by Terry Brooks
“What in heaven’s name is that …?” Panamon trailed off into stunned silence.
Shea shook his head absently. There could be no answer to that question. This was something beyond the understanding of mortal man. The three stood looking at the massive wall for several long moments, as if waiting for something more to happen. Finally, Keltset stooped to peer carefully at the hard grassland before them, moving forward several yards at a time until he was some distance away. Then he rose and pointed directly into the center of the ominous black haze. Panamon started, his face frozen.
“The Gnome is running directly into that stuff,” he muttered angrily. “If we do not catch him before he reaches it, the darkness will hide his trail completely. We will have lost him.”
Several miles ahead, on the graying fringes of the blackened wall of mist and haze, the small, bent form of Orl Fane hesitated momentarily in its exhausting flight as the greenish eyes peered fearfully, uncomprehendingly into the swirling darkness. The Gnome had been moving northward since his escape from the three strangers during the early hours of the morning, running while his strength held out, then pushing forward in a shuffling trot, always with one eye straying back, waiting for the inevitable pursuit. His mind no longer functioned in a rational manner; for several weeks he had lived on instinct and luck, preying off the dead, avoiding the living. He could not force himself to think of anything beyond survival, a gut instinct to live another day among those who did not want him, would not accept him as one of their own. Even his own people had turned him away, scorning him as a creature lower than the insects that crawled the earth at their feet. It was a savage land that surrounded him—a land in which one could not survive alone for very long. Yet he was alone, and the mind that had once been sane had slowly turned inward on itself, shutting away the fears that were imbedded there until madness began to take hold and all reason began to die.
Yet the inevitable death did not come easily, as fate intervened with twisted humor and favored the outcast with a final glimmer of false hope, placing in his hands the means by which to regain the seemingly unattainable warmth of human companionship once more. While still a scavenger, still fighting a losing battle to stay alive, the desperate Gnome had learned of the presence of the legendary Sword of Shannara, its awesome secret gasped in faint warning from the rigid lips of one dying on the Streleheim Plains, the blinded eyes failing as the life thread snapped. Then the Sword was in his grasp—the key to power over mortal men in the hands of Orl Fane.
But the madness lingered, the fears and doubts wrenching ceaselessly at his failing reason as he pondered a course of action. This fatal hesitation resulted in the Gnome’s capture and the loss of the coveted Sword—the lifeline back to his own kind. Reason gave way to despair and raving, and the already badly unbalanced mind collapsed. There was room now for only one burning, haunting thought—the Sword must be his or his life was over. He boasted irrationally to his unsuspecting captors that the Sword was his, that only he knew where it could be found, unwittingly betraying his last chance to keep possession. But the strangers failed to read between the lines, dismissing him too hastily as merely crazed. Then came the escape, the seizure of the Sword, and the flight northward.
He paused now, staring blankly at the mysterious wall of blackness that barred his way northward. Yes, northward, northward, he mused, smiling crookedly, the eyes widening madly. There lay safety and redemption for an outcast. Deep within, he could feel an almost uncanny desire to run back the way he had come. But the thought remained locked inescapably in his mind that his salvation lay in the Northland alone. It was there that he would find … the Master. The Warlock Lord. His gaze dropped momentarily to the ancient blade strapped tightly to his waist, its length dragging clumsily in the dirt behind him. The gnarled yellow hands strayed briefly down over the carved handle, touching the engraved hand raised high with burning torch, the gilt paint already flecking off in chips to reveal the burnished hilt beneath. He clutched the handle tightly, as if trying to draw his own strength from its sturdy grip. Fools! Fools all that had not treated him with the respect he should command. For he was the bearer of the Sword, the keeper of the greatest legend their world had ever known, and it would be he who would … He shut out the thought hastily, fearful that even the void about him could read his mind, peer into his secret thoughts and steal them away.
Ahead, the frightening darkness waited for him to enter. Orl Fane was afraid of this, as he was of everything else, but there was no other way to go. Dimly he recalled those who followed—the giant Troll, the man with one hand, whose hatred he instinctively sensed, and the youth who was half man, half Elf. There was something the Gnome could not explain about the latter, something that nagged with unshakable persistence at his already beleaguered mind.
