Reality Is Broken: Why Games Make Us Better and How They Can Change the World

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Reality Is Broken: Why Games Make Us Better and How They Can Change the World Page 42

by Jane McGonigal


  26 Demographic analysis by Kathi Vian for the 2009 Ten-Year Forecast report, presented at the annual retreat. http://www.iftf.org/node/2762.

  27 The Institute for the Future. www.iftf.org.

  28 Hersman, Erik. “Solving Everyday Problems with African Ingenuity.” Africa Good News, February 2009. http://www.africagoodnews.com/innovation/solving-everyday-problems-with-african-ingenuity.html.

  29 Becker, Gene. “The Long Game.” Superstruct, 2008. http://www.superstructgame.org/SuperstructView/510.

  30 Internet World Stats—Usage and Population Statistics.

  CONCLUSION

  1 Yudkowsky, Eliezer. “If You Demand Magic, Magic Won’t Help.” Less Wrong, March 22, 2008. http://lesswrong.com/lw/ou/if_you_demand_magic_magic_wont_help/.

  2 That’s 5 million years dating back to the start of the hominid species timeline, at Australopithecus ramidus.

  3 “Archaeological Tree-Ring Dating at the Millennium.” Journal of Archaeological Research, September 2002, 10(3): 243-75. http://www.springerlink.com/content/hhv8qd78hh7r5pfb/.

  4 “Ancient Etruscans Were Immigrants from Anatolia, or What Is Now Turkey.” European Society of Human Genetics, press release, June 16, 2007. http://www.eurekalert.org/pub_releases/2007-06/esoh-aew061307.php; see also Wade, Nicholas. “DNA Boosts Herodotus’ Account of Etruscans as Migrants to Italy,” New York Times, April 3, 2007. http://www.nytimes.com/2007/04/03/science/03etruscan.html.

  Index

  Page numbers in italics refer to illustrations.

  actionable next steps

  adrenaline

  Africa

  Age of Conan

  Age of Empires

  airline travel

  AKQA

  algorithms

  alternate reality games (ARGs)

  for airline travel

  based on Olympic Games

  better hope for success generated by

  closing generation gap in

  collaboration in

  creating new real-world communities with

  creative accomplishment enabled in

  definitions of

  depression, anxiety and loneliness alleviated with

  developing individual strengths in

  difficult activities made more rewarding with

  in educational reform movement

  empowerment in

  epic meaning in

  fear of failing as absent in

  feedback systems in

  as global collaboratories

  happiness hacking with

  having more fun with strangers in

  heroic purpose in

  for illness recovery

  main types of

  meaningful choice in

  meaningful rewards in

  museum membership reinvented with

  optimal experience design in

  quality-of-life goals of

  as renewing active community participation

  satisfying work generated in real life tasks by

  social connections generated by

  as social motivation platforms

  tracking of progress in

  typical game traits shared by

  video sharing in

  wholehearted participation in

  ambient sociability

  Andersen, Michael

  anxiety

  Assassins

  asynchronous gameplay

  Atari

  autotelic activities

  avatars

  ambient feedback of

  leveling up of

  in World of Warcraft

  awe

  Bateman, Christopher

  Bejeweled

  Ben-Shahar, Tal

  beta-endorphins

  Beyond Boredom and Anxiety (Csíkszentmihályi)

  blissful productivity

  Blow, Jonathan

  Bogost, Ian

  Born to Be Good (Keltner)

  Bounce

  Braid

  Brain Age

  Brand, Steward

  Breakout

  British parliament scandal

  Buffy the Vampire Slayer

  Bungie

  Bushman, Brad

  busywork

  Call of Duty: Modern Warfare 2

  cancer

  Card, Nick

  caretaking games

  Carse, James P.

  Cascio, Jamais

  Castronova, Edward

  casual games

  cemeteries

  Cerulo, Karen

  Character Strengths and Virtues (Seligman and Peterson)

  charter schools

  chess

  China

  Chore Wars

  Christel House

  Civilization

  collaboration

  in ancient games

  ARGs in

  cocreation in

  collective intelligence in

  common ground in

  definition of

  as distinctive human capability

  distinguishing individual strengths in

  evolution of games as platform of

  game industry innovations in

  games with epic scales of; see also forecasting games; massive multiplayer collaboration projects

