Romulus Buckle & the City of the Founders (The Chronicles of the Pneumatic Zeppelin, Book One)

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Romulus Buckle & the City of the Founders (The Chronicles of the Pneumatic Zeppelin, Book One) Page 1

by Richard Ellis Preston Jr.




  The characters and events portrayed in this book are fictitious. Any similarity to real persons, living or dead, is coincidental and not intended by the author.

  Text copyright © 2013 Richard Ellis Preston, Jr.

  All rights reserved.

  No part of this book may be reproduced, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without express written permission of the publisher.

  Published by 47North

  PO Box 400818

  Las Vegas, NV 89140

  Cover illustration by Eamon O’Donoghue

  ISBN-13: 9781611099188

  ISBN-10: 1611099188

  Library of Congress Control Number: 2012951771

  For my parents, Richard and Janet.

  For my wife, Shelley.

  And for Kellie.

  CONTENTS

  PART ONE: FIRE, STEAM, AND HYDROGEN

  I THE MAGNIFICENT ROMULUS BUCKLE

  II THE PNEUMATIC ZEPPELIN

  III SABRINA SERAFIM

  IV THE BONEYARD

  V MAX THE MARTIAN

  VI THE ART OF THE BOUNCE

  VII BLACKBANG MUSKETS AND HARPOONS

  VIII UMBILICAL

  IX CRAZY IVAN

  X PLUTEUS BRASSBALLS AND HIS BALLBLASTERS

  XI A MESSAGE FROM APHRODITE

  XII “AIRBANGER—YOU’VE GOT A HOLE IN YER GASBAG!”

  XIII KELLIE OF KELLS

  XIV TANGLERS

  XV RELOAD!

  XVI A CERULEAN SLIP

  XVII BUCKLE CAN’T FLY

  XVIII HOLLYWOOD LAND

  XIX THE OBSERVATORY

  XX WOLFGANG RAMSTEIN AND HIS ROBOT

  XXI THE ALCHEMISTS ARE FRIENDLY?

  XXII ONE MARTIAN SAVED, ONE CAPTAIN LOST

  XXIII SECOND-IN-COMMAND

  XXIV THE CROW WHO COULD NOT CAW

  PART TWO: SUBTERRANEAN

  XXV NINETY-NINE SOULS

  XXVI CAPTAIN’S QUARTERS

  XXVII THE NAVIGATOR’S SECRET

  XXVIII DEAD RECKONING AND OBELISKS

  XXIX A MINEFIELD CHAINED TO THE SKY

  XXX BALTHAZAR’S ORPHANS

  XXXI WHEN THE SKY FELL AT TEHACHAPI

  XXXII THE OWL WHO COULD HOOT

  XXXIII INTO THE MUSTARD

  XXXIV FORGEWALKERS

  XXXV SKIRMISH IN THE MOON MOAT

  XXXVI THWACK ’EM!

  XXXVII CAPTAIN BUCKLE PULLS THE TRIGGER

  XXXVIII THE HEART OF A MARTIAN ENGINEER

  XXXIX SPIDER TRAPS AND SEWER RATS

  XL THE CITY OF THE FOUNDERS

  XLI PRISON BY GASLIGHT

  XLII THE RELUCTANT VOLUNTEER

  XLIII THE FINAL ACT OF THE MASTER OF THE WATCH

  XLIV BALTHAZAR CRANKSHAFT

  XLV KATZENJAMMER SMELT

  XLVI ANDROMEDA POLLUX AND THE COPPER CORRIDOR

  XLVII FIFTY-FIFTY

  XLVIII HOPE AMIDST THE RUINS

  XLIX THE ADMIRAL’S SECRET

  L WHO SAVES OLD SHADRACK?

  LI THE WATCHTOWER

  LII CUCUMBER PIE

  LIII THE TAR PIT GARGOYLES

  LIV THE VELVET DARKNESS AND THE DUCKLING

  LV THE WRETCHED AIR ABOVE LA BREA SQUARE

  LVI NEWTON AND THE ARABELLA

  LVII “WE ARE NOT OUT OF TROUBLE YET, ANDROMEDA, MY DEAR—NOT BY A LONG SHOT.”

