Cascade Point

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by Timothy Zahn

"So your loyalty is only to yourselves," Krain spat contemptuously. "I understand, finally. How much is Javan paying you?"

  Turek shook his head, too weary to feel anger at the insult. "Javan can't buy us, any more than you can. If you were older—if you'd known more Shadow Warriors—you might understand. We weren't in this for any personal gain. We served the people of Vesper; served them with our sweat and pain and, ultimately, our lives. Our 'loyalty,' as you insist on calling it, was burned into us as part of our training; and it was to nothing more or less than the dream of a better existence for everyone. For everyone, not just our friends or our home villages. A lot of people misunderstood our refusal to pass judgments or take sides, but it helped us balance the more advanced technology our work permitted; helped keep people from misusing it. Do you see now why it was foolish to think we'd freely help you start a war?" Hatred smoldered in Krain's eyes. "I can kill you. You know that, don't you?"

  "Yes." Though he'd known this moment was inevitable, Turek's mouth was still dry. "But whether you do so or not, your war is still over."

  For a long moment no one moved. Then, abruptly, Krain turned away and, without a backward glance, disappeared into the night. His two men eyed Turek uncertainly, exchanged glances, and followed their leader.

  Turek let his shoulders slump. It was over, and he'd won. Not the war, of course, but certainly the battle he'd set out to win. As for the war itself... that burden was no longer his.

  Reaching into his tent, he pulled out the pack he'd prepared and slipped it onto his shoulders. Deathly tired though he was, he still wanted to put some distance between himself and Krain before sleeping; the young ruler might yet decide to seek revenge. For a moment Turek looked toward Lazuli, tempted by the thought of its warm food and beds. But he didn't want to see Javan again, and there was no real point to such a meeting, anyway. The Mindlight Master had just had a lesson in the potential dangers of progress; nothing Turek could say would improve on that. And as for the responsibility for guiding this next stage of Vesper's growth... Turek wished them the best of luck. The Shadow Warriors had found a method that had worked for their more exclusive group; how Javan would do it, with his dream of giving control over Shadow to everyone, Turek couldn't begin to guess.

  Keilberg and home lay to the southwest. Turek had taken only a few steps in that direction when he paused and, as an afterthought, returned to his tent. The sword lay just inside the entrance; picking it up, he once more fastened it to his side. It wasn't very heavy, and it might come in handy back home. His hoe, after all, still needed a new blade.

  Afterword

  And so, with something of a lurch, Vesper has started on the road to a—for them, at least—highly technological society. I'd originally planned a complete series of these stories, exploring both Vespers growing pains and the nature of Shadow itself; but when the second story failed to sell, the whole thing went to the far back burner. (Ed Ferman at F&SF was too overstocked with series stories at the time, and it's usually hard to sell a sequel to a magazine that didn't publish the original.)

  But now, after a fresh reading, I find my interest piqued once more. Perhaps I'll return to Vesper again, see how Javan's coping with the Pandora's box he's manhandled the lid off of. Or at least stay long enough to find out what the heck Shadow really is.

  The Challenge

  The clock radio went off at six-fifteen, as usual, and for a moment Elliot Burke hovered in that disoriented state between sleep and full consciousness. Then his brain cleared and he smiled at the ceiling.

  This was the big day!

  Leaning over, he typed N153 on his keyboard and watched as the front page of the New York Daily International appeared in the center of the one-metersquare screen. More from a vague sense of duty than any real interest he scanned the headlines. Nothing much was new. The Antarctic Core Tap was bogged down with cost overruns, the Skyhome space colony was still processing applications for the third group of one hundred colonists, North Iran was rattling its sabers at both Russia and South Iran, and the President had announced he would run for reelection.

  Impatiently, Elliot flipped the pages until he reached "Sports and Games"; and in the middle of the fifth page he found it:

  Fans of the Deathworld series on channel G29 will want to be tuned in tonight to watch as the immovable object meets the irresistible force. The Orion Nomad, the highest-ranked Deathworld gamer still in active competition, will take on Doomheim IV, Lon Thorndyke's most recent world. In its four-month existence, Doomheim IV has not yet been conquered, though over fifty top- ranked gamers have tried it. The Nomad will be landing at 7:30 EST this evening to try his hand. Don't miss it!