Shaking his rounded head blankly, the little man moved forward into the graying fringes of the dark wall, the air about him dead and silent. He did not look back until the blackness was all about him and the silence had disappeared in a sudden rush of wind and chilling moisture. When he did glance back briefly, he saw to his horror that there was nothing there—nothing but the same blackness that lay all about in heavy, impenetrable layers. The wind began to rush violently as he moved on, and he became aware of other creatures in the darkness. They came first as a vague awareness in his mind, then as soft cries that seemed to seep through the haze and cling inquisitively about him. At last they appeared as living bodies, touching softly with cringing fingers the flesh of his person. He laughed in maddened frenzy, knowing somehow that he was no longer in a world of living creatures, but a world of death where soulless beings wandered in hopeless search of escape from their eternal prison. He stumbled on amidst them, laughing, talking, even singing gaily, his mind no longer a part of his mortal being. All about him, the creatures of the dark world followed in cringing companionship, knowing that the maddened mortal was almost one of them. It was all a matter of time. When the mortal life was gone, he would be as they were—lost forever. Orl Fane would be with his own kind at last.
Almost two hours passed, winding away with the slow, deliberate sweep of the morning sun, and the three pursuers stood on the fringes of the wall of mist into which their quarry had disappeared. They paused as he had done, silently studying the forbidding blackness that marked the threshold to the kingdom of the Warlock Lord. The haze seemed to lie upon the deadened earth in layers, each one a little darker as the eyes peered deeper into the unseen center, each one a little less friendly as the mind envisioned the heart’s undetermined fears. Panamon Creel paced back and forth in measured steps, his eyes never leaving the darkness as he attempted to muster enough confidence to push on. The massive Keltset, after a cursory study of the ground and a short motion to indicate that the Gnome had indeed gone northward, lapsed into statuelike immobility, the great arms folded and the eyes faint slits of life beneath the heavy brow.
There was no choice, Shea reasoned, his mind already determined, his hopes not yet dampened by the thought of temporarily losing the trail in the darkness. He had regained something of the old faith in providence, certain since they had begun this pursuit that Orl Fane would be found and the Sword regained. There was something puffing at him, reassuring him, confiding in him that he would not fail—something deep within his heart that gave him fresh courage. He waited impatiently for Panamon to give the word to proceed.
“There is a madness in what we’re doing,” the scarlet thief muttered as he passed by Shea once more. “I can feel death in the very air of this wall …”
He trailed off sharply, halting at last, waiting for Shea to speak.
“We must go on,” Shea responded quickly, tonelessly.
Panamon looked slowly at his giant friend, but the Rock Troll made no movement. The other waited a moment longer, clearly disturbed that Keltset had ventured no opinion since they had undertaken this journey into the Northland. Before, when it was just the two of them, the giant had always indicated agreement
when Panamon had looked to him for support, but of late the Troll was strangely noncommittal.
At last the adventurer nodded affirmatively, and the three plunged resolutely into the graying haze. The plains were level and barren, and for a while they moved forward without difficulty. Then, as the mists gradually deepened about them, their vision began to fail badly until they appeared to one another as little more than vague shadows. Panamon quickly called a momentary halt, extracted a length of rope from his pack, and suggested they tie themselves together to avoid becoming separated. When this was accomplished, they continued on. There was no sound save the occasional faint scrape of their boots on the hardened earth. The mist was not damp, but nevertheless seemed to cling to their exposed skin in a most unpleasant manner, recalling to Shea the unhealthy, fetid air of the Mist Marsh. It appeared to be moving faster the deeper they proceeded, yet they could feel no wind propelling its widening gusts. Finally it closed in from all directions and the three were left in total darkness.
