Soon I Will Be Invincible

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Soon I Will Be Invincible Page 28

by Austin Grossman

“Why? Because you are not like CoreFire? Invincible?”

  “I’m just not one of you.”

  The clouds are drifting away, and a full moon rises huge and orange behind her. Under the light, she’s a silvery May Queen, perched on a neo-Gothic ruin. Moonlight strikes the water, showing every ripple. There’s no wind.

  “Come here. I want you to see this.” She points back up to the cliffs, where Doctor Impossible’s ramparts are still black against the sky.

  “It’s almost gone, but this was once a vast continent. Only this isle remains. This was where our castle stood, the fortress of the Western Sidhe. Once, they left offerings for us, the earliest people. That was long before the covenant, before we came to England.”

  “Before…How old are you, Elphin?” She turns away, ignoring it. I guess it was a rude question. But something about her is starting to make sense. For the first time, I can see past the teenage waif look and see how old she really is. And what she is now—a being partly sylvan goddess and partly animal, a fairy. She’d been left behind by everyone she ever knew, but she became something else, new and strong and strange. That’s what Damsel did for her.

  I can smell grass and forest loam. It’s an uncannily warm night, and the sky is awash with stars—under 20× light amplification, you really start to appreciate it. Elphin has a point to make, but, as usual, she doesn’t bother to explain for a while.

  “I need you to help me.”

  “What are we doing here?” I ask.

  “It is my mission, the geas Titania laid upon me before she departed to the other land. It has been so long, I thought it would never come.

  “There,” she announces, and hops down. She takes my hand, and I let her walk us down to the waterline together, feeling as if in a dream or a fairy tale. Next to me, she looks like a child.

  She drags the Pharaoh’s hammer a little way out onto the docks. Scrubbed of some of its tacky gold spray paint, the broken weapon still has a primitive beauty. I can’t read the runes—the hammer keeps fuzzing out my video chip—but I can tell they aren’t hieroglyphics.

  “She said I would know my purpose when it came. And there were times when I thought it all a falsehood, or Titania’s grim joke,” she says.

  “I know what you mean.”

  “I want you to tell me when it’s midnight exactly.” The clock inside me counts slowly down while we watch the moon rise. Neither of us says anything, but for once it doesn’t feel awkward. It turns out to be a good place to think things over for a bit.

  I suppose I ought to vow to oppose him forever; make a nemesis issue out of it. But it’s a little beside the point. It’s not like I’d get to hunt him down—we’re about to send him to prison. And with CoreFire back, he’s already got a nemesis. I’d have to be co-nemesis. And since he saved my life and gave me superpowers, I’m not 100 percent sure what I’m supposed to be angry about, if we come down to it. Although I do wonder what scheme or inspiration I was part of at the beginning. One day, I’ll have to ask him.

  It’s almost twelve. I nudge Elphin and whisper, “It’s coming. Now.”

  “Here,” she says. She hands me the hammer. “I want you to finish this. Throw it out there. Far as you can.” She points out over the water.

  The hammer is surprisingly heavy, but once I get it off the ground I find I can handle it. No regular human could have lifted it at all. I set myself, grip the hammer’s shaft, and wheel around once, then again. The forces are enormous, but my skeleton adjusts to the stress and pivots smoothly, as if it were designed for this.

  The hammer hums in the air, massive, and there’s an energy building in it that feels a little dangerous, and I wonder for the first time if I should be doing this.

  I spin a third time, feel my muscles and metal skeleton straining to put more spin on it, and then with a grunt that unexpectedly becomes a scream, I let it go, hurling it farther than I would have thought possible out over the ocean. It disappears into the dark and I listen a long time for the splash, but unbelievably, there’s no sound at all, then a distant crack of thunder. For a while, we stand quietly together on the shore, feeling something end. Elphin’s free now, and I’m crying again.

  When I think of the photograph of the girl I used to be, a stranger now, I think how much I miss her, and how she was never really happy in the first place. I still don’t know why she went to Brazil, or if she meant to stand in front of a dump truck or not.

