Defying Reality

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Defying Reality Page 25

by David M. Ewalt


  RakNet, 98

  real estate applications, 163, 181

  “reality built for two” (RB2), 62

  Real Virtuality . . . (Chagué and Charbonnier), 167–73, 174

  Reddit, 95, 151, 199, 204

  retail applications, 11, 240–41, 250

  Rheingold, Howard, 17, 44–45, 63

  Rift. See Oculus Rift

  Robinett, Warren, 86–87

  Robot Monster (movie), 39

  Rollmann, Wilhelm, 29

  Romo, Eric, 114–16

  Room, 120–21, 124

  room-scale VR, 119, 124, 194–95, 196–98

  Roosevelt, Theodore, 28

  Rosenberg, Louis, 229

  Rowell, Jake, 166

  Rubin, Jason, 98, 206

  Samsung, 100–102, 103, 200, 214

  Samsung Gear VR, 140, 154, 155, 162, 163, 164, 166, 182, 184, 203, 207, 214, 221. See also Oculus Rift

  Samsung Gear VR Innovator Edition, 102, 103, 113, 136

  Sandin, Daniel J., 52–53

  Sarnoff, David, 104

  Sayre, Richard/Sayre Glove, 52–53

  Scalee (Scale-1 Portal), 162

  Scaleform, 79

  Schilowitz, Ted, 180

  science fiction, 4, 33, 39, 60, 63, 64, 68, 70, 76, 82, 91, 93, 182, 234–35, 236

  Scoble, Robert, 206

  Scott, Ridley, 67, 182

  screens, very big, 41–42, 43

  self-improvement applications, 252

  Sensorama, 44–46, 179, 227

  Shark Tank (TV show), 160

  Silicon Valley, 5–6, 57, 63, 65, 90, 91, 104, 118, 199, 238, 239

  Silverstein, Jake, 137

  Simpsons, The (TV show), 200

  Sketchpad, 47

  Slevin, Colum, 174

  smartphones, 100, 102, 117, 118, 123, 135, 136, 203, 232, 237, 246

  Snow Crash (Stephenson), 64–65, 93, 239

  social experiences, sharing, 113–16

  Sony, 141–42, 211

  Sony PlayStation, 87, 117, 129, 130, 149

  Sony PlayStation VR (PSVR), 201–3, 207, 214, 220, 221, 244

  Sony Project Morpheus, 117, 128–29, 201

  sound and VR, 17, 35–36, 39–40, 43

  South by Southwest Conference, 86

  spaceflight simulator, 163–64

  spark, 1–14

  Spark Capital, 90

  sports events, 92–93, 184–86, 229–30, 251, 252, 254

  Star Trek (franchise), 48, 127, 145, 251

  startups and VR, 111–16

  Star Wars (franchise), 3, 173, 181, 200, 235, 240

  SteamVR. See Valve SteamVR

  Stephenson, Neal, 4, 64–65, 93, 239–40

  stereoscopic devices, 4, 20–29, 30, 31, 32, 34, 35, 36, 37, 41, 43, 51, 101, 135, 162

  strange-looking viewers, 39, 68, 116, 138, 139, 140, 161, 182

  streaming video, 214, 215, 217

  Stringer, Howard, 141–42

  Stryker Corporation, 236

  “subterranean cyberspaces,” 17

  Sundance Film Festivals, 166–86

  Sun Microsystems, 66

  SuperData, 203, 207, 214

  Super Smash Bros., 70, 104

  “Surprising Joy of VR . . . ”, 131

  Sutherland, Ivan, 47–49, 50, 56, 58, 227

  “Sword of Damocles,” 48–49, 50, 56, 58, 227

  T. Rowe Price, 237

  tabletop games, 252

  taking hold, 111–38

  Taylor, Richard, 236

  Team Fortress 2, 120

  Telescope, 120

  Telesphere Mask, 43–44

  Teleview system, 33

  television, 1, 37–38, 41, 104, 155, 180, 186. See also 3-D television

  theaters, 29, 30–36, 38, 41, 227

  theBlu: Encounter (Rowell and Vance), 166

  Third Dimensional Murder (movie), 36

  This Is Cinerama (movie), 42

  this is real, 187–211

  Thompson, Hunter S., 140

  Thompson, Mark, 136–37

  3-D movies, 1, 12, 20, 29, 30, 32–36, 38–40, 41, 44, 46, 136, 167, 173, 174, 186, 216. See also movies; virtual reality movies; specific movies

