RakNet, 98
real estate applications, 163, 181
“reality built for two” (RB2), 62
Real Virtuality . . . (Chagué and Charbonnier), 167–73, 174
Reddit, 95, 151, 199, 204
retail applications, 11, 240–41, 250
Rheingold, Howard, 17, 44–45, 63
Rift. See Oculus Rift
Robinett, Warren, 86–87
Robot Monster (movie), 39
Rollmann, Wilhelm, 29
Romo, Eric, 114–16
Room, 120–21, 124
room-scale VR, 119, 124, 194–95, 196–98
Roosevelt, Theodore, 28
Rosenberg, Louis, 229
Rowell, Jake, 166
Rubin, Jason, 98, 206
Samsung, 100–102, 103, 200, 214
Samsung Gear VR, 140, 154, 155, 162, 163, 164, 166, 182, 184, 203, 207, 214, 221. See also Oculus Rift
Samsung Gear VR Innovator Edition, 102, 103, 113, 136
Sandin, Daniel J., 52–53
Sarnoff, David, 104
Sayre, Richard/Sayre Glove, 52–53
Scalee (Scale-1 Portal), 162
Scaleform, 79
Schilowitz, Ted, 180
science fiction, 4, 33, 39, 60, 63, 64, 68, 70, 76, 82, 91, 93, 182, 234–35, 236
Scoble, Robert, 206
Scott, Ridley, 67, 182
screens, very big, 41–42, 43
self-improvement applications, 252
Sensorama, 44–46, 179, 227
Shark Tank (TV show), 160
Silicon Valley, 5–6, 57, 63, 65, 90, 91, 104, 118, 199, 238, 239
Silverstein, Jake, 137
Simpsons, The (TV show), 200
Sketchpad, 47
Slevin, Colum, 174
smartphones, 100, 102, 117, 118, 123, 135, 136, 203, 232, 237, 246
Snow Crash (Stephenson), 64–65, 93, 239
social experiences, sharing, 113–16
Sony, 141–42, 211
Sony PlayStation, 87, 117, 129, 130, 149
Sony PlayStation VR (PSVR), 201–3, 207, 214, 220, 221, 244
Sony Project Morpheus, 117, 128–29, 201
sound and VR, 17, 35–36, 39–40, 43
South by Southwest Conference, 86
spaceflight simulator, 163–64
spark, 1–14
Spark Capital, 90
sports events, 92–93, 184–86, 229–30, 251, 252, 254
Star Trek (franchise), 48, 127, 145, 251
startups and VR, 111–16
Star Wars (franchise), 3, 173, 181, 200, 235, 240
SteamVR. See Valve SteamVR
Stephenson, Neal, 4, 64–65, 93, 239–40
stereoscopic devices, 4, 20–29, 30, 31, 32, 34, 35, 36, 37, 41, 43, 51, 101, 135, 162
strange-looking viewers, 39, 68, 116, 138, 139, 140, 161, 182
streaming video, 214, 215, 217
Stringer, Howard, 141–42
Stryker Corporation, 236
“subterranean cyberspaces,” 17
Sundance Film Festivals, 166–86
Sun Microsystems, 66
SuperData, 203, 207, 214
Super Smash Bros., 70, 104
“Surprising Joy of VR . . . ”, 131
Sutherland, Ivan, 47–49, 50, 56, 58, 227
“Sword of Damocles,” 48–49, 50, 56, 58, 227
T. Rowe Price, 237
tabletop games, 252
taking hold, 111–38
Taylor, Richard, 236
Team Fortress 2, 120
Telescope, 120
Telesphere Mask, 43–44
Teleview system, 33
television, 1, 37–38, 41, 104, 155, 180, 186. See also 3-D television
theaters, 29, 30–36, 38, 41, 227
theBlu: Encounter (Rowell and Vance), 166
Third Dimensional Murder (movie), 36
This Is Cinerama (movie), 42
this is real, 187–211
Thompson, Hunter S., 140
Thompson, Mark, 136–37
3-D movies, 1, 12, 20, 29, 30, 32–36, 38–40, 41, 44, 46, 136, 167, 173, 174, 186, 216. See also movies; virtual reality movies; specific movies
3-D television, 141–42. See also television
3-D video games, 1, 3, 4, 12, 33, 51, 115. See also video games; virtual reality; specific companies and games
