God Stalk

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by P. C. Hodgell


  The streets of Tai-tastigon presented a curious spectacle. At first, much of the damage there suggested natural causes: an earthquake, perhaps, that had left downed buildings, fissured roadways, and fires casually gutting homes from which all occupants had fled. But there was more to it than that.

  Vast, shadowless forms prowled the thoroughfares. Some pulsed with light; others seemed like holes cut out of the fabric of space; many were so nebulous that nothing could be said of them at all except that they moved and, somehow, lived. Whole blocks crumbled with their passage, if they did not turn from stone to crystal, sprout flowers from every cranny, or perform some other unnerving if temporary transformation. Voices boomed in the distance. Overhead, an enormous, grotesque creature scuttled along the walls, leaving a phosphorescent trail and, at intervals, triumphant proclamations in schoolboy Kessic that "Edolph the Bat-Wing was here . . . and here . . . and here."

  More often, however, the two Kencyrs came across scenes of consternation. One indistinct form raced wildly around block after block, cutting through the corner houses to the great dismay of their occupants; another frantically tried to creep into a lay-temple half its size; a third simply huddled at the end of a blind alley, whimpering. What had happened was now clear enough, at least in general terms: All the gods had come untempled, and most were finding the experience profoundly unsettling.

  " 'All the beings we know to be divine are in fact but the shadows of some greater power that regards them not!" said Jame suddenly as they neared the inn, interrupting Marc's description of a shimmering form that he had just seen flutter past the end of the street, closely pursued by a priest brandishing what appeared to be a giant butterfly net.

  "It's the Anti-God Heresy in action," she explained. "When I channeled energy out of the temple tonight, it entered the so-called gods of Tai-tastigon. They must live on it. In fact, I'll bet that they were created out of it in the first place, with their worshippers' faith to give them form and life. Why, they're nothing but parasites, so insignificant that their host doesn't give a damn if they exist or not! The senior priests must have discovered that and called it a heresy to keep their power intact. I don't think the gods themselves knew the truth until tonight, when they suddenly got more power than they could comfortably swallow. Poor things, no wonder they're so upset."

  "Look," said Marc abruptly.

  They had come to the edge of the Res aB'tyrr's little square, and he was pointing across it at the inn. Jame, whose sight had by now returned, stared in disbelief. Golden light streamed out of every window and up like a beacon from its courtyard into the night sky.

  Everyone was in the kitchen, clustered around the open courtyard door, staring out of it incredulously. Cleppetty swung around sharply as they entered the room.

  "Bloody, singed, and dripping wet," she said, regarding Jame with fists jammed on bony hips. "Now I know we've got a crisis."

  Jame ducked under Sart's arm, around Rothan, and between Kithra and Ghillie, who made room for her without once taking their eyes from the scene outside. A familiar figure was walking back and forth over the flagstones. The black, hooded robe had not changed, but through it shone a golden light, outlining the lithe body within and playing about the beautiful hands as they traced wide circles in the air, as though ecstatically embracing all before them. There was still no face within the hood, only light and more light. When it touched the B'tyrr figures on the wall, they wriggled with joy, stone lips parting in silent laughter, ivy-bound hands flexing, bursting their green bonds.

  "I've just one question for you, missy," said the widow's voice belligerently at Jame's elbow. "The last time we had that lady for a guest, the roof almost fell in. So now when does it catch fire?"

  "After this," said Jame slowly, "probably never. She's returning your hospitality. I think you've just acquired a resident goddess."

  "Look!" said Ghillie suddenly. "She's disappearing!"

  They watched as the light slowly faded, the moving figure becoming less distinct. The same thing was probably happening all over the city, to everyone's great relief. It was to be hoped that the other deities would withdraw to their own temples now that they had expended enough energy to fit into them; but the Res aB'tyrr's still nameless guest had no place else to go. Indeed, even when her form had vanished entirely, it was clear that she remained because the walls of the inner court continued to glow, and would, as it turned out, for years to come.

  While the others exploded into a babble of excited conversation, Jame tried to explain to the widow what had happened.

  "Well," said Cleppetty at last, "with Theocandi out of the way, at least you won't have to go rushing off. A few days' rest will do you good after a night like this."

  "I expect it would, but it isn't that simple. Too many people know I was in the Palace trying to get something back from the Sirdan just before he died. No, I've got to leave now, tonight, before the Guild gets its breath back."

  "The Talisman is right," said Sart. "If Men-dalis takes power now, he'll need something to get folks' minds off that odd business with his poor brother. A hunt for the murderer of a sirdan should suit him just fine, especially since he seems to hate you anyway. Off-hand, I can't think of anything that would pull the Guild together faster. What I don't see," he said, scratching an ear, "is how you're going to get far enough away fast enough. Come the dawn, they'll be down the Tone after you like a wolf pack."

  "Then I won't go that way. There are still the mountains."

  "In the middle of the storm season? You haven't a hope of a guide," said the widow, sounding outraged. "And as for proper clothing . . . !"