  PART THREE: THE ISLAND

  LVIII THE LOCOMOTIVE CANNON

  LIX WHIRLPOOLS IN THE SKY

  LX FIRE AND WHITE WATER

  LXI MORPHINE

  LXII THE ZOOKEEPER

  LXIII STEAMPIPERS

  LXIV BALTHAZAR, RESURRECTED

  LXV SWORDS

  LXVI KAMIKAZE IN THE COCKPIT

  LXVII NOT DEAD YET

  LXVIII A PYRRHIC VICTORY

  LXIX DOPPELGÄNGER

  LXX THINGS THAT GO BUMP IN THE NIGHT

  LXXI UNFINISHED BUSINESS

  LXXII NO REST FOR THE WICKED

  LXXIII FIREFLIES AND BURNING FUSES

  LXXIV THE PNEUMATIC ZEPPELIN LOSES HER FIGHT WITH GRAVITY

  LXXV CATALINA ISLAND

  LXXVI SHIPWRECK

  LXXVII PRISONER OF WAR

  LXXVIII I HAVE SEEN THE STARS BUT NEVER THE SUN

  LXXIX OLD SALT AND HUMMINGBIRDS

  LXXX DAMAGE REPORT

  LXXXI YE WHO HAVE LOVED AND LOST

  LXXXII BUFFALO STEAK AND A DUEL FOR DINNER

  LXXXIII THE ROOF

  LXXXIV THE WHITE ANGEL

  LXXXV ELIZABETH

  LXXXVI IT IS A WAR COMING

  LXXXVII TO THE END OF THE WORLD

  ACKNOWLEDGMENTS

  ABOUT THE AUTHOR

  Excerpt: Romulus Buckle & the Engines of War

  THE MAGNIFICENT ROMULUS BUCKLE

  ROMULUS BUCKLE WAS AN AIRMAN, a zeppelin pilot, to be exact, or, to be less exact, in the local slang, a gasbag gremlin, a dirigible driver, a balloon goose, an air dog, or whatever moniker any lazybrat might cook up in his gin-stewed cerebellum. Cap’n Buckle, as most of his crew called him, was a tree-tall fellow, six feet and a couple of caterpillar lengths more if he was an inch, his cheeks and chin scruffed with whiskers the color of sand dunes, in ample quantities for a man of the ripe old age of eighteen. He was shot bolt-through with aviator dash, that legendary, heart-stirring dash: he laughed heartily and often, and his eyes, deep and glacier-water blue, made women swoon (all except for the beautiful Martian named Max, of course, who found him far too droll).

  One might think Buckle was young to be in command of a sky vessel as dauntingly impressive as the Pneumatic Zeppelin—and he was—but he led a crew whose average age did not exceed twenty years by much, except for Max, of course. Nobody knew how old Max was, and she was never in the mood for telling. But then, there was no “getting old” around the Snow World—the old California—in those days, not in the time of the Noxious Mustard (also referred to as stinkum if you were using gutter talk) and the Carbuncle Plague, with the nasty beasties a-lurkin’, Bloodfreezer storms, and the high-percentage risk of one’s blackbang musket exploding in one’s face every time one pulled the trigger. Politically, everything was complicated by the little wars, the “skirmishes,” with each clan almost always at odds with every other, their fears stoked by the shady trader guilds, which played them all against each other for a halfpenny’s profit. Toss in roaming wolf packs of pirates and privateers to stir up the pot, and the entire situation became quite aggravated.

  But, ah, the sky. The sky was the place to be as far as Buckle was concerned. It was no matter to him that zeppelineers were sitting ducks in their fragile steam clunkers that flew far too low, were notoriously difficult to bail out of, and were frighteningly susceptible to the catastrophic “pop” (steam engines, with their red-hot furnaces and boilers, did not really belong up in the sky inside giant fabric bags of flammable hydrogen, constantly battered and rattled around and shot at, not really).

  Zeppelin pilots had a life expectancy of six months in a skirmish zone, one year in peacetime. But the second statistic was meaningless because all of the Snow World was a skirmish zone, always had been, at least since the day of The Storming (and nobody knew where that statistic had come from, anyway).

  Buckle and his crew, members of the Crankshaft clan, had already lasted a year: a whole year since they had stolen the Pneumatic Zeppelin from the one-eyed Katzenjammer Smelt of the Imperial clan and made the spe
ctacular airborne contraption their own. And like all the storied but doomed zeppelin captains and their crews, they took on a swaggering mythos that earthbound citizens would whisper about in awe, long after their heroes had been incinerated in midair somewhere over the Big Green Soup.

  Zeppelineer swagger always started with the topper. Buckle’s hat was a masterpiece, a black felt John Bull swimming with moving parts, a mechanical menagerie of steam tubes, brass gears, gauges, and a mercury-filled barometer. He liked to tuck the brim low over his eyes and tap it when he was thinking.