  But she probably couldn’t see in the dark, or walk on the bottom of the ocean, or take a punch worth a damn, or throw one. Maybe not everything changes for the worse. Maybe I just became what I needed to in order to survive. I miss the girl I was, and I wish I could tell her that. But she got hurt really bad and I’ve been waiting such a long time for her to be okay again.

  I bet she never dreamed she would live so long, or do the things she can do now. I wish I could tell her what she’d grow up to be, how strange and beautiful and unexpected she’d be. She’d probably feel a lot better if she knew. The sky and the stars are brilliant, and I think of how much she would have loved this.

  CHAPTER TWENTY-ONE

  NO PRISON CAN HOLD ME

  If you had one single chance to get everything you ever wanted, to succeed, to win, what would happen? Would you make it, or would you go down in flames? Which kind of person are you? I used to ask myself that question. Now I don’t have to.

  It happened two weeks ago, but there hasn’t been much else to do except think about it.

  They chained me up outside, rain running into my eyes. Blackwolf and Damsel were kissing, like idiots. Blackwolf’s mask came off, showing the shock of white hair he usually keeps hidden. They pretty much forgot about me for a while.

  It didn’t take much to finish me. Once the Champions were loose again, everything started to crumble. Elphin used her storm powers, and Damsel did something to the ocean so that it surged over the walls, washing everything in warm salt spray. The great dome of my laboratory cracked and broke. The sky opened up, and my much-ballyhooed Ice Age fizzled into a warm tropical rain. The water ran down through the laboratory, the armory, all my experiments, trickling down even into the lowest levels this time, through the subbasements and into the atomic furnaces far below, the secret fires.

  It’s a great moment for them. The New Champions are splashing around in the courtyard like giddy ten-year-olds, while I watch, helplessly trying to reach the padlock on my ankle. Why shouldn’t they be happy? After all, it’s their finest hour.

  Elphin is aloft, chanting unintelligibly, weapon raised to the storm. And Mister Mystic’s cloak flaps in the wind as he gazes dramatically off, stage left. He even winks at me. His ridiculous top hat finally seems to have found a purpose in keeping the rain out of his eyes. The cyborg hits me in the face, to the amusement of all.

  Lily’s gone, or Erica I guess, disappeared into the rain to find her own way home. She didn’t seem any more eager to hang out with the New Champions than I was, and they didn’t go looking for her. I still don’t understand her role in this, whether she’s a hero or a villain, or exactly what. I make a note to ask her.

  But that was two weeks ago. Sitting here chained up in a DMA transport I have other things to think about. In about ten minutes, the smoke bombs will go off. I’ll slip the handcuffs and get out the other side of the helicopter and into the uniform I cached there. After that, all I’ll have to do is keep walking across the tarmac. With the briefcase, I might look a little odd, but it could just be somebody’s baggage. That dummy I made out of seat cushions and parachute silk should fool them for just long enough. If not, I’ll have to improvise.

  In a few minutes, I’m going to be free again. But that’s just the beginning of my problems. I still have my work to do. There’s still the whole world to deal with.

  What does it mean to conquer the world? Is there really a way to do it? Do you have to be the richest one, or the smartest one, or to beat everyone in a fight? Or just know you could? Is it to be invincible?r />
  Does it just mean you get the girl you really wanted? Did CoreFire already conquer the world a long time ago? Did I? Or maybe there is no way to do it. No one could have tried harder than I have. Haven’t I already fought a hundred battles, and lost every one?

  Three minutes now. And yes, this could be a bigger problem than I thought. Nontrivial. I see that now. But that’s no reason to stop. No more mistakes this time.

  I can see a helicopter parked in front of its hangar, maybe six hundred feet off. That’s what I’ll make for, just slip into the pilot seat and start revving the engines for the dash across the border. It’s even odds I’ll make it. Who built Antitron? Who harnessed the limitless energy of Dimension Zeta? No hero did that; that was groundbreaking. I can beat these people, no question about it. Who moved the Moon? I did.

