Having rescued the Zingaran princess, Conan shrugged off hints of marriage and returned to privateering. But other Zingarans, jealous, brought him down off the coast of Shem. Escaping inland, Conan joined the Free Companions, a mercenary company. Instead of rich plunder, however, he found himself in dull guard duty on the black frontier of Stygia, where the wine was sour and the pickings poor.
Conan's boredom ended with the appearance of the pirette, Valeria of the Red Brotherhood. When she left the camp, he followed her south. The pair took refuge in a city occupied by the feuding clans of Xotalanc and Tecuhltli. Siding with the latter, the two northerners soon found themselves in trouble with that clan's leader, the ageless witch Tascela ("Red Nails").
Conan's amour with Valeria, however hot at the start, did not last long. Valeria returned to the sea; Conan tried his luck once more in the black kingdoms. Hearing of the "Teeth of Gwahlur," a cache of priceless jewels hidden in Keshan, he sold his services to its irascible king to train the Keshani army.
Thutmekri, the Stygian emissary of the twin kings of Zembabwei, also had designs on the jewels. The Cimmerian, outmatched in intrigue, made tracks for the valley where the ruins of Alkmeenon and its treasure lay hidden. In a wild adventure with the undead goddess Yelaya, the Corinthian girl Muriela, the black priests headed by Gorulga, and the grim gray servants of the long-dead Bit-Yakin, Conan kept his head but lost his loot ("Jewels of Gwahlur").
Heading for Punt with Muriela, Conan embarked on a scheme to relieve the worshipers of an ivory goddess of their abundant gold. Learning that Thutmekri had preceded him and had already poisoned King Lalibeha's mind against him, Conan and his companion took refuge in the temple of the goddess Nebethet.
When the king, Thutmekri, and High Priest Zaramba arrived at the temple, Conan staged a charade wherein Muriela spoke with the voice of the goddess. The results surprised all, including Conan ("The Ivory Goddess").
In Zembabwei, the city of the twin kings, Conan joined a trading caravan which he squired northward along the desert borders, bringing it safely into Shem. Now in his late thirties, the restless adventurer heard that the Aquilonians were spreading westward into the Pictish wilderness. So thither, seeking work for his sword, went Conan. He enrolled as a scout at Fort Tuscelan, where a fierce war raged with the Picts.
In the forests across the river, the wizard Zogar Sag was gathering his swamp demons to aid the Picts. While Conan failed to prevent the destruction of Fort Tuscelan, he managed to warn settlers around Velitrium and to cause the death of Zogar Sag ("Beyond the Black River").
Conan rose rapidly in the Aquilonian service. As captain, his company was once defeated by the machinations of a traitorous superior. Learning that this officer, Viscount Lucian, was about to betray the province to the Picts, Conan exposed the traitor and routed the Picts ("Moon of Blood").
Promoted to general, Conan defeated the Picts in a great battle at Velitrium and was called back to the capital, Tarantia, to receive the nation's accolades. Then, having roused the suspicions of the depraved and foolish King Numedides, he was drugged and chained in the Iron Tower under sentence of death.
The barbarian, however, had friends as well as foes. Soon he was spirited out of prison and turned loose with horse and sword. He struck out across the dank forests of Pictland toward the distant sea. In the forest, the Cimmerian came upon a cavern in which lay the corpse and the demon-guarded treasure of the pirate Tranicos. From the west, others—a Zingaran count and two bands of pirates—were hunting the same fortune, while the Stygian sorcerer Thoth-Amon took a hand in the game ("The Treasure of Tranicos").
Rescued by an Aquilonian galley, Conan was chosen to lead a revolt against Numedides. While the revolution stormed along, civil war raged on the Pictish frontier. Lord Valerian, a partisan of Numedides, schemed to bring the Picts down on the town of Schohira. A scout, Gault Hagar's sons, undertook to upset this scheme by killing the Pictish wizard ("Wolves Beyond the Border").
Storming the capital city and slaying Numedides on the steps of his throne—which he promptly took for his own — Conan, now in his early forties, found himself ruler of the greatest Hyborian nation (Conan the Liberator).
A king's life, however, proved no bed of houris. Within a year, an exiled count had gathered a group of plotters to oust the barbarian from the throne. Conan might have lost crown and head but for the timely intervention of the long-dead sage Epimetreus ("The Phoenix of the Sword").
No sooner had the mutterings of revolt died down than Conan was treacherously captured by the kings of Ophir and Koth. He was imprisoned in the tower of the wizard Tsotha-lanti in the Kothian capital. Conan escaped with the help of a fellow prisoner, who was Tsotha-lanti's wizardly rival Pelias. By Pelias's magic, Conan was whisked to Tarantia in time to slay a pretender and to lead an army against his treacherous fellow kings ("The Scarlet Citadel").
