Rules-Free VRMMO Life: Volume VI: Taking the Show on the Road

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Rules-Free VRMMO Life: Volume VI: Taking the Show on the Road Page 7

by Stuart Grosse


  Terror

  Level 80 Weaponmaster (Fighter) / Assassin (Rogue)

  Titles: Corruptor, Soul Reaper, Dwarfbane, Human Bane

  “Set up the Soul Trap around the dais, before we break the shield. Don’t want it escaping.” The Soul Trap was basically a series of six stakes that, when driven into the ground, created a barrier preventing incorporeal creatures from passing it. A single use item to make sure this boss didn’t do untold damage that we would get blamed for.

  Once the trap was in place, and all our buffs were re-upped, I took a deep breath, and stepped forward, breaking the plane of the shield that had been keeping Abbie-Xonohr contained, causing it to fail entirely. The woman stirred, and spoke with what seemed like two voices at once, though slightly out of synch. “Ah, a new meal has come to feed me! It has been so long since these foolish mortals trapped me here, even sacrificing this tasty morsel to do so. I had hopes for better, when that one traveler entered this vault, but unfortunately he died, even though he managed to kill my servant in his last breath. A pity. But now you are here, to be my new host!”

  Ugh. Monologuing. What is it with villains and monologuing? You ruin so many perfectly good plans by stopping to talk about it! At any rate, I was simply waiting for Severa to get in position. When I nodded, she stabbed the woman through the throat, killing her instantly. A ghastly green form began rising from the woman’s body as it fell, and I yelled, “BACK!”

  Jumping back out of the Soul Trap, we left the now-free Xonohr unable to possess anyone. “Gadriel, the chain!”

  Xonohr screamed in rage and frustration as the Ghost Chain bound its incorporeal form, and then the rest of us rushed in. With the Terror losing its most effective weapon and defense being both unable to possess anyone and trapped in corporeal form, it was a shockingly easy fight, especially with blessed weapons. But in its final moments, Xonohr cursed, “You may have defeated me, but I will have my revenge! I hadn’t spent these years idle, even though I was trapped in that damn cage! Meet the Hammer of Death!”

  And then the ground rumbled as the dais began to slide to the side, revealing a platform rising from below. And what I found there was very much NOT what I wanted to see.

  Hammer of Death

  Corrupted Mithral Golem

  Level 80 Golem

  Titles: Terrortouched, Deathbringer

  A ten-foot tall golem in the form of a dwarf male, made entirely out of mithril that had apparently been stained black by the corruption, and wielding a massive hammer in each hand, that looked like it could flatten a troll in a single strike. Damnit. The Monastery must have created it before the Terror came. Probably as a sign of devotion to Moradin. And the Terror had completely corrupted it.

  “Yukiko, Nithroel, to the front! Hrozne, you and me on the flanks! Severa and Kamla stay away from the hammers, and do what you can to damage that thing! Della, Gadriel, to the rear! Focus on keeping the front ranks healthy, and any buffs you can manage. This is going to be a long slog!”

  With a basic plan in motion, we began what was probably the only ‘traditional’ boss fight I’d been in since starting this game. Golems were nasty like that. They were big. They were tough. They had oodles of HP. And they didn’t have easily exploitable weaknesses, meaning we had to literally wear them down to nothing.

  What followed was a long, painfully drawn out slog against the golem. There were special techniques one could use to fight golems, but we didn’t have any of them. Given the nature of our team, our only saving grace was that we had plenty of healing available, because otherwise we would have been paste.

  Even so, a backhanded blow with one of the hammers caught me off guard as I was landing a blow on the damned thing, and gave me a glancing shot. That ‘graze’ sent me flying off my feet, and took off more than a quarter of my total HP, even with all my protections! Still, I felt the light of healing magic hit me immediately after, and got up, ready to throw myself into the fight again. So far, we had drawn it down to almost 50%, over the last half-hour’s work.

  By now, we were all starting to get tired, even though we had been pacing ourselves. Thankfully, the golem’s attack patterns didn’t change too much, since it was acting autonomously. If the bastard had been activated while the Terror was still around to command it, we’d have been fucked. Still, we continued fighting, and eventually, a full hour after the battle began, the golem fell to the ground, defeated.

  But before we could rest, two things needed to be taken care of. First, looting the body. Second, making sure that nothing came out of that room that suddenly revealed itself when the magic barrier shattered. Third, reading the notification about my quest.

  Quest Completed!

  Blighted Monastery

  A monastery formerly belonging to disciples of Moradin has been defiled by the Blight. What caused the Blight to come here? Why is it centered upon this monastery without spreading?

  You destroyed the Terror that was at the center of the Blight, giving this land a chance to recover from the corruption.

  Rank

  B

  Success

  Discover the cause of the Blight.

  (Optional) End the Blight.

  Failure

  Die, or give up the quest.

  Rewards

  Experience

  Golem Builder’s Handbook

  Increased Reputation with followers of Moradin

  Huh. From the golem, we got what amounted to a shit ton of mithril. Enough to make a golem out of. Funny that. The rest of the loot included some cool items that helped round out the others’ gear. I, on the other hand, took a grimoire found in the loot.