  Buckle’s long leather coat was lined with gray wolf fur, tanned a brown so dark it was nearly black, double-breasted with two rows of shining brass buttons on the chest. The coat was satisfyingly weathered, with a fur-tufted rip across the upper left shoulder, where a privateer’s musket ball had punched through the cockpit glass and grazed him five months before.

  Leather belts, in their fashion and width, were measures of an aviator’s soul, and Buckle’s belt was wide and intentionally plain, tucking the coat in at the waist and providing a holster for his pistol. He also wore the common airman’s black trousers with a red stripe—though one rarely glimpsed them between the knee-length coat and his high leather boots.

  The leather scabbard of Buckle’s saber hung from two gargoyle-headed pegs at his left shoulder, the two gold tassels on its hilt swinging with the gentle vibration of the airship. Swordsmanship was a necessary skill for all zeppelineers, for the scarceness of steam-powered weapons and the unreliability of all blackbang-powder firearms, single-shot as they were anyway, was such that combat often fell to hand-to-hand, and the well-weighted sabers were the Crankshaft gentleman’s (and gentlewoman’s) bonecutters of choice.

  Thus appropriately clothed and furnished, Buckle loved standing at his post two paces before the helm. He often shunned his captain’s chair to plant his feet on the deck, and occasionally he would take the helm wheel himself, his hands resting on the brass sheathing burnished to a soft gleam by the hands of every pilot before. His spirit felt more alive when he was “plugged in,” his top hat connected to the pressurized steam system of the Pneumatic Zeppelin so its gears crawled, tubes hissed, and barometer gurgled.

  The Pneumatic Zeppelin’s bridge was a fantastic hive: within easy reach of each station loomed panel after panel of ornate levers, cranks, and knobs that spread out like a gigantic church organ, an elegant riot of vacuum tubes, steam switches, quicksilver instruments, brass gauges, and copper dials. The nose of the gondola was encased in a geometrically pleasing bubble of lead-glass panels framed by wrought iron, which provided the flight crew an expansive, if murky—the quality of glass was very poor at that time—view of the sky ahead. The glass was in fact so muddled that the crew often preferred to do sightings over the flank gunwales, which were open to the icy wind.

  The forward section of the piloting gondola contained seven stations, for the captain, navigator, assistant navigator, ballast operator, engineer, helmsman, and elevatorman. The chief navigator was Sabrina Serafim. Her assistant, Wellington “Welly” Bratt, sat on her immediate right. Beside Welly was Nero Coulton, the ballast officer who operated the water and hydrogen boards (at the ripe old age of twenty, Nero was already monk-bald on the top of his pate). The engineering station, where Chief Engineer Max usually resided, was located aft of Nero. Immediately behind Buckle loomed the helm wheel, manned by Marcus De Quincey. At the portside window stood the equally impressive elevator wheel, and that station belonged to Lieutenant Ignatius Dunn. The last bridge post was located in the aft signals cabin, the little kingdom of Ensign Jacob Fitzroy.

  The most colorful member of the bridge crew perched on a wooden stool alongside Buckle: the mutt Kellie (short for Kellie of Kells), a wirehaired mishmash of many dogs from which a terrier ancestor had emerged primarily victorious, was enthusiasm itself packaged in blacksilver fur with blazes of white on the paws, chest, and muzzle. Her large, fox-like ears, pink on the interiors, stuck straight up through the little leather pilot helmet she wore, and her leather harness sported a few mechanical gizmos of her own.

  As the proud mascot of the airship, Kellie resided in Buckle’s lap on long voyages, the two of them sharing an easy silence as the Snow World with its sky of never-ending clouds drifted past, while Buckle—on the surface an adventurer-soldier who exulted in action—relished periods of meditative quiet. Still, those moments were few and far between. His crew surely loved him because he treated them fairly and well, but even more so because when Lady Fortune frowned, when the fastmilk had suddenly soured or the ship was on fire and the hydrogen threatened to explode and the enemy threatened to board, all eyes turned to Captain Buckle—and he always found a way out of the fix.

  Like the fix they were heading hell-bent for leather into now.

  Buckle shifted his weight back and forth to get the circulation in his feet flowing. The Pneumatic Zeppelin was approaching her destination, and he was moments from shouting the order to perform a crash dive (“crash dive” was something of a misnomer where a lumbering zeppelin was concerned, but the term stuck nonetheless). They were descending into dangerous territory, and Buckle wanted to give any undesirables lurking below as little advance warning of their arrival as possible. A zeppelin was a big, fat, slow target to start with—no point in giving someone extra time to aim at it.

