never, ever intervened before such an incident.

  The shuttle blinked out of Beamspace just long enough to send out a radar pulse and get the blips back, then popped back into Beamspace. That deep in a gravity well and its attendant atmosphere, any longer than a blink at the speed the shuttle traveled would overheat the hull. The onboard computers analyzed the returned blips in nanoseconds and set a course change. The shuttle blinked out of Beamspace, fired vernier jets to make the course correction, blinked back into Beamspace. The shuttle repeated the process. Any active radar that picked it up when it was in Space-3 would probably see the widely separated blinks as unconnected anomalies.

  The shuttle's braking jets were already on full when it blinked out of Beamspace for the last time. It shuddered violently before its wings extended and bit into the atmosphere, then almost lazed onto the ground in a near perfect landing a few kilometers from the village of Eighth Shrine. Its maw clanked open and four vehicles of a design not previously seen on Kingdom roared out. The vehicles were mud-colored, bore strange symbols, and were obviously armored and armed. As soon as the vehicles were a hundred meters away from it, the shuttle lifted off and rapidly gained speed until it was able to blink back into Beamspace, not to be seen again until it blinked back into Space-3 on its next relay to the surface of the planet.

  Flanked by a brace of Large Ones, the Over Master in command of that phase of the planetside operations stomped off his command vehicle and glared around the village his Fighters had just ravaged. The bodies of Earthmen lay on the ground, many still bubbling where the acid of his Fighters' weapons hadn't yet finished eating the flesh. The houses and other buildings of Eighth Shrine were scattered debris, struck by kinetic energy weapons designed to destroy steel and stone constructions instead of the flimsy woodframe used by these primitives.

 

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