[Warhammer] - Blood for the Blood God

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[Warhammer] - Blood for the Blood God Page 32

by C. L. Werner - (ebook by Undead)


  The Warherd of Kug

  Inhuman beastmen, the Warherd takes its name from the ancient beastlord who swore fealty to Teiyogtei Khagan. Feral, savage monsters, the beastmen found themselves with few friends when the horde disintegrated in the aftermath of the king’s death. Driven into the mysterious wooded expanse of the Grey, the beastmen have long nursed their primordial hate for the races of man. Generations of dwelling within the lightless depths of the forest have rendered the beastkin all but blind, but the mutating influence of the forest has given them new senses in compensation. The beastmen have become the foremost of the terrors of the night, raiding the lands of even the strongest tribes, slaking their savage hunger for human flesh.

  Gahhuks

  A tribe of Kurgans, the Gahhuks are deadly enemies of the Seifan, viewing the Hung horselords with a bitter enmity born of spite and envy. Horsemen themselves, the Gahhuks see the Seifan as their most immediate rivals in the domain and vie with the Hung for control of the grasslands. The hulking steeds of the Gahhuks bear little resemblance to the shaggy ponies of the Seifan and are bred for raw strength and power rather than speed and endurance. The Gahhuks practise a grisly death-cult, each man forced to slay a rival before he is accepted as a warrior of the tribe. The flayed skin of the vanquished rival is a token of the warrior’s status, stretched across a wooden frame and worn across the back when the warrior rides into battle.

  Veh-Kung

  Of the three Hung tribes who swore allegiance to Teiyogtei Khagan, the Veh-Kung have strayed the farthest from their origins as horsemen and nomads. Defeated by their rivals, the Veh-Kung were forced to seek sanctuary in the macabre Desert of Mirrors, a weird realm infested with the noxious power of Nurgle, the Plague God. Decimated by the invisible pestilence exuding from the crystalline landscape, the Veh-Kung swore to embrace the worship of the Crow God if he would spare their lives. Nurgle was as good as his promise, and no longer did the Veh-Kung die from the plague all around them. But the god did not spare their flesh and the Veh-Kung became debased, ghastly creatures.

  Confronted daily by their decaying reflections in the crystalline spires of the desert, the Veh-Kung burrowed beneath the shimmering sand, carving a network of tunnels beneath the desert to hide not from the sun, but from their own hideous transformation. Now they eke out a troglodyte existence, scratching a starveling subsistence from their unforgiving home. The legacy of their ancestors and their origins upon the eastern steppes is a mocking memory that serves only to remind the Veh-Kung how far they have fallen and to heighten their despair.

  Muhaks

  The Muhaks are a tribe of Kurgans renowned for their immense strength, if not their subtle natures. Grotesquely swollen with inhuman growths of muscle, the Muhaks more resemble ogres than men. Infamous as cannibals, the Muhaks wear the skins of their victims as visible displays of their strength and power. Even among the fierce tribes of the domain, the Muhaks are seen as vicious barbarians, as dangerous as rabid trolls. No tribe has been spared the depredations of the Muhaks, but exterminating the brutes is a task that even the Vaan hesitate to consider, knowing the losses such a campaign would incur and knowing that the other tribes would be quick to exploit such weakness.

  Scanning and basic

  proofing by Red Dwarf,

  formatting and additional

  proofing by Undead.

 

 

 


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