Hunters of Dune dc-7

Home > Memoir > Hunters of Dune dc-7 > Page 1
Hunters of Dune dc-7 Page 1

by Herbert Brian




  Hunters of Dune

  ( Dune Chronicles - 7 )

  Herbert Brian

  J Anderson Kevin

  Hunters of Dune and the concluding volume, Sandworms of Dune, bring together the great story lines and beloved characters in Frank Herbert's classic Dune universe, ranging from the time of the Butlerian Jihad to the original Dune series and beyond. Based directly on Frank Herbert's final outline, which lay hidden in a safe-deposit box for a decade, these two volumes will finally answer the urgent questions Dune fans have been debating for two decades.

  At the end of Chapterhouse: Dune-Frank Herbert's final novel-a ship carrying the ghola of Duncan Idaho, Sheeana (a young woman who can control sandworms), and a crew of various refugees escapes into the uncharted galaxy, fleeing from the monstrous Honored Matres, dark counterparts to the Bene Gesserit Sisterhood. The nearly invincible Honored Matres have swarmed into the known universe, driven from their home by a terrifying, mysterious Enemy. As designed by the creative genius of Frank Herbert, the primary story of Hunters and Sandworms is the exotic odyssey of Duncan's no-ship as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy. To strengthen their forces, the fugitives have used genetic technology from Scytale, the last Tleilaxu Master, to revive key figures from Dune's past-including Paul Muad'Dib and his beloved Chani, Lady Jessica, Stilgar, Thufir Hawat, and even Dr. Wellington Yueh. Each of these characters will use their special talents to meet the challenges thrown at them.

  Brian Herbert … Kevin J.Anderson

  HUNTERS OF DUNE

  To Tom Doherty

  Whose support and enthusiasm for the Dune universe-and for us as authors-has been unflagging. A dedicated publisher and perceptive businessman, Tom is a longtime Dune fan and was a good friend to Frank Herbert.

  ACKNOWLEDGMENTS

  As with all of our previous Dune novels, we have depended on the efforts of a great many people to make the manuscript as good as possible. We would like to thank Pat LoBrutto, Tom Doherty, and Paul Stevens at Tor Books; Carolyn Caughey at Hodder Catherine Sidor, Louis Moesta, and Diane Jones at WordFire, Inc. Byron Merritt and Mike Anderson put in a great deal of work on the dunenovels.com Web site. Alex Paskie offered in-depth advice on Jewish philosophy and traditions, and Dr. Attila Torkos worked very hard on fact-checking and consistency.

  In addition, we have had many supporters of the new Dune novels, including John Silbersack, Robert Gottlieb, and Claire Roberts at Trident Media Group; Richard Rubinstein, Mike Messina, John Harrison, and Emily Austin-Bruns at New Amsterdam Entertainment; Penny and Ron Merritt, David Merritt, Julie Herbert, Robert Merritt, Kimberly Herbert, Margaux Herbert, and Theresa Shackelford at Herbert Properties LLC.

  And as always, these books would not exist without the unending help and support from our wives, Janet Herbert and Rebecca Moesta Anderson, or the original genius of Frank Herbert.

  AUTHORS' NOTE

  We wish Frank Herbert could have been here to write this book.

  After the publication of Heretics of Dune (1984) and Chapterhouse: Dune (1985), he had much more in mind for the story, a fantastic grand climax to the epic Dune Chronicles. Anyone who has read Chapterhouse knows the excruciating cliffhanger ending.

  The last novel Frank Herbert wrote, Man of Two Worlds, was a collaboration with Brian, and the two of them discussed working on future Dune books together, particularly the story of the Butlerian Jihad. However, with the beautiful dedication and coda that Frank wrote at the end of Chapterhouse, a loving tribute to his wife, Beverly, Brian originally thought that the Dune Chronicles should end there. As he explained in Dreamer of Dune, the biography of Frank Herbert, his parents had been a writing team, and they were gone. So Brian left the series untouched for many years.

