by Fritz Leiber
Left to face the monsters alone, Fafhrd fought like a madman himself, his great sword whistling as his last resources of energy jolted his muscles. He hardly noticed when one of the beasts turned back to pursue his comrade.
The Mouser stood among the eggs, facing one of a glossier hue and smaller than most. Vindictively he brought his sword crashing down upon it. The blow numbed his hand, but the egg shattered.
Then the Mouser knew the source of the evil of the Bleak Shore, lying here and sending its spirit abroad, lying here and calling men to doom. Behind him he heard the scrabbling steps and eager screeching of the monster chosen for his destruction. But he did not turn. Instead, he raised his sword and brought it down whirring on the half-embryonic creature gloating in secret over the creatures he had called to death, down on the bulging forehead of the small pale man with the thin lips.
Then he waited for the finishing blow of the claw. It did not come. Turning, he saw the monster sprawled on the black sand. Around him, the deadly eggs were crumbling to dust. Silhouetted against the lesser darkness of the sky, he saw Fafhrd stumbling toward him, sobbing out vague words of relief and wonder in a deep, throaty voice. Death was gone from the Bleak Shore, the curse cut off at the root. From out of the night sounded the exultant cry of a sea bird, and Fafhrd and the Mouser thought of the long, trackless road leading back to Lankhmar.
V: The Howling Tower
The sound was not loud, yet it seemed to fill the whole vast, darkening plain, and the palely luminous, hollow sky: a wailing and howling, so faint and monotonous that it might have been inaudible save for the pulsing rise and fall ― an ancient, ominous sound that was somehow in harmony with the wild, sparsely vegetated landscape and the barbaric garb of the three men who sheltered in a little dip in the ground, lying close to a dying fire.
"Wolves, perhaps," Fafhrd said. "I have heard them howl that way on the Cold Waste when they hunted me down. But a whole ocean sunders us from the Cold Waste and there's a difference between the sounds, Gray Mouser."
The Mouser pulled his gray woolen cloak closer around him. Then he and Fafhrd looked at the third man, who had not spoken. The third man was meanly clad, and his cloak was ragged and the scabbard of his shortsword was frayed. With surprise, they saw that his eyes stared, white circled, from his pinched, leathery face and that he trembled.
"You've been over these plains many times before," Fafhrd said to him, speaking the guttural language of the guide. "That's why we've asked you to show us the way. You must know this country well." The last words pointed the question.
The guide gulped, nodded jerkily. "I've heard it before, not so loud," he said in a quick, vague voice. "Not at this time of year. Men have been known to vanish. There are stories. They say men hear it in their dreams and are lured away ― not a good sound."
"No wolf's a good wolf," rumbled Fafhrd amusedly.
It was still light enough for the Mouser to catch the obstinate, guarded look on the guide's face as he went on talking.
"I never saw a wolf in these parts, nor spoke with a man who killed one." He paused, then rambled off abstractedly. "They tell of an old tower somewhere out on the plains. They say the sound is strongest there. I have not seen it. They say ― "
Abruptly he stopped. He was not trembling now, seemed withdrawn into himself. The Mouser prodded him with a few tempting questions, but the answers were little more than mouth noises, neither affirmative nor negative.
The fire glowed through white ashes, died. A little wind rustled the scant grasses. The sound had ceased now, or else it had sunk so deeply into their minds that it was no longer audible. The Mouser, peering sleepily over the humped horizon of Fafhrd's great cloaked body, turned his thoughts to faroff, many-taverned Lankhmar, leagues and leagues away across alien lands and a whole uncharted ocean. The limitless darkness pressed down.
Next morning the guide was gone. Fafhrd laughed and made light of the occurrence as he stood stretching and snuffing the cool, clear air.
"Foh! I could tell these plains were not to his liking, for all his talk of having crossed them seven times. A bundle of superstitious fears! You saw how he quaked when the little wolves began to howl. My word on it, he's run back to his friends we left at the last water."
The Mouser, fruitlessly scanning the empty horizon, nodded without conviction. He felt through his pouch.