  Buckle sucked in a breath of cold air to calm the flutter of nerves that always rose inside his chest just before they went into harm’s way, and he liked the hawk-like sharpening of his senses that followed. Time slowed for him. Things became almost painfully clear. He felt every tiny shift in the airship’s altitude and direction, knew every groan in the spars and decking, and was father to every shudder and shift in the propellers: his body was as much a part of the Pneumatic Zeppelin as her keel, and he knew her every ache and worry.

  And he knew her. Yes, the Pneumatic Zeppelin was a rigid airship socked full of hydrogen cells, but she was such a magnificent machine that Buckle often could not escape the feeling that she was, somewhere deep inside, somehow alive. He spoke to her often, when they were alone. He felt that there was as much life in her as there was in a giant tree in the forest, a vibrant, hidden, ancient kind of life. He loved his ship, yes, his gargantuan dragon-daughter, who could be described as awesome, but not as beautiful. And, as the girlfriends—all lovely damsels of the Crankshaft clan—who had come and gone through Buckle’s life could attest, no flesh-and-blood female stood to do better than second best against the beloved airship that occupied his every thought and attention.

  Such things were not unusual. This was the way of most zeppelin captains. But Romulus Buckle, who could be described as a sort of kind, unintentionally effective rake, left a particularly catastrophic romantic wake, because girls fell in love with him at first sight, only to be ousted from his affections by the air machine, which would never, could never, do him wrong.

  Buckle cleared his throat. “Ahead two-thirds,” he shouted into the chattertube, grabbing the brass handle of the chadburn, the engine-order telegraph, cranking it forward on its dial to ring the bell and set the pointer to Ahead Two-Thirds. The chadburn emitted its normal puff of steam as the second identical pointer, controlled by the engineers in the engine gondola, swung into position parallel with the first.

  “Ahead two-thirds, aye!” An engineer’s voice rang high and tinny from a chattertube hood, the ship’s voice-communication system.

  “Fifteen degrees, down bubble,” Buckle ordered. “Down ship. Crash dive.”

  “Crash dive, aye!” the elevatorman Dunn shouted, whirling the elevator wheel.

  “Down ship. Fifteen degrees, down bubble, aye,” Chief Navigator Sabrina Serafim repeated. “Crash dive.”

  “Vent hydrogen,” Buckle said. “Twenty percent across the board.”

  “Venting twenty percent,” Nero replied, cranking over the copper wheels on his instrument panel.

  “Ahoy! Ahoy! You greasy cloud rats!” Buckle shouted into the chat
tertube mouthpiece at his left elbow, his voice loud enough to overcome the howl of the wind passing the gondola and the hum of the maneuvering propellers behind. “Eleven o’clock low! Target in sight! Man your battle stations! I repeat—though don’t make me repeat it again—man your battle stations!”

  They were about to embark on the most important mission of Buckle’s career.

  And the most dangerous.

  But first, they had to pick up some cargo.

  THE PNEUMATIC ZEPPELIN

  BUCKLE TOOK HOLD OF THE wooden handles on the forward gyroscope housing as the Pneumatic Zeppelin plunged into her stomach-lifting drop. In his mind’s eye he saw his huge airship swing down from the clouds, a razor-backed, torpedo-shaped monstrosity nine hundred feet long and one hundred and sixty feet in height, its fabric flanks fourteen stories high.

  The sudden descent placed considerable stress on the airframe, but as always, Buckle’s airship handled it well: her thousands of yards of canvas skin rippled in thunderous snaps over the circular metal airframes, every girder groaning in its flexible joint. Everything was pinned to the keel, which shuddered, sending a dull vibration into the decks of her three streamlined gondolas, piloting, gunnery, and engineering, all tucked tightly in line underneath, nestled inside endless miles of rope rigging and antiboarding nets.

  From below, Buckle’s ship looked like something of a shark, with the entire length of her underbelly encased in bronze and copper plates bolted and screwed together into a tight Frankenstein skin. Weight was always a concern for airships, so the metal plates were quite thin, but they provided an excellent defense from ground-fire “pottings.” The piloting gondola under the bow looked like a long, gold-copper pod, its glass-domed nose reflecting the weak orb of the sun now forever locked behind a permanent overcast. Under its belly was slung the pneumatic turret and the long barrel of its cannon.

  The air vessel’s main cannons, housed in the gunnery gondola amidships, would have their muzzles showing, run out and ready to fire: ten firing ports lined the gun deck, five on each side, an ambitious number for a time when blackbang cannons—good ones that did not threaten to blow up both you and your entire tea party when you fired them—were rare and expensive. The Pneumatic Zeppelin carried five cannons—four twelve-pounders on the gun deck, plus a long brass four-pounder in the bow—still a quite respectable set of artillery for any clan airship.

 

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