by Adam Silvera
 
   Dedication
   For those who don’t want to keep fighting. Fight on.
   Shout-outs to Becky Albertalli and Elliot Knight,
   who were always with me even when they couldn’t be.
   The World of Gleamcraft
   Gleamcrafters—practitioners with powers. Applicable to both celestials and specters.
   Celestials—their true origins unknown, these people carry powers that have a connection to the stars and sky. Some powers are presented at birth, others surface later in life. The range of their abilities is wide. Celestials can be distinguished by the way their eyes glow like different corners of the universe as they use their gleam. Notable group: the Spell Walkers.
   Specters—sixty years ago, alchemy was developed as a way to use the blood of creatures to give humans powers. People who receive their powers this way are known as specters, and the range of their abilities is limited to the blood of that creature’s breed. Specters can be distinguished by the way their eyes burn like eclipses as they use their gleam. Notable Group: The Blood Casters.
   DRAMATIS PERSONAE
   SPELL WALKERS AND ALLIES
   Emil Rey—a reincarnated specter with phoenix blood who can cast gray and gold fire, self-heal his mortal wounds, sense feelings from other phoenixes, fly, and resurrect. Known as Fire-Wing and Infinity Son.
   Brighton Rey—the creator of the online series Celestials of New York. Drank Reaper’s Blood for the powers of a phoenix, hydra, and ghost.
   Maribelle Lucero—a celestial who can levitate and glide.
   Iris Simone-Chambers—a celestial with powerhouse strength and skin impervious to most gleam attacks. New leader of the Spell Walkers.
   Atlas Haas (Deceased)—a celestial who could conjure winds.
   Wesley Young—a celestial who runs at swift-speed.
   Eva Nafisi—a celestial who can heal others but gets harmed in the process.
   Prudencia Mendez—a celestial with the power of telekinesis.
   Carolina Rey—Emil and Brighton’s mother. No powers of her own.
   Ruth Rodriquez—a celestial who can create clones of herself.
   Bautista de León (Deceased)—a reincarnated specter with phoenix blood who could cast gold fire, self-heal his mortal wounds, resurrect, and remember details from his past life. Founder of the Spell Walkers.
   Sera Córdova (Deceased)—an alchemist and celestial who had psychic visions. Founding member.
   BLOOD CASTERS AND ALLIES
   Ness Arroyo—a specter with shifter blood who can change his appearance at will.
   Luna Marnette—a supreme alchemist who created the Blood Casters. No powers of her own.
   Dione Henri—a specter with hydra blood who can grow extra/regrow missing body parts and
   Stanton—a specter with basilisk blood who has serpentine senses and venomous, acidic, petrifying, and paralytic abilities.
   June—a specter with ghost blood who can phase through solid objects and possess people.
   POLITICIANS
   Senator Edward Iron—a presidential candidate who opposes gleamcraft. No powers of his own.
   Barrett Bishop—a vice-presidential candidate and chief architect of the Bounds. No powers of his own.
   Congresswoman Nicolette Sunstar—a celestial presidential candidate who can create burning hot dazzling lights.
   Senator Shine Lu—a celestial vice-presidential candidate who can turn invisible.
   HALO KNIGHTS AND PHOENIXES
   Tala Castillo—a Halo Knight with no powers of her own.
   Wyatt Warwick—a Halo Knight with no powers of his own.
   Nox—an obsidian phoenix that excels at tracking.
   Roxana—a light howler phoenix with stormlike powers.
   OTHER NOTABLE CHARACTERS
   Keon Máximo (Deceased)—an alchemist and specter with phoenix blood who could cast gray fire, self-heal his mortal wounds, and resurrect. He developed the alchemy to give normal people powers and became the first specter.
   Kirk Bennett—the curator for the phoenix exhibit at the Museum of Natural Creatures.
   Dr. Billie Bowes—a celestial who can cast illusions.
   The Silver Star Slayer—a conservative YouTuber.
   Epigraph
   But true rulers are not born. We are made.
