by Domino Finn
Phil
Caduceus
Don't click. It's just a video of him dancing naked.
Stigg
How could I not click then?
Dune
I'm with Stigg.
Caduceus
... Any party of non-ten-year-olds looking for a healer?
Glinda
Ugh. I could've gone another whole lifetime without seeing that.
Talon changed his relationship status to: Seeing someone.
Izzy
Excuse me???
Kyle sent a game invite for Beer Pong. Claim your free beer!
Lash
Okay, everyone, there's way too much noise on my friends list. I'm gonna delete anybody who doesn't tell me they're my friend...
Glinda
Me! I'm your friend!
Conan
Don't delete me.
Kyle
The silence is deafening.
Lash
Get off my private feed, loser!
Talon changed his relationship status to: It's complicated.
Izzy
You saying I'm complicated???
Lucifer
Top Ten Ways You're a Slave to the System. You WON'T BELIEVE Number 7!
Saint Peter
Okay, people, this is malware. Please don't click it.
Talon changed his relationship status to: None of your business.
(Sponsored Content)
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Conan
I'm so sad to hear the news about Chris Cornell. Soundgarden was my jam back in the day. This year is the worst. YOU KILLED ANOTHER ONE!
Talon
Do we really need to rehash every single death as a punch line?
Chris C
Tell me about it. It's old already.
Conan
Chris is that you?!?
Lash
That's it, everybody. I'm quitting the live feed for good.
Izzy
It's not that bad.
Lash
I have better things to do though.
Talon
You realize you're still posting.
Lash
Ugh! This is why I quit!
Kyle
For real this time?
Lash
Grrr...
Talon
Don't poke the dog, Kyle.
Lash
THAT'S IT I'M OUT!!!
Haven Terms of Service 0.9.21
Your access to and use of Haven is conditioned upon your acceptance of and compliance with these Terms of Service, sometimes referred to as Terms, which apply to all participants, users, and visitors in Haven, and are set and governed by Kablammy Games, who is as an organization exempt from this and any other agreements. How was that for a first sentence? Our hope is that lots of boring legalese at the head of these Terms will hopefully dissuade curious readers. For the 2% who've made it this far, trust us, there's nothing entertaining or illuminating in this document. It's a waste of time to read it. Even international tax lawyers find its contents stuffy.
By accessing, using, or even thinking about Haven, you agree to be bound by these Terms. You may "opt out" at any time and face summary annihilation.
Residence
All participants, heretofore referred to as Residents, agree to store all aspects of their personality on Kablammy servers. Transfer of ownership is implied and implicit in this transaction. Don't worry about it.
Happy Fun Time for Everybody!
We included this paragraph for nosy contract skimmers. Besides the feel-good title, this section serves no functional purpose.
Termination
We may terminate Residents... err, accounts... immediately, without prior notice or liability, for any reason whatsoever, including, without limitation, a breach of the Terms. Or passing fancy.
Human Rights Compliance
Kablammy strongly believes in individual human protections and will never infringe upon a person's privacy, security, and individuality.
For the purposes of the previous declaration, Residents of Haven are considered collected intelligences and are not human and are therefore exempt from the above clause.
Beta Conditions
Kablammy reserves the right to dictate Terms of the Beta regardless of the contents of this document. Beta Residents agree to be "guinea pigs," accepting the good and bad in order to serve the interests of actual paying customers. We refer to this internally as the you-get-what-you-pay-for clause. Your life experiences are temporary and solely for the benefit of improving Haven. Congratulations!
Despite stringent beta responsibilities, Residents are solely engaging in entertainment. Your work does not constitute employment nor do you garner salary or any other rights granted to workers. We're even stingy with thank-yous.
Addendum: Let's be honest, MMOs are always technically beta testing one feature or another. As such, the above Beta Terms apply whether or not Haven is officially in beta.
Wipes
Your possessions, achievements, and identity are the sole property of Kablammy Games. Residents are not afforded an avenue to take action against Kablammy or the devs due to loss of self.
Content
Despite Haven being a closed system, Residents will not hold Kablammy accountable for any damaging or suspect game content. In fact, Residents are wholly responsible for our mistakes, because why not?
