Pool of Radiance: Ruins of Myth Drannor (single books)

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Pool of Radiance: Ruins of Myth Drannor (single books) Page 12

by Carrie Bebris


  The rest of the orogs started forward. Kestrel maneuvered around Durwyn and hurled her twin daggers at two of the creatures. Behind her, she heard Ghleanna utter the words of a spell.

  Kestrel's first dagger struck an orog in the throat. He sank to his knees, then slumped over. Her second dagger, thrown with her right hand, hit its victim in the side. Though the blade had buried itself in his flesh, the creature's face didn't register the slightest discomfort. He continued his advance as if nothing had happened.

  Ghleanna's incantation also had no effect. "These are no ordinary orogs," the sorceress said. "That spell should have put two of them to sleep."

  The orogs closed in. Their movements lacked fluidity. Though they moved quickly, they jerked and lurched, as if they were marionettes on strings and someone else controlled their steps.

  Kestrel hurled Loren's Blade at her wounded opponent. The magical dagger struck him in the chest. As the weapon returned to her hand, the orog kept coming. He was so close now that she could see the yellow stains on his long, canine teeth, smell the stench of the matted, coarse hair covering his unwashed body. Though the creature had been injured twice, his pale eyes retained their vacant stare.

  She hadn't enough distance to throw Loren's Blade at him again. She reached for her club and hastened to one side so as not to be forced backward into the stairwell. A snap of her wrist extended the baton to its full length, but a simultaneous blow by the orog knocked the club out of her hand. It scudded across the floor among the clawed feet of the other orogs.

  She gripped Loren's Blade tighter as her foe raised his sword for another strike. She'd have to parry with the dagger until she found another melee weapon.

  Jarial released a spell. A fan of flames shot out from his hands, seriously burning the four creatures closest to him and singeing the hides of several others. Kestrel had hoped the fire would distract her opponent long enough for her to sink her dagger into him again, but he didn't so much as blink. None of the creatures did.

  "Tyr preserve us," Corran muttered. Pathfinder in hand, he battled two orogs at once. The first lunged at the paladin with its blade. Corran's gleaming weapon easily disarmed the humanoid, sending the orog's short sword flying. It landed a few feet from Kestrel.

  She retrieved the weapon and assumed a defensive posture just as her foe struck again. Sword fighting was not her forte, but the orogs didn't have to know that. She parried the humanoid's blows, giving herself a chance to become accustomed to the weapon before shifting to an offensive stance. Her opponent was strong and towered over her by at least a foot. When the opportunity arose, she would have to press her only advantage-superior agility.

  Meanwhile, Durwyn's swinging axe caught her peripheral vision. The warrior had already defeated one opponent and now fought two more. Make that one more-another orog succumbed to his powerful strokes. The unfortunate mercenary, already burned by Jarial's spell, lost an arm to Durwyn's axe. He dropped to the floor without a sound.

  So had all the fallen orogs, Kestrel realized suddenly. Except for her own companions' grunts of exertion and the clang of metal on metal, this was the most quiet battle she'd ever experienced. The humanoids fought and died without so much as a groan-a far cry from their usual whoops and calls of war.

  More comfortable with her newly acquired weapon, Kestrel darted to one side. The movement forced her opponent to twist his body awkwardly to continue countering her strikes. The creature fought hard but mechanically, its swings and parries more the product of rote than battle fervor.

  That blank stare was really starting to give her the creeps. There was definitely something wrong with these creatures.

  Ghleanna swung her staff and hit Kestrel's opponent in the head, providing the opportunity the rogue had been looking for. Kestrel thrust her blade at an upward angle, catching the humanoid in the throat. The orog sank silently to the ground, its face never losing the blank stare.

  When Kestrel glanced around, she saw that Durwyn had just dispatched the last of his trio of foes. Corran also had defeated three orogs with his new magical blade. As she watched, he lunged to catch another one-who had turned on Jarial-in the back. The creature remained standing, still as death, for a full minute, as if it hadn't realized it had been killed. Then it dropped as its comrades had.

  As everyone caught their breaths, Kestrel retrieved her weapons. She studied the bodies of the orogs she had slain, then swept her gaze across all the orog corpses.

