[Nagash 03] - Nagash Immortal

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by Mike Lee - (ebook by Undead)




  A WARHAMMER “TIME OF LEGENDS” NOVEL

  NAGASH IMMORTAL

  The undead will rise…

  Nagash - 03

  Mike Lee

  (An Undead Scan v1.0)

  It is a Time of Legends, a time of gods and daemons, of kings and heroes blessed with the power of the divine.

  The arid land of Nehekhara has been blessed by the hands of the gods, giving birth to the first great human civilisation by the banks of the winding River Vitae. The Nehekharans dwell in eight proud city-states, each with its own patron deity whose blessings shape the character and fortunes of its people. The greatest of them all, situated at the nexus of this ancient land, is Khemri, the fabled Living City of Settra the Magnificent.

  It was Settra, hundreds of years before, who united the cities of Nehekhara into mankind’s first empire, and declared that he would rule over it forever. He commanded his priests to unlock the secret of life eternal, and when the great emperor eventually died, his body was entombed within a mighty pyramid until the day when his liche priests would summon his soul back from the afterlife.

  After Settra’s death, his great empire unravelled, and Khemri’s power waned. Now, amid the haunted shadows of Khemri’s mortuary temple, a brilliant and mighty priest broods over the cruelties of fate and covets his brother’s crown. His name is Nagash.

  DRAMATIS PERSONAE

  Nagashizzar

  Nagash, the Undying King, first and greatest of the necromancers

  Bragadh Maghur’kan, Nagash’s chief lieutenant, former chieftain of the north

  Diarid, chief lieutenant to Bragadh

  Thestus, another lieutenant, Bragadh’s chief rival

  Akatha, last of the northern witches

  Beneath the Great Mountain

  Eekrit Backbiter, Warlord of Clan Rikek

  Hiirc, a young and callow Lord of Clan Morbus, Eekrit’s lieutenant

  Eshreegar, Master of Treacheries

  Lord Qweeqwol, grey seer

  Vittrik One-Eye, Engine-master of Clan Skryre

  Velsquee, Grey Lord of Clan Abbis

  Shireep, skaven scout-assassin

  Kritchit, a skaven slaver

  Lahmia

  Neferata, immortal Queen of Lahmia, the first vampire

  Ankhat, formerly a wealthy and powerful noble, now a vampire

  Ushoran, the Lord of Masks, now a vampire

  W’soran, a scholar and necromancer, now a vampire

  Zurhas, a dissolute former noble, now a vampire

  Abhorash, former Captain of the Royal Guard, now a vampire

  Naaima, a former courtesan from the Silken Lands, now a vampire

  Ubaid, Neferata’s chief thrall, Alcadizzar’s personal servant

  Alcadizzar, Prince of Rasetra, hostage to the Lahmian court

  Upon the Golden Plain

  Faisr al-Hashim, Chieftain of the bani-al-Hashim

  Muktadir al-Hashim, Faisr’s son

  Bashir al-Rukhba, a wealthy and powerful chieftain

  Suleima, bride of Khsar, the Hungry God, and Daughter of the Sands

  Ophiria, Suleima’s successor

  Nawat ben Hazar, bandit leader

  Lybaras

  Ahmenefret, King of Lybaras

  Rasetra

  Asar, King of Rasetra

  Heru, Prince of Rasetra and heir to the throne

  Khenti, a powerful Rasetran lord and Alcadizzar’s uncle

  Quatar

  Nebunefre, King of Quatar, Lord of the Tombs

  Ka-Sabar

  Aten-sefu, King of Ka-Sabar

  Khemri

  Inofre, Grand Vizier and Regent of the city

  Numas

  Omorose, Queen of Numas

  Zandri

  Rakh-an-atum, King of Zandri

  PROLOGUE

  Mountain of Sorrows

  Nagashizzar, in the 96th year of Geheb the Mighty

  (-1325 Imperial Reckoning)

  The mountain had many names, stretching back to the dawn of mankind.