Patches
Due to necessary patches to keep Haven up-to-date, Kablammy reserves the right, at our sole discretion, to modify or replace these Terms at any time. We will make an attempt to notify all Residents of any changes but, let's face it, there's nothing you can do about it.
Contact Us
If you have any questions about these Terms of Service, a knowledgeable, around-the-clock staff can be reached by pressing the green Help button in-game. These low-wage treasured peons team members can't really access your account information in any beneficial way, but they work off the best scripts and probably speak English.
Lore
A Brief History of the Nine
The first sentients to spawn from the primordial ooze of Haven were the titans. They parted from the land in a violent tumult and became kings of the wild and all-powerful gods in their own right. To this end they wrought sons and daughters from the elements themselves: churning rock, roiling rivers, gushing wind, and fueling fires.
The kindred clans that grew learned to idolize the great titans of yore, not legends or figureheads but real, physical masters. Scores of errant folk pledged their loyalties for growing power and thus, too, became masters of the land, even as animals and others sprouted around them.
The Nine did not conquer nature so much as they were nature itself. And for an enduring great age, none would equal their might.
The Cleansing of the Old Gods
Man is nothing if not ambitious. Where the errant folk would cower and serve, mankind boldly swept through the wilderness and made it their own: carving rock, channeling ocean, harnessing wind, and mastering fire. Haven was being tamed in short order.
The titans of yore were not so easily cowed. They thrashed wildly against these incursions. The territories of the Nine were terrible places in this time of upheaval. But the clerics of man discovered the secret of the old giants. They were immortal, but they could be caged.
The Scourge and the Crusades
Once the nine great cities of man were founded, Haven became a prosperous and dutiful land. No victory, however, is permanent. The errant folk fought to reclaim the wild. Great goblins generals rose from their ranks and militarized the people. Savage wars followed.
An order of knights congregated to stop this new Scourge and protect the people. Roving bands of knights dispatched themselves to the deepest pockets of the wild to cleanse the land. These crusaders drove back their feral enemy, though heavy losses were incurred. Today, their successes an
d sacrifices guarantee safety for all mankind.
Haven User Guide
ATTRIBUTES
STRENGTH
Raw power.
Affects health points, endurance, and damage output.
Tested when attempting feats of power.
AGILITY
Speed and nimbleness.
Affects dodge rank and move/attack speed.
Tested when attempting feats of quickness.
CRAFT
Inherent handiness.
Affects build durability and output.
Tested when attempting feats of invention.
ESSENCE
Magical Affinity.
Affects spirit points and spell power.
Tested when attempting feats of magic.
STRIKE
Physical attack rating.
Affects chance to hit.
DODGE
Physical defense rating.
Affects chance to avoid hit.
HEALTH
Points representing life force. Slowly regenerates naturally when at home.
SPIRIT
Points that can be spent on active skills and in place of stamina. Slowly regenerates naturally.
CLASSES
A starting player chooses a single Core Class from 4 base disciplines. This defines the two Consort Classes (neighbors) as well as the Opposition Class.
SOLDIER
A natural combatant, soldiers are trained in a multitude of weapons and fighting styles. They're the hunters and knights, often relying on physical force to achieve their ends. An offensive class, soldiers shun the esoteric mystics.
Primary Attribute: Strength
ARTISAN
A heavily equipped defender and craftsman, artisans provide invaluable reinforcement to groups. They're the smiths and engineers, often relying on building strong communities for support. A defensive class, builders strive against the subterfuge of explorers.
Primary Attribute: Craft
MYSTIC
A powerful specialist, mystics cast a range of spells in any number of disciplines. They're the magicians and healers, often relying on superiority through supernatural means. An offensive class, mystics abhor the banality of soldiers.
Primary Attribute: Essence
EXPLORER
A furtive wildcard, explorers use speed and smarts to achieve their goals behind the scenes. They're the spies and adventurers, often nomadic and flexible. A support class, explorers work outside the order built by artisans.
Primary Attribute: Agility
SKILLS
Skills are specific techniques that are unlocked and purchased through game progression (Ex. sniper shot, rallying aura, fireball, healing, building)
SELECTION
Skills are available for “purchase” with skill points dependent on several factors:
- Class Options
- Level Availability
- Skill Tree Access
- Quest Rewards
CLASS OPTIONS
Classes offer differing skill set opportunities.
