by G. R. Cooper
“You will, I know it. Ness’a has told me,” Ness’a completed. “You will,” she mumbled again as she began working her way again up the trail, up the mountain.
RaNay watched her leave, then shook her head. She dropped from the boulder, landing easily beside the tiger. She reached down and scratched it behind an ear, earning a happy purr. They began to walk the way Ness’a had come, toward Edonis.
“You know, Schwartzie, whoever invented this whole world may have resurrected us without whatever craziness we had back in the real world, but they didn’t do shit to fix stupid people.”
Name: Wulfgar
Level: 03
STR: 10
INT: 05
AGI: 11
PRS: 02+01
FRT: 01
HP: 22 (ST+AGI + (LVL/3))
AC: 03 (Leather, Full)
STA: 14 (AGI+LVL)
MNA: 05 (INT+ (Magic Level x 2))
ALI: Neutral Good
REP: Dangerous (+1 PRS)
Dwarves: Friendly
Faerie: Respect
Rats: Awe
Skills (Level):
Blade Wind (1): Targets most vulnerable facing part of the opponent. Activating causes player to spin and gives a +10 to hit attack on the opponent. Player cannot be hit during the spin. Cool-down 30 seconds minus 1 second per Blade Wind level to a minimum of 10 seconds. Active. Skill automatically granted at level 3 Small Blade.
Climbing (2): Increases ability to successfully climb what would otherwise be an impossible vertical barrier! Each level adds .5% success chance per skill check, each point of AGI adds 1%. Active. 100 - Difficulty% + (Skill Level bonus + AGI bonus) = Success %
Cure Poison (1): Allows the creation of poison curing potions. Higher levels can cure more deadly poison. Active. Skill automatically granted at level 3 Herb Lore.
Healing Poultices (2): Allows the creation and application of healing poultices. Amount healed is dependent upon skill level. Active. Skill automatically granted at level 2 Herb Lore..
Herb Lore (3): Adds ability to detect and use valuable plants. Each level increases the amount of harvest as well as the detection range for the player by 1%. Passive
Hidden Stab (2): Increases damage done using a Small Blade while in Stealth. Passive. (STR+AGI) x .5 + (Small Blade Level + Hidden Stab Level) = Additional Damage. Removes player from Stealth.
Small Blade (3): Gives to-hit and damage bonuses when using a knife or short sword. Passive.
Stealth (2+12): Lowers the detection likelihood and radius of the player. Each level removes 1.5% of radius, multiplied by player’s AGI. Separate checks are made for visual and aural radii, each based on several environmental variables. Each level allows for 10 seconds of stealthy movement. Cool-down 10 minutes. Active.
Abilities:
Highlander: +1 AGI. +1 Climbing. +10 PRS with other Highlanders.
Items:
Clandestine Gauntlets: Provides wearer level 7 Stealth. Does not stack with skill levels, but will stack with other Clandestine items. A full suit of Clandestine gear provides a +4 Stealth bonus in addition to the stacking effects. Rare. Item 2 of 4 for suit.
Clandestine Slippers: Provides wearer level 7 Stealth. Does not stack with skill levels, but will stack with other Clandestine items. A full suit of Clandestine gear provides a +4 Stealth bonus in addition to the stacking effects. Rare. Item 3 of 4 for suit.
Baen Si’s Cloak: Provides wearer +10% magic resistance. Once per day, has 25% chance of completely negating one (1) magical attack. Uncommon.
Cowl of the Wolf: Provides visual camouflage in similarly colored environments, as well as infra-red cover in all environments. Reduces species aggression from Canis Arcturus to neutral. Unique. Bound.
Shepherd’s Bite: Provides upon successful attack a 50% chance of inflicting poison damage for 1d4 damage per (1d6 + Small Blade level) seconds. All poison damage is applied to attacker as healing at 1:1.
Acknowledgments
In addition to the usual suspects, Kevin and Ed, I need to thank some friends, old and new, for their kind support, encouragement and suggestions. Chris, for always being a great cheerleader, and Justin, Leta, Peter and Steven from the Facebook LitRPG group; and thanks to Aleron for creating and maintaining that group (as well as writing some kick-ass LitRPG himself). I highly recommend that you join if this little genre is of interest to you - since there are many authors in the group, it’s a great way to get up to date information about releases.
As always, I’m indebted to my family - the ones I’m related to and the ones I’m not. Many of them are “characters” in these books, in that when I’m writing dialog, for example, I think “If ‘Shannon’ was an actress, how would she play this character?” or “How would ‘Lauren’s’ personality effect how this character says this particular line”. So, if you recognize yourself in these pages, just know that I’m not necessarily saying that you would think or act in a particular way, I’m just running that character through this process in order to give them a distinct voice within the story.
I’d also like to thank everyone who has given me kind words of support - whether via email, Facebook messages, or reviews online. Each and every one makes my day and helps me to write just a little faster. Thanks, I truly do appreciate them.
Anyway, I hope you enjoyed this volume - I look forward to telling more Omegaverse stories.
About the Author
G.R. Cooper has been a lot of things - retail clerk, construction foreman, tech support - but his career has been in developing online games. From Community Manager, to Producer, to Creative Director, and now, “Writer”.
His favorite, however, and what he still thinks of himself as, is as a Game Designer.
Table of Contents
Contents
Title Page
Copyright
Also By
Dedication
Prolog
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Epilog
Character Sheet
Acknowledgments
About the Author