by Tao Wong
Sabre’s Load-Out
Omnitron III Class II Personal Assault Vehicle (Sabre)
Core: Class II Omnitron Mana Engine
CPU: Class D Xylik Core CPU
Armor Rating: Tier IV (Modified with Adaptive Resistance)
Hard Points: 5 (5 Used)
Soft Points: 3 (3 Used)
Requires: Neural Link for Advanced Configuration
Battery Capacity: 120/120
Attribute Bonuses: +35 Strength, +18 Agility, +10 Perception
Inlin Type II Projectile Rifle
Base Damage: N/A (Dependent Upon Ammunition)
Ammo Capacity: 45/45
Available Ammunition: 250 Standard, 150 Armor Piercing, 200 High Explosive, 25 Luminescent
Ares Type II Shield Generator
Base Shielding: 2,000 HP
Regeneration Rate: 50/second unlinked, 200/second linked
Mkylin Type IV Mini-Missile Launchers
Base Damage: N/A (dependent on missiles purchased)
Battery Capacity: 6/6
Reload rate from internal batteries: 10 seconds
Available Ammunition: 12 Standard, 12 High Explosive, 12 Armor Piercing, 4 Napalm
Monolam Temporal Cloak
This Temporal Cloaks splices the user’s timeline, adjusting their physical, emotional, and psychic presence to randomly associated times. This allows the user to evade notice from most sensors and individuals. The Monolam Temporal Cloak has multiple settings for a variety of situations, varying the type and level of dispersal of the signal.
Requirements: 1 Hardpoint, Tier IV Mana Engine
Duration: Varies depending on cloaking level
Type II Webbing Mini-Missile
Base Damage: N/A
Effect: Disperses insta-webbing upon impact or on activation. Dispersal covers 3 cubic feet.
Cost: 500 Credits
Shinowa Type II Sonic Pulser
Base Damage: 25 per second
Additional Effect: Disrupts auditory sense of balance on opponent during use. Effects have a small chance of continuing after use.
Joola Communication Booster (Tier II)
Military Grade Communication Booster able to deliver your message where and when it needs to be. Joola Tech is the only way to go when what you need to say needs to be heard!
Effect: Disregard all communication interference from shields, communication scramblers, Skills and Spells below Tier of communication booster. 50% chance of breaking through equivalent tier blockages (chance decreases dependent on proximity to emanating blockage)
Other Equipment
Silversmith Mark II Beam Pistol (Upgradeable)
Base Damage: 18
Battery Capacity: 24/24
Recharge Rate: 2 per hour per GMU
Tier IV Neural Link
Neural link may support up to 5 connections.
Current connections: Omnitron III Class II Personal Assault Vehicle
Software Installed: Rich’lki Firewall Class IV, Omnitron III Class IV Controller
Ferlix Type II Twinned-Beam Rifle (Modified)
Base Damage: 57
Battery Capacity: 17/17
Recharge rate: 1 per hour per GMU (currently 12)
Tier II Sword (Soulbound Personal Weapon of an Erethran Honor Guard)
Base Damage: 98
Durability: N/A (Personal Weapon)
Special Abilities: +20 Mana Damage, Blade Strike
Kryl Ring of Regeneration
Often used as betrothal bands, Kyrl rings are highly sought after and must be ordered months in advance.
Health Regeneration: +30
Stamina Regeneration: +15
Mana Regeneration: +5
Tier III Bracer of Mana Storage
A custom work by an unknown maker, this bracer acts a storage battery for personal Mana. Useful for Mages and other Classes that rely on Mana. Mana storage ratio is 50 to 1.
Mana Capacity: 350/350
Fey-steel Dagger
Fey-steel is not actual steel but an unknown alloy. Normally reserved only for the Sidhe nobility, a small—by Galactic standards—amount of Fey-steel is released for sale each year. Fey-steel takes enchantments extremely well.
Base Damage: 28
Durability: 110/100
Special Abilities: None
Brumwell Necklace of Shadow Intent
The Brumwell necklace of shadow intent is the hallmark item of the Brumwell Clan. Enchanted by a Master Crafter, this necklace layers shadowy intents over your actions, ensuring that information about your actions are more difficult to ascertain. Ownership of such an item is both a necessity and a mark of prestige among settlement owners and other individuals of power.
Effect: Persistent effect of Shadow Intent (Level 4) results in significantly increased cost of purchasing information from the System about wearer. Effect is persistent for all actions taken while necklace is worn.