by K. T. Hanna
Duration: 60 minutes
Effect: This will cause you to regenerate mana faster in combat. Mana will increase by an additional seven per five seconds. This buff levels with the caster.
Root (Upgrade)
Cast: Others (or self if you really want to)
Type: Immobilization, with thorns
Duration: 12 seconds
Effect: This will root the target in place. Probably not the best idea to cast it on yourself when fleeing in panic. Now with improved thorns which will make your squirming opponent decidedly uncomfortable.
Fervor (Upgrade)
Cast: Self or others
Type: Buff
Duration: 60 minutes
Effect: This is an attack speed buff, but it also increases agility by the caster’s level plus ten. Cannot be cast on the same target as Beserker.
Beserker (Upgrade)
Cast: Self or others
Type: Buff
Duration: 60 minutes
Effect: This buff adds strength of the amount equal to the level of the caster plus ten, however it also reduces agility by half the caster’s level. Best used for classes or pets who will not need agility stacked. Cannot be cast on the same target as Fervor.
Haste (Upgrade)
Cast: Self or Others
Type: Melee Buff
Duration: 45 minutes
Effect: When cast on an ally, this buff will allow their melee speed to increase by 35%.
Concussive Blast
Cast: Area of Effect
Type: Stun
Duration: twelve seconds
Effect: This is a stun that radiates out from the caster for fifteen feet. It will stun anyone who means the caster harm within that radius. Does not produce sparkles, rainbows, or ponies.
Level Forty (40)
Altruism (Upgrade)
Cast: Self or Others
Type: Buff
Duration: 45 minutes
Effect: This allows a faction increase to your target. It will lift you two faction levels. Depending on how badly they hate you, this version might even make you neutral if you’re kill on sight. This buff will update again at level 50. Tip: You can use this even if you’re already neutral. Nothing wrong with people liking you more. They tend to be more helpful.
Signet
Cast: Group
Type: Buff
Duration: 45 minutes
Effect: This buff will increase the intelligence and agility of all group members by an amount equal to the caster’s level. Signet will not stack with Fervor, and can be overridden by casting the latter, should melee need their own boost. Both stats will be boosted to the level of the caster.
Arcane Cure
Cast: Self or others
Type: Cure
Duration: Instant
Effect: Should an ally receive a magical debuff, you can cure them of this ailment.
Manabalize
Cast: From Self to Others
Type: Transfer
Duration: Instant
Recast: 2 minutes
Effect: Gives target a portion of Enchanter’s Mana equal to four times the enchanter’s level. Don’t be an idiot. Make sure you don’t drain yourself empty.
Spell Block
Cast: Enemies (or friends if you want them to be enemies)
Type: Debuff
Duration: Instant
Recast: 90 seconds
Effect: Slows the casting time of the next or current spell by 200%. Most people won’t be inclined to like you after you use this on them.
Level Forty-Five (45)
Veto
Cast: Area of Effect
Type: Debuff
Duration: Instant cast, 45 second duration, 45 second recast
Effect: This spell will strip down the target’s magical resistance by 100% of the caster’s level. Note: Doing this will increase your aggro from the targets you hit. Reducing aggro beforehand is recommended. Unless you’re trying to die. Then go ahead.
Assuage
Cast: Area of Effect
Type: Debuff
Duration: 45 seconds, recast 120 seconds
Effect: This spell will lower the threat level of a group of NPCs. Much like the earlier Soothe spell, this will only last for a brief time, and only work if you are out of sight before the spell wears off. Any type of attack will nix this effect. Can be fun if you’re being held prisoner and want a chance to run for it.
Annulment
Cast: Area of Effect
Type: Debuff
Duration: Instant, 60 second recast
Effect: This spell allows you to remove a beneficial buff from a group of enemies within a limited area of effect. The caster of the buff will receive backlash from this spell and may hyper focus on you for removing it. Be warned.
Esoteric Fix
Cast: Area of Effect
Type: Cure
Duration: Instant, 60 second recast
Effect: If more than half your group is affected by the same magical debuff or effect, then this is the best way to cure them of it. This group debuff Cure does have a limited radius, like all AoE spells. Please make sure your group members are within casting distance.
Level Fifty (50)
Command
Cast: Passive
Type: Buff [this buff replaces altruism, but only on the caster]
Duration: Always Active
Effect: This buff enhances your enchanter abilities. It increases your awareness of the world of Somnia, and permanently raises your faction with species you are friendly with to the level of ally. This effect cannot be undone by any debuff.
Warning: the only way this buff can be negated is through the actions of the Psionicist. Treat others as you would be treated. You have been warned.
Mana Tide (Max Upgrade - Level 50)
Cast: Group
Type: Buff
Duration: 60 minutes
Effect: This will cause you to regenerate mana faster in combat. Mana will increase by an additional 12 per 5 seconds.