"Well, at least he's not robbed us ― except for the two gold pieces we gave him to bind the bargain."
Fafhrd's laughter pealed and he thumped the Mouser between the shoulder blades. The Mouser caught him by the wrist, threw him with a twist and a roll, and they wrestled on the ground until the Mouser was pinned.
"Come on," grinned Fafhrd, springing up. "It won't be the first time we've traveled strange country alone."
They tramped far that day. The springiness of the Mouser's wiry body enabled him to keep up with Fafhrd's long strides. Toward evening a whirring arrow from Fafhrd's bow brought down a sort of small antelope with delicately ridged horns. A little earlier they had found an unsullied waterhole and filled their skin bags. When the late summer sunset came, they made camp and munched carefully broiled loin and crisped bits of fat.
The Mouser sucked his lips and fingers clean, then strolled to the top of a nearby hummock to survey the line of their next day's march. The haze that had curtailed vision during the afternoon was gone now, and he could peer far over the rolling, swelling grasslands through the cool, tangy air. At that moment the road to Lankhmar did not seem so long, or so weary. Then his sharp eyes spied an irregularity in the horizon toward which they were tending. Too distinct for trees, too evenly shaped for rock; and he had seen no trees or rock in this country. It stood out sharp and tiny against the pale sky. No, it was built by man; a tower of some sort.
At that moment the sound returned. It seemed to come from everywhere at once; as if the sky itself were wailing faintly, as if the wide, solid ground were baying mournfully. It was louder this time, and there was in it a strange confusion of sadness and threat, grief and menace.
Fafhrd jumped to his feet and waved his arms strongly, and the Mouser heard him bellow out in a great, jovial voice, "Come, little wolves, come and share our fire and singe your cold noses. I will send my bronze beaked birds winging to welcome you, and my friend will show you how a slung stone can buzz like a bee. We will teach you the mysteries of sword and axe. Come, little wolves, and be guests of Fafhrd and the Gray Mouser! Come, little wolves ― or biggest of them all!"
The huge laugh with which he ended this challenge drowned out the alien sound and it seemed slow in reasserting itself, as though laughter were a stronger thing. The Mouser felt cheered and it was with a light heart that he told Fafhrd of what he had seen, and reminded him of what the guide had said about the noise and the tower.
Fafhrd only laughed again and guessed, "Perhaps the sad, furry ones have a den there. We shall find out tomorrow, since we go that way. I would like to kill a wolf."
The big man was in a jolly mood and would not talk with the Mouser about serious or melancholy things. Instead, he sang drinking songs and repeated old tavern jokes, chuckling hugely and claiming that they made him feel as drunk as wine. He kept up such an incessant clamor that the Mouser could not tell whether the strange howling had ceased, though he rather imagined he heard it once or twice. Certainly it was gone by the time they wrapped themselves up for sleep in the wraithlike starlight.
Next morning Fafhrd was gone. Even before the Mouser had halooed for him and scanned the nearby terrain, he knew that his foolish, self-ridiculed fears had become certainties. He could still see the tower, although in the flat, yellow light of morning it seemed to have receded, as though it were seeking to evade him. He even fancied he saw a tiny moving figure nearer to the tower than to him. That, he knew, was only imagination. The distance was too great. Nevertheless, he wasted little time in chewing and swallowing some cold meat, which still had a savory taste, in wrapping up some more for his pouch, a
nd in taking a gulp of water. Then he set out at a long, springy lope, a pace he knew he could hold for hours.
At the bottom of the next swell in the plain he found slightly softer ground, cast up and down it for Fafhrd's footprints and found them. They were wide-spaced, made by a man running.
Toward midday he found a waterhole, lay down to drink and rest a little. A short way back he had again seen Fafhrd's prints. Now he noted another set in the soft earth; not Fafhrd's, but roughly parallel to his. They were at least a day older, wide-spaced, too, but a little wobbly. From their size and shape they might very well have been made by the guide's sandals; the middle of the print showed faintly the mark of thongs such as he had worn about the instep.
