Star Wars: Riptide

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Star Wars: Riptide Page 29

by Paul S. Kemp


  The fight should have ended right then; Des had a split second where he could have dropped his knee onto his opponent, driving the breath from his lungs and pinning him to the ground while he pounded Gerd with his fists. But it didn’t happen. His back, exhausted from hours of hefting the thirty-kilo jack, spasmed.

  The pain was agonizing; instinctively Des straightened up, clutching at the knotted lumbar muscles. It gave Gerd a chance to roll out of the way and get back to his feet.

  Somehow Des managed to drop into his fighting crouch again. His back howled in protest, and he grimaced as red-hot daggers of pain shot through his body. Gerd saw the grimace and laughed.

  “Cramping up there, boy? You should know better than to try and fight after a six-hour shift in the mines.”

  Gerd charged forward again. This time his hands weren’t fists, but claws grasping and grabbing at anything they could find, trying to nullify the younger man’s height and reach by getting in close. Des tried to scramble out of the way, but his legs were too stiff and sore to get him clear. One hand grabbed his shirt, the other got hold of his belt as Gerd pulled both of them to the ground.

  They grappled together, wrestling on the hard, uneven stone of the cavern floor. Gerd had his face buried against Dessel’s chest to protect it, keeping Des from landing a solid elbow or head-butt. He still had a grip on Des’s belt, but now his other hand was free and punching blindly up to where he guessed Des’s face would be. Des was forced to wrap his arms in and around Gerd’s own, interlocking them so neither man could throw a punch.

  With their limbs pinned, strategy and technique meant little. The fight had become a test of strength and endurance, with the two combatants slowly wearing each other down. Dessel tried to roll Gerd over onto his back, but his weary body betrayed him. His limbs were heavy and soft; he couldn’t get the leverage he needed. Instead it was Gerd who was able to twist and turn, wrenching one of his hands free while still keeping his face pressed tight against Des’s chest so it wouldn’t be exposed.

  Des wasn’t so lucky … his face was open and vulnerable. Gerd struck a blow with his free hand, but he didn’t hit with a closed fist. Instead he drove his thumb hard into Des’s cheek, only a few centimeters from his real target. He struck again with the thumb, looking to gouge out one of his opponent’s eyes and leave him blind and writhing in pain.

  It took Des a second to realize what was happening; his tired mind had become as slow and clumsy as his body. He turned his face away just as the second blow landed, the thumb jamming painfully into the cartilage of his upper ear.

  Dark rage exploded inside Des: a burst of fiery passion that burned away the exhaustion and fatigue. Suddenly his mind was clear, and his body felt strong and rejuvenated. He knew what he was going to do next. More importantly, he knew with absolute certainty what Gerd would do next, too.

  He couldn’t explain how he knew; sometimes he could just anticipate an opponent’s next move. Instinct, some might have said. Des felt it was something more. It was too detailed—too specific—to be simple instinct. It was more like a vision, a brief glimpse into the future. And whenever it happened, Des always knew what to do, as if something was guiding and directing his actions.

  When the next blow came, Des was more than ready for it. He could picture it perfectly in his mind. He knew exactly when it was coming and precisely where it would strike. This time he turned his head in the opposite direction, exposing his face to the incoming blow—and opening his mouth. He bit down hard, his timing perfect, and his teeth sank deep into the dirty flesh of Gerd’s probing thumb.

  Gerd screamed as Des clamped his jaw shut, severing the tendons and striking bone. He wondered if he could bite clean through and then—as if the very thought made it happen—he severed Gerd’s thumb.

  The screams became shrieks as Gerd released his grasp and rolled away, clasping his maimed hand with his whole one. Crimson blood welled up through the fingers trying to stanch the flow from his stump.

  Standing up slowly, Des spat the thumb out onto the ground. The taste of blood was hot in his mouth. His body felt strong and reenergized, as if some great power surged through his veins. All the fight had been taken out of his opponent; Des could do anything he wanted to Gerd now.

