River Abonris (AB-ohn-rihs): runs northward from Abondale and fingers out into the Hilgari Mountains and the dying forests of the northern territory; divides the Boroughs from the Capital
Talfryn (TAL-frihn) Pass: an extension of the great wall that guards the realm of the Kingdom of Haven; a secure land bridge through the outlying lands beyond the borders of Abondale; the large overpass was constructed as a means of safe passage to the Bay of Eurwen and Bright Harbor from the city of Haven
Terriah (TAIR-ah): its ruins are situated on the northern vale between the north shore of the Dark Sea and hidden by the Hilgari Mountains; the Oweles have made their eyrie in the ruined halls of this ancient city
Western Wreath: the land across the Dark Sea, which encircles the Kingdom of Haven; contains unknown civilizations that live in the shadows outside the light of the great tree
CHARACTERS:
Ádhamh (AH-dahm): the first father, who shaped and sired the people of Terriah
Arborists: stewards of the burning tree; their home is located in the Capital at the foot of the hallowed Mount Aureole, beneath the roots of the great tree; keepers of the ancient magic and prophecies
Cedar: Sitka’s cousin
Douglas
Dogwood
Elmer: youngest of all the living Arborists
Engelmann: known as Engelmann the Hopeful; frowned upon by the Citadel
Hemlock and Hawthorne: brothers
Hornbeam
Ispen and Aspen: brothers who brought the prophecy to King Illium
Sitka: Engelmann’s great-grandfather
Willow: father and first of their kind
Bartle: resident of Piney Creek
Branwen (BRAN-wehn): the beauty of the Kingdom of Terriah; raven-haired wife of Caedmon; later called Nogcwren
Caedmon (CAYD-mohn): hero dragon slayer of the ancient Kingdom of Terriah; defeated Šárka and aided in her eternal imprisonment; his sword, called Gwarwyn (the “beautiful dawn”), was a gift of the THREE who is SEVEN and later bestowed to Cal
Calarmindon (cal-ahr-MIN-duhn): “Bright Fame”; known as Cal; begins as a groomsman in service to the Citadel; called by the THREE who is SEVEN to seek a new light for the Kingdom of Haven
Cal’s Horses:
Dreamer: dun; injured in Owele attack; escaped from highwaymen
Moa (MOH-ah): “Mother”; black Percheron; protected Cal at woodcutter camp and traveled with him to Kalein; stays with Meledae
Farran (FAIR-ahn): “Iron”; dapple-grey courser; Cal saved him from Pyrrhus and the Dark Sea
Captain Barkas: captain of the Capital Guard at the time the first branch fell; sailed with King Illium to seek a new light
Captain Means: captain of the ship Resolve; white-bearded, leathery-faced mariner with a youthful eagerness
Captain Tahd (TAWD): rival of Lieutenant Armas; newly appointed captain of the Colony Guard; lapdog to Seig
Captain Seig (SEEG): captain of the Capital Guard; newly appointed Governor and protector of the first colony
Chancellor Chaiphus (KAHY-fus): personal advisor to Priest King Jhames; suggested sailing across the Dark Sea to harvest timber from the Western Wreath and using the timber stockpiles to build the ships Determination and Resolve
Evande (eh-VAN-day): King Illium’s Queen; lived for a year in the Herald Tower awaiting her King’s return; ultimately threw herself into the Dark Sea
Gaereld (GER-uhld) and Nancwen (NANS-wehn): parents of Cal; sympathetic to the Poets; killed by outliers
Keily (KAHY-lee): hospitable, flirtatious barmaid at the Gnarly Knob; daughter of Shameus; love interest of Yasen
King Cascarie (KAS-kah-ree): father of King Illium
King Faramund (FAIR-ah-muhnd): ancient king of Terriah; journeyed across the Dark Sea to the Western Wreath
King Illium (IHL-ee-uhm): “The Light Seeker”; king of Haven at the time the first branch fell; sailed on the great ship Wilderness to seek a new light seventy-three years ago and never returned
King Kaestor (KAY-stohr): commissioned the Talfryn Pass; named it for his daughter who was murdered while traveling to the Bay of Eurwen
Lieutenant Armas (AR-mahs): leader of the mounted Capital guard; later replaced Captain Seig when he was made governor of the first colony