  In 1997, more than a decade after the death of his father, Brian began to discuss with Kevin J. Anderson the possibility of completing the project, of writing the fabled Dune 7. But apparently Frank Herbert had left no notes, and we thought we would have to do the project based solely on our own imaginations. After further discussions, we realized that a great deal of preliminary work needed to be completed before we could tackle Dune 7—not just laying groundwork for the story itself, but also reintroducing the book—buying audience and a whole new generation of readers to the incredible, highly imaginative Dune universe.

  More than twenty years have passed since the publication of Chapterhouse: Dune. While many readers loved the original classic Dune or even the first three books in the series, a significant portion of the audience had not continued all the way through to that last book. We needed to reawaken interest and get those readers prepared.

  We decided to write a trilogy of prequels first—the Prelude series of House Atreides, House Harkonnen, and House Corrino. When we began to dig through all of Frank Herbert's stored papers in preparation for writing House Atreides, Brian was surprised to learn of two safe-deposit boxes that his father had taken out before his death. Inside the boxes, Brian and an estate attorney discovered a dot-matrix printout and two old-style computer disks labeled "Dune 7 Outline" and "Dune 7 Notes"—pages describing exactly where the creator of Dune had intended to take his story.

  Reading this material, we saw instantly that Dune 7 would be a magnificent culmination of the series, tying together the history and the characters we all knew in an exciting plot with many twists, turns, and surprises. In storage we also discovered additional notes and papers describing characters and their histories, pages of unused epigraphs, and outlines for other works.

  Now that we had a road map in front of us, we plunged into the Prelude to Dune trilogy, which followed the stories of Duke Leto and Lady Jessica, the evil Baron Harkonnen, and the planetologist Pardot Kynes. After that trilogy, we wrote the Legends of Dune—The Butlerian Jihad, The Machine Crusade, and The Battle of Corrin—which introduced the seminal conflicts and events that form the foundations of the whole Dune universe.

  Indisputably, Frank Herbert was a genius. Dune is the best-selling and most beloved science fiction novel of all time. From the beginning of our monumental task, we realized that it would not only be impossible, but also foolish, to attempt to imitate Frank Herbert's writing style. Both of us were strongly influenced by his writing, and some fans have remarked on certain similarities in style. However, we consciously chose to write these books to capture the feel and scope of Dune, using aspects of Frank Herbert's style, but with our own pacing and syntax.

  We are pleased to report that since the publication of House Atreides, the sales of Frank Herbert's original Dune Chronicles have gone up dramatically.

  Two six-hour TV miniseries starring William Hurt and Susan Sarandon—Frank Herbert's Dune and Frank Herbert's Children of Dune—have been broadcast to large audiences and wide acclaim (as well as winning Emmy Awards). They are two of the three most-watched shows in the history of the Sci-Fi Channel.

  At last, after more than nine years of preparation, we feel the time is right for Dune 7. Upon poring over Frank Herbert's outline and notes, we realized that the breadth and scope of the story would have resulted in a novel of more than 1,300 pages. For this reason, the story is being presented in two volumes, Hunters of Dune and the forthcoming Sandworms of Dune.

  Much more of the epic remains to be written, and we intend to create additional exciting novels, telling other parts of the grand, brilliant tale that Frank Herbert laid out. The saga of Dune is far from over!

  Brian Herbert and Kevin J. Anderson, April 2006

  Prologue

  Following the 3,500-year reign of the Tyrant Leto II, an empire was left to fend for itself. During the Famine Times and the subsequent Scattering, the remnants of the human race c
ast themselves far into the wilderness of space.

  They fled to unknown realms where they sought riches and safety, to no avail.

  For fifteen hundred years these survivors and their descendants endured terrible hardships, a whole reorganization of humanity.

  Stripped of its energy and resources, the ancient government of the Old Empire fell away. New power groups took root and grew strong, but never again would humans allow themselves to depend upon a monolithic leader or a key, finite substance. Single points of failure.

  Some say the Scattering was Leto Ws Golden Path, a crucible in which to strengthen the human race forever, to teach us a lesson we could not forget.