  Not one of the creatures had bled.

  "Uh, guys? Have you noticed-"

  "No blood," Corran said as the realization hit him as well. He bent down to examine one of the orogs more closely. "The cult somehow drained the blood and life out of these creatures, leaving them animated corpses. Soulless."

  Kestrel shuddered involuntarily. The more she learned about the Cult of the Dragon, the more she wished she could just walk away from this whole quest. Only the vision of all humanity wandering around in the orogs' soulless state kept her from making the suggestion. Instead, she turned her gaze to the stairs the bloodless humanoids had been guarding. At the top, the Room of Words waited. The Ring of Calling was only feet away-along with the cult sorcerers who would fight to the death to keep it.

  The party burst into the Room of Words so suddenly that the sorcerer holding the Ring of Calling dropped the skeletal arm in surprise. He recovered quickly, his fingers and lips immediately moving to form an incantation.

  Kestrel's dagger prevented him from ever finishing it.

  Once she saw the light of life leave his eyes, the thief didn't spare the dying cultist another glance. One down, five to go, and good riddance to the chump on the floor. She gripped her second blade and scanned the room for her next target

  Beside her, Durwyn released an arrow. The shaft whistled past her ear to embed itself in the heart of another cultist. The evil sorcerer's eyes widened beneath his leather hood. He gripped the shaft with his clawed hand and tried to yank the arrow from his chest, but his clumsy struggle only caused more blood to ooze from the wound. As the cultist gurgled something unintelligible, his gaze met Durwyn's-then took on the glassy stare of death.

  Meanwhile, both Jarial and Ghleanna managed to unleash spells before the cultists could prepare any sorcery of their own. The half-elf's magic rendered one hooded sorcerer blind, while Jarial's sank an acid-laced arrow in the stomach of another. The wounded sorcerer screamed in agony as the smell of burning cloth and flesh filled the air. Tendrils of greenish smoke wisped from the hole in his gut. He stared at Jarial, his features forming a mask of hatred. His lips curled to spit out a foul-sounding, arcane curse. Then he began weaving a spell of his own.

  Kestrel's heart pounded as the scarred sorcerer spun his retaliatory enchantment. The element of surprise had enabled the companions to kill or handicap four of the six cultists in the chamber. Though their odds had improved, victory still wasn't assured. Now they would have to rely on their wits and the strategy Corran had devised just before they entered the chamber. According to plan, the paladin would identify the band's most powerful sorcerer and-cloaked by Jarial's invisibility spell-disable him.

  There was no sign of Corran yet, and the two unharmed cultists had overcome their surprise. One, the youngest-looking cult sorcerer she had yet seen, nervously stumbled over the words of an evocation that sent a burst of dark energy flying at Durwyn. The black flames struck the warrior in his bow arm. He dropped his bow and clutched his arm. "To the Abyss with your hellfire!" he cried. Pain flashed across his face, but for only a moment. His axe arm was still good, and with the discipline of a trained fighter he concealed his suffering and reached for his favored weapon. Axe in hand, he strode toward the wizard who had injured him. The scrawny young man backed up as the massive warrior neared.

  When Kestrel's gaze landed on the other uninjured cultist, she caught him sneering at her. Judging from his more elaborate tattoos and the size of his claw, she guessed him to be the highest-ranking sorcerer of the group. The l
eader unleashed four black-flamed missiles. All at Kestrel.

  She tumbled to the floor, but the sorcerous darts followed her. Pain ripped through her stomach, then her already-injured leg, with intensity that brought tears to her eyes. She curled into a ball in a half-coherent attempt to shield her chest and gut from the remaining missiles. The strikes seared her right arm, nearly forcing her to drop the dagger she still gripped in that hand.

  "Bastard!" she spat as pain rocked her body. Her arm burned as if flames consumed it. She could barely control her hand.

  The hooded cultist waved mockingly with his own mutated right hand. "Having a little trouble?"

  Through an act of sheer will, Kestrel rolled to prop herself on her injured right arm. The smug sorcerer thought he had disabled her throwing hand. Arrogant troll-she'd show him. She blocked out the agony coursing through her limbs and transferred the weapon to her dominant hand. Then she met his baleful gaze. "Not as much as you." She hurled the dagger.