The Mouser loped doggedly on. His pouch, rolled cloak, water bag, and weapons were beginning to feel a burden. The tower was appreciably closer, although the sun haze masked any details. He calculated he had covered almost half the distance.
The slight successive swells in the prairieland seemed as endless as those in a dream. He noticed them not so much by sight as by the infinitesimal hindrance and easing they gave his lope. The little low clumps of bush and brush by which he measured his progress were all the same. The infrequent gullies were no wider than could be taken in a stride. Once a coiled greenish serpent raised its flat head from the rock on which it was sunning and observed his passing. Occasionally grasshoppers whirred out of his path. He ran with his feet close to the ground to conserve energy, yet there was a strong, forward leap to his stride, for he was used to matching that of a taller man. His nostrils flared wide, sucking and expelling air. The wide mouth was set. There was a grim, fixed look to the black eyes above the browned cheeks. He knew that even at his best he would be hard put to equal the speed in Fafhrd's rangy, long-muscled frame.
Clouds sailed in from the north, casting great, hurrying shadows over the landscape, finally blotting out the sun altogether. He could see the tower better now. It was of a dark color, with black specks that might be small windows.
It was while he was pausing atop a rise for a breathing spell that the sound recommenced, taking him unaware, sending a shiver over his flesh. It might have been the low clouds that gave it greater power and an eerie, echoing quality. It might have been his being alone that made it seem less sorrowful and more menacing. But it was undeniably louder, and its rhythmic swells came like great gusts of wind.
The Mouser had counted on reaching the tower by sunset. But the early appearance of the sound upset his calculations and did not bode well for Fafhrd. His judgment told him he could cover the rest of the distance at something like top speed. Instantly he came to a decision. He tossed his big pouch, waterskin, bundled cloak, sword, and harness into a clump of bushes; kept only his light inner jerkin, long dagger, and sling. Thus lightened, he spurted ahead, feet flying. The low clouds darkened. A few drops of rain spattered. He kept his eyes on the ground, watching for inequalities and slippery spots. The sound seemed to intensify and gain new unearthliness of timbre with every bounding stride he took forward.
Away from the tower the plain had been empty and vast, but here it was desolate. The sagging or tumbled wooden outbuildings, the domestic grains and herbs run wild and dying out, the lines of stunted and toppled trees, the suggestion of fences and paths and ruts ― all combined to give the impression that human life had once been here but had long since departed. Only the great stone tower, with its obstinate solidity, and with sound pouring from it or seeming to pour from it, was alive.
The Mouser, pretty well winded though not shaky, now changed his course and ran in an oblique direction to take advantage of the cover provided by a thin line of trees and wind-blown scrub. Such caution was second nature with him. All his instincts clamored against the possibility of meeting a wolf or hound pack on open ground.
He had worked his way past and partway around the tower before he came to the conclusion that there was no line of concealment leading all the way up to the base. It stood a little aloof from the ruins around it.
The Mouser paused in the shelter afforded by a weather-silvered, buckled outbuilding; automatically searched about until he found a couple of small stones whose weight suited his sling. His sturdy chest still worked like a bellows, drinking air. Then he peered around a corner at the tower and stood there crouched a little, frowning.
It was not as high as he had thought; five stories or perhaps six. The narrow windows were irregularly placed, and did not give any clear idea of inner configuration. The stones were large and rudely hewn; seemed firmly set, save for those of the battlement, which had shifted somewhat. Almost facing him was the dark, uninformative rectangle of a doorway.
There was no rushing such a place, was the Mouser's thought; no sense in rushing a place that had no sign of defenders. There was no way of getting at it unseen; a watcher on the battlements would have noted his approach long ago. One could only walk up to it, tensely alert for unexpected attacks. And so the Mouser did that.
