by Mick Farren
THE FEELIES
Mick Farren
Somebody should make a movie of this one. There’s a new form of entertainment in town - the Feelies. You are placed in a capsule, wired up with electronic stimulators and drugged to the eyeballs, the better to live out your virtual-reality dreams. Be the Marquis de Sade, Billy the Kid, Thongar the Planet-Waster, or even Jesus if that’s your kink. Pick your fantasy from a catalog or have one tailor-made. Naturally, the Corporations charge a fortune for this ultimate luxury, but on the TV gameshows the top prize of the moment is a free lifetime Feelie contract. All you have to do is humiliate yourself in public – again and again and again – to win. And, should you finally climb into that capsule, you’ll discover that the Corporations haven’t quite mastered the technology, and your dream becomes a living (and dying) nightmare. A vicious satire on mass entertainment, corporate greed and media manipulation, probably Farren’s best novel.
Mick Farren
THE FEELIES
This book is dedicated to the memory of the late Michael Dempsey who demonstrated that, on a bad night, it can take more than one Irishman to screw in a light bulb.
IT WAS THE THIRD TIME THAT JOHN Wilson Heffer had taken a feelie. The previous times, he had only been able to afford a twelve-hour quickie, but since his promotion and the raise that had gone with it, he had found himself in the position, subject to a certain adjustment in his spending habits, to splurge on the whole weekend package. He had been living out the life of Billy the Kid for the past twenty-eight hours and still had another twenty to go, culminating in the famous gunfight with Pat Garrett. Of course, history had been somewhat rearranged for the purpose of the feelie. In this version Billy survived and Garrett was ceremoniously carted off to Boot Hill by weeping whores and the mariachi band from the cantina. The idea of a feelie in which the subject died was unthinkable to Heffer. Only the most perverse entertained the desire to go through the experience of simulated death, and although there were rumors that it did circulate on the underground market, snuff software was extremely illegal.
Even with his raise and his scrimping, Heffer might not have been able to come up with the money for forty-eight hours in the Billy the Kid experience if it hadn't been on the weekend discount list. In the last couple of years, western adventures had fallen from favor, and very few new ones were being made at all. Public taste had changed, and the majority now went for psychedelic space fantasy, the incredibly violent Supersoldier series, and, of course, the fifty-seven hundred varieties of sex scenario that were in the catalog in a section all to themselves. John Wilson Heffer was a traditionalist. He prided himself that he had no time for trends and fads. He still liked the hot sun and the cool dark saloons and the wide-open spaces of the Old West. That wasn't to say that the western fantasies weren't without their share of both sex and violence. In the past twenty-eight hours, he had killed six men, made love to four women, two of them at the same time, drunk three bottles of whiskey, and won four hundred dollars in gold from three pistoleers and a dude in a fancy vest who had just come in off the stage. Unfortunately, he'd had to shoot two of the pistoleers in order to walk away with his winnings. Of course, there was considerable telescoping in feelie fantasy. He was under no illusion that the real Billy the Kid had ever accomplished so much in a single day. Heffer had no objection to that. He wasn't offended that a certain plausibility was sacrificed to cost effectiveness and customer satisfaction. All in all, he was fairly satisfied with the subjective sensation that he was the baddest desperado in all of Lincoln County.
He was also aware, however, that hardly anything was perfect. In this case, it was the software. There was a serious imbalance in the sensory inputs. The audio was normal enough; but the olfactory and the tactile were way up, while the visual was right down, indistinct and muddy. The daytime on the streets was all glare and shimmer, while the nights in the saloons were dark, out of focus Rembrandts where he had to rely on impression rather than actual sight.
No matter how deeply he went into the fantasy, a small, objective part of his mind always remained apart from the adopted identity. It simply watched and observed. It was that part of him that was determined that he should say something once the experience was over. The feelie really wasn't good enough. Sure, he was enjoying himself, but that was hardly the point. It was a matter of principle. Once they'd laid you out in the plastic cabinet that was just a little too much like a coffin, connected the electrodes, and put you under, it was too late. You couldn't come out of the indream to complain about the software quality. All that should have been checked out up front. The discount notwithstanding, he had paid a small fortune for this weekend, and he wasn't about to tolerate a poor visual and overpowering smells. He was going to demand a refund.