  in MMORPGs

  nongamer skills of

  shared intentionality in

  three distinct kinds of effort in

  see also collective intelligence

  collaboration radar

  collaboration superpowers

  expanded efforts in developing of

  global collaboratories for building of

  ten-thousand hour reality fix and

  collaborative creation systems

  collaboratories

  collective intelligence in

  global cooperation in

  collective commitment

  collective intelligence

  in collaboratories

  in forecasting games

  in MMORPGs

  Wikipedia as project of

  see also human intelligence tasks

  Come Out & Play festival

  Comfort of Strangers

  “communitas,”

  community-building games

  computer and video games

  addictive quality of

  algorithms in

  ambient sociability in

  average time spent on

  casual forms of

  collaboration and cooperation in

  collaboration innovations in

  education reform and

  empowerment in

  enthralling power of

  epic meaning in

  epic wins in

  as “escapist” entertainment

  fun failure in

  gamer regret and

  as global collaboratories

  “god” and planetary-simulation

  hard fun in

  hope for success in

  leveling up in

  mentoring in

  as motivational platforms

  New Games theory as influence on

  positive activation in

  as pushing to limits of own abilities

  real-life helpful behavior inspired by

  resource building in

  satisfying work in

  social connections and rewards of

  sports genre in

  trash-talking in

  work and reward cycle in

  see also games, gaming; online games; social network games and applications; specific digital games

  concept ARGs

  Cookman, Daniel

  co-op mode

  Crawford, Matthew

  Crecente, Brian

  crowd games

  dancing in

  social connections in

  see also crowdsourcing projects; massive multiplayer collaboration projects

  crowdsourcing projects

  citizen science research in

  clear goals in

  collabor
ation in

  distributed computing initiatives in

  empowerment in

  epic meaning in

  feedback in

  for fighting diseases

  for fighting hunger

  fundraising in

  game-like structure of

  heroic purpose and extreme-scale goals in

  human intelligence tasks in

  intrinsic rewards of

  Investigate Your MP’s Expenses as

  satisfying work in

  social connections in

  social participation games and tasks in

  sustainable engagement economy as crucial in

  Wikipedia as

  see also massive multiplayer collaboration projects

  Crowley, Dennis

  Cruel 2 B Kind (C2BK)

  Csíkszentmihályi, Mihály

  Curry, Andrew

  dancing

  games of

  Davis, Kevan

  Day in the Cloud

  death, thinking of

  de Botton, Alain

  DeKoven, Bernie

  Democratic Central African Republic (DCAR)

  depression

  evolutionary origins of

  games in alleviating of

  low-engagement activities and

  dice games

  discovery work

  distributed computing initiatives

  Donath, Judith

  dopamine

  Dorsey, Richard

  DotSUB

  EA Sports

  EA Sports Active

  ecosystems thinking

  Edelman, Joe

  education

  Einstein, Albert

  Eklund, Ken

  Ekman, Paul

  emergensight

  Emerson, Ralph Waldo

  emotional activation

  feedback systems and

  fiero in

  as fix for reality

  game design and

  intrinsic rewards of

  state of flow and

  of working at limit of abilities

  endorphins

  energy crisis

  games as sparking creativity and activism in

  online conservation games for

  environmental crisis

  epic scales as fix for reality

  of game context

  of game environments

  of game projects

  of global collaboratories

  of “god games,”

  intrinsic rewards in

  massive collaboration in

  of Neolithic-era environments

  in sports genre

  of world-changing massive collaboration projects

  epic wins

  in social participation games

  Etruscans

  euphoria

  eustress (positive stress)

  Evans, Simon

  Evokation Station

  EVOKE

  experience sampling method (ESM)

  Extraordinaries, The

  extrinsic rewards

  Facebook

  Fahey, Rob

  famine

  FarmVille

  feedback systems

  ambient avatar

  in crowdsourcing projects

  intensity of

  leveling up in

  in massive collaboration projects

  phasing as form of

  positive failure in

  potential downfalls of

  in real-life activities

  three types of

  festivals, game

  fiero

  First Aid Corps

  flexible optimism

  Flickr

  flow, state of

  Folding@home

  Fold It!

