by Terry Brooks
To his relief, he found a winding staircase beyond the doorway that spiraled upward. He slipped into the passage, closing the rock slab behind him with several pulls of his good arm. The stairs were dimly outlined by the familiar torchlight, and he proceeded to climb with slow, cautious steps. All was quiet in the passage as he moved steadily upward, the long torches in iron racks giving him enough light to pick out his footing on the rough stone. He reached a closed door at the top of the stairway and paused there to listen, his ear placed next to the cracks between the iron bindings. There was only silence beyond. Cautiously, he pushed the door open a bit and peered through into the ancient halls of Paranor. He had reached his goal. He opened the door a bit farther and stepped watchfully into the silent corridor.
Then the steel grip of a lean dark hand came down on his extended sword arm and yanked him into the open.
Hendel paused hesitantly at the bottom of the stairway that led to the tower of the Druids’ Keep, peering upward into the gloom. The others stood quietly at his back, following his gaze intently. The stairway consisted of little more than a set of open stone steps, narrow and treacherous-looking, that wound upward in a spiral along the walls of the rounded turret. The entire tower was shrouded in gloomy darkness, unlighted by torches or openings in the dark stone. From their poor vantage point, the members of the company could see little beyond the first few turns in the staircase. The open stairwell dropped away from where they stood into a blackened pit. Menion crossed to the edge of the landing and peered downward, mindful of the absence of any guard rail either here or along the stairs. He dropped a small pebble into the black abyss and waited for it to hit bottom. No sound came back to him. He glanced again at the open stairs and the gloom above, then turned to the others.
“Looks like an open invitation to a trap,” he declared pointedly.
“Very likely,” Balinor agreed, stepping forward for a closer look. “But we have to get up there.”
Menion nodded, then shrugged casually, moving toward the stairway. The others followed without a word, Hendel right at the highlander’s heels, Balinor next and the Elven brothers bringing up the rear. They moved cautiously up the narrow stone steps, alert for any sign of a trap, their shoulders close to the wall, away from the dangerous open edge of the stairwell. They wound their way steadily through the musty gloom. Menion studied each step as he went, his keen eyes searching the seams of the stone-block wall for hidden devices. From time to time, he tossed stones onto the steps ahead of them, testing for traps that might be released by any sudden weight on the steps. But nothing happened. The abyss below was a silent black hole cut into the heavy gloom of the tower air, no sound penetrating its dark serenity save the soft scraping of hunting boots ascending the worn steps. At last, the faint light of burning torches cut through the darkness far above them, the small fires flickering briskly with the gusting of an unknown source of wind from the turret peak. A small landing came into view at the summit of the staircase, and beyond, the dim shape of a huge stone door, bound with iron and standing closed. The top of the Druids’ Keep.
Then Menion sprang the first hidden trap. A series of long, barbed spikes shot out of the stone wall, triggered by the pressure of Menion’s foot on the stone stairway. Had Menion still been on the step, they would have cut into his unprotected legs, crippling him and forcing him over the edge of the open stairwell into the black abyss below. But Hendel had heard the click of the released spring an instant before the trap opened. With a quick pull he yanked the astonished highlander backward to the others, almost knocking them all off the narrow steps. They staggered wildly in the heavy gloom, inches from the sharpened steel spikes. Regaining their footing, the five remained flattened against the wall for several long minutes, breathing audibly in the still darkness. Then the taciturn Dwarf smashed the spikes before them with several well-placed blows of his great mace, opening the route once more. Now he led the way in alert silence, while the shaken Menion dropped back behind Balinor. Quickly Hendel found a second trap of the same type and triggered it, breaking the spikes and moving on.
They were almost to the landing now, and it appeared they would reach it without further difficulty when Dayel called out sharply. His keen Elven hearing had caught something that the others had missed, a small click that signaled the triggering of still another trap. For a moment everyone froze in position as alert eyes searched the walls and steps. But they found nothing, and at last Hendel ventured a single step farther on the stairs. Surprisingly, nothing happened, and the cautious Dwarf proceeded to the top of the stairway while the others remained in position. Once he had safely reached the landing, the others hastened after him until at last all five stood together at the top, looking anxiously down the winding staircase into the black pit. How they had managed to escape the third trap they could not imagine. Balinor was of the opinion that it had failed to function properly due to long years of neglect, but Hendel was not so easily persuaded. He could not shake the feeling that somehow they had overlooked the obvious.
The tower hung like a huge shadow over the open stairwell, its dark stone chill and wet to the touch, a mass of giant blocks that had been assembled ages ago and had stubbornly withstood the ravages of time with the endurance of the earth itself. The huge door at the landing appeared to be immovable, its surface scarred, the iron bindings as sturdy as the day they had been imbedded in the rock. Great iron spikes, hammered into the stone, held the hinges and lock in place, and it appeared to the five who stood before it that nothing less than an earthquake could force the monstrous slab of stone open even an inch. Balinor approached the formidable barrier cautiously and ran his hands along the seams and lock, trying to find some hidden device that might release it. Gingerly, he turned the iron handle and pushed forward. To the astonishment of all, the stone slab slid partially open with a shudder and a grinding of rusted iron. A moment later, the mystery of the tower was revealed as the door swung open all the way, striking the inner walls with a sharp crash.