  But how could one man—even a man-god who was partially a sandworm—willingly inflict such suffering upon his children? Now that descendants of the Lost Ones are returning from the Scattering, we can only imagine the true horrors our brothers and sisters faced out there.

  Guild Bank Records, Gammu Branch

  Even the most learned of us cannot imagine the scope of the Scattering. As a historian, I am dismayed to think of all the knowledge that has been lost forever, the accurate records of triumphs and tragedies. Entire civilizations rose and fell while out there those who remained in the Old Empire sat in complacency.

  New weapons and technologies were spawned by the hardships of the Famine Times. What enemies did we inadvertently create? What religions, distortions, and social processes did the Tyrant set in motion? We can never know, and I fear that this ignorance will come back to haunt us.

  SISTER TAMALANE, Chapterhouse Archives

  Our own estranged brothers, those Lost Tleilaxu who vanished in the turmoil of the Scattering, have come back to us. But they are changed in fundamental ways. They bring an improved strain of Face Dancers with them, asserting that they designed these shape-shifters themselves. My analysis of the Lost Tleilaxu, however, indicates that they are clearly inferior to us. They cannot even create spice from axlotl tanks, but they claim to have developed superior Face Dancers? How can that be?

  And the Honored Matres. They make overtures of alliance, yet their actions show only brutality and the enslavement of conquered peoples. They have destroyed Rakis! How can we have faith in them, or in the Lost Tleilaxu?

  MASTER SCYTALE, scaled notes found in burned lab on Tleilax

  Duncan Idaho and Sheeana have stolen our no-ship and flown off to points unknown. They took with them many heretical Sisters, even the ghola of our Bashar Miles Teg. With our newly forged alliance, I am tempted to command all Bene Gesserits and Honored Matres to turn their attention to recapturing this ship and its valuable passengers.

  But I will not. Who can find a no-ship out in the vast universe? More importantly, we can never forget that a far more dangerous Enemy is coming for us.

  Emergency message from MURBELLA, REVEREND MOTHER SUPERIOR AND GREAT HONORED MATRE

  Part I: THREE YEARS AFTER ESCAPE FROM CHAPTERHOUSE

  1

  Memory is a weapon sharp enough to inflict deep wounds.

  The Mentat's Lament

  On the day he died, Rakis — the planet commonly known as Dune — died with him.

  Dune. Lost forever!

  In the archives chamber of the fleeing no-ship Ithaca, the ghola of Miles Teg reviewed the desert world's final moments. Mélange-scented steam wafted from a stimulant beverage at his left elbow, but the thirteen-year-old ignored it, descending instead into deep Mentat focus. These historical records and holo-images held great fascination for him.

  This was where and how his original body had been killed. How an entire world had been murdered. Rakis the legendary desert planet, now no more than a charred ball.

  Projected above a flat table, the archival images showed Honored Matre war vessels gathering above the mottled tan globe. The immense, undetectable no-ships-like the stolen one on which Teg and his fellow refugees now lived—wielded firepower superior to anything the Bene Gesserit had ever employed. Traditional atomics were little more than a pinprick by comparison.

  Those new weapons must have been developed out in the Scattering. Teg pursued a Mentat projection. Human ingenuity born out of desperation? Or was it something else entirely?

  In the floating image, the bristling ships opened fire, unleashing incineration waves with devices the Bene Gesserit had since named "Obliterators." The bombardment had continued until the planet was devoid of life. The sandy dunes were turned to black glass; even Rakis's atmosphere caught fire. Giant worms and sprawling cities, people and sand plankton, everything annihilated. Nothing could have survived down there, not even him.

  Now, nearly fourteen years later and in a vastly changed universe, the gangly teenager adjusted the study chair to a more comfortable height. Reviewing the circumstances of my own death. Again.

  By strict definition, Teg was a clone rather than a ghola grown of cells gathered from a dead body, though the latter was the word most people used to describe him. Inside his young flesh lived an old man, a veteran of numerous campaigns for the Bene Gesserit; he could not remember the last few moments of his life, but these records left little doubt.