  The nomadic herders of the far northern steppes knew it as Ur-Haamash, the Hearth-stone; in the autumn they would drive their herds south and spend the winter sheltered at the foot of its broad, eastern slope. As the centuries passed and the tribes prospered, their relationship to the mountain changed; it became Agha-Dhakum, the Place of Justice, where grievances were settled in trials of blood. Nearly a thousand years later, after a long summer of murder, raids and betrayals, the first high chieftain was proclaimed from the mountain slope, and ever after the tribes knew it as Agha-Rhul, the Place of Oaths.

  In time, the tribes grew tired of the constant cycle of migration from the northern steppes to the foot of the mountain and the shores of the Crystal Sea. One winter they built their camps just south-west of the Agha-Rhul and decided to stay. The camp grew, transforming over generations from a crude settlement into a sprawling, foetid, noisy city. The high chieftain’s territory grew to encompass the entire coast of the inland sea and even reached north onto the great plateau, within sight of the bleak steppes from whence the tribes had come.

  And then came the terrible night that the sky-stone fell from the heavens, and the mountain’s name changed once more.

  It came on a night when the awful bale-moon hung low and full in the sky; it arced earthwards on a hissing spear of greenish flame. When it struck the mountain the blow could be heard for miles; the force of the impact reverberated from its slopes and flattened villages on the far side of the Crystal Sea. The great city of the tribes was devastated. Buildings were shattered or consumed in eerie, green flames. Hundreds died, hundreds more suffered hideous diseases and malformations in the months that followed. The survivors looked northwards in terrified wonder at the glowing pillar of dust and ash that rose from the great wound carved in the mountainside.

  The destruction was so sudden, so terrible, it could only be the work of a wrathful god. The following day the high chieftain and his family climbed the slope and bowed before the crater, offering up sacrifices to the sky-stone so that their people might survive. Agha-Rhul became Khad-tur-Maghran: the Throne of the Heavens.

  The high chieftain and his people worshipped the sky-stone. They called themselves Yaghur—the Faithful—and over time their priests learned how to call upon the power of the sky-stone to perform terrible works of sorcery. The Yaghur became great once more and the high chieftain began to refer to himself as the chosen of the sky-god. His priests anointed him as a king and told the people that he spoke with the voice of the god itself. The priesthood of the sky-stone knew that, as the Yaghur kings prospered, their wealth and power would grow as well.

  And so it went, for many generations, until the Yaghur kings grew decadent and mad, and the people suffered daily under their rule. Finally, they could take no more; they forswore their oaths in favour of a new god and cast down the king and his corrupt priesthood. The temple on the mountain was sealed up and the Yaghur went north once more, following the ancient pathways their ancestors had trod thousands of years before in search of a better life. When they spoke of the mountain at all in the years that followed, they called it Agha-Nahmad: the Place of Sorrows.

  So it remained for centuries. The mountain became a desolate, haunted place, wreathed in poisonous vapours from the immense sky-stone buried within its heart. The Yaghur settled on a great plateau north of the mountain, devolving into a collection of tribes once more. For a time they prospered, but their new god proved to be just as hungry and cruel as the one they had left behind. The Yaghur were wracked by schism and civil war. In the end, those who sought to return to the old ways and worship the god of the mountain were cast out. They found their way back to the shor
es of the Crystal Sea and tried to eke out a living in the bleak wetlands, offering sacrifices to the mountain and burying their dead at its feet in hopes of winning back the sky-god’s favour.

  Their deliverance came, not from the great mountain, but out of the desolate lands to the west: a wretched, shambling corpse of a man, clad in dusty rags that had once been the raiment of a king. Feverish, tormented, he was drawn to the power of the sky-stone like a moth to the flame.

  He was Nagash the Usurper, lord of the living dead. When the energies of the sky-stone were bent to his will he raised a legion of corpses from the Yaghur burial grounds and slew their priests in a single night of slaughter. He demanded the fealty of the coastal tribes and they bowed before him, worshipping him as the god of the mountain made flesh.