  The older man rolled back and forth on the floor, his hand clutched to his chest. He was moaning and sobbing, begging for mercy, pleading for help.

  Des shook his head in disgust; Gerd had brought this on himself. It had started as a simple fistfight. The loser would have ended up with a black eye and some bruises, but nothing more. Then the older man had taken things to another level by trying to blind him, and he’d responded in kind. Des had learned long ago not to escalate a fight unless he was willing to pay the price of losing. Now Gerd had learned that lesson, too.

  Des had a temper, but he wasn’t the kind to keep beating on a helpless opponent. Without looking back at his defeated foe, he left the cavern and headed back up the tunnel to tell one of the foremen what had happened so someone could come tend to Gerd’s injury.

  He wasn’t worried about the consequences. The medics could reattach Gerd’s thumb, so at worst Des would be fined a day or two’s wages. The corporation didn’t really care what its employees did, as long as they kept coming back to mine the cortosis. Fights were common among the miners, and ORO almost always turned a blind eye, though this particular fight had been more vicious than most—savage and short, with a brutal end.

  Just like life on Apatros.

  2

  Sitting in the back of the land cruiser used to transport miners between Apatros’s only colony and the mines, Des felt exhausted. All he wanted was to get back to his bunk in the barracks and sleep. The adrenaline had drained out of him, leaving him hyperaware of the stiffness and soreness of his body. He slumped down in his seat and gazed around the interior of the cruiser.

  Normally, there would have been twenty other miners crammed into the speeder with him, but this one was empty except for him and the pilot. After the fight with Gerd, the foreman had suspended Des without pay, effective immediately, and had ordered the transport to take him back to the colony.

  “This kind of thing is getting old, Des,” the foreman had said with a frown. “We’ve got to make an example of you this time. You can’t work the mines until Gerd is healed up and back on the job.”

  What he really meant was, You can’t earn any credits until Gerd comes back. He’d still be charged room and board, of course. Every day that he sat around doing nothing would go onto his tab, adding to the debt he was working so desperately to pay off.

  Des figured it would be four or five days until Gerd was able to handle a hydraulic jack again. The on-site medic had reattached the severed thumb using a vibroscalpel and synthflesh. A few days of kolto injections and some cheap meds to dull the pain, and Gerd would be back at it. Bacta therapy could have him back in a day; but bacta was expensive, and ORO wouldn’t spring for it unless Gerd had miner’s insurance … which Des highly doubted.

  Most miners never bothered with the company-sponsored insurance program. It was expensive, for one thing. What with room, board, and the fees covering the cost of transport to and from the mines, most thought they gave ORO more than enough of their hard-earned pay without adding insurance premiums onto the stack.

  It wasn’t just the cost, though. It was almost as if the men and women who worked the cortosis mines were in denial, refusing to admit the potential dangers and hazards they encountered every day. Getting insurance would force them to take a look at the cold, hard facts.

  Few miners ever reached their golden years. The tunnels claimed many, burying bodies in cave-ins or incinerating them when somebody tapped into a pocket of explosive gases trapped in the rock. Even those who made it out of the mines tended not to survive long into their retirement. The mines took their toll. Sixty-year-old men were left with bodies that looked and felt like they were ninety, broken shells worn down by decades of hard physical labor and ex
posure to airborne contaminants that slipped through the substandard ORO filters.

  When Des’s father died—with no insurance, of course—all Des got out of it was the privilege of taking on his father’s accumulated debt. Hurst had spent more time drinking and gambling than mining. To pay for his monthly room and board he’d often had to borrow credits from ORO at an interest rate that would be criminal anywhere but in the Outer Rim. The debt kept piling up, month to month and year to year, but Hurst didn’t seem to care. He was a single parent with a son he resented, trapped in a brutal job he despised; he had given up any hope of escaping Apatros long before the heart attack claimed him.

  The Hutt spawn probably would have been glad to know his son had gotten stuck with his bill.