  Elliot smiled. He was the Orion Nomad.

  —

  Moving with a grace that seemed incongruous in so large a craft, the Sirrachat ship flew at mountaintop-height over the lunar surface, seeking the source of the subspace emanations which had attracted his attention. Nestled in the shadows at the base of a short ridge, he found another starcraft, one even larger than the Sirrachat's but of a totally different design. It was showing no lights.

  The Sirrachat settled to the surface a few hundred meters away; and as he did so a laser beam flashed out from the other ship. Not an attack, but an invitation to communicate. In a moment they had contact.

  "I am called Sirrachat."

  "I greet you, Sirrachat," the other replied. "I am Drymnu." "I greet you." The Sirrachat had heard of the Drymnu—a fairly young hive race from this region of space, in only its first millennium of star travel. "Are you in need?"

  The Drymnu seemed to hesitate. "First I must ask, are you one?"

  The collective intelligence that was the Sirrachat smiled tolerantly. "Certainly. All starfaring races are as you and I. Did you not know?"

  "I knew that that is said, but I fear it may not be so for long. I am in great need of your counsel, Sirrachat."

  "Speak on."

  The Drymnu paused, as if collecting his thoughts. "It is said by all those we have encountered that fragmented races cannot attain the stars. The argument is that the self-destructive competition common to these races will destroy them before they reach the necessary technological level. But I have now been studying the fragmented race on the planet below for twenty-nine of its years, and I see no evidence of imminent destruction. Indeed, it is already taking its first steps into space. Five permanent bases exist on this satellite, an orbiting space colony has been built, and expeditions to the second and fourth planets have been carried out."

  "An interesting situation," the Sirrachat agreed. "Most fragmented races never get that far. However, I doubt that there is any cause for alarm."

  "But it is a violent race, each member putting his own desires above all else. If it should escape its system it would bring ruin on us all—"

  "Please—before you become overly worried," the Sirrachat interrupted. "I don't doubt the race's violent nature, but you are overlooking several basic forces which are likely to exist here. May I have access to your stored information on this race?"

  "Certainly," the Drymnu said, already sounding more at ease.

  —

  Elliot strode through the door of his apartment and tossed his coat at the hook, turning toward the kitchen before it hit and slid to the floor. Another boring and frustrating workday, topped off by his biweekly run-in with Mr. Franklin over the possibilities of Elliot's advancement to Design and Development. Franklin's argument—that with only a B.S. in electrical engineering Elliot couldn't be promoted to D and D—made an unfortunate kind of sense, considering the glut of Ph.D.'s on the market. On the other hand, Elliot knew he could do the job, and spending his days checking other people's schematics for errors was driving him crazy.

  For tonight, though, Franklin could go jump. Elliot's troubles vanished like leaves in a hurricane in the face of his excitement. Tonight he had a chance to do something no one else had ever done: to beat Doomheim IV.

  By seven o'clock he was ready. Seating
himself before the TV screen, the keyboard before him on an ancient typing table, he called up the proper channel. The Deathworld logo appeared on the screen. He typed his "game name"—Orion Nomad—and his secret code word. Then he named his destination: Doomheim IV. Somewhere in North America, the computers that handled the gaming functions of the vast Bell Info/Comm Net pulled the Orion Nomads personal data file from storage and prepared the program that was Doomheim IV. The software that would handle the simulation of Elliot's journey was among the most sophisticated in the free world, and with good reason: the revenues from the multitude of games was the major financial base for the whole Net.