In the exact center of the rounded chamber, set in the polished black surface of the giant Tre-Stone block, blade downward so that it rose before them like a gleaming cross of silver and gold, they beheld the legendary Sword of Shannara. Its long blade flashed brightly in the light of the sun streaming through the high, iron-barred windows of the tower, reflecting sharply off the mirror finish of the square stone. None of the five had ever seen the fabulous Sword, but they were instantly sure this was it. For a moment they remained framed in the doorway, gazing in astonishment, unable to believe that at last, after all their effort, the endless marches, the miserable days and nights of hiding, there before them stood the ancient talisman they had risked everything to find. The Sword of Shannara was theirs! They had outwitted the Warlock Lord. Slowly they filed into the stone chamber, smiles on their faces, the weariness gone, their wounds forgotten. They stood for long moments staring at it, silent, wondering, grateful. They could not bring themselves to step forward and take the treasure from the stone. It seemed too sacred for mortal hands. But Allanon was missing, and Shea was lost as well, and where …
“Where is Flick?” Dayel voiced the question suddenly. For the first time they realized that he was missing. They glanced about the chamber, looking blankly at one another for an explanation. Then Menion, who had turned apprehensively back to the gleaming Sword, watched the impossible happen. The great block of Tre-Stone and its precious display began to shimmer and dissolve before his astonished eyes. It took only seconds for the entire image to fade into smoke, then into a heavy haze, and at last into the air itself, until the five men stood alone in an empty room staring into space.
“A trap! The third trap!” roared Menion, recovering from the initial shock.
But behind him, he could already hear the huge rock slab swing shut on their inescapable prison, creaking and groaning sharply as the rusted hinges gave way under the monstrous weight of the stone. The highlander launched himself across the room, crashing into t
he door just as it closed on them, the sharp snap of its locks clicking firmly into place. He collapsed slowly to the worn stone floor, his heart beating violently in rage and frustration. The others had not moved, but stood in silent despair as they watched the slim figure at the door bury his face in his hands. The faint but unmistakable sound of muffled laughter echoed brokenly off the chill walls in long peals, mocking their foolishness and their bitter, inevitable defeat.
XVII
The cheerless cold of the Northland sky hung in thin strips of gray fog against the dull edges that formed the peaks of the solitary mountain of pitted blackness that was the castle of the Warlock Lord. Above and below the surrounding plain of the Skull Kingdom, standing like rusted sawteeth, were the blunted tips of the Razor Mountains and the Knife Edge, an impenetrable barrier to mortal life. Between them stood the dying mountain of the Spirit Lord, forgotten by nature, spurned by the seasons as it wasted slowly away. The shroud of death that claimed its tall peaks, clinging with pitiless certainty to its shattered faces, spread its evil aura across the entire land with unmistakable hatred toward the few vestiges of life and beauty that had somehow managed to survive. A doomed era waited quietly in the Northland kingdom of the Warlock Lord. Now was the hour of death, the last signs of life slowly fading back into the ground as only the shell of nature’s touch, once bright and magnificent, remained.
Within the skull of the lone mountain ran hundreds of timeless caverns, their enduring rock walls sunless in the never-changing grayness of the sky beyond. They wound about with the ruthless coiling of a cornered snake, twisting violently through the core of the rock. All was silence and death in the gray mist of the spirit kingdom, a permeating somber air that marked the total extinction of hope, the complete burial of gaiety and lightness. There was movement even here, however, but it was life unlike anything known to mortal man. Its source was the single, black chamber at the peak of the mountain, a monstrous room with its north face open to the dim light of the cheerless sky beyond and the endless stretch of forbidding mountains that formed the north gate to the kingdom. In this cavernous room, its walls wet with the cold that cut knifelike through the rock, scurried the inky minions of the Warlock Lord. Their small, black forms crawled about the floor of the silent chamber, their spineless frames bent and shattered with the terrible, wrenching power their Master wielded over them. Even walking would have been redemption in their existence. They were mindless wraiths, kept only to serve the one who held them enslaved. They muttered as they hustled about, small cries and weepings that sounded of unforgettable agony. In the center of the room rose a large pedestal that held a basin of water, its murky surface placid and deathly. From time to time, one of the little crawling creatures would hasten to its edge and peer cautiously into the cold water, eyes darting furtively about, waiting, watching expectantly. A moment later, with a small whimper, it would scurry away to blend back in the shadows of the cavern. “Where is the Master, where is the Master?” the sounds would cry like whispers in the grayness as the little beings moved about uneasily. “He will come, he will come, he will come,” the answer echoed back hatefully.