   —MARIE LU,
   THE ROSE SOCIETY
   Contents
   Cover
   Title Page
   Dedication
   The World of Gleamcraft
   Epigraph
   One: Bright Night
   Two: Prisoner
   Three: Death’s Hold
   Four: Nightmare
   Five: Iron Manor
   Six: Like Father, Like Son
   Seven: The Journal
   Eight: High and Mighty
   Nine: Oblivion’s Edge
   Ten: Poison
   Eleven: Reunion
   Twelve: The Luminary Union
   Thirteen: The Heroic Crime
   Fourteen: The Odds
   Fifteen: Fire and Flight
   Sixteen: Resetting
   Seventeen: Propaganda
   Eighteen: The Unchosen One
   Nineteen: The Cloaked Phantom
   Twenty: Dark Hearts
   Twenty-One: Ultimately
   Twenty-Two: Halo Knight
   Twenty-Three: Silver and Sapphire
   Twenty-Four: Infinity Savior
   Twenty-Five: Training: Brighton Edition
   Twenty-Six: Brighton of New York
   Twenty-Seven: Bright Star
   Twenty-Eight: Another Knight
   Twenty-Nine: Impersonate
   Thirty: The New Ember Sanctuary
   Thirty-One: Paper Bird
   Thirty-Two: Track
   Thirty-Three: Reversing the Cycle
   Thirty-Four: Pawn to Queen
   Thirty-Five: Morning Nox
   Thirty-Six: Infinity Senses
   Thirty-Seven: The Scent of Blue
   Thirty-Eight: The Sound of Skin
   Thirty-Nine: The Weight of Nothing
   Forty: Power Couple
   Forty-One: Dayrose
   Forty-Two: Predecessor
   Forty-Three: Mother
   Forty-Four: History
   Forty-Five: Sera Córdova
   Forty-Six: Bautista De León
   Forty-Seven: Honor
   Forty-Eight: Oblivion Night
   Forty-Nine: Forevermore
   Fifty: The Silver Star Slayer
   Fifty-One: Sunrise
   Fifty-Two: Eclipsing
   Fifty-Three: The Debate
   Fifty-Four: Breaking
   Fifty-Five: The Void
   Fifty-Six: Changing the Narrative
   Fifty-Seven: Ghostly
   Fifty-Eight: The Speech
   Fifty-Nine: Fury
   Sixty: Unmasked
   Sixty-One: Villainized
   Sixty-Two: Strategy
   Sixty-Three: Cell
   Sixty-Four: Rebel
   Sixty-Five: Strike
   Sixty-Six: The Bounds
   Sixty-Seven: Manhunt
   Sixty-Eight: Firefly’s Flames
   Sixty-Nine: Solitary Confinement
   Seventy: Hunt the Shifter
   Seventy-One: Winner
   Seventy-Two: Infinity Reaper
   Seventy-Three: The Smile
   Seventy-Four: Marnettes and Córdovas
   Seventy-Five: Skybreaker and Shape-Shifter
   Seventy-Six: Family
   Seventy-Seven: Traitor
   Seventy-Eight: Overpower
   Seventy-Nine: Shining Brighter
   Acknowledgments
   About the Author
   Books by Adam Silvera
   Back Ad
   Copyright
   About the Publisher
   
One
   Bright Night
   BRIGHTON
   I drink every last drop of Reaper’s Blood while looking up at the Crowned Dreamer.
   The elixir smells like burning bodies and tastes like iron and charcoal. The blood from the century phoenix, the golden-strand hydra, and the dead ghosts is heavy on my tongue like mud. My throat is burning and I’m this close to spitting out the rest, but I force myself to swallow it all because this Reaper’s Blood is game changing. I wasn’t lucky enough to be born with powers—to be born a celestial. But now that I’ve absorbed these creatures’ abilities, the world will get to welcome me as their new champion—a one-of-a-kind, unkillable specter.
   I drop the empty bottle and it rolls toward my brother, who has been stabbed. Emil is eyeing me like a stranger as I lick my lips clean and dry them with the back of my hand. I’m about to help him up when I stumble, falling onto my knees. My vision becomes fuzzy. It’s as if everyone in the church’s garden is spinning slowly, then faster, faster, faster. My entire body feels like countless fingertips are grazing my skin. I suck in the sharpest breath of my life, like someone has been strangling me and finally lets go, and before I can full-on panic about whatever is happening, light surrounds me.