  Elliot's screen began filling up with words—the basic information and rules for Doomheim. The planet, he was informed, had an Earth-like atmosphere and a temperate climate. Gravity was one point two gee and a wide variety of flora and fauna were present. A shuttle-bubble would land him at any point ten kilometers or more from the lifter that was his goal. None of this was new—Elliot had read it several times as he watched other gamers try their luck on Doomheim—so he skimmed it quickly and then moved on to choose his equipment. As he did so a line of words began to appear at the bottom of his screen:

  Good luck, Orion Nomad. I'll be rooting for you. — The Adrian

  Elliot grinned. The Adrian was one of his most loyal fans; only a so-so gamer himself, but an avid spectator of most of the SF games. Elliot had had several long conversations with him via the Net and had been astonished by the lists of players, scores, and standings he could reel off. It was apparently a family tradition; the Adrian's grandfather had done the same thing with football and baseball statistics. Or so he said.

  But Elliot had no time for chitchat now. Turning his attention back to the equipment list, he began to type out his selections: medium-thickness body armor with respirator; extra heavy leatherite-steelmesh boots and gauntlets; two thermite torches; one laser armgun—more powerful than a pistol but still a one-handed weapon; three knives—one hunting, two throwing; fifteen grenades—seven blast, six concussion, two fragmentation; binoculars; compass; radio direction finder; and finally, a balloon lifter pack. The latter was a simple backpack with inflatable balloons and two small tanks of compressed helium, plus steering jets. It was lighter and less bulky than a full jet pack and, while not nearly as easy to maneuver with, it also did not attract predators as often. Its main disadvantage was that it was slow, taking up to thirty seconds to inflate completely.

  Thoughtfully, Elliot scanned the list. A little light, perhaps. On the other hand, the Orion Nomad was quite fast and agile, and Elliot had often been able to outrun the creatures he would otherwise have had to fight. And several heavily armed, solidly armored adventurers had already gone to their deaths on Doomheim

  IV. Elliot would try it this way.

  And it was time to go. From here on it was just the Orion Nomad against Doomheim—with maybe a thousand spectators electronically watching over his shoulder. Well, they wouldn't be disappointed; Elliot would make sure of that. Taking a last deep breath, he pressed the "start" key.

  The TV screen split into nine sections. Five of them were full-color views of Doomheim's lower atmosphere as the Orion Nomad, descending in the shuttle- bubble, could see it; front view, left, right, above, and beneath, arranged in a convenient plus-shaped pattern. The four corner sections held data that he would normally have on a real planet, but which the TV's sight and sound alone couldn't provide.

  As he had expected, nothing he could see was doing him any good. Below his bubble, the landscape was obscured by low-lying stratus clouds, a trick that Thorndyke almost always used on the worlds he created. Elliot took just a moment to confirm there were no breaks in the clouds and then checked his compass and direction finder, displayed on one of the screen sections. The needles were nearly in line; Elliot was coming down almost due south of the lifter. He changed the bubble's course slightly—

  LAND BUBBLE R = 10KM, 180 DEG

  —so that he would be exactly south of his goal. Now, if anything happened to his direction finder, he could use the compass to find his way.

  The bubble passed through the clouds, and for a brief minute Elliot could see the surface of Doomheim. Between himself and the lifter he could see bluish plains, at least one range of rocky-looking hills, and a patch of darker blue that he tentatively labeled a lake. And then he was down, a few hundred meters south of the hills, in a vast plain.

  He stepped out—

  LEAVE BUBBLE, STOP/TURN

  —and looked around. The "grass" of this prairie looked much like ankle-high cattails with broad blue leaves extending horizontally. In many places the ground was completely obscured; he'd have to watch for concealed snakes and insects. There was no time to investigate the flora now, however—from his left two animals were loping toward him. Elliot turned—

  TURN LEFT, RH = ARMGUN, AIM AT L ANIMAL

  —and raised his laser. He was well prepared for this moment; one or more of these small tyrannosaurs had attacked every other landing he'd watched and he had expected them. They could be killed, he knew, by a one-second head shot... but there might be an easier way. The fact that they always showed up so soon implied they had seen him coming. Maybe it was the bubble that attracted them.