It had been the smells that had hit him first. His own smell was less than pleasant: a mixture of acrid sweat, old leather, gun oil, and hot metal. The catalog had neglected to mention that Billy the Kid appeared to bathe on something like an annual basis and only shaved maybe once a week. That posed a bit of a problem for the normally fastidious Heffer. He had experienced nothing like this when he had spent twelve hours as Bat Masterson. Masterson had been extremely clean and had changed his shirt no less than three times in the course of the fantasy. Walking into the cantina had been the worst. As he had come through the batwing doors, the wave of stale beer, rank cigar smoke, and the sweat of men as filthy as himself had all but knocked him off his feet. He had been quite unable to enjoy the way the place had fallen silent and the piano player had stopped playing. The unwashed smell of the mexicali whores, which they couldn't disguise even with liberal amounts of cheap perfume, had all but made him gag.
The overloaded tactile inputs, on the other hand, were something else again. They gave everything a strange edge that, although uncomfortable at times, could also be extremely exhilarating. During the gunfights, when the Colt Peacemaker-an accurate replica of the Kid's own custom-made weapon, the one with the unusual curved, eagle-beak handle-bucked in his hand, the sensation made him feel close to godlike. And the women. In that area, he had no complaints about the tactile overload. Heffer's therapist had told him on a number of occasions that he was too much of a prude to truly enjoy himself, but in this instance, he had broken out and gone mindlessly wild. When he climbed the stairs with a saloon girl on each arm, he was moved to a previously unattainable level of physical delight. They were like a pair of bright-eyed, golden-skinned animals, sinuous and sensual, with swirling manes of jet-black hair. They giggled and they did things to him, and he, as Billy the Kid, accepted it as his due tribute. Their mouths, their hands, the smooth heat of their inner thighs working on him in turns and together, had taken him to places that he had never been before. He even managed to lose himself so completely that he had forgotten about their lack of personal hygiene and his own fear of disease. What the hell, he had told himself. You can't catch a retrovirus from an electronically induced illusion no matter how bad she might smell.
Billy the Kid/Heffer drank and whored through the long afternoon. In a feelie, the fictional principal never slept, and there were no bad aftereffects. The recipient, on the other hand, technically slept all the time; although his or her brain was racing, the body was under the impression that it was enjoying deep, untroubled REM sleep. Garrett was coming at sunset, and the whole town knew it. A hot, lazy tension was building. Little kids played in the street, antagonizing scorpions with burning twigs. Tongue-lolling dogs stretched out flat in patches of shade under the wooden sidewalk. Someone somewhere was playing a guitar, a mournful Spanish dirge in a minor key, all about love, betrayal, and murder. "The Flowers of Evil." Heffer found that he could understand the lyrics even though he normally couldn't speak a word of Spanish. Inside the cantina, the men
of the town sat with their tequila and their slices of lime and watched him. He was the marked one. He was the one who might be dead before the darkness gathered. They watched him for any slip, a word or a look, a shake of the hand, anything that might be a sign of weakness or fear. Billy the Kid/Heffer laughed at them. He had the wild confidence of the young, reckless, and drunk. Pat Garrett, badge or no badge, wasn't going to be a problem.
Finally, he was out on the street. The sun was dipping to the horizon against a blood-red sky. He positioned himself with his back to the blaze of the sunset. His shadow stretched out black in front of him, almost twenty feet long, straight down the center of the street. Garrett would be coming in from the east with the sun in his eyes. Billy/Heffer had the edge. His hands curled and uncurled, eager to grab the pistol in his belt, squeeze the trigger, and feel it kick in his hand. When Garrett was dead, he was going back to the cantina. Very soon, his time in the feelie would be up, and he wanted one more bottle and one more woman before he returned to the real workaday, Monday morning world of John Wilson Heffer. It would be a long time before he could afford another weekend contract.