For nearly two years, Aquilonia thrived under Conan's firm but tolerant rule. The lawless, hard-bitten adventurer of former years had, through force of circumstance, matured into an able and responsible statesman. But a plot was brewing in neighboring Nemedia to destroy the King of Aquilonia by sorcery from an elder day.
Conan, about forty-five, showed few signs of age save a network of scars on his mighty frame and a more cautious approach to wine, women and bloodshed. Although he kept a harem of luscious concubines, he had never taken an official queen; hence he had no legitimate son to inherit the throne, a fact whereof his enemies sought to take advantage.
The plotters resurrected Xaltotun, the greatest sorcerer of the ancient empire of Acheron, which fell before the Hyborian savages 3,000 years earlier. By Xaltotun's magic, the King of Nemedia was slain and replaced by his brother Tarascus. Black sorcery defeated Conan's army; Conan was imprisoned, and the exile Valerius took his throne.
Escaping from a dungeon with the aid of the harem girl Zenobia, Conan returned to Aquilonia to rally his loyal forces against Valerius. From the priests of Asura, he learned that Xaltotun' s power could be broken only by means of a strange jewel, the "Heart of Ahriman." The trail of the jewel led to a pyramid in the Stygian desert outside black-walled Khemi. Winning the Heart of Ahriman, Conan returned to face his foes (Conan the Conqueror, originally published as The Hour of the Dragon).
After regaining his kingdom, Conan made Zenobia his queen. But, at the ball celebrating her elevation, the queen was borne off by a demon sent by the Khitan sorcerer Yah Chieng. Conan' s quest for his bride carried him across the known world, meeting old friends and foes. In purple-towered Paikang, with the help of a magical ring, he freed Zenobia and slew the wizard (Conan the Avenger, originally published as The Return of Conan).
Home again, the way grew smoother. Zenobia gave him heirs: a son named Conan but commonly called Conn, another son called Taurus, and a daughter. When Conn was twelve, his father took him on a hunting trip to Gunderland. Conan was now in his late fifties. His sword arm was a little slower than in his youth, and his black mane and the fierce mustache of his later years were traced with gray; but his strength still surpassed that of two ordinary men.
When Conan was lured away by the Witchmen of Hyperborea, who demanded that Conan come to their stronghold alone, Conan went. He found Louhi, the High Priestess of the Witchmen, in conference with three others of the world's leading sorcerers: Thoth-Amon of Stygia; the god-king of Kambuja; and the black lord of Zembabwei. In the ensuing holocaust, Louhi and the Kambujan perished, while Thoth-Amon and the other sorcerer vanished by magic ("The Witch of the Mists").
Old King Ferdrugo of Zingara had died, and his throne remained vacant as the nobles intrigued over the succession. Duke Pantho of Guarralid invaded Poitain, in southern Aquilonia. Conan, suspecting sorcery, crushed the invaders. Learning that Thoth-Amon was behind Pantho's madness, Conan set out with his army to settle matters with the Stygian. He pursued his foe to Thoth-Amon's stronghold in Stygia ("Black Sphinx of Nebthu"), to Zembabwei ("Red Moon of Zembabwei"), and to the last realm of the s
erpent folk in the far south ("Shadows in the Skull").
For several years, Conan' s rule was peaceful. But time did that which no combination of foes had been able to do. The Cimmerian's skin became wrinkled and his hair gray; old wounds ached in damp weather. Conan's beloved consort Zenobia died giving birth to their second daughter.
Then catastrophe shattered King Conan's mood of half-resigned discontent. Supernatural entities, the Red Shadows, began seizing and carrying off his subjects. Conan was baffled until in a dream he again visited the sage Epimetreus. He was told to abdicate in favor of Prince Conn and set out across the Western Ocean.
Conan discovered that the Red Shadows had been sent by the priest-wizards of Antillia, a chain of islands in the western part of the ocean, whither the survivors of Atlantis had fled 8,000 years before. These priests offered human sacrifices to their devil-god Xotli on such a scale that their own population faced extermination.
In Antillia, Conan's ship was taken, but he escaped into the city Ptahuacan. After conflicts with giant rats and dragons, he emerged atop the sacrificial pyramid just as his crewmen were about to be sacrificed. Supernatural conflict, revolution, and seismic catastrophe ensued. In the end, Conan sailed off to explore the continents to the west (Conan of the Isles).
Whether he died there, or whether there is truth in the tale that he strode out of the West to stand at his son's side in a final battle against Aquilonia's foes, will be revealed only to him who looks, as Kull of Valusia once did, into the mystic mirrors of Tuzun Thune.
L. Sprague de Camp
Villanova, Pennsylvania
May 1984
Conan the Indestructible Page 3