Fervor (Max Upgrade - Level 50)
Cast: Group
Type: Buff
Duration: 60 minutes
Effect: This is an attack speed buff, but it also increases agility by the caster’s level plus 20. Cannot be cast on the same target as Berserker. You should know this already. It feels like it’s getting repetitive.
Berserker (Max Upgrade - Level 50)
Cast: Choice of Single or Group—must be mind-activated. What? You’re an enchanter, deal with it.
Type: Buff
Duration: 60 minutes
Effect: This buff adds strength of the amount equal to the level of the caster plus 20. However, it also reduces agility by half the caster’s level. Best used for classes or pets who will not need agility stacked. Cannot be cast on the same target as Fervor. This will override Fervor. It’s wise to direct it to single cast or your DPS classes will be angry at you. Unless you thrive on conflict, then fire away.
Haste (Max Upgrade - Level 50)
Cast: Group
Type: Melee Buff
Duration: 45 minutes
Effect: When cast on an ally, this buff will allow their melee speed to increase by 50%.
Signet (Max Upgrade - Level 50)
Cast: Group or Single—we’ve been over these options.
Type: Buff
Duration: 45 minutes
Effect: This buff will increase the intelligence, wisdom, and agility of all group members by an amount equal to the caster’s level plus 10. Signet will not stack with Fervor and can be overridden by casting the latter, should melee need their own boost.
Druidic Hybrid Abilities
Earth Shielding<
br />
Cast: Passive
Type: Reinforcement
Duration: Always active
Effect: Due to the psionicist’s unique nature, earth shielding will reinforce any of your psionicist based skills such as thought shielding, thought projection, and thought sensing, making them more robust and upping your mental defenses. Any other skills gained through the psionicist’s branch will also be effected by this, including any kinetic skills.
Reinforce Self
Cast: Passive
Type: Reinforcement
Duration: Always active
Effect: Similar to earth shielding which effects your skills, this ability allows your body to take more damage, upping your innate armor class by your level times two — effectively making cloth armor reflect the protection curboiled leather might grant you.
Reinforce Intelligence
Cast: Passive
Type: Nature’s awareness
Duration: Always active
Effect: Nature is all seeing and all encompassing. This ability allows you to take on some of that wisdom and intelligence, and apply it to yourself. It increases both of those statistics by the enchanter’s level, giving rise to a larger mana pool, and slightly heightened damage.
Earth Pull
Cast: Instant—three-minute recast
Type: Buff
Duration: thirty seconds
Effect: This allows any buff that is chosen to triple in potency for a thirty second duration. It’s activated first, followed by the buff. Make sure you time it properly. Can only be cast on one person at a time, and does not include group buffs. No refunds.
Binding Shield
Cast: Instant—five minute recast
Type: Linked Buff
Duration: Fifteen seconds
Effect: You can offer an earth shield to two allies (including yourself if you’re going to be selfish and all). This shield will share the damage between the two allies, metering out damage proportionally. Use wisely. Don’t try this at home.
Nature’s Gift
Cast: Passive
Type: Awareness
Duration: Permanent
Effect: You have become acutely aware of your surroundings. Of the life in everything, in the trees, in the forest, in each and every being you encounter. This lends you a connection to nature. Don't dismiss it lightly.
Earth Healing - Druidic Subversion
Cast: Instant but prolonged - will only last as long as sufficient mana is present
Type: Reinforcement/Healing
Duration: For as long as mana can maintain the spell. Result is permanent until such as time as the flow is disrupted again.
Effect: Due to the kinetic nature of this particular spell, it will travel along the lines of the earth to replenish and revitalize that which has become brittle. Healing something doesn’t always have to mean a being.
Caution: Do not get too caught up in these actions and give into the voice of the earth lest you lose your way. Know your own mind.
Sinuous Abilities
Sinuous: This is the more offensive avenue to take. From hypnotic suggestion, through to invoked visions, this path veers toward complete mind infestation of the enchanter’s opponents. This is only available to psionicists.
Hypnotic Suggestion
Cast: Instant—5 minute recast
Type: Offensive
Duration: twenty seconds
Effect: Your target will perform whatever task you suggest to them, as if it had been suggested by themselves, or their leader. Once this objective has been achieved, or else the spell wears off, the target will spend five seconds in rampant confusion. Should you not be in aggro range, the target will then forget you. Probably not good to use on allies - it’s not been tested on them.
Feedback Loop
Cast: Instant—5-minute recast
Type: Offensive
Duration: 15 seconds or 50% of caster’s level, whichever is greater.
Effect: Must be used in conjunction with the psionic MA thought sensing, and thought projection. Pluck any type of memory out of the head of your opponent and create a feedback loop in their mind. They’ll be stuck in this loop and not attack anyone for the duration. Damage ticks at caster’s level x 2 every tic (3 seconds). Best not to use on a friend when they piss you off.