  The blade should have struck his foul heart. Despite her injuries, her aim had been true. To Kestrel's despair the weapon fell short of its mark, instead sinking into his left calf. The wizard acknowledged the hit with no more than a hissed curse, then moved his hands in the sinister gestures of another spell.

  She tore her gaze away from the evil sorcerer long enough to glance wildly about the chamber. Where in the Abyss was Corran? She saw no hint of the invisible paladin. Apparently he'd left Kestrel to battle the chief sorcerer by herself. "Damn you, Corran D'Arcey," she muttered.

  An eerie babble of voices filled the air as all the spell-casters in the room uttered arcane words of individual incantations. Even the sightless mage was in the process of casting a spell-Mystra only knew where that magic would land. Durwyn, who had killed the hapless apprentice, appeared to have chosen the blind wizard as his next target. She only hoped the warrior's axe struck before the sorcerer's spell.

  Jarial was locked in a spellcasters' duel with the acid-burned sorcerer. In the few seconds that Kestrel watched, the injured cultist released a retributive gout of flames at Jarial. Ghleanna and Jarial had agreed to avoid fire-based attacks out of concern for the many ancient books, scrolls, and maps in the chamber, but apparently the cultists had no such qualms.

  Kestrel heard Jarial's cry as the flames licked his skin but had to return her attention to her own adversary. Corran had abandoned her. She would have to face the sorcerous leader alone. She still had one more dagger, Loren's Blade. She reached for its hilt at her waist.

  And blinked. Was pain making her head swim? The sorcerer suddenly appeared blurry. Kestrel squinted and stared, but could not discern a steady outline-the cultist seemed to waver before her eyes. She gripped the magical dagger, eager to hurl it at the wizard but unable to fix a target.

  The smell of burning paper met her nostrils as smoke drifted toward her. In trying to injure Jarial, the foolish cultist had set an enormous old tome ablaze. Its wrought-iron stand probably would keep the flames from spreading, but the book and the knowledge it contained were now lost forever.

  The smoke obscured the cult leader's image even further. His shifting form seemed to be preparing yet another spell to aim at her. Kestrel groaned, her body already aching beyond anything she'd ever experienced. Despite the poor visibility, she couldn't just stand here offering the wizard target practice. She peered through the dense air and grasped her weapon, preparing to throw. She would have to trust her instincts.

  Just as she was about to toss the blade, a familiar voice penetrated the haze. "By the hand of Tyr!" The wizard yelped and doubled over. Corran materialized, his new blade wet with fresh blood.

  "About damn time!" she shouted.

  With a cry of rage, the evil sorcerer released the spell he'd prepared for Kestrel onto Corran instead. His image still blurred, he appeared to touch Corran's arm for only a split second. Corran immediately staggered backward two paces, his face ashen and somehow drained of vitality.

  With an evil grin the wizard straightened, now scarcely bothered by the wound Corran had opened in his gut

  A cold chill passed through Kestrel. The sorcerer had stolen some of Corran's life force! What other evil could this necromancer wreak?

  They could not afford to find out. She flung the dagger. It soared through the air and struck him squarely in the chest. Corran followed the strike with one of his own as Loren's Blade flew back to Kestrel's hand. The sorcerer's eyes widened in pain and hatred, but he still did not die. Instead he began to utter the words of another incantation.

  Kestrel prepared to hurl the magical blade again. Though the cultist's wavering image became increasingly hard to discern through the smoke, she thought she saw him glance at the floor off to one side. She followed the direction of his gaze. There, forgotten in the fray, lay the skeletal arm bearing the Ring of Calling. The chief sorcerer seemed to be moving toward it as he avoided another of Corran's blows.

  Kestrel glanced at her companions. Jarial unleashed an incantation on his rival, sending another acidic arrow through the air to silence the sorcerer for good. Ghleanna also appeared in the process of casting a spell, this one at the leader. She squinted through the smoke, trying to fix her sight on him. Durwyn had just finished off the blinded mage and stood not far from the skeletal arm.

  "Durwyn-the ring!" Kestrel cried. "Pick up the ring!"