Garrett was coming-the setting sun glinted on the pearl-handled six shooters in the crossdraw rig and the Winchester rifle he was holding at his side. Billy/Heffer laughingly called out a greeting.
"So how you doing, Pat? It's been a while since you were down in these parts."
"I've come to take you back to Santa Fe for trial, Billy."
"I really don't be planning to go anywhere, Pat. I kind of like it here."
"I don't want to be having to kill you, Billy."
"Hell, Pat, you been acting plain damn mean since you started working for the Santa Fe Ring. I thought you and me were supposed to be friends."
"The country's changing, Billy, and friendships have gotta change along with it."
"So I guess there's no way out of this thing."
Garrett shook his head. "Not unless you want to surrender peaceable and come back with me."
"You know I can't do that."
"Then I don't see no way out. We better get to it." Without another word, Billy/Heffer's hand flashed to the Colt, but to his horrified surprise he wasn't fast enough. The rifle was in Garrett's hand before his own pistol was even clear of its holster. There was a bang, a puff of smoke, and, immediately afterward, a searing, burning pain in his chest that was made doubly bad by the overloaded tactile input. He was thrown back onto the hot, red dirt of the street. This wasn't supposed to be happening. He was supposed to kill Garrett and then go back to the cantina for a final fling. He wasn't supposed to die. Feelies didn't do things like this. He was suddenly on his feet again.
"So I guess there's no way out of this thing."
"Not unless you want to surrender peaceable and come back with me."
"You know I can't do that."
"Then I don't see no way out. We'd better get to it." Without another word, Billy/Heffer's hand flashed to the Colt, but he wasn't fast enough. The rifle was in Garrett's hand before his own pistol was even clear of its holster. There was a bang, a puff of smoke, and, immediately afterward, a searing, burning pain in his chest. He was thrown back onto the hot, red dirt of the street. This wasn't supposed to be happening. The software was crashing. It was stuck in some kind of loop. Someone had to be monitoring this. They had to notice that something was wrong and get him out. He couldn't just be left like this.
"So I guess there's no way out of this thing."
"Not unless you want to surrender peaceable and come back with me."
"You know I can't do that."
"Then I don't see no way out. We'd better get to it."
Without another word, Billy/Heffer's hand flashed to the Colt, but he wasn't fast enough. The rifle was in Garrett's hand before his own pistol was even clear of its holster. There was a bang, a puff of smoke, and, immediately afterward, a searing, burning pain in his chest. He was thrown back into the hot, red dirt of the street. This wasn't supposed to be happening. This wasn't just a glitch-this was a major malfunction. The software was seriously screwing up, and he was trapped inside it, going around and around and having an agonizingly painful bullet smash into his chest each time the cycle was completed. The worst part was that he was totally helpless. His guts were wrenching, already anticipating the next bullet from the Winchester. The detached part of his mind, the piece of his consciousness that would have no part of the Billy the Kid personality was well on the way to screaming panic. Someone had to be monitoring this. They had to get him out. He couldn't take being shot one more time.
"So I guess there's no way out of this thing."
"Not unless you want to surrender peaceable and come back with me."
His detached mind was screaming: For God's sake! Anybody! Somebody! Get me out of here!
IT WAS AN AVERAGE DAY IN 5066 SECTION of the vault. The stiffs lay in neat rows in their plastic cases. The red-power lights glowed unwinkingly on the control pacs at the foot of each case. A continuous high-pitched hum, on the very limits of normal hearing, was about the only sound. Sam sat on the concrete floor with his back resting against a row of cases. He was turning over a tamperproof twenty flatpack of Serenax in his pudgy fingers. He'd had three already and he felt a little woozy, but he knew that, sooner or later, he would crack open the new pack. Five years earlier, Serenax had been available by prescription only. Now it was sold over the counter. There were even vending machines on the subway. Serenax: "Dangerous to Exceed the Recommended Dose." Sam exceeded the recommended dose on a daily basis. Sam was a squat, overweight figure in drab tan overalls. In truth, he only appeared squat. If he straightened up, he was well over six feet tall. The trouble was that Sam rarely straightened up. He was perpetually stooped and sagging.