  But Nagash was no god. He was something altogether more terrible.

  More than two hundred years after the coming of Nagash, the great mountain had been transformed. Night and day the necromancer’s minions had carved a vast network of chambers and passageways deep into the living rock, and mine shafts were sunk deeper still in search of deposits of glowing sky-stone. Seven high walls and hundreds of fearsome towers rose from the mountain slopes, enclosing foundries, storehouses, barracks and marshalling yards. Black chimneys belched columns of smoke and ash into the sky, mixing with the mountain’s own vapours to spread a pall of perpetual shadow over the mountain and the sullen waters of the Crystal Sea. Polluted run-off from the mine works and the fortress construction spread across the empty burial fields at the base of the mountain and spilled into the waters of the sea, contaminating everything it touched.

  This was Nagashizzar. In the tongue of the great cities of distant Nehekhara, it meant “the glory of Nagash”.

  The great hall of the Usurper lay deep within the fortress mountain, carved by skeletal hands from a natural cavern that had never known the light of the accursed sun. They had laboured under the mental guidance of their master, smoothing the walls, laying flagstones of black marble and carving tall, elaborate columns to support the hall’s arched ceiling. And yet, for all its artistry, the great, echoing chamber was cold and austere, devoid of statuary or braziers of fragrant incense.

  Thin veins of sky-stone glowed from the chamber walls, limning the towering columns and deepening the shadows in between. The only other light came from the far end of the hall, where a rough sphere of sky-stone the size of a melon sat upon a crude bronze tripod at the foot of a shallow dais. A sickly, green glow pulsed from the stone in slow waves, bathing Nagash’s throne in shifting tides of light and shadow.

  In the tenuous light the necromancer’s robed form seemed to be carved from the same dark, unyielding wood as the chair itself. He sat as still as death, his cowled head turned towards the pulsing stone as though meditating upon its glowing depths. The hem of the cowl was stitched with complex chains of arcane symbols and the thick layers of his outer robe were faced with bronze medallions that had been enchanted with potent sigils of protection. The skin of his bare hands was dark and leathery, like that of a long-buried corpse, and the flesh beneath the robes was twisted and misshapen. In place of living eyes, twin green fires flickered coldly from the depths of his cowl, hinting at the cruel, unyielding will that animated the necromancer’s grotesque frame.

  Once, Nagash had been a mighty prince, scion of a great dynasty in a rich and civilised land. By tradition he had been forced to become a priest, where otherwise he might have risen to become king, and that he could not tolerate. He scorned the gods of his people, calling them parasites and worse, and sought a new path to power. And so he learned the secrets of dark magic, as practised by the cruel druchii of the distant north, and combined it with his knowledge of life and death to create something entirely new and terrible. The secrets of necromancy granted him the secret of eternal life, and dominion over the spirits of the dead.

  In time, he seized his brother’s throne and enslaved his wife, who was nothing less than the blessings of the gods made flesh. He subjugated the entire land, forging a kingdom the likes of which had not been seen in centuries, and still it was not enough. He sought to become something still greater… something very like a god.

  Finally, the people of Nehekhara could bear the horrors of his rule no longer, and rose up in revolt. The war was more terrible than anything they had experienced before: entire cities were devastated and uncounted thousands were slain. The greatest wonders of the age were cast down and, in the end, even the sacred covenant between the people and the gods was sundered forever, but the power of the Usurper was broken.

  With the kingdom in ruins, Nagash fled into the wastelands to the north, where he wandered, wounded and raving, for a hundred years. And there he might have perished at last—bereft of power, and without the life-giving elixir to restore his vitality, the sun and the scavengers eventually would have succeeded where all the kings of Nehekhara could not—but for his encounter with a pack of twisted monstrosities that were neither man nor rat, but some horrible combination of the two. The creatures were foragers of a sort, searching the land for fragments of sky-stone that they took to be gifts from their strange, horned god. Nagash slew the creatures in a wild frenzy; he sensed the raw power of the stone fragments they possessed, and so great was his need that he ate them, choking them down his shrivelled throat. And in that terrible moment, the necromancer was reborn.