  Durwyn scanned the floor, spotted the arm, and rushed toward it The cult leader's voice increased in volume, sounding as if he were nearing the end of the spell he wove. As Ghleanna spoke the final word of her own spell, his shifting image solidified. The cultist stood only feet from the ring. He uttered the final thunderous syllable of his spell and reached for the skeletal arm.

  Durwyn snatched it first. The sorcerer shrieked in anger.

  And disappeared.

  Knowing the cult sorcerer could return any moment with reinforcements, the party did not tarry in the Room of Words. Kestrel, Corran, and Jarial quickly downed blueglow moss potions for their injuries, and the band headed back through the tower to the dungeons.

  They reached the Circle of Mythanthor-their gateway out of the dwarven undercity and up to the surface of Myth Drannor. Kestrel could feel the adrenaline pumping through her as they all gathered beside the golden circle on the floor. As much as she'd resisted joining this mission, she was swept up with the others in the excitement of at last completing the first stage of their quest. Finally, they could leave the dark dungeons behind them.

  Durwyn handed Ghleanna the skeletal arm. She traced her fingertips around the Ring of Calling, lingering on the starstone gem. Then she tilted her chin up, closed her eyes, and spoke the Word of Oblivion in a steady, clear voice.

  "Resheshannen!"

  The bones crumbled to dust, leaving only the ring in the sorceress's hand. The white starstone sparkled in the torchlight as Ghleanna slipped it on her finger. "Come," she said. "Let us leave the darkness."

  One at a time, they entered the circle. Ghleanna crossed the boundary last. The moment she stepped inside, a sphere of light appeared and hovered before them. It widened until it reached the size and shape of a doorway. Sunlight shone through from the other side, where Kestrel could make out the towering spires and elaborate architecture of the ruined but still impressive Heights of Myth Drannor. In the distance, the parapets of Castle Cormanthor rose toward the sky as if seeking release from the evil that gripped the fortress.

  The city surface-and with it, Mordrayn and Pelendralaar-awaited.

  BOOK TWO: MYTH WEAVER

  CHAPTER EIGHT

  As the party emerged into full daylight, Kestrel squeezed her eyes shut, then forced open two narrow slits. After days spent in the dim torchlight of the dwarven undercity, the sudden brightness of the sun's rays stung her eyes. Several minutes passed before she could open her lids wide enough to behold Myth Drannor's acropolis.

  They entered the Heights at the base of a large statue of a wizard. The elderly elven spellcaster was half-enveloped in a fin
ely-woven mantle, its threads seemingly swirling about him. He stood with his hands thrust skyward and his head thrown back, an expression of intense concentration or ecstasy-Kestrel could not tell which-etched on his face. The pedestal on which the statue rested bore the name "Mythanthor."

  Behind them, the Speculum rose up in all its majesty and mystery. As Jarial had described, the structure was indeed shaped like a dragon. An enormous horned head dominated the main entrance, its jeweled yellow eyes glowering at all who dared enter the doors below. As Caalenfaire had told them, huge boulders and other piles of rubble blocked the entrance. Fore- and hindlegs projected out in high relief from the stone walls, and a curving exterior staircase formed the creature's tail and back. The mighty beast lay curled around a large "egg"-a domed room in the center of the building.

  Next to the Speculum stood an amphitheater. Its seats, many of them crumbling from age or assault, rose fully half the height of the Speculum dragon in a half-circle that matched the curve of the dragon's tail. The stage was a large, but simple, white disc-shaped stone.

  To the east lay the Onaglym, its intact state a testament to the unequaled engineering talent of the dwarves who constructed it so many centuries ago. While hundreds of Myth Drannor's lesser buildings lay ruined by the ravages of war or years, the House of Gems yet remained, a strong, silent sentinel to the changes wrought by time and mortal vanity.

  Castle Cormanthor graced the highest point of the Heights. It rose up from the cliff on which it was built, its many graceful spires reaching higher into the sky than any others in the city. At one time, walkways apparently had connected the all spires to the main castle and to each other, but most of these had been destroyed or damaged beyond use. Those that remained looked like a precarious challenge to even an acrobat's sense of balance. The narrow spans, several hundred feet above the ground, had no rails, and nothing below to break one's fall.

 

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