Before he had covered half the distance his sinews were taut and straining. He was mortally certain that he was being watched by something more than unfriendly. A day's running had made him a little light-headed, and his senses were abnormally clear. Against the unending hypnotic background of the howling he heard the splatters of the separate raindrops, not yet become a shower. He noted the size and shape of each dark stone around the darker doorway. He smelled the characteristic odor of stone, wood, soil, but yet no heavy animal smell. For the thousandth time he tried to picture some possible source for the sound. A dozen hound packs in a cavern underground? That was close, but not close enough. Something eluded him. And now the dark walls were very near, and he strained his eyes to penetrate the gloom of the doorway.
The remote grating sound might not have been enough of a warning, for he was almost in a trance. It may have been the sudden, very slight increase of darkness over his head that twanged the taut bowstrings of his muscles and sent him lunging with catlike rapidity into the tower ― instinctively, without pausing to glance up. Certainly he had not an instant to spare, for he felt an unyielding surface graze his escaping body and flick his heels. A spurt of wind rushed past him from behind, and the jar of a mighty impact staggered him. He spun around to see a great square of stone half obscuring the doorway. A few moments before it had formed part of the battlement.
Looking at it as it lay there denting the ground, he grinned for the first time that day and almost laughed in relief.
The silence was profound, startling. It occurred to the Mouser that the howling had ceased utterly. He glanced around the barren, circular interior, then started up the curving stone stair that hugged the wall. His grin was dangerous now, businesslike. On the first level above he found Fafhrd and ― after a fashion ― the guide. But he found a puzzle, too.
Like that below, the room occupied the full circumference of the tower. Light from the scattered, slitlike windows dimly revealed the chests lining the walls and the dried herbs and desiccated birds, small mammals, and reptiles hanging from the ceiling, suggesting an apothecary's shop. There was litter everywhere, but it was a tidy litter, seeming to have a tortuously logical arrangement all its own. On a table was a hodgepodge of stoppered bottles and jars, mortars, and pestles, odd instruments of horn, glass, and bone, and a brazier in which charcoal smoldered. There was also a plate of gnawed bones and beside it a brass-bound book of parchment, spread open by a dagger set across the pages.
Fafhrd lay face-up on a bed of skins laced to a low wooden framework. He was pale and breathed heavily, looked as if he had been drugged. He did not respond when the Mouser shook him gently and whispered his name, then shook him hard and shouted it. But the thing that baffled the Mouser was the multitude of linen bandages wound around Fafhrd's limbs and chest and throat, for they were unstained and, when he parted them, there were no wounds beneath. They were obviously not bonds.
And lying beside Fafhrd, so close that his big hand touched the hilt, was Fafhrd's great sw
ord, unsheathed.
It was only then that the Mouser saw the guide, huddled in a dark corner behind the couch. He was similarly bandaged. But the bandages were stiff with rusty stains, and it was easy to see that he was dead.
The Mouser tried again to wake Fafhrd, but the big man's face stayed a marble mask. The Mouser did not feel that Fafhrd was actually there, and the feeling frightened and angered him.
As he stood nervously puzzling he became aware of slow steps descending the stone stair. Slowly they circled the tower. The sound of heavy breathing was heard, coming in regular spaced gasps. The Mouser crouched behind the tables, his eyes glued on the black hole in the ceiling through which the stair vanished.
The man who emerged was old and small and bent, dressed in garments as tattered and uncouth and musty-looking as the contents of the room. He was partly bald, with a matted tangle of gray hair around his large ears. When the Mouser sprang up and menaced him with a drawn dagger he did not attempt to flee, but went into what seemed an ecstasy of fear ― trembling, babbling throaty sounds, and darting his arms about meaninglessly.
The Mouser thrust a stubby candle into the brazier, held it to the old man's face. He had never seen eyes so wide with terror ― they jutted out like little white balls ― nor lips so thin and unfeelingly cruel.
The first intelligible words that issued from the lips were hoarse and choked; the voice of a man who has not spoken for a long time.
"You are dead. You are dead!" he cackled at the Mouser, pointing a shaky finger. "You should not be here. I killed you. Why else have I kept the great stone cunningly balanced, so that a touch would send it over? I knew you did not come because the sound lured you. You came to hurt me and to help your friend. So I killed you. I saw the stone fall. I saw you under the stone. You could not have escaped it. You are dead."