  food crisis

  forecasting games on energy crisis

  on food supply issues

  long-term thinking in

  optimism in

  organizing planetary change in

  as raising public awareness

  on refugee crisis

  social innovation skills in

  strategies for keeping players engaged in

  superstructures invented in

  worst-case scenarios imagined in

  see also world-changing games

  Foursquare

  Free Rice

  Friedman, Thomas

  Friend, Tad

  fun failure

  game communities

  collaborative culture in

  collective intelligence in

  creating of

  in crowdsourcing and massive collaboration projects

  discussion forums in

  user profiles in

  game consoles

  Game Developers Conference

  game industry and design

  addiction dilemma and

  collaboration innovations in

  emotional evolution of

  epic aesthetics employed in

  growth of

  positive psychology and happiness engineering in

  gameplay emotions

  ambient sociability and

  awe in

  empowerment in

  eustress in

  fiero in

  in fun failure

  happy embarrassment in

  hard fun and

  industry research on

  neurochemical reactions in

  prosocial

  relentless optimism in

  satisfying work in provoking of

  state of flow in

  vicarious pride in

  see also emotional activation

  gamer regret

  gamers

  addiction of

  collaboration skills and superpowers of

  creative abilities of

  cultural bias against

  diverse demographic of

  Einstein as

  emotional advantages and skills conferred on

  epic wins of

  fun failure of

  growing numbers of

  helpful behavior displayed by

  interest in music of

  “mass exodus” of

  neurochemical reactions in

  planet craft skills of

  problem-solving abilities of

  real-world causes taken up by

  ten-thousand-hour theory and

  as valuable source of participation bandwidth

  volunteering by

  Gobekli Tepe

  “god games,”

  golf

  good game community

  good game mechanics

  Google Apps

  Google Docs

  graveyard games

  Greece, ancient

  Groundcrew

  Guardian

  Guitar Hero series

  Gun

  Gupta, Vinay

  “hacking,”

  Halo 3

  collaborative creation system in

  collaborative knowledge projects in

  epic context of

  epic environment of

  Hand, Nathan

  Happier (Ben-Shahar)

  happiness

  ARGs for adopting habits of

  four secrets to making of

  in hard and satisfying work

  in hard fun vs. relaxing fun

  neurochemistry in

  prosocial emotions and

  state of flow and

  in wholehearted participation

  see also positive psychology

  happiness activities

  dancing as

  games for participating in

  neurochemistry in

  see also intrinsic rewards

  happiness hacks

  Happiness Myth, The (Hecht)

  happy embarrassment

  hard fun

  Hawkins, Robert

  health care games

  Hecht, Jennifer Michael

  hedonic adaptation

  Herodotus

  Hersman, Eri
k

  Hide & Seek Weekender festival

  high ping quotient (high PQ)

  high-stakes work

  Howe, Jeff

  How of Happiness, The (Lyubomirsky)

  Huizinga, Johan

  human intelligence tasks (HITs)

  in citizen science research projects

  in Investigate Your MP’s Expenses

  IBM

  Independent Television Service (ITVS)

  India

  in-flight games

  injury and illness recovery games

  Institute for the Future (IFTF)

  Ten-Year Forecast of

  International Olympic Committee

  Internet

  crowdsourcing projects on

  discussion forums on

  game-learning resources on

  see also online games; social networks

  intrinsic rewards

  extrinsic vs.

  four categories of

  of wholehearted participation

  see also happiness

  introverts

  Investigate Your MP’s Expenses

  iPhones

  iPods

  jen ratio

  Jetset

  Johnson, Clay

  Johnson, Simon

  Juul, Jesper

  Keltner, Dacher

  Keyes, Corey Lee M.

  Koster, Ralph

  Lazzaro, Nicole

  Left 4 Dead

  Leith, Sam

  leveling up

  in alternate reality games

  in educational programs

  in massive collaboration projects

  Lexulous

  life-management ARGs

  Little Big Planet

  live event ARGs

  location-based games

  Long Game

  long-term thinking

  Lost Joules

  Lost Ring

  chaotic storytelling in

  Codex of

  collective intelligence and knowledge-sharing in

  global cooperation in

  massively distributed content in

  strategies for inspiring global cooperation in

  Luce Foundation Center for American Art

  Lydians

  Lyubomirsky, Sonja

  McDonald’s

  MacShane, Denis

  Mann, Merlin

  Maslow, Abraham

  massive multiplayer games

  massively multiplayer collaboration projects

  massively multiplayer foresight

  see also forecasting games

  massively single-player online games

  phasing in

  resource building in

  satisfying work in

  social connections and rewards in

  Wikipedia structured as

  see also crowd games; online games

  Maxis Software

  Max Planck Institute for Evolutionary Anthropology

  Mechanical Turk

  mentoring

  microinteractions

  M.I.N.D. Lab

 

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