by Tim Waggoner
But then Varney was standing next to her, gripping her upper arm to steady her as he pulled her back from the edge.
"Careful," he said, smiling. "You taking a nose-dive into Phlegethon might make for some spectacular footage, but it would be a real downer." His smile turned into a grin. "No pun intended."
"Thanks," Devona said, looking shaken, and then she and Varney returned to the cab.
I thanked Varney too, said something about him not being entirely useless after all, and we got inside the cab and Lazlo drove off. Or maybe I should say he lizard-legged off. I was quiet as we traveled. Full-blooded vampires can move hellaciously fast when they want to, but I hadn't seen Varney move at all – not even a blur. One moment he'd been nowhere near Devona and the next he was right beside her, saving her life. The whole thing struck me as way too mysterious man-of-action for Varney, the airheaded hippy cameraman. Then again, I'd only known him a short time and I'd done my best to ignore him for most of it. Maybe there were other sides to him that I just hadn't experienced yet. I told myself just to be grateful that Varney had reacted swiftly enough to keep Devona from falling into Phlegethon. But something about the whole thing raised my suspicions – which, given what I do for a living, isn't all that hard to do, I'll admit – and I decided to keep a closer eye on Varney to see what other surprises he might have in store for us.
SIX
We continued on our way to Papa Chatha's house, the vehicle trotting down the cramped streets of the Sprawl on its lizard claws. The motion felt odd, but overall the ride was smoother than usual, and since I'd had enough of being shaken around during the bridge's collapse, I was grateful.
Lazlo turned the radio to Bedlam 66.6, and we listened to an announcer report the news of the destruction of the Bridge of Nine Sorrows as well as the Bridge of Forgotten Pleasures. It seemed that after the three witches had finished with the first bridge, they had teleported to the second – which connected the Sprawl to the Wyldwood – and destroyed that as well, once again delivering the message that Varvara should return the abducted magic-users. The Sprawl was now cut off from its neighboring Dominions, and I didn't want to think about how furious Varvara would be. There was a reason she was queen of the demons, and it had nothing to do with her having a sunny disposition. According to the report, Sentinels – Father Dis' police force – were on the scene to assist with the rescue efforts, and while I was confident the golems would prove immune to Phlegethon's fire, I doubted they'd find anyone alive to pull out of the river.
I felt as if we should do something to help, but I had no idea what. Open conflict between Darklords was rare – they usually preferred to conspire against one another in secret and strike through intermediaries – but if Talaith and Varvara were going to mix it up on the streets of Nekropolis, the best thing to do was to stay the hell out of their way and hope not to get caught in the crossfire. Better to mind our own business and go visit Papa.
The Sprawl is a wild mishmash of architectural styles – ancient, medieval, Renaissance, colonial, Victorian, art deco, Bauhaus, modern, and post-modern, interspersed with bizarre structures that can only be classified as alien. You can find a sleek glass and steel office building sitting next to a lopsided lumpy monstrosity that looks like a mound of suppurating tumors, and a quaint little antique shop nestled next to a business housed in a gigantic hollowed-out skull. Considering the Sprawl is the Dominion of the Demonkin, the mad disregard for even the basics of urban planning makes a kind of nightmarish sense, and it certainly makes navigating by landmarks easier. In what other city can you tell someone to hang a left at the building made from intertwined spinal columns and continue north until you come to something that looks like a gigantic diseased pancreas?
Papa Chatha lives in a little shack that wouldn't be out of place in a bayou on Earth. The worn gray wood could use some paint, the black shingles on the bowed roof need replacing, and the windows could stand to be washed and the cracked panes swapped for new ones. But compared to some of the more surreal structures in the Sprawl, Papa's shack looks almost cheerfully normal. Besides, it's something of a second home for me, the place I come when I need a fresh application of preservative spells, a quick repair job, or – just as often – a good game of rattlebones, an understanding smile, and a sympathetic ear. After Devona, Papa is my best friend in Nekropolis, always there when I need him, and always understanding if it's going to take me a while to scrounge up enough darkgems to pay him for his services. And in a town where there are literal loan sharks who'll devour you if you're so much as a few minutes past your payment deadline, such understanding when it comes to settling a debt is indicative of the deepest levels of friendship indeed.
