Robert took her other hand, his brow raised at Tremaine who shrugged. “Good to see you Amalie.”
Amalie smiled back at Robert. “You knew when you set up our meeting, didn’t you?”
“I did. I was hoping Liz would choose to bring it up then.”
Liz sighed. “I planned on it. I’m not very good at the whole having a family thing.”
“Well, I won’t keep you from the party. I will have lunch ready when you arrive, and we can get acquainted.” She squeezed Liz’s hands before taking her leave.
Liz stood there, not sure what to think or feel. Tremaine stepped in front of her, peering into her eyes. She swallowed hard, and said, “Thank you.”
He grinned. “I figured this might be the easiest way. I wanted it to be a surprise. I knew she would love you. I don’t believe she ever stopped.”
“You knew I’d chicken out.” She nipped at his bottom lip before placing a softer kiss on his lips. “Thank you.”
* * * *
“Is Clint flirting with my sister?” Robert stammered. “And is she smiling back?”
Liz looked over and grinned. “You know, he might be what she needs.”
Tremaine’s eyes popped wide, and he choked. “What?”
“He’s a good guy. He won’t push her. Look, he’s talking with her, and being sweet.” She looked back at Robert. “He knows about being a victim. He can relate, even if he deals with his pain differently. Maybe they can help each other.”
“He does?” Tremaine asked.
She looked back at him. “He does. That’s all I’ll say. Now, do you think anyone will mind if we head home? I want to be alone with the two of you.”
“It is getting late,” Robert murmured.
“Take us home,” Tremaine whispered as he walked into Liz, pushing her back into Robert’s arms. He blinked, and they were back in their room. Their hands pulling at clothes, their mouths on each other’s skin.
About Brandy L Rivers
Brandy L Rivers is the author of the Others of Edenton Series. There are more Others of Edenton in the works. She is also working on the first couple books in the Others of Seattle series.
As an avid reader, Brandy has always loved writing. She became serious about it as a stay-at-home-mother. She has a file full of manuscripts she plans to edit and put out there eventually.
She lives in Western Washington with her husband and three kids, where she is already working on the future stories in the series.
If you are interested in receiving emails about future book releases, please sign up for her email distribution list by visiting her site at: www.brandylrivers.com
You can also find her on Facebook at: https://www.facebook.com/pages/brandylrivers
And at Twitter: https://twitter.com/BrandyLRivers
Reference Guide
Abyss -Faerie version of hell. It is a dark, desolate wasteland.
Air Faerie – A fae descended from the Air Kingdom in Faerie. They mostly cast air or electricity based spells. Some can dematerialize, scattering their cells. They can watch without being detected in this form, and travel great distances rapidly.
Alpha – The leader of a werewolf pack. Usually the most dominant wolf in a group.
Alpha Voice – A command given by the Alpha using pack magic. The command forces a single or multiple wolves to obey.
Awakening - Faeries come to age after their first sexual release with another faerie. This process brings their power to the surface, it will strengthen what might have shown as a weak power, or produce new ones to the individual Fae.
Bond - Faerie’s can form a bond with another. It is similar to werewolves mating. The two Fae’s magic mingles, strengthening each other. It is a slower process but once it forms it can’t be broken.
Blood Oath – Contract created between a vampire and another being. It is written in the vampire’s blood. There is dark magic involved that compels the vampire and the other party to follow through on the terms.
Brownie - Fae that takes care of a family or house. They tend to have brown hair, skin and eyes. They are typically very secretive.
Circle of Protection – A spell many casters use to protect something or someone. An invisible shield and will keep most things out or the person being protected in. The spell will end if the caster breaks the circle or dies.
Compulsion - Sirens and nymphs can force a suggestion on someone during sexual release.
Dales – Group of vampires and dark mages that run an illegal fighting ring for Others. The majority of the competitors are Others that have been abducted and forced to fight either through blackmail or mind control. They were a problem ten years before but disappeared until recently.
Dark Mages – Usually rogue mages, though sometimes just mages that use darker arts such as necromancy, blood magic, death magic or other illegal magics.
Druids - Humans who possess mostly nature magic. They aren’t as common as mages. Most tend to stick to other druids. They cast mostly earth and air spells, though most can manipulate fire and water. Druids can shift into most animals with practice.
Earth Faerie – A fae descended from the earth kingdom of faerie. Their powers include superhuman strength and super sensitive hearing, smell and sight. Most can manipulate the earth itself, or create compounds of rock from dust or dirt. Some are able to communicate with animals.
Enthrall - Sirens and nymphs can force a suggestion on someone during sexual release.
Fairy Struck - This happens when a human has become addicted to a faerie’s affection. This is rare and usually done on purpose or when the faerie is careless.
Fire Fae - A fae descended from the Fire Kingdom of Faerie. Many have visions. Their magic is generally heat and fire based.
Iron – Certain types of faerie have an aversion to iron and other metals with iron content
Liche – A mage who undergoes death magic rituals to transcend their human body and become a spirit. The process takes years, and the body decays. Eventually only the soul is left, making them nearly impossible to kill.