  3-D television, 141–42. See also television

  3-D video games, 1, 3, 4, 12, 33, 51, 115. See also video games; virtual reality; specific companies and games

  360-degree videos, 16, 111, 112, 135, 167, 179, 183, 184

  360Heros, 162

  30 Under 30 Summit, 105–6

  time machine, 168–73

  Tombaugh, Clyde, 56

  Tommy Hilfiger, 136

  Touring Machine, 231

  translational motion, 100

  travel applications, 12, 36–37, 135

  treadmill, 160

  Tron (movie), 60, 144, 202

  Trump, Donald, 203, 204, 205

  Tull, Thomas, 234, 237

  20th Century Fox, 180, 181–82, 184

  Twitter, 190, 205

  two billion reasons, 6, 85–109, 118, 122, 208

  Tyrannosaurus rex, 8–9, 12, 243

  ultimate display, 41–53, 56, 58

  “Ultimate Display, The” (Sutherland), 47, 56

  Unseld, Saschka, 175, 176

  Valve, 6, 82, 98, 119–22, 123, 124, 129, 142, 196, 197

  Valve Room, 122, 199

  Valve SteamVR, 118, 125, 127, 130, 199

  Vance, Ben, 166

  Victoria (Queen of England), 22

  video games, 1, 4–5, 10, 11, 57, 61, 66, 70, 77, 88, 94, 111, 123, 149–50, 174, 183–84, 202, 205, 234, 251, 255. See also 3-D video games; virtual reality; specific companies and games

  View-Master, 37, 135

  Vinge, Vernor, 236

  Virtual Boy, 4–5, 65, 141

  virtual interactive human, 234

  Virtual Interface Environment Workstation, 60–61

  “Virtual Reality: The Holy Grail of Gaming,” 86

  Virtual Reality: The Revolutionary Technology . . . (Rheingold), 63

  virtual reality movies, 166–84. See also movies; 3-D movies; specific movies

  virtual reality (origin of phrase), 55, 59

  Virtual Reality (Rheingold), 44

  virtual reality (VR), 1–14, 243–55. See also augmented reality; head-mounted displays; headsets; immersive simulation; Luckey, Palmer; mixed reality; 3-D video games; video games

  VirtualRealPorn.com, 216

  Virtuix Omni, 160–61

  vision, 19–21, 29, 69, 78, 100

  Visually Coupled Airborne Systems Simulator (VCASS), 51–52

  Visual/Virtual Programming Language (VPL), 53, 58, 59, 60, 61, 62–63, 65–66, 108

  Vitrio, 162–63

  Vive. See HTC Vive

  voice recognition, 51, 247

  Vuzix, 70

  Waller, Fred, 41–42

  Walt Disney, 37, 60

  Wang, Cher, 123, 142–43

  Warner Bros., 224

  Wearable Computer Lab, 231

  Wedbush Securities, 94

  Weinbaum, Stanley G., 33–34

  we’ll use the orgasmatron, 213–21

  Weta Workshop, 236, 240

  Wheatstone, Sir Charles, 20–21, 28

  Wiernicki, David, 78, 107

  Wikitude, 231

  Wild (movie), 183–84

  Wizards of the Coast, 201

  Wolfenstein 3D, 75

  Wooden, Bruce, 113–14, 116

  World War II, 37

  Xbox, 87, 98, 149, 150, 191

  Yates, Alan, 199

  Yoshida, Shuhei, 128

  YouTube, 17, 69, 118
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  Zeal Palace, 211

  Zeiss VR One, 162, 199

  ZeniMax Media, 83, 97–98, 208–10

  Zhang Zeduan, 18

  Zimmerman, Thomas, 53, 58, 59

  Z-KAT, 235

  Zuckerberg, Mark, 6, 91, 92–93, 96, 108, 118, 134, 200–201, 206, 207, 208–9. See also Facebook

  ABCDEFGHIJKLMNOPQRSTUVWXYZ

  About the Author

  David M. Ewalt is a contributing editor to Forbes Magazine, and the author of Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Ewalt is an authority on the intersections among gaming, technology, and business. He writes for a variety of print and online outlets, and frequently appears as an expert guest on TV, radio, and podcasts. He lives in Brooklyn, New York.

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