by Anthology
"Now who says I've given up fighting?" Pop demanded, rearing a little again. "You people assume too much, it's a dangerous habit. Before we have any trouble and somebody squawks about me cheating, let's get one thing straight. If anybody jumps me I'll try to disable them, I'll try to hurt them in any way short of killing, and that means hamstringing and rabbit-punching and everything else. Every least thing, Alice. And if they happen to die while I'm honestly just trying to hurt them in a way short of killing, then I won't grieve too much. My conscience will be reasonably clear. Is that understood?"
I had to admit that it was. Pop might be lying about a lot of things, but I just didn't believe he was lying about this. And I already knew Pop was quick for his age and strong enough. If Alice and me jumped him now there'd be blood let six different ways. You can't jump a man who has a dozen knives easy to hand and not expect that to happen, two to one or not. We'd get him in the end but it would be gory.
* * * * *
"And now," Pop said quietly, "I will talk a little if you don't mind. Look here, Ray ... Alice ... the two of you are confirmed murderers, I know you wouldn't tell me nothing different, and being such you both know that there's nothing in murder in the long run. It satisfies a hunger and maybe gets you a little loot and it lets you get on to the next killing. But that's all, absolutely all. Yet you got to do it because it's the way you're built. The urge is there, it's an overpowering urge, and you got nothing to oppose it with. You feel the Big Grief and the Big Resentment, the dust is eating at your bones, you can't stand the city squares--the Porterites and Mantenors and such--because you know they're whistling in the dark and it's a dirty tune, so you go on killing. But if there were a decent practical way to quit, you'd take it. At least I think you would. When you still thought this plane could take you to Rio or Europe you felt that way, didn't you? You weren't planning to go there as murderers, were you? You were going to leave your trade behind."
It was pretty quiet in the cabin for a couple of seconds. Then Alice's thin laugh sliced the silence. "We were dreaming then," she said. "We were out of our heads. But now you're talking about practical things, as you say. What do you expect us to do if we quit our trade, as you call it--go into Walla Walla or Ouachita and give ourselves up? I might lose more than my right hand at Ouachita this time--that was just on suspicion."
"Or Atla-Hi," I added meaningfully. "Are you expecting us to admit we're murderers when we get to Atla-Hi, Pop?"
The old geezer smiled and thinned his eyes. "Now that wouldn't accomplish much, would it? Most places they'd just string you up, maybe after tickling your pain nerves a bit, or if it was Manteno they might put you in a cage and feed you slops and pray over you, and would that help you or anybody else? If a man or woman quits killing there's a lot of things he's got to straighten out--first his own mind and feelings, next he's got to do what he can to make up for the murders he's done--help the next of kin if any and so on--then he's got to carry the news to other killers who haven't heard it yet. He's got no time to waste being hanged. Believe me, he's got work lined up for him, work that's got to be done mostly in the Deathlands, and it's the sort of work the city squares can't help him with one bit, because they just don't understand us murderers and what makes us tick. We have to do it ourselves."
* * * * *
"Hey, Pop," I cut in, getting a little interested in the argument (there wasn't anything else to get interested in until we got to Atla-Hi or Pop let down his guard), "I dig you on the city squares (I call 'em cultural queers) and what sort of screwed-up fatheads they are, but just the same for a man to quit killing he's got to quit lone-wolfing it. He's got to belong to a community, he's got to have a culture of some sort, no matter how disgusting or nutsy."
"Well," Pop said, "don't us Deathlanders have a culture? With customs and folkways and all the rest? A very tight little culture, in fact. Nutsy as all get out, of course, but that's one of the beauties of it."
"Oh sure," I granted him, "but it's a culture based on murder and devoted wholly to murder. Murder is our way of life. That gets your argument nowhere, Pop."
"Correction," he said. "Or rather, re-interpretation." And now for a little while his voice got less old-man harsh and yet bigger somehow, as if it were more than just Pop talking. "Every culture," he said, "is a way of growth as well as a way of life, because the first law of life is growth. Our Deathland culture is devoted to growing through murder away from murder. That's my thought. It's about the toughest way of growth anybody was ever asked to face up to, but it's a way of growth just the same. A lot bigger and fancier cultures never could figure out the answer to the problem of war and killing--we know that, all right, we inhabit their grandest failure. Maybe us Deathlanders, working with murder every day, unable to pretend that it isn't part of every one of us, unable to put it out of our minds like the city squares do--maybe us Deathlanders are the ones to do that little job."
"But hell, Pop," I objected, getting excited in spite of myself, "even if we got a culture here in the Deathlands, a culture that can grow, it ain't a culture that can deal with repentant murderers. In a real culture a murderer feels guilty and confesses and then he gets hanged or imprisoned a long time and that squares things for him and everybody. You need religion and courts and hangmen and screws and all the rest of it. I don't think it's enough for a man just to say he's sorry and go around glad-handing other killers--that isn't going to be enough to wipe out his sense of guilt."