  The senseless annihilation of Dune demonstrated the true ruthlessness of the Honored Matres. Whores, the Sisterhood called them. And with good reason.

  Nudging the intuitive finger controls, he called up the images yet again. It felt odd to be an outside observer, knowing that he himself had been down there fighting and dying when these images were recorded.

  Teg heard a sound at the door of the archives and saw Sheeana watching him from the corridor. Her face was lean and angular, her skin brown from a Rakian heritage. The unruly umber hair flashed with streaks of copper from a childhood spent under the desert sun. Her eyes were the total blue of lifelong mélange consumption, as well as the Spice Agony that had turned her into a Reverend Mother. The youngest ever to survive, Teg had been told.

  Sheeana's generous lips held an elusive smile. "Studying battles again, Miles?

  "It's a bad thing for a military commander to be so predictable."

  "I have a great many of them to review," Teg answered in his cracking young man's voice.

  "The Bashar accomplished a great deal in three hundred standard years, before I died."

  When Sheeana recognized the projected record, her expression fell into a troubled mask. Teg had been watching those images of Rakis to the point of obsession, ever since they fled into this bizarre and uncharted universe.

  "Any word from Duncan yet?" he asked, trying to divert her attention. "He was attempting a new navigation algorithm to get us away from—"

  "We know exactly where we are." Sheeana lifted her chin in an unconscious gesture she had come to use more and more often since becoming the leader of this group of refugees. "We are lost."

  Teg automatically intercepted the criticism of Duncan Idaho. It had been their intent to prevent anyone—the Honored Matres, the corrupted Bene Gesserit order, or the mysterious Enemy—from finding the ship. "At least we're safe."

  Sheeana did not seem convinced. "So many unknowns trouble me, where are we, who is chasing us…" Her voice trailed off, and then she said, "I will leave you to your studies. We are about to have another meeting to discuss our situation."

  He perked up. "Has anything changed?"

  "No, Miles. And I expect the same arguments over and over again." She shrugged. "The other Sisters seem to insist on it." With a quiet rustle of robes, she exited the archives chamber, leaving him with the humming silence of the great invisible ship.

  Back to Rakis. Back to my death and the events leading up to it. Teg rewound the recordings, gathering old reports and perspectives, and watched them yet again, traveling farther backward in time.

  Now that his memories had been awakened, he knew what he had done up to his death. He did not need these records to see how the old Bashar Teg had gotten into such a predicament on Rakis, how he himself had provoked it. Back then, he and his loyal men—veterans of his many famous military cam
paigns—had stolen a no-ship on Gammu, a planet that history had once called Giedi Prime, home world of the evil but long-exterminated House Harkonnen.

  Years earlier, Teg had been brought in to guard the young ghola of Duncan Idaho, after eleven previous Duncan gholas had been assassinated. The old Bashar succeeded in keeping the twelfth alive until adulthood and finally restored Duncan 's memories, then helped him escape from Gammu. When one of the Honored Matres, Murbella, tried to sexually enslave Duncan, he instead trapped her with unsuspected abilities wired into him by his Tleilaxu creators. It turned out that Duncan was a living weapon specifically designed to thwart the Honored Matres. No wonder the enraged whores were so desperate to find and kill him.

  After slaughtering hundreds of Honored Matres and their minions, the old Bashar hid among men who had sworn their lives to protect him. No great general had commanded such loyalty since Paul Muad'Dib, perhaps not even since the fanatical days of the Butlerian Jihad. Amidst drinks, food, and misty-eyed nostalgia, the Bashar had explained that he needed them to steal a no-ship for him. Though the task seemed impossible, the veterans never questioned a thing.

  Ensconced in the archives now, young Miles reviewed surveillance records from Gammu's spaceport security, images taken from tall Guild Bank buildings in the city. Each step of the assault made perfect sense to him, even as he studied the records many years later. It was the only way to succeed, and we accomplished it.

  After flying to Rakis, Teg and his men had found Reverend Mother Odrade and Sheeana riding a giant old worm to meet the no-ship out in the great desert.

 

‹ Prev