  'There's an outfitter's shop near the Mountain Gate. I'll raid that. As for a guide, one of my own people, an Arrin-ken, lives up there. He may help . . . if I can find him."

  "If we can, you mean," said Marc.

  She gave him a searching, hesitant look. "You're sure?"

  "I never try to commit suicide twice in one night," he said with a slow smile. "We'll get through all right. Anyway, I'll not have it said in the houses of the Kencyrath that you shook me off so easily."

  * * *

  TWO HOURS LATER, he was still smiling slightly as they left the Vale of Tone and began to climb up into the lower reaches of the Ebonbane. Decked out in a preposterously small mountaineer's jacket (the largest, nonetheless, that the outfitter's shop could provide), he might well have been quietly laughing at himself or at Jame, who, by contrast, looked as if she had been swallowed alive by her new, oversized clothes. The little mound of coins they had left on the counter was probably too large for such dubious comfort, but Jame had been determined that, as a parting gesture, it should be large enough. She never meant to steal again.

  Still, awkward fit or not, it was a pity nothing similar could be done for Jorin. He was trotting beside her now, as he had been ever since her silent, anxious call had drawn him to her down from the foothills to the north. She slid a gloved hand over his winter coat, noting its richness. Perhaps, after all, he was better prepared than either of them.

  Already the air was much colder.

  Jame turned on the slope, looked down through the valley of the Tone for the last time at the city below. At the world and the people she had known, Penari, to whom she had not even said good-bye. Though perhaps he, of all people, would best understand why she left. Every detail of the Res aB'tyrr's warm kitchen came back to her, every word spoken in those last hurried moments; but most of all, she remembered Cleppetty's sudden, almost defiant announcement that since it was a night for surprises, she would contribute one of her own: during the course of their long vigil that evening, Sart Nine-toes had proposed to her and she had accepted. What was more, she believed that Rothan and Kithra had come to a similar understanding.

  One leave-taking, two engagements and three—no, four pyres. Jame hardly knew whether to laugh or cry.

  She had said good-bye to Tubain through the locked door of his "wife's" apartment. To her astonishment, the innk
eeper and Abernia had both answered from inside, speaking simultaneously. Taniscent, of course, had had nothing to say at all. Standing at the door, Jame had taken a last, silent farewell, seeing on that narrow cot the symbol of all the lives lost—friends' and foes'—since she had first slipped through the Warrior Gate on that night so many, many days ago.

  A very different emotion went through her now as she regarded not memory but Tai-tastigon itself, that marvelous city, flayed with fire and prostrate with terror. A great fissure had split Judgment Square in half, swallowing whole the Mercy Seat and whoever had occupied it, Dally or Bane, in those last minutes when the mob still ruled. She was tired of feeling responsible for things beyond her control, and angry at those whose schemes had unleashed the chaos below, especially at that one who, if her instincts and Sart's were correct, was getting away with murder. But not forever. There would be an accounting for that someday, if she lived to bring it about.

  This certainly remained as all else began to slip away, an entire way of life flowing back into the darkness. Was the Gray Lord really her father and she Highborn? In the temple, the thought had seemed almost inspired, but here the possible reality of it was harder to grasp. If it was true, then in Torisen Black Lord, leader of the Kencyrath, she might find her long lost twin brother Tori—miraculously ten years older than herself. Well, stranger things had happened, even within the last hour. Perhaps time moved at a different pace beyond the Barrier, or even near it. Perhaps she had even first fled Perimal Darkling to someplace other than Rathillien: after all, the Master had come searching for his precious book a good two years before her own arrival with it in this world.

  Questions, always questions. Still, some answers were at last beginning to emerge. Soon she would know them all, and no longer be a stranger to herself.

  Marc was calling her from farther up the path. She took one last look at the city, settled her pack, and turned to follow him. A sudden feeling of happiness lightened her step. Despite the uncertainty that awaited them both, despite fire, ruin, and the snow that had begun to fall, they were going home at last.

  Appendix I

  The Thieves' Guild

  The thieves' guild is the most powerful professional organization in Tai-tastigon, so much so that it usually has a representative on the city's governing council, the Five. Guild members obey both Guild and municipal laws (the latter rather peculiar, in some cases) and are considered respectable citizens—unless they get caught. Then the penalties range from fines to the loss of a finger for a first offense to the removal of one's entire hide, usually for a robbery involving undue violence or the injury of a guard.

  The Sirdan is high lord of the Guild. Under him are five officials, each one in charge of a court where a certain type of stolen goods is assessed to determine the duty that the thief owes the Guild and also the period of jeopardy during which possession of the stolen object is punishable by law. These courts handle gold, silver, jewels, and glassware (a

  highly prized commodity in the Eastern Lands). The fifth court specializes in fur, fabric, and works of art. At the time of this story, the following officials are in charge of these

  courts:

  Gold Court: Abbotii (Bane's foster-father)

  Silver Court: Carbinia

  Jewel Court: Thulican

  Glass Court: Odalian

  Shining Court: Chardin

  The Sirdan appoints these people, so they tend to support him—unless someone makes them a better offer.