Mages – Humans who possess elemental magic. They can either sling spells like weapons or heal, though it is rare for a mage to be a healer.
Magistrate - Somewhat like the Silver Council’s Sheriff, though their territory is larger than one city.
Mana-blades – Enchanted swords or daggers that are tattooed into the skin. They can be pulled like a normal weapon, but only by the one with the tattoo. Most people cover the blade with another tattoo to hide the magical weapon. The blade themselves do more damage than a normal blade, and depending on the creature it cuts, can do even more specific damage.
Mate – Werewolves, and some other creatures sometimes create a bond with their soul mate. The bond is nearly impossible to break unless one party dies. The bound couple will sometimes feel what the other is feeling, or sense the danger the other is in.
Necromancer - A mage whose magic revolves around the dead. They are usually mediums, and often have other forms of magic.
Nymph - There are water nymphs and wood nymphs. The water nymphs originated in Faerie near lakes, oceans and rivers. Wood nymphs originated in the oldest forests. Most of their magic is powered by love, lust and similar emotions, and enhanced through orgasm. Some nymphs have other forms as magic as well. Unlike most faerie, they have no glamour and are stuck with their unusual coloring.
Others- Any being that isn’t quite human. Werewolves, vampires, shaman, druid, mages, witches, warlocks, fae are some examples.
Pack – Or werewolf pack is a group of werewolves in an area. The size of the pack determines to size of the region. Werewolves in a pack have a hierarchal structure based on the creature’s innate dominance. Usually there is an Alpha who is the leader, and several enforcers who enforce the will of the leader, and the rest of the werewolves. Every pack is run differently
Pack Enforcer – Werewolves high in the pack hierarchy who carry out the alphas orders or discipline.
Saty
r – Fae creature with a goat’s legs and hooves. Fur covers their bodies from the hips down. They have horns upon their heads. They are known for their insatiable sexual behavior and known to be well endowed.
Sealed Bond – Some mated werewolves will form a sealed bond that is stronger than that of a mate bond.
Shadowstalkers – Specific breed of vampire. They are one of the most dangerous breeds. They manipulate shadows, are adept at mind control, and generally only feed off Others whose blood can be quite addictive for its magical properties.
Shaman – Humans who possess nature magic. Similar to druids, but not the same. Most shaman can shift into a specific animal.
Shield – A protection spell. Forms a wall usually of one or two elements.
Silver – Wereanimals have an aversion to silver. It burns, and wounds caused by silver weapons or bullets are much slower to heal than a normal wound
Silver Council – Organization of mages. They are the governing force of most Others. Not everyone recognize them, but they try to police all Others. The Silver Council is mostly made up of formally trained mages. They occasionally will employ other casters.
Silver Council Enforcer – The mages who police Others.
Siren - Sometimes called mermaids. They do change forms in water. Fine scales cover their skin, and they develop gills behind their ears. Their coloring often changes with this form. They have similar forms of magic to nymphs.
Soul Prison – A device or talisman that can house a being. Usually small orb or sphere, it basically transports the being to its own empty realm.
Translocation – Some mages can vanish and reappear in another area. It is a rare talent.
Ward - A spell that protects, sometimes keeps people from entering.
Warded tattoos – Tattoos usually done by Druids, Shaman or sometimes Mages that have a spell imbued into the pattern. The spell is typically of a protection variety.
Warlock - A human who is highly sensitive to magic, and can cast a limited amount of magic. Abilities vary from clairvoyance, empath, telekinesis, and various other psychic abilities. Most are adept at potions that combine natural ingredients with magic.
Wereanimal – Any type of wereanimal. Werewolves are the most common. Werecats probably second. They are stronger and faster than your average human. There are rare cases of other wereanimals. Each species varies in what it may or may not be able to do. These creatures heal most wounds incredibly fast.
Werecat – Any wereanimal that turns into some form of cat. Lion, tiger, leopard are a few examples. Werecat strains of lycanthropy are harder to catch. They tend to be more patient than most wereanimals. They are extremely fast. Unlike werewolves, they tend to be solitary, though sometimes form clans that are spread out over great distances, and will sometimes meet and hunt together, but for the most part have no structured clan.
Werewolves – Specific type of wereanimal. A werewolf is created when a werewolf in either its beast form or half-man form bites and sometimes scratches a human. They are incredibly strong, and faster than a normal human. Powerful werewolves can not only shift into their wolf form but a form bigger than human, covered in fur with enormous claws and bestial head. Their sense of smell and sight are very strong, especially in their beast forms.
Witch – A human who is highly sensitive to magic, and can cast a limited amount of magic. Abilities vary from clairvoyance, empath, telekinesis, or various other psychic abilities. Most are adept at potions that combine natural ingredients with magic.
Vampire – There are several varieties of vampire. They live off human or Other blood. For the most part, are highly allergic to sun. They are incredibly fast, and each breed possesses a different set of abilities.
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