They walked for what must have been hours, but their sense of time became confused in the soundless black haze that encased their fragile mortal beings. The rope held them back from the loneliness of death which permeated the mist, its strands reaching not so much to one another as to the world of sunlight and vision they had left behind them. This place into which they had dared to venture was a limbo world of half-life, where the senses were stifled and fears grew in an unfettered imagination. One could feel the presence of death fragmenting the darkness, a touch here, a touch there, brushing softly the mortal creature it would one day claim. The unreal became almost acceptable in this strange darkness as all the restrictions of the human senses vanished into dreamlike remembrances, and the visions of the inner mind, the subconscious, pushed quickly to the fore, searching for recognition.
For a time it was almost pleasant to be able to lapse into this indulgence of the subconscious, and then it was neither enjoyable nor disagreeable, but simply deadening. For a long time this latter feeling persisted, soothing, caressing their minds into disinterest and vague boredom, leaving both bodies and minds with the sluggish drowsiness of the ancient lotus-eaters. Time disappeared entirely and the world of mist stretched on forever.
From out of the dim recesses of the world of life came the slow sensation of burning pain, coursing through Shea’s deadened body with shocking abruptness. With a sudden wrenching, his mind was torn free of the list-lessness which cloaked its thoughts and the searing sensation grew sharper in his breast. Still drowsy, his body strangely weightless, he groped tiredly at his tunic, his hand coming to rest at last on the source of the irritation—a small leather pouch. Then his mind snapped into alertness as he clutched tightly the precious Elfstones, and he was awake once more.
In sudden horror, he realized that he was stretched full length upon the earth, no longer walking, no longer even aware of where he had been going. Frantically he clutched the rope about his waist and pulled violently. He was rewarded by a sluggish groan from the other end; his companions were still with him. Struggling heavily, wearily to his feet once more, he realized what had happened. This frightening limbo world of eternal sleep had almost claimed them as its victims, lulling them, soothing them, dulling their senses until they had fallen and drifted closer and closer to quiet death. Only the power of the stones had saved them.
Shea felt incredibly weak but, summoning the little strength that remained, he tugged and pulled desperately on the length of rope, dragging Keltset and Panamon Creel back from the edge of the abyss of death, back to the world of the living. He shouted wildly as he yanked on the rope, then stumbled to them, kicking at the listless bodies until the pain brought them back to consciousness. Long minutes later they were roused sufficiently to be aware of what had happened; with the awakening, the spirit of life revived the will to survive, as both forced themselves to their feet. They hung onto one another with sleep-ridden limbs closely entangled, their minds fighting to remain conscious. Then they began to walk, stumbling blindly in the unbroken darkness, one foot before the other, each step an incredible struggle of mind and body. Shea was in the lead, uncertain of his direction, but relying on the instinct sparked by the powerful Elfstones to guide him.
For a long time they pushed ahead through the endless dark, fighting to remain awake and alert as the deadening mists swirled lazily about them. The strange, sleeplike sensation of death clung to them, trying to overpower their tired minds, silently urging their exhausted bodies to accept the welcome rest that waited. But the mortals resisted with iron determination, their strength a small fragment of courage and desperation that, when all else was gone, still would not quit.
At last the deep weariness began to draw back into the dark haze. Death had failed this time to stifle the will to survive. There would be other times for these three, but for the moment they would live on a little longer in the world of men. So the sluggishness passed away and the drowsiness faded—not in the normal manner of sleep, but with quiet warnings that it would come again. The three companions were suddenly the same as before, the muscles unfettered as if there had been no sleep, the mind released rather than awakened. There was no inner desire to stretch or to yawn, but only a lingering memory that the sleep of death was a slumber without sensation, without time.
For long minutes no one spoke, though all were fully revived, each still savoring in unspoken fear and quiet desperation the taste of dying they had experienced, knowing that one day its inevitable touch would claim them forever. For several brief seconds they had stood at the edge of life and gazed into the forbidden land beyond—something no mortal was permitted to do before the end of his natural life. To have been this close was numbing, frightening, even maddening. They should not have survived.