360-degree videos, 16, 111, 112, 135, 167, 179, 183, 184
360Heros, 162
30 Under 30 Summit, 105–6
time machine, 168–73
Tombaugh, Clyde, 56
Tommy Hilfiger, 136
Touring Machine, 231
translational motion, 100
travel applications, 12, 36–37, 135
treadmill, 160
Tron (movie), 60, 144, 202
Trump, Donald, 203, 204, 205
Tull, Thomas, 234, 237
20th Century Fox, 180, 181–82, 184
Twitter, 190, 205
two billion reasons, 6, 85–109, 118, 122, 208
Tyrannosaurus rex, 8–9, 12, 243
ultimate display, 41–53, 56, 58
“Ultimate Display, The” (Sutherland), 47, 56
Unseld, Saschka, 175, 176
Valve, 6, 82, 98, 119–22, 123, 124, 129, 142, 196, 197
Valve Room, 122, 199
Valve SteamVR, 118, 125, 127, 130, 199
Vance, Ben, 166
Victoria (Queen of England), 22
video games, 1, 4–5, 10, 11, 57, 61, 66, 70, 77, 88, 94, 111, 123, 149–50, 174, 183–84, 202, 205, 234, 251, 255. See also 3-D video games; virtual reality; specific companies and games
View-Master, 37, 135
Vinge, Vernor, 236
Virtual Boy, 4–5, 65, 141
virtual interactive human, 234
Virtual Interface Environment Workstation, 60–61
“Virtual Reality: The Holy Grail of Gaming,” 86
Virtual Reality: The Revolutionary Technology . . . (Rheingold), 63
virtual reality movies, 166–84. See also movies; 3-D movies; specific movies
virtual reality (origin of phrase), 55, 59
Virtual Reality (Rheingold), 44
virtual reality (VR), 1–14, 243–55. See also augmented reality; head-mounted displays; headsets; immersive simulation; Luckey, Palmer; mixed reality; 3-D video games; video games
VirtualRealPorn.com, 216
Virtuix Omni, 160–61
vision, 19–21, 29, 69, 78, 100
Visually Coupled Airborne Systems Simulator (VCASS), 51–52
Visual/Virtual Programming Language (VPL), 53, 58, 59, 60, 61, 62–63, 65–66, 108
Vitrio, 162–63
Vive. See HTC Vive
voice recognition, 51, 247
Vuzix, 70
Waller, Fred, 41–42
Walt Disney, 37, 60
Wang, Cher, 123, 142–43
Warner Bros., 224
Wearable Computer Lab, 231
Wedbush Securities, 94
Weinbaum, Stanley G., 33–34
we’ll use the orgasmatron, 213–21
Weta Workshop, 236, 240
Wheatstone, Sir Charles, 20–21, 28
Wiernicki, David, 78, 107
Wikitude, 231
Wild (movie), 183–84
Wizards of the Coast, 201
Wolfenstein 3D, 75
Wooden, Bruce, 113–14, 116
World War II, 37
Xbox, 87, 98, 149, 150, 191
Yates, Alan, 199
Yoshida, Shuhei, 128
YouTube, 17, 69, 118
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Zeal Palace, 211
Zeiss VR One, 162, 199
ZeniMax Media, 83, 97–98, 208–10
Zhang Zeduan, 18
Zimmerman, Thomas, 53, 58, 59
Z-KAT, 235
Zuckerberg, Mark, 6, 91, 92–93, 96, 108, 118, 134, 200–201, 206, 207, 208–9. See also Facebook
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About the Author
David M. Ewalt is a contributing editor to Forbes Magazine, and the author of Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Ewalt is an authority on the intersections among gaming, technology, and business. He writes for a variety of print and online outlets, and frequently appears as an expert guest on TV, radio, and podcasts. He lives in Brooklyn, New York.
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