Guilds at War: The LitRPG Saga Continues

Home > Other > Guilds at War: The LitRPG Saga Continues > Page 23
Guilds at War: The LitRPG Saga Continues Page 23

by C. J. Carella


  Hawke fired off a Burning Light but the Archer-Warrior pushed through it without losing much of its Health and attacked with its all-metal spear, skillfully avoiding a shield block and hitting Hawke on his right shoulder, right below the pauldron protecting it. There was an almost musical ding sound when the glowing spearpoint pierced his breastplate, and then pain as a Major Undead Curse bit into him. The Orc’s Masterwork weapon also had a Fire aura with a piercing effect that negated much of Hawke’s resistance against Elemental attack. All his pools began to drop, with Mana suffering the most.

  Grunting, Hawke used his shield to lever the spear off him, dropping his Mana by another two hundred points as the barbed point tore away from his shoulder. His counterblow sheared off half the Orc’s face and cut deep into its left shoulder; a moment later, Korgam’s war hammer smashed into Gorat’s other side, crushing bones and taking the monster down to well below half its Health. There was no sportsmanship in a battle to the death. Before Gorat could recover from the Dwarf’s blow, Hawke beheaded it with a brutal chopping swing, a critical hit that cut through armor and dead flesh with only a brief feeling of resistance. Gorat fell, but other silent figures stepped in its place, reaching for him. Heketa’s special spell removed the curse before it could do much more damage.

  If his party had been fighting alone, it would have started taking losses, even with the Green Coven’s witches and Jake Duchamp helping out. From the looks of it, the Revenant had turned over a thousand people, far more than Hawke had seen during his scouting trip. Many were skeletons, that must have been raised from graveyards and mausoleums rather than victims snatched off the streets. The dead outnumbered the living, and a place the size of Akila must have hundreds of thousands of tombs. Funeral rites and prayers should have protected those bodies from being turned, but the Revenant wasn’t bound by normal limitations.

  Fortunately, they weren’t alone. The Imperial magicians and priests in the following groups had been preparing a counterattack, putting to good use the time Hawke’s people bought them. Less than a minute after Hawke defeated Gorat, multiple Mass Blast Undead spells exploded over the packed enemy ranks, tactical spells with far greater damage and area of effect than the individual versions. Even the protective auras the elite Risen Leaders generated collapsed under the attack, and hundreds of monsters simply ceased to exist, collapsing into piles of bone or chunks of rotting or embalmed flesh. Not a single Undead remained standing after that. The first battle was over.

  Good Guys: 1,123. Bad Guys: 0, or 12 if you counted the Elemental scouts that had been wiped out at the beginning of the attack. The Undead had wounded several of Hawke’s people, but the healers in the party had been able to keep everyone on their feet. The closest one to a casualty had been one of the Stern Walking Fortress crossbowmen, when the poor bastard was dragged into the sewer canal by a Risen who got past the pets in the water. Tava sent Rabbit in after him, and the Dire Bear dealt with the zombie and dragged the wet but otherwise unharmed Dwarf out. Tava’s pet and the sputtering crossbowman were covered in filth, but the sewer had already killed everyone’s sense of smell, so it wouldn’t matter until they were back in polite society.

  For slaying your foes, you have earned 12,000 Experience (1,500 diverted towards Leadership; 1,500 diverted towards Node Mastery).

  You have found: 87 gold, 5 Major Mana Potions, 3 Major Healing Potions, 1 Major Rejuvenation Potion.

  Congratulations! You have reached Level Twenty-One!

  You have gained 6 Attribute points to distribute.

  New Spells are available.

  Current XP/Next Level: 126,452/150,000. Leadership XP/Next Level: 52,827/75,000

  Current Node Mastery XP/Next Level: 28,238/35,000. Current Guild XP/Next Level: 5,549/7,500

  Hawke decided to keep the level in reserve. He didn’t need the relatively paltry benefits, and the ability to get a level-up reset might make the difference between life and death in the coming fight.

  “This was harder than I thought, but it still feels like it was too easy,” he muttered to Jake Duchamp after he dismissed the notification.