But then the memories were gone, all but the dim knowledge that the three had narrowly escaped dying. Regaining their composure, they continued to search for an end to the confining blackness. Panamon spoke once to Shea in low tones, asking whether he knew if they were proceeding in the right direction. The reluctant response was a curt nod. What difference did it make if he did not know, the little Valeman wondered to himself angrily. What other direction would they take? If his instincts were wrong, then there was nothing left that could help them anyway. The Elfstones had saved him once; he would trust them again.
He wondered how Orl Fane had fared in his attempt to pass through the strange wall of mist. Perhaps the maddened Gnome had found his own way to escape its deadening effects, but it seemed unlikely. And if the little fellow had fallen by the way, then the Sword was lost somewhere in the impenetrable blackness and they would never regain it in time. This unpleasant prospect caused the Valeman to pause mentally for several long moments, weighing the possibilities of the Sword lying about in this haze, perhaps only yards away from them, waiting for someone to discover it once again.
Then abruptly the darkness faded into dingy gray and the wall of mist was behind them. It happened so quickly that they were caught completely by surprise. One minute they were shrouded in blackness, barely able to distinguish each other, and the next they were standing in shocked silence beneath the leaden gray skies of the Northland.
They took a moment to study the country into which they had emerged. It was the most dismal land Shea had ever seen—even more forbidding than the dreary lowlands of Clete and the frightening Black Oaks in the distant Southland. The terrain was barren and desolate, a gray-brown earth totally devoid of sunlight and plant life. Not even the hardiest scrub brush had survived—a mute warning that this was indeed the kingdom of the Dark Lord. The earth stretched away to the north in low, uneven hills of hardened dirt, unbroken by even a wisp of grassland. Blunted, sprawling boulders thrust upright into the dim, gray horizon, and in places the lowlands were gutted by dusty gullies where rivers had long since dried away. There was no sound of life anywhere—not even the faint hum of insects to break the haunting stillness. Nothing remained in this once living land but death. Far to
the north, jutting sharply into the vacant sky, rose a low series of treacherous-looking peaks. Without being told, Shea knew that this was the home of Brona, the Warlock Lord.
“What do you propose now?” Panamon Creel demanded. “We’ve lost the trail entirely. We don’t even know if our Gnome friend got out of that stuff alive. In fact, I don’t see how he could have managed it.”
“We’ll have to keep looking for him,” Shea replied evenly.
“While those flying creatures keep looking for us,” the other pointed out quickly. “The odds are becoming a little more than I bargained for, Shea. I don’t mind telling you that I’m rapidly losing interest in this chase—especially when I don’t know what it is I’m fighting. We almost died back there, and I couldn’t even see what was killing us!”
Shea nodded understandingly, suddenly in command of the situation. For the first time in his life, Panamon Creel was worried about staying alive, even if it meant backing away with a severely wounded pride. It was up to Shea to make sure that the journey would continue now. Keltset stood apart from the two men, the soft brown eyes fixed on the Valeman as the heavy brows knitted in understanding. Again Shea was struck with the intelligence he saw, deep-rooted and unimposing in the gentle eyes of the massive creature. He still knew nothing about the giant Troll, but there was a great deal he wanted to learn. Keltset was the key to some strange, important secret that not even Panamon Creel knew, for all his boasting of their close friendship.
“The choices are limited,” the little Valeman replied at last. “We can search for Orl Fane on this side of the mist and take our chances with the Skull creatures, or we can risk another journey back …”
He trailed off ominously, leaving the thought unspoken as he watched Panamon turn a shade paler.
“I’m not going back through that—at least not right away,” the unnerved thief declared vehemently. He shook his head emphatically, the piked hand raising quickly to ward off the very air that carried such an sane suggestion. Then, almost sheepishly, the familiar broad smile returned as the old Panamon Creel reassumed command of his wits. He was too hardened an individual, too much a professional in the game of life, to allow anything to frighten him for very long. Grimly, he fought down the memories of what he had felt while stumbling blindly through the dead world within the darkness, calling on his long experience as an adventurer and border thief to rebuild his confidence. If he was destined to die in this venture, then he would meet it with the courage and determination that had carried him through so many hard years.