Lieutenant Marcum: high ranking officer in the cavalry of the Capital Guard
Michael: cousin and closest friend to Cal; groomsman; stays in Haven when Cal sails to the Western Wreath; befriended by Engelmann and taught the ways of the Arborists
Margarid: student of Engelmann and love interest of Michael
Morana (mohr-AH-nah): lady and mistress of Isle Dušana; lures men to her mansion, devours their souls, and takes control of their bodies; seen as a lust-inducing seductress in the light, but in the shadows is revealed for the lady of death that she really is; her name as a Sprite before the great betrayal of her people was Niniané
Nogcwren (NOCK-ren): evil; desires to enslave the race of men; maker of the un-light, and marrer of all created things; before Šárka’s evil corrupted her, she was known as Branwen, wife of Caedmon
Oweles (OOLS): watchers and servants of the THREE who is SEVEN, friends of the Poets and Sprites
Azrael (AS-ray-el): “Angel of Death”
Basajuan (bah-shah-ZHOHN): “Lord of the Woods”
Edur (ee-DOOR): “Snow”
Haizea (Hi-ZAY-ah): “Wind of God”
Remiel (Reh-mee-EL): “Mercy of God”
Ruarc (Roo-ARK): “Storm Words”
Zigor (ZEE-gor): “Punishment”
Poets: rival religious sect of the Priests; believe in the powers of beauty and hope rather than of resolve and piety; banished from Haven after a violent incident; now live in the Poet colony of Kalein
Clivesis (CLAHYV-zees): keeper of wisdom
Elder John: storyteller of Kalein; his mule is named Ransom
Klieo (KLEE-oh): historian
Marigeld (MAR-ih-gehld): “Of Gardens”
Meledae (MEL-eh-day): “Of Song”
The Miller: brews all the ale for the Poet colony, yet has never had a drop to drink
Tolk: present at Cal’s baby dedication; eldest of the Poets
Priest King Jhames: leader of the Priests and de facto leader of Haven
Priests: the ruling religious institution of Haven; live in fear of the loss of the tree; they stockpile timber and teach the way of the flint
Pichan (PEE-shun): advisor in opposition to sailing to the Western Wreath
Jhosiah: long-deceased father of the Priest brotherhood
Pyrrhus (PAHY-ruhs): “fire knight”; cruel knight who travels with the first colony to the Western Wreath
Rónán (ROH-nahn): the fabled hero of Abondale; his acts of bravery and generosities are still celebrated at Bright Harbor with the annual Feast of the Giant Crab
Šárka (SAR-kah): sorceress of the Kingdom of Terriah; tricked by Reynard the Wise, a confidant of Queen Herrah; her treacherous evil poisoned the heart of Branwen and she is now bound to her stone kingdom
Shameus (SHEY-mus): tavern owner of the Gnarly Knob; father of Keily
Sprites: magical, fairy-like, ancient race; set free after thousands of years of imprisonment beneath the Hilgari Mountains; keepers of Islwyn; born as the unripened fruit of the Jacaranda trees
Ardghal (AHRD-gahl): “Herald of High Valor”; arch-herald Sprite
Arthfael (ARTH-fay-el): “Bear Prince”
Deryn (DAIR-ehn): sentinel of the house of Iolanthe and companion of Cal
Eógan (YOU-gahn): “Shepherd of the Weary”
Faolan (FAY-ow-lan): “Little Wolf“; Captain of the host; warrior Sprite
Iolanthe (ee-oh-LAN-thay): “Violet Flower”; Queen of the Sprites, compelling beauty
Llinos (LEE-nos) and Linnaea (LIHN-ee-ah) “Of Bird and Bloom”
Niniané (nih-nee-AH-nay): former Sprite name of Morana; kin to Iolanthe
Wielund (WAHY-lund): smithy of the first colony; prize apprenti
ce to the mastersmith for four years; befriends Cal after he saved him in the Dark Sea
Woodcutters: servants of the Priests, loyal to the ways of the flint; harsh and industrious; clad in furs
Bor: unsympathetic teacher of Cal
Brádách (BRA-dak): heard voices in the woods and buried his axe in his own foot
Hollis: large, red-bearded chieftain who wore furs of a great white lion and wielded the great Axe Viőarr (vee-OH-ar); Keily’s uncle
Oskar (OH-scar) and Goran (GOR-an): competitive and jovial friends
Yasen (YEAH-sehn): also known as the “North Wolf”; leader of the riding woodcutters; his life is saved by the sacrifice of his horse, Filip; love interest of Keily; chief woodcutter of the first colony
The Great Darkening (Epic of Haven Trilogy) Page 48