Pop squared his eyes at mine. "Are you so fancy that you have to have a sense of guilt, Ray?" he demanded. "Can't you just see when something's lousy? A sense of guilt's a luxury. Of course it's not enough to say you're sorry--you're going to have to spend a good part of the rest of your life making up for what you've done ... and what you will do, too! But about hanging and prisons--was it ever proved those were the right thing for murderers? As for religion now--some of us who've quit killing are religious and a lot of us (me included) aren't; and some of the ones that are religious figure (maybe because there's no way for them to get hanged) that they're damned eternally--but that doesn't stop them doing good work. I ask you now, is any little thing like being damned eternally a satisfactory excuse for behaving like a complete rat?"
That did it, somehow. That last statement of Pop's appealed so much to me and was completely crazy at the same time, that I couldn't help warming up to him. Don't get me wrong, I didn't really fall for his line of chatter at all, but I found it fun to go along with it--so long as the plane was in this shuttle situation and we had nothing better to do.
Alice seemed to feel the same way. I guess any bugger that could kid religion the way Pop could got a little silver star in her books. Bronze, anyway.
* * * * *
Right away the atmosphere got easier. To start with we asked Pop to tell us about this "us" he kept mentioning and he said it was some dozens (or hundreds--nobody had accurate figures) of killers who'd quit and went nomading around the Deathlands trying to recruit others and help those who wanted to be helped. They had semi-permanent meeting places where they tried to get together at pre-arranged dates, but mostly they kept on the go, by twos and threes or--more rarely--alone. They were all men so far, at least Pop hadn't heard of any women members, but--he assured Alice earnestly--he would personally guarantee that there would be no objections to a girl joining up. They had recently taken to calling themselves Murderers Anonymous, after some pre-war organization Pop didn't know the original purpose of. Quite a few of them had slipped and gone back to murdering again, but some of these had come back after a while, more determined than ever to make a go of it.
"We welcomed 'em, of course," Pop said. "We welcome everybody. Everybody that's a genuine murderer, that is, and says he wants to quit. Guys that aren't blooded yet we draw the line at, no matter how fine they are."
Also, "We have a lot of fun at our meetings," Pop assured us. "You never saw such high times. Nobody's got a right to go glooming around or pull a long face just because he'
s done a killing or two. Religion or no religion, pride's a sin."
Alice and me ate it all up like we was a couple of kids and Pop was telling us fairy tales. That's what it all was, of course, a fairy tale--a crazy mixed-up fairy tale. Alice and me knew there could be no fellowship of Deathlanders like Pop was describing--it was impossible as blue sky--but it gave us a kick to pretend to ourselves for a while to believe in it.
* * * * *
Pop could talk forever, apparently, about murder and murderers and he had a bottomless bag of funny stories on the same topic and character vignettes--the murderers who were forever wanting their victims to understand and forgive them, the ones who thought of themselves as little kings with divine rights of dispensing death, the ones who insisted on laying down (chastely) beside their finished victims and playing dead for a couple of hours, the ones who weren't so chaste, the ones who could only do their killings when they were dressed a certain way (and the troubles they had with their murder costumes), the ones who could only kill people with certain traits or of a certain appearance (red-heads, say, or people who read books, or who couldn't carry tunes, or who used bad language), the ones who always mixed sex and murder and the ones who believed that murder was contaminated by the least breath of sex, the sticklers and the Sloppy Joes, the artists and the butchers, the ax- and stiletto-types, the compulsives and the repulsives--honestly, Pop's portraits from life added up to a Dance of Death as good as anything the Middle Ages ever produced and they ought to have been illustrated like those by some great artist. Pop told us a lot about his own killings too. Alice and me was interested, but neither of us wasn't tempted into making parallel revelations about ourselves. Your private life's your own business, I felt, as close as your guts, and no joke's good enough to justify revealing a knot of it.
Not that we talked about nothing but murder while we were bulleting along toward Atla-Hi. The conversation was free-wheeling and we got onto all sorts of topics. For instance, we got to talking about the plane and how it flew itself--or levitated itself, rather. I said it must generate an antigravity field that was keyed to the body of the plane but nothing else, so that we didn't feel lighter, nor any of the objects in the cabin--it just worked on the dull silvery metal--and I proved my point by using Mother to shave a little wisp of metal off the edge of the control board. The curlicue stayed in the air wherever you put it and when you moved it you could feel the faintest sort of gyroscopic resistance. It was very strange.
Pop pointed out it was a little like magnetism. A germ riding on an iron filing that was traveling toward the pole of a big magnet wouldn't feel the magnetic pull--it wouldn't be operating on him, only on the iron--but just the same the germ'd be carried along with the filing and feel its acceleration and all, provided he could hold on--but for that purpose you could imagine a tiny cabin in the filing. "That's what we are," Pop added. "Three germs, jumbo size."
Alice wanted to know why an antigravity plane should have even the stubbiest wings or a jet for that matter, for we remembered now we'd noticed the tubes, and I said it was maybe just a reserve system in case the antigravity failed and Pop guessed it might be for extra-fast battle maneuvering or even for operating outside the atmosphere (which hardly made sense, as I proved to him).
"If we're a battle plane, where's our guns?" Alice asked. None of us had an answer.