  His search for more of the burning stone, as Nagash called it, had brought him to the shores of the Crystal Sea and the slopes of the ancient mountain. And here, his schemes of vengeance against the world of the living had taken root.

  From Nagashizzar he would reach forth to choke the life from the world and rule the darkness that would follow. And the first to die would be Nehekhara, the Once-Blessed Land.

  There were tens of thousands of corpses labouring in the halls of the Undying King, each one driven to some degree by a fragment of Nagash’s will. The demands upon his awareness created periods of cold reverie, scattering his thoughts like sparks from a flame. Time ceased to have any real meaning; his world turned upon the progress of construction and excavation, of coal fed to the great forges and metal hammered into the shapes of axes, spears and swords. From the moment of its construction, Nagashizzar had been arming for war.

  Now the creaking of braided sinew and the groan of ponderous hinges intruded upon his meditations. His attention shifted, coalescing from thousands of scattered motes to focus on the towering doors at the far end of the chamber.

  The doors—twin slabs of thick, unfinished bronze more than twenty feet high—parted just wide enough to admit four silent figures. They strode swiftly into the darkness of the hall, moving with purpose and a small measure of deference. Monsters prowled and snuffled in their wake: naked, filthy things whose bodies resembled those of men, but who loped across the stone floor like apes. The creatures kept to the deeper shadows of the chamber, circling the four interlopers like a pack of hungry jackals.

  The leader of the four was a tall, broad-shouldered man, clad in bronze and leather armour in the Nehekharan style whose refinements clashed with the warrior’s scarred, heavy-browed face. His wild mane of red hair and long, forked beard were streaked with grey; the skin around his deep-set eyes was etched by the weight of many years, but the warrior’s thick arms were still corded with muscle. Once he had been Bragadh Maghur’kan, a mighty warlord and leader of the northern tribes that in ancient times had been called the Yaghur. Nagash had conquered the tribes after two and a half centuries of bitter warfare and made them vassals of his growing empire. Now the hill forts of the northern plateau tithed two-thirds of their men to guard the walls of the great fortress until they died and their bones were put to work in the mines.

  Beside the former chieftain came Diarid, his chief lieutenant, and a shaven-headed barbarian named Thestus. Unlike Bragadh and Diarid, Thestus had descended from one of the first conquered tribes and had known nothing but servitude to the Undying King, and during the war had rise
n to command the necromancer’s living army. He had been seconded to Bragadh, his former enemy, as soon as the former warlord had bent the knee. It was clear to Nagash that the two men hated and distrusted one another, which was exactly as he wished it.

  The fourth member of the group was a woman, and she walked a measured two paces left and one pace behind Bragadh. Unlike the men, she disdained civilised attire, clinging stubbornly to the wool-and-leather robes of her former station. By tradition, the leaders of the northern tribes were counselled by a trio of fierce and cunning witches, who stood at their chieftain’s side in times of peace and fought beside them in times of war. Akatha’s two sisters had both died in the last battle of the war, when Nagash’s warriors broke through the gates of Maghur and defeated Bragadh’s exhausted warband. Despite her years, she was still lean and fit. Her narrow face might have been attractive once, but the years at Nagashizzar had hardened it into something like a blade: cold and sharp and eager to harm. Ever since Bragadh had bent his knee in submission she’d worn ashes in her tightly braided hair as a sign of mourning.

  Nagash tolerated her continued existence because she tempered her hatred with flinty pragmatism that served to hold the barbarians’ headstrong natures in check.

  The northmen approached the dais and knelt. Akatha bent her knee slowly, making it yet another gesture of defiance that the necromancer simply ignored.

 

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