   I’m glowing. I’m nowhere near as bright as the Crowned Dreamer above me, but I still feel like my own constellation—the Bright Brighton, the Bright King, whatever you want to call it. I have no idea if all specters experience this warm white glow when getting their powers. The only specters in my life I could ask are special cases who wouldn’t remember—Emil, who was reborn with his phoenix powers, and Maribelle Lucero, who just discovered hours ago that she isn’t a regular celestial. Her biological father was a specter—the very founder of the Spell Walkers—marking her as the first-known celestial-specter hybrid. But I’m a special case too. I feel it; I feel this change in me, even when the glowing stops.
   Emil is stunned, but his expression turns back to pained. “Hel-help me,” he breathes. Blue blood from the dead phoenix, Gravesend, is wet and sticky on Emil’s chest, but it’s his own red blood spilling out his wound that needs attention. Luna Marnette, the supreme alchemist who created the Reaper’s Blood I just drank, stabbed him with an infinity-ender blade. She must’ve gotten Emil so deep with that infinity-ender blade that he can’t even tap into his phoenix powers to heal himself.
   I cradle Emil’s head. “I got you, bro.”
   I flinch as spellwork explodes across the Alpha Church of New Life’s garden. The fighting hasn’t stopped because my brother is dying. It’s like the Blood Casters and their acolytes won’t rest until every Spell Walker is dead. In the fray, I see my friends Prudencia Mendez; Wesley Young; and Iris Simone-Chambers, the leader of the Spell Walkers. Despite their innate powers, they’re struggling to contain Stanton, a specter with the blood and the powers of a basilisk, and Dione, a specter with the speed of a hyrda and the extra arms to match.
   Then I see Maribelle, our most powerful player, as she crouches beside Luna with absolute murder in her eyes. “You had my parents and boyfriend killed so you could live forever. Now I get to watch you bleed out.”
   Luna is fading in and out as she stares at the stars like they can still make her powerful. Not happening. Her silver hair is plastered to her sweaty forehead and she’s pressing down on the hole I blasted through her stomach with my wand’s spell. “You won’t . . . you . . .” Luna tries to speak but keeps choking on her own words. It triggers a flashback of Dad gagging on his own blood. It’s so vicious that I turn away, even though Luna deserves every ounce of pain.
   Unlike Luna, I’ll never have to fear death again thanks to the Reaper’s Blood.
   But my brother does.
   “Maribelle! Maribelle, we have to get Emil to the hospital.”
   Then June appears out of nowhere—moon-white skin, dark silver hair, big empty eyes. She’s a specter with ghost blood, the only Blood Caster with those powers, we think. And she possessed Maribelle and made her kill Atlas Haas, the love of her life and one of my very favorite Spell Walkers. I keep calling Maribelle’s name, but it’s like her need for vengeance has me on mute. There’s no stopping her as she scoops up the oblivion dagger, the one that’s made of bone and can vanquish ghosts, and chases the young assassin around the garden.
   Back home when I told Maribelle my plan to steal the Reaper’s Blood away from Luna, she didn’t question it. She wants Luna to die powerless, and I don’t want to die at all; we’re both coming out winners. Except it’s all pointless for me if Emil doesn’t live too. I have to get him out of here. I try lifting him, but it’s a struggle; it’s like he has rocks hidden in his power-proof vest. It’s a shame that none of my new abilities is powerhouse strength, but I still manage to muscle up and get Emil on his feet, and he wraps his arm around my shoulders.
   An acolyte runs at us with an ax, hopping over the hydra beheaded for the potion, his feet now slick with yellow blood. I’m counting on him slipping on the grass, but he stays upright. Emil can’t protect us, but it’s okay. I’m going to be his hero the way he’s been mine the past month. I take a deep breath and extend my hand, visualizing phoenix fire blasting from my palm. The acolyte keeps pursuing us. I keep my hand ready, concentrating on how badly I want to take him out, and he’s suddenly wrenched backward as if flicked away by some invisible hand.
   How did I do that? Is this a ghost blood power?
   I realize it wasn’t me when Prudencia appears at our side with her eyes glowing like skipping stars. The eyes that look like doorways into different corners of the universe are how you can identify anyone as a celestial, but that’s only if the celestial activates their powers around you. Prudencia has only ever shown us her beautiful brown eyes since we met her in high school, and now here she is saving our backs and fighting this war with us. Her forehead is split open, and her glistening celestial blood is running down the side of her face.