Papa's shack sits between an eye-scream parlor and a florist's that featured a half-off sale on Audrey II's. Lazlo pulled his cab up to the curb in front of Papa's, and the vehicle retracted its lizard legs and lowered itself to the ground.
"Here you go," Lazlo said. "Safe and sound, as usual."
"Safe I'll grant you," I said. "The jury's still out on sound, though."
Lazlo let out one of his raucous laughs that sound like a cross between a donkey's bray and an explosive blast of flatulence.
"You never stop kidding, do you, Matt?"
Varney, Devona, and I climbed out of the cab, and I had to resist the urge to hold out my hand to help Devona out. She wasn't so far along in her pregnancy that she needed assistance, and I didn't want it to seem like I was patronizing her. When we were all out, I leaned inside the front passenger window.
"You going to wait for us or do you have somewhere to be?" I asked Lazlo.
"I should go home for a bit," Lazlo said. "My sweetie needs to eat so she can regenerate her tires, and she could probably use a nap to help her recover from all the excitement. Isn't that right, dear?" He patted the dash and a loud purring sound came from under the cab's hood.
I had no idea Lazlo had a home. Given the way he always appears whenever I need him, I'd just assumed that he lived in his cab. After all, from what Devona tells me, the cab certainly smells like he lives in it. And I didn't want to think about what the cab might eat.
I thanked Lazlo for the lift, he gave me a parting wave, and the cab stood once more on its lizard legs and trotted off down the street. Varney's gaze tracked the departing vehicle, his cyborg cameraeye no doubt recording its departure.
"You know" he said, "even for Nekropolis, that thing's weird."
I didn't know if he was referring to Lazlo or the cab, but either way, I couldn't help but agree. We walked up to the front door of Papa's shack and I knocked. He didn't answer right away, but that wasn't unusual. Like a lot of magic-users, Papa's often conducting one experiment or another, and sometimes he's so engrossed in what he's doing that he doesn't hear people knocking. Or if he does hear, he chooses to ignore them. So I knocked again, louder this time, and called out, "Papa, it's me – Matt!" A few more moments passed, but I still didn't worry. Papa tends to be something of a homebody – after all, he works out of his shack – but he regularly leaves to go shopping for supplies. Even the most skilled practitioner of voodoo magic has to run out to the store to pick up a bag of severed rooster claws now and again. And while Papa wasn't much for the Sprawl's party scene, I'd known him to hit a club or two in his time. So when he didn't answer, I merely chastised myself for not calling ahead first to see if he was home before we stopped by. I turned to Devona, about to ask her what she wanted to do now, when the door opened.
I expected to see Papa Chatha looking out at me: a dignified bald black man in his sixties with a blue butterfly tattoo spread across his smooth-shaven face. The person looking through the crack at me was black, but that's where the resemblance ended. She was a pretty girl of thirteen or so, medium height – which made her taller than Devona – with long straight hair that stretched almost down to her waist. She wore a purple pullover dress that reached to the ankles of her bare feet, and no makeup or jewelry. She gazed at me with startling eyes, the ir
ises so dark blue they were almost black. They made her seem far older than her apparent years, which in Nekropolis is always a possibility.
"May I help you?" she said. Her voice held an almost musical quality, but her words were precisely enunciated and her tone formal, almost as if she were speaking a language foreign to her.
I almost said, And you are? but I remembered my manners. "We're here to see Papa Chatha."
She looked past me at Devona and Varney. She must've decided they didn't appear too suspicious because she then turned her attention back to me and asked, "Are you clients of his?"
"We're friends. At least, she and I are," I said, nodding toward Devona. "Is Papa home?"
Her expression grew solemn. "No," she said, "and that's the problem."