  The transport sped above the barren rocks of the small planet’s flatlands with no sound but the endless drone of the engines. The featureless wastes flew by in a blur, until the view out the window was nothing but a curtain of shapeless gray. The effect was hypnotic: Des could feel his tired mind and body eager to drift into deep and dreamless sleep.

  This was how they got you. Work you to exhaustion, dull your senses, numb your will into submission … until you accepted your lot and wasted your entire life in the grit and grime of the cortosis mines. All in the relentless service of the Outer Rim Oreworks Company. It was a surprisingly effective trap; it worked on men like Gerd and Hurst. But it wasn’t going to work on Des.

  Even with his father’s crushing debt, Des knew he’d pay ORO off someday and leave this life behind. He was destined for something greater than this small, insignificant existence. He knew this with absolute certainty, and it was this knowledge that gave him the strength to carry on in the face of the relentless, sometimes hopeless grind. It gave him the strength to fight, even when part of him felt like giving up.

  He was suspended, unable to work the mines, but there were other ways to earn credits. With a great effort he forced himself to stand up. The floor swayed under his feet as the speeder made constant adjustments to maintain its programmed cruising altitude of half a meter above ground level. He took a second to get used to the rolling rhythm of the transport, then half walked, half staggered up the aisle between the seats to the pilot at the front. He didn’t recognize the man, but they all tended to look the same anyway: grim, unsmiling features, dull eyes, and always wearing an expression as if they were on the verge of a blinding headache.

  “Hey,” Des said, trying to sound nonchalant, “any ships come in to the spaceport today?”

  There was no reason for the pilot to keep his attention fixed on the path ahead. The forty-minute trip between the mines and the colony was a straight line across an empty plain; some of the pilots even stole naps along the route. Yet this one refused to turn and look at Des as he answered.

  “Cargo ship touched down a few hours ago,” he said in a bored voice. “Military. Republic cargo ship.”

  Des smiled. “They staying for a while?”

  The pilot didn’t answer; he only snorted and shook his head at the stupidity of the question. Des nodded and stumbled back toward his seat at the rear of the transport. He knew the answer, too.

  Cortosis was used in the hulls of everything from fighters to capital ships, as well as being woven into the body armor of the troops. And as the war against the Sith dragged on, the Republic’s need for cortosis kept increasing. Every few weeks a Republic freighter would touch down on Apatros. The next day it would leave again, its cargo bays filled with the valuable mineral. Until then the crew—officers and enlisted soldiers alike—would have nothing to do but wait. From past experience, Des knew that whenever Republic soldiers had a few hours to kill they liked to play cards. And wherever people played cards, there was money to be made.

  Lowering himself back onto his seat at the rear of the speeder, Des decided that maybe he wasn’t quite ready to hit his bunk after all.

  By the time the transport stopped on the edges of the colony, Des’s body was tingling with anticipation. He hopped out and sauntered toward his barracks at a leisurely pace, fighting his own eagerness and the urge to run. Even now, he imagined, the Republic soldiers and their credits would be sitting at the gaming tables in the colony’s only cantina.

  Still, there was no point in rushing over there. It was late afternoon, the sun just beginning its descent beyond the horizon to the north. By now most of the miners from the night shift would be awake. Many of them would already be at the cantina, whiling away the time until they had to make the journey out to the mines to start their shift. For the next two hours Des knew he’d be lucky to find a place to sit down in the cantina, never mind finding an empty seat at a pazaak or sabacc table. Meanwhile, it would be another few hours before the men working the day shift climbed onto the waiting transports to head back to their homes; he’d get to the cantina long before any of them.

  Back at his barracks, he stripped off his grime-stained coveralls and climbed into the deserted communal showers, scouring the sweat and fine rock dust from his body. Then he changed into some clean clothes and sauntered out into the street, making his way slowly toward the cantina on the far side of town.

