The Shifu Cloth (The Chronicles of Eirie 4)

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The Shifu Cloth (The Chronicles of Eirie 4) Page 33

by Prue Batten


  Mesmer: enchanted magic act or magic power

  Muirnin: beloved, darling

  Nix: Scandinavian folklore. Known by many names and inhabiting lakes, rivers and streams. Considered to be benevolent unless crossed whilst playing their music, in which case they will be utterly terrifying.

  Shatranj: chess-like game from the Far East, pre-dating chess

  Siofra: Irish folklore. Small sprites who can be benevolent to mortals, helping them in dire times.

  Travellers: The Gypsies of Eirie. Skilled at stitching, weaving and knitting. Have refined skills of fortune-telling and augury. Closest of all mortals to the Færan.

  Veela: Balkan folklore. Can be benevolent or malicious to mortals

  Welkin wind: a breeze from an Other source. So named in Trevallyn, Veniche and the Pymm Archipelago. Inspires trepidation.

  Waterwyrms: Sinister waterwights that can drag people to their deaths.

  Wight: enchanted person

  Ymp Trees: rows of trees that have been grafted to form an unbroken line. Believed to be one of the Gates to Færan.

  Bibliography

  The Map Book Peter Barber (Ed) Weidenfeld and Nicolson London 2005

  Spirits, Faeries, Gnomes and Goblins by Carol Rose ABC-Clio Ltd Oxford 1998

  The Age of Enchantment by Rodney Engen Scala Publishers Ltd London 2007

  The Dictionary of Imaginary Places by Alberto Manguel and Gianni Guadalupi USA 1999

  Myths and Legends: an Illustrated Guide to their Origins and Meanings by Philip Wilkinson DK Ltd London 2009

  ***

  Acknowledgements

  With thanks to Jane, Rebecca and Pat, for reading, for support and for providing thoughts.

  To Johnny, my editor, for just being, and for making me laugh with such regularity.

  To all at Darlington Press for investing their support so wholeheartedly in the novel.

  And finally, to my husband for his infinite support.

  *

 

 

 


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