We were gathered in Papa's workroom. Whenever I visited Papa, whether professionally or personally, the two of us usually hung out here, and it was where I felt most comfortable. Besides, for some reason it seemed like an invasion of Papa's privacy to use his living quarters when he wasn't home.
Papa's workroom contained everything a self-respecting houngan needed: chemical-filled vials, jars filled with ground herbs and preserved bits of animals – raven wings, rooster claws, and lizard tails – all sizes and colors of candles, rope of varying lengths twisted into complex patterns of knots, voodoo dolls made of horsehair and corn shucks, tambourines and rattles lying on tabletops next to piles of books and scrolls. To the untrained eye, it looked like things were placed haphazardly about the room, but I knew better. Papa keeps everything just where he wants it, and just because his system of organization isn't immediately apparent doesn't mean he doesn't have one.
I leaned against a workbench, arms folded over my chest, Devona standing next to me. Varney stood on the other side of the room in the corner, the better to film the entire room, I supposed. The girl, who'd introduced herself as Shamika, sat on a high stool, bare feet dangling several inches from the wooden floor.
I looked at Shamika. "You're really Papa's niece?"
Devona elbowed me. "She already told you she was."
"Sorry. I don't mean to sound so skeptical, but Papa's never mentioned you before."
I wasn't sure what bothered me more. The fact that Papa had never spoken about his family to me or that I'd never asked him about them. Maybe we weren't as close as I thought we were, and I wondered how much of that was my fault.
"Most of our family lives on Earth," Shamika said. "Our ancestors were pure Arcane, but many of their descendants married humans over the years, and not all of their children could work magic. Those that could moved to Nekropolis. The rest stayed on Earth."
Unlike other Darkfolk, Arcane appear perfectly human, and this allows them to interbreed with humans, if for no other reason than humans don't find them automatically repulsive and run screaming in the other direction. Because of this, Arcane bloodlines have become greatly diluted over the centuries, resulting in fewer true Arcane being born, and those who are born with the ability to work magic aren't always very powerful. It's one of the reasons Talaith is fiercely protective of her people: she fears the eventual extinction of the Arcane race. Among the five Darklords, she was one of the strongest proponents for the creation of Nekropolis. She hoped that relocating her people to another dimension would limit their opportunities to breed with humans, forcing them to mate within their own race. She couldn't outright forbid intermarriage – that would go against the Blood Accords, the laws that govern all Nekropolitans, Darklords included – but she does everything she can to discourage it.
I glanced at Devona's slightly swollen belly. If what Galm had told us was true, our interbreeding was going to produce a truly special child. And while I suppose I understood the rationale behind Talaith's medieval mindset, I was glad neither Devona nor I shared it. What a great adventure we'd have missed out on.
"How long has it been since you heard from Papa?" Devona asked Shamika. Her tone was gentle, and through our link I could feel her concern for the girl.
"Three days. I stopped by for a visit, but he wasn't here, so I called his vox and left a message. He usually calls back within a couple hours, but when he didn't, I tried again. He didn't answer, so I left another message. I kept calling and leaving messages, but he never called me back. Finally, I got so worried that I came over here and…" She looked suddenly sheepish. "I used my magic to let myself in." She brightened a bit. "I'm not as powerful as Uncle, but I can do a few tricks."
"Don't be so modest," Devona said. "The security spells Papa has placed on his shack are top-notch, if a little… idiosyncratic. You have to know more than a 'few tricks' to get past them."
Shamika looked suddenly uncomfortable. She gazed down at the floor and shrugged. "I suppose."
I pulled out my hand vox, flipped open the lid, and pressed Papa's number. I hated using the damned thing – the tiny ear you speak into is weird enough, but the small mouth you press your own ear against is just plain gross, especially when it gets a little sloppy with its tongue. I listened to Papa's phone ring several times, and then I got his voicemail. The voxmouth spoke in a perfect imitation of Papa's voice, and the effect was eerie as always, like Papa was whispering in my ear.
"If you called my number, you know who I am, and you know what to do."
The vox-mouth made a tiny beep sound, and I started talking.