  The wizard had moved forward to survey the carnage. Just getting rid of the mounds of bodies that blocked the passageway was going to take some time, mostly from wizards using assorted Holding containers to pack the bodies away, an undignified way of disposing of the twice-killed victims, but the only quick way to clear the obstacles, which could also become a flooding hazard if allowed to block the canals. He ended up ‘donating’ thirty slots in one of the chests in his Inventory for that purpose. Jake had picked up a hundred corpses himself; Hawke figured that the Eternal’s Inventory must have the cargo capacity of a supertanker. If you were wealthy enough, you could fill your 48 Inventory slots with containers of holding, and you could put another layer of containers inside them, although that was the limit, perhaps because packing too many pocket dimensions inside each other could cause the whole thing to collapse and turn into a black hole or something.

  “You think so?” Jake asked. “It’s the most work I’ve had to do in a while.”

  “What about the attack on your Council?”

  “That wasn’t a fight. Got hit with a few bullets while some sneaky bastard dropped an Anti-Magic Sphere right on my lap. It’s a Legendary-level artifact that nullifies all magic in its area of effect. I got sucker-punched. This was a fight.”

  “They had to know they couldn’t win.”

  “If the Special Cohort and a couple companies of regular guards had come down here by themselves, those Undead would have wiped them out without working out a sweat. We’ve already killed more Undead than you said we would face, by the way. Don’t think that Legate Neron hasn’t noticed that.”

  “You think he’s mad? We did most of the work.”

  “No,” Jake admitted. “But if a scout gives him bad intelligence, he will be less likely to listen to him next time.”

  “I’ll keep that in mind. This attack seems like a waste, though. We only lost a few summoned critters, that’s all. Mana potions will get us back to a hundred percent in a few minutes.”

  Jake nodded. “It could have been a probe to gauge our strength. Or a way to lull us into a false sense of security.”

  “We’re headed into a trap.”

  “You’re probably right, Hawke,” the wizard said. “But we still have to take the bait.”

  “Agreed,” he replied.

  Something else was nagging at him, and it took him several moments to realize what it was.

  Desmond was gone.

  Thirty-One

  Hawke asked around, but the last time anybody had seen Desmond was when the fight had been the most intense and some Undead had reached the rear lines; that was when they had almost lost one of the crossbowmen. Desmond was no longer in the party interface. Hawke went back on his notifications and discovered that the Eternal had quit the party shortly after the second wave of Undead had attacked. Had Desmond run away, been captured, killed? Hawke doubted Desmond was dead. Maybe the whole thing had been a setup, but he couldn’t figure what purpose it would serve to have the big guy tag along until the first time he could have been useful, then disappear. Maybe he teleported away. He didn’t know, and it bothered him.

  Legate Neron also suspected that they were walking into a trap. Sending the entire force down the single tunnel leading to the Trogg city was too risky, so he detailed magicians with Earth spells to dig two alternate routes. One was assigned to the Special Cohort, and another to the legion’s detachment. Hawke’s group got the honor of going down the original passage. The good general might not be deliberately trying to get Hawke killed, but he seemed to delight in giving him the most dangerous jobs.

  Each group was assigned two or three priests from the temple contingent. Hawke’s team got the High Priest of Lumina and the Hierophant of Vitara, naturally enough, along with a handful of temple guards. Hawke welcomed the extra healing and anti-Undead magic the priests provided; he only hope it would
be enough to win the day.

  He led the way down the Trogg tunnel, his Advanced Mana Sight, Enlightenment, and Detect Traps all turned on. The enemy knew they were about to have company, and they had all night to prepare some nasty surprises for the invaders. Sure enough, he spotted the first trap fifty feet beyond the entrance of the tunnel, a ward against living beings that would unleash an overpowered Death Cyclone on anyone within a hundred feet of the magical construct. Hawke had everyone stop and quickly disarmed the construct by releasing its Mana without triggering the spell, one of the tricks he had learned from developing his inner energy flow. Spellcraft was an art developed normally by high-level students of magic. Hawke had picked it up along the way, thanks to his Eternal nature and more than a little luck.

  I wonder why there is no Luck Attribute in the ‘rules,’ he thought as he stepped past the inert trap. There was another one a dozen feet ahead.

 

  Too bad. It’d be nice to always be lucky, although it feels like I usually get more than my share, he replied as he used Spell Deconstruct to take out another Death Cyclone trap.

 

‹ Prev