  Rusty Codex

  Type

  Grimoire

  Rank

  Uncommon

  This codex is covered in leather bound in rusted iron. In it is contained the secrets of the Rusting Grasp spell, a spell of the Transmutation school, used for fighting heavily armored foes like knights and golems. Teaches the spell when read, then disappears.

  Requires: Transmutation Magic

  Learn the Rusting Grasp spell.

  Golem Builder’s Handbook

  Type

  Skill Book

  Rank

  Artifact

  This book contains the secrets of the art of Golem Creation. Few masters of this ancient craft still remain, and fewer still can be found outside the most ancient of the dwarven thaigs.

  Teaches Golem Creation at Beginner 1.

  Allows creation of Clay Golems.

  Of course, I used both books immediately. I was pleased, however, to see that the Golem Builder’s Handbook didn’t disappear after use, so I stored it after letting Yukiko learn the skill as well. It wouldn’t be a bad idea for all the craftsmen in the guild to learn it, just in case. Having golems to help defend the castle would be a big status symbol, and since they were rare, they could probably be sold for a pretty penny.

  That done, I looked into the room that had been sealed off, and smiled. Looks like we found the vault where all the most precious shinies were kept, and the magic barrier protected them from the Blight. Now, to run through the loot…

  Chapter 70 – Blacklake

  Bloodloord’s Breastplate of the Damned

  Type

  Chest

  Rank

  Rare

  Made of Mithral, this breastplate has been worked to resemble a dragon’s skull. There are runes upon the breastplate that provide additional protection than just the armor itself. When the wearer bathes in blood, the breastplate speeds their strikes.

  Requires: Level 45

  +120 Defense

  +30 STR, +30 DEX, +30 CON

  +35% Resistance to Piercing, Slashing, and Bludgeoning

  Bloodied Haste – When you deal over 100 points of damage to an enemy in a single strike, gain +100% attack speed for 10 seconds. Each additional strike that qualifies extends the duration of the haste.

  Enchanted: Unholy Might – +40% Resistance to damaging Div
ine Spells

  Treznor’s Bracers of Conquest

  Type

  Bracers

  Rank

  Unique Rare

  These bracers were originally used by Treznor the Wicked. As a Dominator, he liked to make his chosen prey helpless while he worked his way on them. The fact that he chose mainly beautiful women to subdue and enthrall is purely coincidental. He died when he chose poorly, attempting to enthrall a monk who he coveted.

  Requires: Must be a Dominator or Dominatrix

  Requires: Level 50

  +20 Defense

  +30 INT, +30 CHA

  +40% Resistance to Charm effects.

  Paralyzing Grasp – Cooldown 60s. If you touch the target, they may be paralyzed. Length of paralysis depends on target’s WIS. If target’s WIS is less than wearer’s CHA, paralysis lasts 1 min. If equal, paralysis lasts 30s. If greater, paralysis lasts 10s. If target’s WIS is 50+ greater than wearer’s CHA, wearer is paralyzed for 30s. If target’s WIS is 50+ less than the wearer’s CHA, paralysis lasts until released. This counts as a Charm effect.

  Helmet of Conquered Freedom

  Type

  Helmet

  Rank

  Legendary

  This helmet belonged to Kothar the Bold, a legendary dwarven warlock who led armies against the Terrors before the Scourge. When the time came to seal the thaigs against the Scourge, Kothar soon rose to dominance within his thaig, ruling it with an iron fist. Legends say that none could stand against him, for those who tried, ended up dead, or worse.

  Requires: Level 50

  Requires: Non-Good Alignment

  +30 Defense

  +30 INT, +30 CHA

  Immune to Charm spells cast by lower level creatures.

  Creatures with lower level automatically succumb to wearer’s Charm spells/effects and social skills.

  Enchanted: Hellfire Attuned – +10% damage to all Hellfire attacks.

  Greaves of Dark Corruption

  Type

  Legs

  Rank

  Uncommon

  Made from the hide of a Dusk Wolf, these greaves provide protection from Dark spells and effects. In addition, enemies within 5’ take a penalty to resist Dark spells and effects.

  Requires: Level 40

  +25 Defense

  +30 WIS, +30 DEX

  +40 Resistance to Dark Spells and effects

  Dark Corruption – Enemies within 5’ take 40% penalty to resistance against Dark spells and effects.

  Enchanted: Shadowed – +20% to Stealth

  The loot we got, in addition to some other high-end materials, included several pieces that would be good for each of us. Big windfall all at once, but kindof to be expected after a mostly lootless permadeath dungeon. We had been starting to level out of our old gear, especially since most of it was level 20-30 stuff, and we were all now sitting at Level 52 after clearing the dungeon.

  For the first time in a while, I checked my full status, to see where I was at in my training. As expected, I was somewhat of a cheat character. My abilities almost certainly made me the strongest player in the game, even if I was behind on levels a little. I was confident in my ability to take on any single player within ten, maybe even twenty levels of me, depending on their build. Of course, that was in a straight fight. Sneak attacks are another thing entirely. Almost getting killed outright by a sneak attack had shown that I wasn’t invincible against unknown enemies.