Soldier - weapons, hand-to-hand combat, tactical skills
Builder - defense buffs, tool building, urban skills
Mystic - spells, healing, spiritual skills
Scout - sneaking, first aid, wildlife skills
A starting Core Class will contain the major skills but minor skills can be purchased in Consort Classes (although not all Consort Skills will be available). Opposition Class skills are unavailable.
LEVEL AVAILABILITY
New skills become available at certain level thresholds. It is just a matter of leveling to unlock them.
SKILL TREE ACCESS
Any skill that can be purchased outright (in the above two categories) is a root skill. However, many skills are arranged into trees. Purchasing and/or leveling a root skill, for example, may unlock a branch of skills for future purchase. Those branch skills may further unlock others. This means some skills are only accessible after mastering others.
QUEST REWARDS
Almost anything in AO can be awarded on completion of special quests. Skills are no exception.
PROGRESSION
Most skills are purchased once and done, but weapon skills have levels. Spending a point will raise general expertise with the weapon (damage, hit chance, etc.). It will also allow individual weapon skills to be upgraded. A specialized weapon skill cannot be upgraded to a level higher than the general weapon skill.
PROFICIENCIES
Proficiencies are minor skills that improve through practice and research. They do not cost spirit and aren't limited by timers. Some proficiencies are learnable by everyone, but most of them are core class abilities. In general, attempting certain activities enough will activate a proficiency, which the player can improve by repeating the activity. Certain research items can also gift proficiency advances.
Proficiencies have 3 levels of knowledge:
FLEDGLING
Player has very limited experience in the area, enough to know to attempt it but not enough to be very successful. The proficiency performed is sometimes, and with mixed success.
SKILLED
Player is familiar with the basics of the activity and can repeatedly perform it at adequate levels. This can be a handy bonus in times of need. The proficiency performed is usually moderately successful, especially under simple circumstances.
EXPERT
Through extensive research and uses, the player has surpassed most others in the area of knowledge and can perform the activity with a level of precision that will impress others. The proficiency performed is usually successful, executed at a high level, even under duress.
DEATH
The following items occur upon death:
Respawn at home with a 4 hour forced lockdown (grounded). Can read emails, but no emails out.
Random Equipment is dropped (not all). Can be Salvaged by players and immediately returned to player at home. (Having friends is good).
Level is zeroed out to minimum XP, but no level drop. Current level points are unassigned.
Party disbanded so cannot speak until regrouped.
About the Author
I'm Domino Finn: game-developer-turned-fantasy-author, media rebel, and product of my generation. (The fun is back, oh yessiree. It's the 2600 from Atari.)
Afterlife Online will be back. Join my reader group to get the first word on sequels, cover reveals, and other DLC.
Help Reboot level up. Please leave a review, even if it's only a line or two.
Finally, don't forget to keep in touch. You can contact me, connect on social media, and see my complete book catalog at DominoFinn.com.
Contents
Copyright
Also by Domino Finn
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Stronghold Map
Title
0000 Burnout
0010 Dead or Alive
0020 Second Life
0030 Final Fantasy
0040 Rogue Spear
0050 Test Drive
0060 Escape from Monkey Island
0070 Dead Space
0080 The House of the Dead
0090 SimCity
0100 Saints Row
0110 Bully
0120 Phantasy Star
0130 Wild Hunt
0140 Monster Hunter
0150 Rat Attack!
0160 Army of Two
0170 Goblin Commander
0180 Out Run
0190 Thief
0200 Twilight Princess
0210 Assassin's Creed
0220 Hitman
0230 The Warlock of Firetop Mountain
0240 Black & White
0250 Resident Evil
0260 The Dark Project
0270 Words with Friends
0280 Star Control
0290 Virtua Fighter
0300 InFamous
0310 Left 4 Dead
0320 Bad Company
0330 Crackdown
0340 Brea
kout
0350 Need for Speed
0360 Guild Wars
0370 Night in the Woods
0380 Devil May Cry
0390 Shadow of the Colossus
0400 Time Crisis
0410 Bastion
0420 Team Fortress
0430 Call of Duty
0440 Anarchy Online
0450 A Link to the Past