Ralph was at the far end of the same row, going through the motions of sweeping. There was really nothing to sweep. The vault was virtually dust free. It was that point in the day when he couldn't stand being near the other two. Ralph was the complete opposite of Sam. Where Sam was gross and slothful, Ralph was thin and frenetic. He was a good three inches shorter than Sam. He had the features of a nervous but cunning rodent. His eyes constantly darted from spot to spot, as though expecting some sort of threat. A nerve twitched just below his left cheekbone. It only stopped when he was drunk.
Artie had vanished somewhere, probably on some devious errand of his own. Artie was always vanishing. It was his way. He made up the final third of the maintenance and monitor crew of 5066 section. Artie was lucky that they had lax management and a good union.
Sam reluctantly put the still unopened flatpack in the pocket of his overalls and looked around. "Hey, Ralph."
Ralph pretended not to hear. He went on with his sweeping.
"Hey, Ralph."
Ralph realized that if he ignored Sam any longer, the dummy would probably get up and come lurching over. He stopped sweeping. The muscles in his shoulders and neck felt bunched and tense. "What's the matter, Sam?"
"Where do you think Artie's got to?"
"How should I know where Artie's got to?"
"He's been gone a long time."
"Who knows where Artie goes to?"
"Do you think-"
Ralph cut Sam off. "Sam."
"Yes, Ralph?"
Ralph felt a bad need for a drink. "Sam."
"Yes, Ralph."
"Will you do something for me?"
"Sure, Ralph."
"Will you shut the fuck up?"
"I was only-"
"Shut up, Sam."
Ralph could feel an edge creeping into his voice. He was starting to loose control. Sam recognized the change in tone, and his hand moved defensively toward the Serenax in his pocket.
"Sure, Ralph."
Sam seemed to slump a little.
Ralph picked up his broom and moved down two more rows of cabinets. He needed to get farther away from Sam. He also had a bottle stashed along there. He put down his broom and reached between two of the plasti
c cases. Resting on a pipe was a bottle of cheap Japanese Scotch. Ralph held it up. It was just short of half full. Ralph grinned to himself. He must be in a fairly optimistic mood, otherwise he'd be looking at the bottle as more than half empty.
Ralph glanced into the nearest case. The occupant was an overweight, self-satisfied, middle-aged male. Plastic tubes went up each nostril, and a tangle of thin, multicolored wires were attached to shaved parts of his head. Ralph knew from experience that other tubes and wires were hooked into the stiff's torso, but these were hidden by the green plastic body bag that covered everything but its head.
The stiff's name was stenciled on the body bag. Morton Jonas Berkowitz. It was followed by a serial number. Ralph shrugged. It was as good as any other. He hunkered down on the floor and rested his back against the cabinet. He took a long pull on the bottle. The sudden explosion of warmth in his gut was intensely satisfying, so satisfying that it killed the feeling of self-disgust that usually followed him around. Ralph was aware that booze was well on its way to being all that he lived for.
It was obvious that the place was getting to him. He looked around at 5066 section of the vaults. Not that it was different from any other section. It was gray. The same deathly gray quiet was broken only by the continuous electric hum. There were the same flat gray concrete walls, gray roof, and solid gray supporting pillars. The vault was lit by cold neon lights, spaced so far apart that it was a place of almost sinister, antiseptic gloom. The shadows went on as far as the eye could see. If you worked in the vault you could start to think it went on forever.
Ralph took another drink. The disgust was starting to come back. Even the goddamn job was a farce. There was no need for human operators in the vaults. The whole place was run automatically off the computer bank.
"Operators!"
Even the word was a joke. They weren't operators. They were just fucking unemployables, stuck in the vault, sitting around, drinking, taking drugs, and maybe doing a spot of sweeping. They were only kept there by the union agreements.