  Name

  Zayn Darkmore

  Alignment

  Chaotic Evil

  Level

  52

  Race

  Hellspawned Drake (Incubus)

  Class

  Hexblade (Warlock)

  Sub-Class

  Dominator

  Experience

  1328600/1388000

  Profession

  Slave Trainer

  HP

  4970/4970

  MP

  4910/5110

  HP Regen

  29.9 per min

  MP Regen

  51.9 per min

  Fame

  3010

  Infamy

  2880

  6334 PP

  8 GP

  3 SP

  9 CP

  Attributes

  STR

  273(323)

  INT

  334(419)

  DEX

  255 (295)

  WIS

  266(358)

  CON

  249(279)

  CHA

  678 (772)

  Luck

  208

  Leadership

  60

  Defense

  +140

  Attack

  +463

  Points Remaining: 0

  Titles

  The Executioner, The Sexecutioner, Corrupter, Master Chainmaker, Machiavelli, Dragonfriend, Dragon Consort, Slave Trader, Trophy Hunter, Harem King, Stud Horse, Undead Bane, Leash Lord, Dragon Summoner

  Resistances

  Piercing

  55%

  Bludgeoning

  55%

  Slashing

  55%

  Fire

  75%

  Ice

  55%

  Water

  55%

  Wind

  55%

  Lightning

  55%

  Earth

  55%

  Light

  30%

  Dark

  95%

  Charm

  130%

  -50% Charm Resistance vs. Females (-100% if CHA equal or lower than foe)

  +25% Stun resistance to attacks vs. crotch

  Hellfire Immunity

  +40% resistance to damaging Divine Spells

  Deity

  Sharess

  Proficiencies

  Simple Weapons

  Exotic Weapon (Spit)

  Swords

  Dual Wielding

  Bows

  Exotic Weapon (Whips)

  Light Armor

  Hellfire

  Languages:

  All (100% - MAX)

  Qualities

  Black Bible of Kitami Reika

  How to Serve Woman

  Infinite Blade Works

  Subs or Dubs?

  Strange Attraction

  Sucker for a Pretty Face

  The Usual Suspects

  Why Would You Post Something Like That?

  Skills

  Pheromones – Advanced 3 (8%)

  Charming Gaze – Intermediate 2 (30%)

  Dark Magic – Advanced 4 (15%)

  Charm Magic – Advanced 4 (12%)

  Cooking - Intermediate 7 (20%)

  Sword Mastery – Advanced 9 (57%)

  Survival – Basic 1 (56%)

  Skinning – Basic 3 (1%)

  Mining – Basic 3 (0%)

  Herbalist – Basic 4 (2%)

  Alchemy – Basic 4 (0%)

  Leatherworking – Basic 3 (0%)

  Blacksmithing – Beginner 5 (0%)

  Tailoring – Intermediate 5 (0%)

  Enchanting – Advanced 2 (10%)

  Architect - Beginner 3 (0%)

  Seduction – Master 3 (0%)

  Negotiation – Basic 9 (0%)

  Gambling – Basic 2 (0%)

  Disguise – Beginner 5 (0%)

  Lying – Intermediate 9 (0%)

  Sneak – Intermediate 9 (10%)

  Move Silently – Intermediate 9 (10%)

  Identify – Intermediate 8 (22%)

  Poisoner – Beginner 8 (0%)

  Observe – Intermediate 9 (75%)

  Sleight of Hand – Intermediate 2 (0%)

  Bow Mastery – Basic 8 (20%)

  Throwing – Beginner 6 (0%)

  Unarmed Combat Mastery – Basic 3 (0%)

  Intimidation – Intermediate 8 (0%)

  Whip Mastery – Intermediate 2 (0%)

  Training – Advanced 9 (0%)

  Dagger Mastery – Intermediate 3 (10%)
<
br />   Hellfire Mastery – Intermediate 5 (2%)

  Research – Beginner 8 (3%)

  Transmutation Magic – Basic 4 (0%)

  Conjuration Magic – Basic 4 (0%)

  Divination Magic – Basic 4 (0%)

  Shapechange – Intermediate 4 (0%)

  Soul Magic – Intermediate 3 (2%)

  Soulsight – Beginner 3 (3%)

  Class Benefits

  Warlock

  +20% with Dark Spells

  +20 MP per Level

  Light Armor Proficiency

  Hellfire

  Skills and Spells added

  Level 10: Hellfire Blade

  Level 20: Demon’s Gaze – See in darkness, even magical darkness.

  Level 30: Summon Hellsteed – Summon a horse from the nether planes to serve as a mount.

  Level 40: Demonic Power – Add INT to Attack

  Level 50: Blood Contract – Able to make binding contracts with blood.

  Advanced Class:

  Hexblade

  +20 HP per level

  Hex

  Level 40: Mettle – +30% bonus to all Magical and Elemental resistances.

  Level 50: Curse of Brittle Steel – 1/day Durability of all target creature’s gear drops to 1.

 

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