  In a week, I’ll be in Antigua, or Hong Kong, or Des Moines. And from there, I’ll find a way. Something new, nanotech or superstrings or voodoo. I’m still the smartest man in the world. Soon, yes, soon I will be invincible.

  When your laboratory explodes, lacing your body with a supercharged elixir, what do you do? You don’t just lie there. You crawl out of the rubble, hideously scarred, and swear vengeance on the world. You keep going. You keep trying to take over the world.

  APPENDIX

  SELECTIONS FROM THE INTERNATIONAL METAHUMAN DATABASE, THIRD EDITION

  HEROES

  The Champions

  Blackwolf—“the Ultimate Crime Fighter”

  Bio: When an autistic child loses his brother and sister, he transforms his life through discipline and training into an endless quest for justice.

  Powers: superlative martial artist, gymnast, tactical instincts

  Source of Powers: natural ability, intensive training

  Notes: no true superhuman ability; formerly married to Damsel

  CoreFire—“World’s Mightiest Hero”

  Bio: A scientific accident turns an Ivy League quarterback into the world’s greatest superhero.

  Powers: flight, strength, invincibility

  Source of Powers: scientific accident

  Notes: missing; whereabouts unknown

  Damsel—“First Lady of Power”

  Bio: Born to superpowers, she struggled to lead the life of a normal girl.

  Powers: flight, strength, force field, hand-to-hand weapon

  Source of Powers: inheritance—Stormcloud and unidentified alien princess

  Notes: nominal leader of the Champions; formerly married to Blackwolf

  Elphin—“Warrior Princess”

  Bio: The last fairy, she was charged by her queen to live among humankind.

  Powers: flight, hand-to-hand weapon (spear), weather control

  Source of Powers: fairy

  Notes: origin story not verified

  Fatale—“the Next Generation of Warfare”

  Bio: After a freak accident, a young woman is healed and transformed by new technology into a cyborg agent.

  Powers: enhanced strength, speed, intrinsic weaponry

  Source of Powers: cyborg enhancements

  Notes: possible psychological instability

  Feral—“Savage Street Fighter”

  Bio: Half beast, half man, he roams the urban jungle in search of crime.

  Powers: strength, speed, toughness

  Source of Powers: unknown

  Notes: under investigation for brutal methods; volunteer in inner-city superhero “incubator” program

  Galatea—“Heart of Gold”

  Bio: An extraordinary machine devotes herself to humankind, and becomes more human herself.

  Powers: flight, energy projection, machine empathy

  Source of Powers: robot

  Notes: deceased; identity of Galatea’s builder unknown

  Lily—“Relentless”

  Bio: Born in the far future and stranded in the present, a superpowered outcast seeks her lost home.

  Powers: strength, toughness

  Source of Powers: far-future technology

  Notes: dual-listed as villain; unusual appearance

  Mister Mystic—“Man of Mystery”

  Bio: A two-bit magician and con artist stumbles on the secrets of true magic and his life is changed forever.

  Powers: including but not limited to teleportation, telepathy, and energy manipulation

  Source of Powers: magic

  Notes: subject’s powers remain largely unknown

  Rainbow Triumph—“Teen Idol with an Attitude”

  Bio: When young Briony is diagnosed with a fatal disease, she chooses to undergo an operation that gives her new powers and a fabulous new career.

  Powers: enhanced speed, martial arts, enhanced strength, undisclosed gadgetry

  Source of Powers: prosthetic cyborg augmentation

  Notes: degenerative nerve disease

  The Super Squadron

  Go-Man—“Faster Than the Speed of Crime”

  Bio: An awkward navy engineer stumbles onto a secret government project and becomes the fastest man alive.

  Powers: superspeed

  Source of Powers: fusion reactor accident

  Notes: retired; whereabouts unknown

  Lightwave—“In Darkest Night”

  Bio: A midwestern farmer investigates a mysterious light in the hills, only to gain astonishing new powers.