   “What happened? Who hurt you?” I ask.
   Prudencia waves the question away as she observes Emil’s wound. “We have to get him medical attention.”
   It was only hours ago when Prudencia and I last saw each other at Nova, the elementary school for celestials that was being used as a haven. Iris was forbidding me from going on any more missions, and even though Prudencia told me to stop risking my life, to stay with my family, to stay with her, I followed Maribelle like a true hero.
   From the ground, Luna groans.
   “Whoa,” Prudencia says. “So we stopped her?”
   She must’ve missed everything while fighting for her life. My grand entrance, blasting Luna with the last spell in my wand, saving Emil, and drinking the Reaper’s Blood. Even the glowing. Those moments were historic, and she missed them; I should’ve set up a camera to upload everything online later for everyone to see.
   “I took her down,” I say, pointing at the steel wand on the ground.
   She doesn’t call me a hero or tell me I did a great job.
   Iris shouts as she barrels through acolytes like a quarterback, laying out six before she reaches us. There’s blood setting into her dyed-green buzz cut and even more across her knuckles. She clearly bested every idiot who thought they could take on one of the city’s strongest celestials. “Enforcers are storming in,” she says, panting. “I counted a dozen, but more will be on the way. Time to retreat.”
   Enforcers file through the church’s garden door, protected in their sea-green armor as they aim their wands at every single one of us—celestials, specters, the human acolytes who want to become more—and bombard us with spellwork of all colors. Now would be a spectacular time for my ghostly abilities to kick in so I can phase through the solid wall behind us, maybe even teleport us over, but when all I feel is some painful nausea and dizziness, I drop with Emil to the ground and spells fly over our heads. Iris leaps forward and shields us, her arms crossed over her chest; her dark brown skin is resistant to this spellwork. Prudencia uses her power to sweep other spells away, but she’s careful not t
o fire them back at the enforcers.
   This past January, a terrorist attack known as the Blackout was blamed on the last four original Spell Walkers, but we all know now that the Blood Casters were actually responsible. Except the enforcers have never gotten that memo—they’ve been tasked with eliminating the new wave of Spell Walkers, even though it’s not their fault. Unlike the Spell Walkers, the Blood Casters don’t save innocent lives. Something is off as to why the enforcers don’t work harder to take them down and lock them up.
   Wesley dashes to us, skidding to a halt. His height and curvy build remind me of one of my favorite childhood wrestlers, except that guy doesn’t have Wesley’s brown man bun. But the wrestler was definitely sporting bruises above his eye and cut lips like Wes does now. “Heads up, friends, we are very cornered right about now,” he says.
   “Didn’t notice,” Iris says as she smacks a lightning spell away.
   There are puddles of blue, yellow, gray, and red blood all across the garden. I wasn’t here when the massacre first started, but it’s still disturbing to see the hydra head facing skyward with its tongue hanging out of its massive mouth, and the dead blue phoenix lying on its side.
   Sharp movements catch my attention, and Dione lunges into the squad of enforcers. Using her six arms, she chops one in the throat, snaps the neck of another, punches one between his eyes, and snatches the wands of two and blasts them dead.
   This garden is becoming a graveyard.
   “Prudencia, cover me,” Iris says as she runs to the gate, wrenches apart the spiked poles like they’re made of clay, and begins punching away at the brick wall behind it. “Wes, get Maribelle!”
   I turn to find Maribelle slashing at the air with the oblivion dagger, constantly missing June as she teleports all around. Wesley dashes over, and immediately has to take a step back before he can get stabbed. He’s trying to drag Maribelle away, but she’s not having it, so he grabs her by the legs, lifts her onto his shoulder, and runs back to us.
   “Put me down!” Maribelle shouts, trying to break out of his grip like a phoenix locked in a cage.
   “We’re not leaving you behind,” Wesley says.
   Maribelle hammers Wesley in the back with the dagger’s bone handle until he releases her. She scans around as June suddenly rises out of the ground and places her hands on Luna, protecting her leader. Maribelle hurls the dagger, and it flips through the air as quick as a blink, but June and Luna have faded faster into the night.