  BUBBLE GO SW, HORIZ, 2 KM, .1 VEL/RETURN TO SHIP

  The bubble floated lazily away from him—and sure enough, the tyrannosaurs veered to follow. Elliot grinned. A minor victory, to be sure, but he had just saved two seconds' worth of laser fire, and little things like that often made the difference. Waiting until the animals were too distant to notice him, Elliot checked his bearings and began to walk.

  He'd taken maybe ten steps when he heard a faint whistle. He froze, searching around him for the source of the noise. Nothing was visible, so he risked a slow turn... and spotted it. Or, rather, them.

  In the southern sky, a mass of black specks had appeared. They seemed to be closing, fast.

  Elliot looked around him, but there wasn't a scrap of cover anywhere within reach. The hills were still too far away, and nothing higher than the cattails seemed to be growing on the plain. The birds—or whatever—were close enough now that he could estimate their numbers. There were at least two hundred of them, far too many to pick off with his laser. And he'd seen what these birds could do to light armor like this.

  He'd have to move fast. Running to a bare spot of ground, he lay down—

  LIE DOWN ON L SIDE, TUCK LEGS CLOSE TO BODY, LH = TORCH, RH = TORCH

  —and drew in his legs, sheathing his laser and taking a thermite torch in each hand. Waiting until the birds were nearly on him, he—

  IGNITE TORCHES, LH = SWEEP HORIZ

  ABOVE LEGS, RH = SWEEP HORIZ

  ABOVE TORSO AND HEAD

  —lit the torches and made them into a fast-moving shield above him. On the TV screen, words began appearing, telling him whenever a bird got through and how much damage it did to his armor. Most of the birds seemed to be blinded or burned before they could hurt him, however. He kept at it grimly, even though the screen warned him that he himself was suffering light burns from the torches' heat.

  As quickly as it had started, the attack was over, the surviving birds resuming their northward course. Elliot had sustained light damage to his armor, especially on the arms, and had first-degree burns on arms and chest. Both would be duly noted by the computer, and Elliot's defense and attack capabilities appropriately adjusted. All in all, though, it had been a very successful encounter.

  Standing up, Elliot extinguished the remains of the torches and stowed them away, again taking up his laser. Looking around carefully, he set off again toward the hills. —

  The data flow finally ceased, and the Sirrachat paused to consider it, impressed in spite of himself. The Drymnu had amassed a truly fantastic store of information on Earth and its fragmented race, not only monitoring the various broadcast media but also managing to tap into the more private cable systems. And all this without dropping even a hint of
its own existence, as far as the Sirrachat could tell. "You have done well," he told the other.

  The Drymnu didn't even bother trying to hide his pleasure at the compliment. "Thank you," he said. Then, more seriously, "But now what of this race and its threat?"

  "You have already mentioned the key to their behavior," the Sirrachat began slowly, part of his mind still busy searching the newly acquired information. "Namely, competition. Fragmented races do not act together for their mutual good; indeed, they often cannot do so, any more than two animals can when there is one bit of food and both want it. Now, survival is often a matter of competition, and any race not possessing the desire to challenge and win soon vanishes from the universe. Obviously, both you and I possess such a desire. But—and here is the point—our battles were with our own worlds; their creatures and environments. Once we had mastered these, our inbred competitive spirits pushed us into space and, ultimately, to the stars. I say 'pushed' very deliberately, because space was the only major goal left to us, and a race without challenge soon withers away. But fragmented races are never without challenge, for they can always fight among their own members, something that is impossible for us to do. You see this happening below us at this very moment: competition among single members for their own gains, competition among huge groups of them for resources and honor, and everything in between. Is it any wonder the cultures of fragmented races are unstable?"

  The Drymnu pondered. "I understand what you say. But there is evidence of cooperation as well, at least to some extent. Those large groups of members have survived for years without collapsing back to single-member size. Their orbiting colony is fairly new, but its group seems even more cooperative, at least so far. And much of the race's technological progress is stimulated by its internal conflict, as ours was by our desire to reach outward."

  "That technology is also designed for the internal competition, however," the Sirrachat pointed out. "Eventually it will reach a level sufficient to destroy the race; and at that point it is only a matter of waiting for the triggering spark."

 

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