We remembered the noise the plane had made before we saw it. It must have been using its jets then. "And do you suppose," Pop asked, "that it was something from the antigravity that made electricity flare out of the top of the cracking plant? Like to have scared the pants off me!" No answer to that either.
Now was a logical time, of course, to ask Pop what he knew about the cracking plant and just who had done the scream if not him, but I figured he still wouldn't talk; as long as we were acting friendly there was no point in spoiling it.
* * * * *
We guessed around a little, though, about where the plane came from. Pop said Alamos, I said Atla-Hi, Alice said why not from both, why couldn't Alamos and Atla-Hi have some sort of treaty and the plane be traveling from the one to the other. We agreed it might be. At least it fitted with the Atla-Hi violet and the Alamos blue being brighter than the other colors.
"I just hope we got some sort of anti-collision radar," I said. I guessed we had, because twice we'd jogged in our course a little, maybe to clear the Alleghenies. The easterly green star was by now getting pretty close to the violet blot of Atla-Hi. I looked out at the orange soup, which was one thing that hadn't changed a bit so far, and I got to wishing like a baby that it wasn't there and to thinking how it blanketed the whole Earth (stars over the Riviera?--don't make me laugh!) and I heard myself asking, "Pop, did you rub out that guy that pushed the buttons for all this?"
"Nope," Pop answered without hesitation, just as if it hadn't been four hours or so since he'd mentioned the point. "Nope, Ray. Fact is I welcomed him into our little fellowship about six months back. This is his knife here, this horn-handle in my boot, though he never killed with it. He claimed he'd been tortured for years by the thought of the millions and millions he'd killed with blast and radiation, but now he was finding peace at last because he was where he belonged, with the murderers, and could start to do something about it. Several of the boys didn't want to let him in. They claimed he wasn't a real murderer, doing it by remote control, no matter how many he bumped off."
"I'd have been on their side," Alice said, thinning her lips.
"Yep," Pop continued, "they got real hot about it. He got hot too and all excited and offered to go out and kill somebody with his bare hands right off, or try to (he's a skinny little runt), if that's what he had to do to join. We argued it over, I pointed out that we let ex-soldiers count the killings they'd done in service, and that we counted poisonings and booby traps and such too--which are remote-control killings in a way--so eventually we let him in. He's doing good work. We're fortunate to have him."
"Do you think he's really the guy who pushed the buttons?" I asked Pop.
"How should I know?" Pop replied. "He claims to be."
I was going to say something about people who faked confessions to get a little easy glory, as compared to the guys who were really guilty and would sooner be chopped up than talk about it, but at that moment a fourth voice started talking in the plane. It seemed to be coming out of the violet patch on the North America screen. That is, it came from the general direction of the screen at any rate and my mind instantly tied it to the violet patch at Atla-Hi. It gave us a fright, I can tell you. Alice grabbed my knee with her pliers (she changed again), harder than she'd intended, I suppose, though I didn't let out a yip--I was too defensively frozen.
* * * * *
The voice was talking a language I didn't understand at all that went up and down the scale like atonal music.
"Sounds like Chinese," Pop whispered, giving me a nudge.
"It is Chinese. Mandarin," the screen responded instantly in the purest English--at least that was how I'd describe it. Practically Boston. "Who are you? And where is Grayl? Come in, Grayl."
I knew well enough who Grayl must be--or rather, have been. I looked at Pop and Alice. Pop grinned, maybe a mite feebly this time, I thought, and gave me a look as if to say, "You want to handle it?"
I cleared my throat. Then, "We've taken over for Grayl," I said to the screen.
"Oh." The screen hesitated, just barely. Then, "Do any of 'you' speak Mandarin?"
I hardly bothered to look at Pop and Alice. "No," I said.
"Oh." Again a tiny pause. "Is Grayl aboard the plane?"
"No." I said.
"Oh. Incapacitated in some way, I suppose?"
"Yes," I said, grateful for the screen's tactfulness, unintentional or not.
"But you have taken over for him?" the screen pressed.
"Yes," I said, swallowing. I didn't know what I was getting us into, things were moving too fast, but it seemed the merest sense to act cooperative.
 
; "I'm very glad of that," the screen said with something in its tone that made me feel funny--I guess it was sincerity. Then it said, "Is the--" and hesitated, and started again with "Are the blocks aboard?"
I thought. Alice pointed at the stuff she dumped out of the other seat. I said. "There's a box with a thousand or so one-inch underweight steel cubes in it. Like a child's blocks, but with buttons in them. Alongside a box with a parachute."
"That's what I mean," the screen said and somehow, maybe because whoever was talking was trying to hide it, I caught a note of great relief.
"Look," the screen said, more rapidly now, "I don't know how much you know, but we may have to work very fast. You aren't going to be able to deliver the steel cubes to us directly. In fact you aren't going to be able to land in Atlantic Highlands at all. We're sieged in by planes and ground forces of Savannah Fortress. All our aircraft, such as haven't been destroyed, are pinned down. You're going to have to parachute the blocks to a point as near as possible to one of our ground parties that's made a sortie. We'll give you a signal. I hope it will be later--nearer here, that is--but it may be sooner. Do you know how to fight the plane you're in? Operate its armament?"