Then the air stirred violently as if wrenching free of the space that held it, and the mist seemed to come together in a huge black shadow that tightened slowly into material form at the edge of the basin. The mist gathered and swirled and became the Spirit Lord, a huge, cloaked figure of black that seemed to hang in the air. The sleeves rose, but there were no arms within, and the folds of the trailing robes covered nothing but the floor. “The Master, the Master,” the terrified creatures’ voices sounded in unison, and their bent shapes groveled obediently before him. The faceless cowl turned to them and looked down, and they could see within the blackness the tiny, glints of flame that burned with satisfied hatred, flashing sparklike in a hazy green mist that hung all about the inner recesses of the shroud. Then the Warlock Lord turned from them, and they were forgotten as he gazed steadily into the waters of the strange basin, waiting for the commanded mental picture to appear. Seconds later the darkness was gone and in its place was the furnace room at Paranor where the company of Allanon again stood face to face with the dreaded Skull Bearer. The fiery eyes in the green mist stared first at the Valeman, then watched the battle between the two dark figures until both tumbled over the edge of the pit and were lost in the flames below. At that moment a sudden noise behind him caused the Spirit Lord to pause and turn slightly. Two of his Skull Bearers entered the room from one of the dark tunnels of the mountain to stand silently, awaiting his attention. He was not ready for them, and so returned to the waters of the basin. Again they cleared, forming a picture of the tower, where the astonished members of the company stood frozen in excited relief before the Sword of Shannara. He waited a few seconds, toying with them, enjoying his mastery of the situation as they moved closer to the Sword like mice to the baited trap of cheese. Seconds later, the trap was sprung as he dissolved his illusion before their startled eyes and watched the tower door fly shut, trapping them in the keep for eternity. Behind him, the two winged servants could sense the chilling laugh that rolled through his substanceless frame into the cavern air.
Without turning to face them, the Warlock Lord gestured abruptly toward the open wall facing north, and the Skull Bearers moved off without hesitation. They knew without asking what was expected of them. They would fly to Paranor and destroy the captured son of Shannara, the sole heir to the hated Sword. With the last member of the House of Shannara dead and the Sword itself within their grasp, they no longer need fear a mystical power greater than their own. Even now, the precious Sword was en route from the halls of Paranor to the Northland kingdom where it would be buried and forgotten in the endless caverns of the Skull Mountain. The Warlock Lord turned slightly to watch his two servants shuffle awkwardly across the dark chamber until they reached the open wall, where they rose heavily into the gray sky and wheeled southward. To be sure, the Elf king, Eventine, would attempt to intercept the Sword, to regain it for his own people. But the attempt would fail, and Eventine would be taken—the last great leader of the free lands, the last hope of the races. With Eventine his prisoner, the Sword in his possession, the last heir to the House of Shannara dead, and the most hated enemy of all, the Druid Allanon, destroyed in the furnace at Paranor, the battle was ended before it had begun. There would be no defeat in the Third War of the Races. He had won.
A wave of his cloak sleeve and the water again turned murky, the picture of the Druids’ Keep and the trapped mortals gone. Then the air rushed violently about the black spirit and his form began to dissolve back into the mist of the chamber, fading gradually until there was nothing left but the basin and the empty room. Long moments passed in silence until at last the groveling minions of the Warlock Lord were certain the Master had again gone from them, and they came forth from the shadows, their small, black shapes creeping eagerly to the basin edge where they peered curiously, crying and whimpering their misery to the placid waters.
In the high tower of Paranor, in the remote and now inaccessible room of the Druids’ Keep, four silent, tired members of the little company from Culhaven paced dejectedly about their prison. Only Durin sat quietly against one wall of the tower, his wound so painful that he could no longer move about. Balinor rocked slightly on his heels as he stood close to a high, barred window of the Keep, watching the faint rays of the sun filter down in long streamers of floating dust to light the otherwise gloomy chamber with small squares of sunlight that fell carelessly across the stone slabs of the floor. They had been there for over an hour now, hopelessly imprisoned behind the mammoth, ironbound door. The Sword was lost to them and with it their hopes of any victory. At first they had waited patiently in the belief that Allanon would soon reach them, smashing through the great stone barrier that barred the way to freedom. They had even called his name, hoping he could hear them and follow their voices to the tower. Menion had reminded them that Flick was still missing, possibly wandering abo
ut the halls of Paranor searching for them. But before very long their faith faltered and at last faded entirely, as each forced himself to admit inwardly, though none would speak the words, that there would be no rescue, that the courageous Druid and the little Valeman had fallen prey to the deadly Skull Bearer, that the Warlock Lord had won.
Menion was thinking once again of Shea, wondering what had befallen his friend. The company had done all it could, but it had not even been enough to save the life of one small human being, and now no one could guess what end he had come to, left alone in the wilds of the Eastland border plains to fend for himself. Shea was gone, probably dead. Allanon had believed they would find Shea when they found the Sword, but the Sword had been lost and there was no sign of the missing heir. Now Allanon was gone as well, killed in the furnace room of the Druids’ Council, his ancestral home—or if not killed, then taken prisoner, chained and shackled in some dungeon just as they were locked in this tower. They would be left to rot, or worse, and it had all been for nothing. He smiled grimly as he considered their fate, wishing he could have had at least one opportunity to confront the real enemy, to take one swift cut at the all-powerful Warlock Lord.