  The cantina didn’t have a name; it didn’t need one. Nobody ever had any trouble finding it. Apatros was a small world, barely more than a moon with an atmosphere and some indigenous plant life. There were precious few places to go: the mines, the colony, or the barren wastes in between. The mines were a massive complex encompassing the caves and tunnels dug by ORO, as well as the refining and processing branches of ORO’s operations.

  The spaceports were located there, too. Freighters left daily with shipments of cortosis bound for some wealthier world closer to Coruscant and the Galactic Core, and incoming vessels bringing equipment and supplies to keep the mines running arrived every other day. Employees who weren’t strong enough to mine cortosis worked in the refining plants or the spaceport. The pay wasn’t as good, but they tended to live longer.

  But no matter where people worked, they all came home to the same place at the end of their shifts. The colony was nothing more than a ramshackle town of temporary barracks thrown together by ORO to house the few hundred workers expected to keep the mines running. Like the world itself, the colony was officially known as Apatros. To those who lived there, it was more commonly referred to as “the muck-huts.” Every building was the same shade of dingy gray durasteel, the exterior weathered and worn. The insides of the buildings were virtually identical, temporary workers’ barracks that had become all too permanent. Each structure housed four small private rooms meant for two people, but often holding three or more. Sometimes entire families shared one of those rooms, unless they could find the credits for the outrageous rents ORO charged for more space. Each room had bunks built into the walls and a single door that opened onto a narrow hall; a communal bathroom and shower were located at the end. The doors tended to squeak on ill-fitting hinges that were never tended to; the roofs were a patchwork of quick fixes to seal up the leaks that inevitably sprang whenever it rained. Broken windows were taped against the wind and cold, but never replaced. A thin layer of dust accumulated over everything, but few of the residents ever bothered to sweep out their domiciles.

  The entire colony was less than a kilometer on each square side, making it possible to walk from any given building to any of the other identical structures in fewer than twenty standard minutes. Despite the unrelenting similarity of the architecture, navigating the colony was easy. The barracks had been placed in straight rows and columns, forming a grid of utilitarian streets between the uniformly spaced domiciles. The streets couldn’t exactly be called clean, though they were hardly festering with garbage. ORO cleared trash and refuse just often enough to keep conditions sanitary, since an outbreak of diseases bred by filth would adversely affect the mine’s production. However, the company didn’t seem to mind the cluttered junk that inevitably accumulated throughout the town. Broken-down generators, rusted-out machinery, corroded scraps of
metal, and discarded, worn-out tools crowded the narrow streets between the barracks.

  There were only two structures in the colony that were in any way distinguished from the rest. One was the ORO market, the only store onworld. It had once been a barracks, but the bunks had been replaced with shelves, and the communal shower area was now a secure storage room. A small black-and-white sign had been fastened to the wall outside, listing the hours of operation. There were no displays to lure shoppers in, and no advertising. The market stocked only the most basic items, all at scandelous markups. Credit was gladly advanced against future wages at ORO’s typically high interest rate, guaranteeing that buyers would spend even more hours in the mine working off their purchases.

  The other dissimilar building was the cantina itself, a magnificent triumph of beauty and design when compared with the dismal homogeny of the rest of the colony. The cantina was built a few hundred meters beyond the edge of the town, set well apart from the gray grid of barracks. It stood only three stories high, but because every other structure was limited to a single floor it dominated the landscape. Not that it needed to be that tall. Inside the cantina everything was located on the ground floor; the upper stories were merely a façade constructed for show by Groshik, the Neimoidian owner and bartender. Above the first-floor ceiling, the second and third floors didn’t really exist—there were only the rising walls and a dome made of tinted violet glass, illuminated from within. Matching violet lights covered the pale blue exterior walls. On almost any world the effect would have been ostentatious and tacky, but amid the gray of Apatros it was doubly so. Groshik often proclaimed that he had intentionally made his cantina as garish as possible, simply to offend the ORO powers-that-be. The sentiment made him popular with the miners, but Des doubted if ORO really cared one way or the other. Groshik could paint his cantina any color he wanted, as long as he gave the corporation its cut of the profits each week.

 

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