Basic Visions
Cast: Instant—3-minute recast
Type: Offensive
Duration: 20 seconds, or 75% of the caster’s level, whichever is greater.
Effect: You may create and insert a vision for the target to experience—its best to have some of these pre-prepared. This will cause them damage (caster’s level x 2 per tick), and distraction for the duration of the spell depending on what type of vision you’ve given them.
Level Thirty (30)
Possession I
Cast: Instant - 5 minute recast
Type: Offensive
Duration: 20 seconds
Effect: Force your way into the mind of your target and assume control for up to twenty seconds. Make sure the target is debuffed for maximum duration. Don’t even contemplate being in the target when it dies. It’s a very bad idea.
Sudden Drop
Cast: Instant - 10 minute recast
Type: Offensive Debuff
Duration: 20 seconds
Effect: A forced debuff wave that overrides the enemy’s natural defenses and convinces them that all their stats have dropped by an amount equivalent to the caster’s level. Lasts for 25 seconds. Cannot be resisted.
Level Thirty-Five (35)
Cast: Mana Block
Type: Specific Mana aimed stun
Duration: 6 seconds, recast 45 seconds
Effect: This is, effectively, a stun which blocks the use of mana of an opponent. It will also interrupt any current ability being cast when it hits. For its duration the target will be unable to utilize any of their mana based skills for six seconds. Be cautious with timing this spell as it has a forty-five second recast and if you cast it at the wrong time, you might just kill everyone.
Mana Theft
Cast: Instant - 5 minute recast
Type: Offensive
Duration: Not applicable
Effect: This ability allows the enchanter to steal mana from their opponent. It will not only steal a large chunk of mana from the opponent, but will also inflict in damage the same amount stolen during the Mana theft. When used in conjunction with mana-drain, this can debilitate the target and keep the group in mana when juggled well.
Mana-Drain
Cast: Instant - 5 minute recast
Type: Offensive
Duration: lasts twenty seconds
Effect: This ability allows the enchanter to apply a DoT to the target where it will drain the mana and share it out toward the group. The DoT is one of both physical damage and mana loss. While it ticks slowly, the damage can backlash if it is prematurely cleansed off your target, even if its by the target themselves. Be aware that nothing that drains mana in a violent way is a good thing, but sometimes there are necessary evils.
Level Forty (40)
Confusion
Cast: Enemies
Type: Debuff
Duration: 12 seconds (maximum four seconds if cast on a boss)
Recast: 5 minutes
Effect: Envelops the opponents brain in a cloud of confusion. This allows their spells to misfire, hitting their allies, and usually avoiding their enemies completely. Effect severely diminished when used on boss mobs.
Thought Leech
Cast: Enemies (or friends if you’re really nosy)
Type: thought transfer
Duration: immediate
Recast: 4 minutes
Effect: Allows the Psionicist to know the order of th
e next three abilities or spells the target is going to cast. Can effectively render the attacks useless if countered in time. Can also be totally useless if used incorrectly. Good luck!
Level Forty (40)
Hypnotic Charm
Cast: Others
Type: Mind Control
Duration: Minimum duration is half the caster’s level in seconds, maximum is two times the caster’s level in seconds.
Effect: This spell is a hybrid of Charm and Hypnotic Suggestion. It is specifically designed to briefly control an enemy character. Be wary of the time limits. It is recommended you navigate away before the earliest possible break in control.
Level Fifty (50)
Advanced Mana Healing
Cast: Instant – 5-minute recast
Type: Replenishing
Duration: 8 seconds. This ability requires that both the caster and the receiver remain motionless for 8 seconds.
Effect: This ability allows the Psionicist to completely heal a singular target’s mana pool and restore it to full. This effect will only occur if both parties to the spell are able to remain immobile for the duration of the transfer. The Enchanter does not pull from their own mana pool; instead they will convert the hit points of their opponents into mana energy in order to replenish the mana of their target.
Warning: Do not execute this ability unless you are 99.9% positive that both you and the recipient are able to maintain immobility for 8 seconds. To break the transfer mid-cast could potentially be catastrophic and cause damage to rain down on the entire raid or group.
Create Your Own Abilities
Effect: This is not a spell as such, but a confirmation of the innate ability you have demonstrated over the last few levels. Since you are able to morph spells, skills, and abilities you already possess into more advanced versions of themselves if the situation warrants it, let’s make it official.
Requirements: Your guild and or allies must find themselves in such a position that is untenable. Through the use of your willpower and the evolution of your skills, you may be able to find an out-of-the-box solution.
Warning: Be aware that this is not the solution to all of your problems, nor is it the way to be victorious in every situation. This is not a crutch, and using it as such would be foolhardy.
Insidious Lure - Sinuous Subversion
Cast: Instant once released