  Powers: flight, energy projection, dematerialization

  Source of Powers: overexposure to meteorite radiation

  Notes: emigrated to outer space

  Paragon—“the Living Flame”

  Bio: A U.S. Army lieutenant captures a Nazi stronghold deep in the Black Forest and discovers a strange artifact in their looted treasure horde.

  Powers: flight, strength, telekinesis

  Source of Powers: artifact, possibly of prehuman origin

  Notes: deceased

  The Pharaoh (1)—“Might of the Ancients”

  Bio: An archaeologist is granted power and insight by the ancient pharaohs.

  Powers: strength, truth ray

  Source of Powers: early Egyptian relic

  Notes: whereabouts unknown, following failed archaeological expedition

  Regina—“Queen of Elfland”

  Bio: A childhood adventure reveals a young girl’s destiny as a superheroine.

  Powers: strength, hypnotic ray, hand-to-hand weapon (Scepter of Elfland)

  Source of Powers: magic

  Notes: scepter a class-A magical object

  Stormcloud—“Squadron Leader”

  Bio: An air force test pilot disappears over the Bermuda Triangle, only to return weeks later with amnesia…and the mighty power of a tropical hurricane.

  Powers: weather control, flight, invulnerability, strength

  Source of Powers: Bermuda Triangle incident

  Notes: former leader of the Super Squadron; retired

  The Chaos Pact

  Bluetooth—“Wireless Warrior”

  Bio: When nerdy UFO abductee awakens with startling abilities, he and his high school friend fulfill a childhood ambition to fight crime together.

  Powers: invasive telepathy

  Source of Powers: probable surgical modification

  Notes: subject’s medical records sealed per FBI order

  Phenom—“Most Valuable Player”

  Bio: A gifted athlete undergoes surgery to fulfill a childhood pact with his best friend; together, they seek to become crime fighting’s greatest duo.

  Powers: enhanced speed, strength

  Source of Powers: surgical modification, pharmaceutical stimulation

  Notes: cited for bravery during chthonic intrusion in Chicago

  VILLAINS

  Baron Ether—“the First Name in Evil”

  Aliases: Lianne Stekleferd, Lester Lankenfried; real name unknown

  Bio: A diabolical genius stalks the twentieth century, battling its greatest heroes and committing its greatest crimes.

  Powers: evil genius (Malign Hypercognition Dis
order); partial transmutation; various scientific enhancements

  Source of Powers: unknown

  Notes: accent indicates Eastern European nationality; currently under house arrest, New Haven, Connecticut; subject apparently close to one hundred years old, subject to distortion via time travel effects; extremely dangerous

  Bloodstryke—“Deadly Inheritance”

  Bio: When his father dies, a mild-mannered accountant learns uncomfortable secrets about his family history, and its curse.

  Powers: vampiric drain, flight, energy blast (hemoglobin-powered armor)

  Source of Powers: cursed family artifact

  Notes: not a genuine vampire, possibly subject to mental domination by ancient cursed armor

  Doctor Impossible—“the Smartest Man in the World”

  Aliases: Baron Benzene, Count Smackula, Doctor Fiasco, Smartacus; real name unknown

  Bio: An evil genius swears to take over the world.

  Powers: evil genius (MHD), enhanced speed, strength

  Source of Powers: unknown

  Notes: currently held in federal detention; treat as extremely dangerous; wants to take over the world; nemesis of CoreFire, and suspect in his disappearance

  Doctor Mind—“Mind over Matter”

  Bio: An Oxford philosopher has a curious insight, with startling results.

  Powers: supergenius; telekinetic

  Source of Powers: unknown

  Notes: former hero turned villain; currently missing following ascension event (files classified)

  Dollface—“Crime Is Child’s Play”

  Bio: A neglected child develops her own playmates, and unleashes them on the world.

  Powers: mechanical assistants allow for varied capabilities—viz, gravity control, flight, heat ray, X-ray vision

  Source of Powers: inventor/constructor of mechanical toys

  Notes: no longer active

  Kosmic Klaw—“Inhuman Power”

  Bio: A failed mercenary uncovers a crashed UFO and finds his luck has changed.

 

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