  Next in importance are the one hundred master thieves who each have been granted one of the city's districts as his territory. There are landless masters too, but they haven't the right to take on apprentices or to vote.

  Every seven years, a Guild Council convenes on Winter's Eve to elect a new sirdan or to reinstate the old one.

  Three weeks before, the landed masters meet to select their two representatives to the Council. Each of these men has one vote. Four more votes go to the Provincial representatives, who come from affiliated thieves' guilds in Endiscar, Tai-Abendra, Tai-Weir, and Tai-Sondre. The real power, however, remains with the lords of the five courts, who have two votes each. Guild elections tend to be quiet before the fact and violent afterward, when the unsuccessful candidates for high office are no longer protected by law.

  Appendix II

  The Tastigon Calendar

  Tastigon Dates—Equivalents

  Spring's Eve (new year begins)—March 1

  Summer's Eve—May 1

  High Summer's Day—July 1

  Autumn's Eve—September 1

  Feast of Dead Gods—(begins at midnight of Autumn's Eve and lasts until dawn)

  Winter's Eve—November 1

  Mid-Winter's Day—January 1

  Feast of Fools—February 29

  360 days = a year (361, actually, but the Feast of Fools is never counted)

  Autumn =60 days

  Winter = 120 days (60 to Mid-Winter's Day)

  Spring = 60 days

  Summer = 120 days (60 to High Summer's Day)

  1 week = 10 days

  The novel spans just over a year, beginning with the Feast of Dead Gods and ending a few days after the next Winter's Eve.

  Appendix III

  The Kencyrath

  Some thirty millennia ago, the entity known as Perimal Darkling first breeched the barrier between the outer void and the series of parallel universes called the Chain of Creation. It began to devour universe after universe, entering each one in turn through a threshold world. These special worlds existed in different dimensions but overlapped each other so that parts of each extended into the two adjacent universes.

  Whatever Perimal Darkling touched began to change. The animate and the inanimate, the living and the dead, grew closer together in nature. Good and evil began to collapse in on each other. Many men chose to serve the spreading darkness, and so became extensions of it. Others fled, or were enslaved.

  The Three-Faced God stood in opposition to the dark invader. As inscrutable in his own way as Perimal Darkling itself, he chose three races from different threshold worlds to be his champions and forged them into the Kencyrath.

  The original Kencyr—renamed (by themselves) the Highborn—became the leaders of this new people. They were quick-witted and proud, blessed (or cursed, as some thought even in those days) with an unusually close relationship with their god. Those especially affected were called the Shanir. These individuals possessed strange powers and had a tendency to go mad. They often became priests.

  The warriors and craftsmen of the Kencyrath were the strong, easy-tempered Kendar. These capable, self-reliant men and women found that their god had altered their basic natures so that they must now either serve a Highborn lord or suffer great emotional distress. This ensured the Kencyrath's continued existence. Of all the ways in which the Three-Faced God manipulated his people, however, it was perhaps the most cruel.

  In contrast, the Arrin-ken retained most of their independence. Not even a god would have cared to tamper much with these folk, who were themselves nearly immortal. Unlike the Highborn and Kendar, the third of the Three People resembled great cats. They served as the Kencyrath's judges, interpreting the laws that the Highborn priests pronounced when their god chose to speak through them.

  These, then, were the defenders of the Chain, the champions of their god, whether they wanted to be or not. But when the first clash with the servants of Perimal Darkling came, the Kencyrath found itself fighting for its life, alone. The Three-Faced God had left his people to fend for themselves. No one knew why. The demoralized Kencyrath was defeated.

  This was the beginning of the long retreat. On threshold world after threshold world, the Three People made a stand, defending each in turn until forced to withdraw again. As their fighting skills increased, their numbers dwindled and their bitterness grew. They felt betrayed by their god, but were unable to refuse the role that he had forced on them. Stubborn pride and a fierce sense of honor alone upheld them.
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  Then one man rebelled. Gerridon, Master of Knorth, Highlord of the Kencyrath, offered his soul and that of his followers to Perimal Darkling in exchange for immortality. He induced his sister and consort, Jamethiel Dream-weaver, to pervert the great dance used in the temple so that instead of channeling the god-power, it would suck out the souls of all who witnessed it. Two-thirds of the Kencyr host fell. The rest fled into the next threshold world, Rathillien.

  On Rathillien, the remnants of the Three People struggled to reestablish themselves. They became obsessed with honor, feeling that Gerridon's fall from grace had somehow tainted them all. Much of their bitterness was taken out on the Shanir, whom many of them blamed for their current plight. After all, hadn't both the Master and the Mistress been of the old blood? Because of Jamethiel Dream-weaver, Highborn women also fell under suspicion. Their lords stripped them of all civil power and confined them to special halls.

 

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