"Hey, Papa, it's Matt. Devona and I are at your place, sitting and talking with Shamika. She's worried about you and wonders why you haven't been returning her messages. Give her a call ASAP, and call me back too, while you're at it."
I disconnected and put my vox away.
"So Papa's been gone for three days, and he's not answering his vox or returning messages." I didn't like the way this was looking. Like most magicusers, Papa was highly disciplined – you need to be when working with chaotic and potentially lethal forces – and he lived by a regular routine. It simply wasn't like him to deviate from it. I'd never known him to leave his home for so long, and I had a hard time believing he would ignore his niece's messages. He was too considerate.
Devona looked at me, and though she didn't speak aloud, I heard her voice in my mind.
Do you think Papa's disappeared like those other magic-users who've vanished?
I understood why Devona was speaking telepathically. She didn't want to alarm Shamika unnecessarily.
It's possible, I answered. It's also possible that any number of awful things have happened to him. This is Nekropolis, you know. But Papa's a highly skilled magicuser and, more importantly, a smart man. He can protect himself well enough from the city's usual dangers.
It's the unusual ones I'm worried about, Devona said.
I agree. I think we should ask around a bit and see if we can find out what Papa's gotten himself into. Don't you?
I waited for Devona to respond, but all I heard in my mind was silence. I looked at her, but she was staring off into space, not moving, not even blinking.
"Devona? Honey?"
No response. I leaned over and nudged her, but she didn't budge. She felt as solid and immobile as a statue.
I looked over at Varney and Shamika, and saw both of them were similarly frozen. What the hell was going on here? Had we accidentally activated one of the magic objects lying around in Papa's workroom, and if so, why hadn't its power affected me?
"Because if I froze you too, it would be awfully difficult for us to hold a conversation, wouldn't it?"
The voice was a rich, mellow tenor, and it seemed to issue from the empty air. An instant later the shadows in the room all flowed toward a corner, merged and expanded, shaping themselves until they finally resolved into the form of a man. He appeared to be in his mid-thirties, stood over six feet, and wore a purple toga. He was movie-star handsome, with short curly black hair, a large but distinguished-looking nose, and the kind of smile that when you saw it made you want to smile back. But appearances are all too often deceiving in Nekropolis, and not only was he not a man, he was fa
r, far older than he seemed. This was Father Dis, once worshipped as a god of death by the Romans, the absolute ruler of the Darkfolk and the single most powerful being in the city – which also made him the most dangerous.
He walked toward me with an easy, relaxed stride, but the aura of power that surrounded him put Galm's to shame. If being in Galm's presence was like sensing an oncoming thunderstorm, being close to Dis was like sensing the approach of a Category 5 hurricane, with an earthquake or two tossed in for good measure.
"Hello, Matthew."
Dis stopped when he reached me and held out his hand, but I hesitated to shake it. As far as I knew, Dis had no ill feelings toward me, but I still found him intimidating as hell. After all, he could reduce me to a pile of dust with a mere thought, and he could do far worse if he felt like exerting himself. But in the end I shook his hand, and it felt like any other. I didn't look too deeply into his eyes, though. I was afraid of what I might see there.
Dis frowned as we shook. "Had a little accident, did you?"
I was startled by a sudden warmth in my wrist. I don't experience physical sensation on a regular basis, and when I do, it usually means there's some serious magic at work.
"There," Dis said as he released my hand. "Good as new! Well… as new as a zombie can get, I suppose."
I flexed my fingers, then rotated my wrist. Everything felt solid and properly connected once more, and I realized Dis had reattached my hand to my body. I'm sure it was child's play for him, considering that he'd once reconstructed my entire undead body.
"Thanks," I said, because when a god does a favor for you – even when that god scares the crap out you – it's a good idea to be suitably grateful.
"You're welcome. You don't have to worry about Devona and the others. I'll return them to normal when we're finished talking, and they'll be none the worse for wear. And there will be no ill effects for Devona's pregnancy either. Congratulations on that, by the way."