“Becuma is the cause, and she must be banished.”
“If you must tell me what to do,” said Conn, “tell me at least to do something that I can do.”
“I will tell you certainly. You can keep Becuma and your ills as long as you want to. It does not matter to me. Come, my son,” she said to Segda, for it was Segda’s mother who had come to save him; and then that sinless queen and her son went back to their home of enchantment, leaving the king and Fionn and the magicians and nobles of Ireland astonished and ashamed.
Chapter 8
There are good and evil people in this and in every other world, and the person who goes hence will go to the good or the evil that is native to him, while those who return come as surely to their due. The trouble which had fallen on Becuma did not leave her repentant, and the sweet lady began to do wrong as instantly and innocently as a flower begins to grow. It was she who was responsible for the ills which had come on Ireland, and we may wonder why she brought these plagues and droughts to what was now her own country.
Under all wrong-doing lies personal vanity or the feeling that we are endowed and privileged beyond our fellows. It is probable that, however courageously she had accepted fate, Becuma had been sharply stricken in her pride; in the sense of personal strength, aloofness, and identity, in which the mind likens itself to god and will resist every domination but its own. She had been punished, that is, she had submitted to control, and her sense of freedom, of privilege, of very being, was outraged. The mind flinches even from the control of natural law, and how much more from the despotism of its own separated likenesses, for if another can control me that other has usurped me, has become me, and how terribly I seem diminished by the seeming addition!
This sense of separateness is vanity, and is the bed of all wrong-doing. For we are not freedom, we are control, and we must submit to our own function ere we can exercise it. Even unconsciously we accept the rights of others to all that we have, and if we will not share our good with them, it is because we cannot, having none; but we will yet give what we have, although that be evil. To insist on other people sharing in our personal torment is the first step towards insisting that they shall share in our joy, as we shall insist when we get it.
Becuma considered that if she must suffer all else she met should suffer also. She raged, therefore, against Ireland, and in particular she raged against young Art, her husband’s son, and she left undone nothing that could afflict Ireland or the prince. She may have felt that she could not make them suffer, and that is a maddening thought to any woman. Or perhaps she had really desired the son instead of the father, and her thwarted desire had perpetuated itself as hate. But it is true that Art regarded his mother’s successor with intense dislike, and it is true that she actively returned it.
One day Becuma came on the lawn before the palace, and seeing that Art was at chess with Cromdes she walked to the table on which the match was being played and for some time regarded the game. But the young prince did not take any notice of her while she stood by the board, for he knew that this girl was the enemy of Ireland, and he could not bring himself even to look at her.
Becuma, looking down on his beautiful head, smiled as much in rage as in disdain.
“O son of a king,” said she, “I demand a game with you for stakes.”
Art then raised his head and stood up courteously, but he did not look at her.
“Whatever the queen demands I will do,” said he.
“Am I not your mother also?” she replied mockingly, as she took the seat which the chief magician leaped from.
The game was set then, and her play was so skilful that Art was hard put to counter her moves. But at a point of the game Becuma grew thoughtful, and, as by a lapse of memory, she made a move which gave the victory to her opponent. But she had intended that. She sat then, biting on her lip with her white small teeth and staring angrily at Art.
“What do you demand from me?” she asked.
“I bind you to eat no food in Ireland until you find the wand of Curoi, son of Darè.”
Becuma then put a cloak about her and she went from Tara northward and eastward until she came to the dewy, sparkling Brugh of Angus mac an Og in Ulster, but she was not admitted there. She went thence to the Shí ruled over by Eogabal, and although this lord would not admit her, his daughter Ainè, who was her foster-sister, let her into Faery. She made inquiries and was informed where the dun of Curoi mac Darè was, and when she had received this intelligence she set out for Sliev Mis. By what arts she coaxed Curoi to give up his wand it matters not, enough that she was able to return in triumph to Tara. When she handed the wand to Art, she said:
“I claim my game of revenge.”
“It is due to you,” said Art, and they sat on the lawn before the palace and played.
A hard game that was, and at times each of the combatants sat for an hour staring on the board before the next move was made, and at times they looked from the board and for hours stared on the sky seeking as though in heaven for advice. But Becuma’s foster-sister, Ainè, came from the Shí, and, unseen by any, she interfered with Art’s play, so that, suddenly, when he looked again on the board, his face went pale, for he saw that the game was lost.
“I didn’t move that piece,” said he sternly.
“Nor did I,” Becuma replied, and she called on the onlookers to confirm that statement.
She was smiling to herself secretly, for she had seen what the mortal eyes around could not see.
“I think the game is mine,” she insisted softly.
“I think that your friends in Faery have cheated,” he replied, “but the game is yours if you are content to win it that way.”
“I bind you,” said Becuma, “to eat no food in Ireland until you have found Delvcaem, the daughter of Morgan.”
“Where do I look for her?” said Art in despair.
“She is in one of the islands of the sea,” Becuma replied, “that is all I will tell you,” and she looked at him maliciously, joyously, contentedly, for she thought he would never return from that journey, and that Morgan would see to it.
Chapter 9
Art, as his father had done before him, set out for the Many-Coloured Land, but it was from Inver Colpa he embarked and not from Ben Edair.
At a certain time he passed from the rough green ridges of the sea to enchanted waters, and he roamed from island to island asking all people how he might come to Delvcaem, the daughter of Morgan. But he got no news from any one, until he reached an island that was fragrant with wild apples, gay with flowers, and joyous with the song of birds and the deep mellow drumming of the bees. In this island he was met by a lady, Credè, the Truly Beautiful, and when they had exchanged kisses, he told her who he was and on what errand he was bent.
“We have been expecting you,” said Credè, “but alas, poor soul, it is a hard, and a long, bad way that you must go; for there is sea and land, danger and difficulty between you and the daughter of Morgan.”
“Yet I must go there,” he answered.
“There is a wild dark ocean to be crossed. There is a dense wood where every thorn on every tree is sharp as a spear-point and is curved and clutching. There is a deep gulf to be gone through,” she said, “a place of silence and terror, full of dumb, venomous monsters. There is an immense oak forest—dark, dense, thorny, a place to be strayed in, a place to be utterly bewildered and lost in. There is a vast dark wilderness, and therein is a dark house, lonely and full of echoes, and in it there are seven gloomy hags, who are warned already of your coming and are waiting to plunge you in a bath of molten lead.”
“It is not a choice journey,” said Art, “but I have no choice and must go.”
“Should you pass those hags,” she continued, “and no one has yet passed them, you must meet Ailill of the Black Teeth, the son of Mongan Tender Blossom, and who could pass that gigantic and terrible fighter?”
“It is not easy to find the daughter of Morgan,” said Art in a me
lancholy voice.
“It is not easy,” Credè replied eagerly, “and if you will take my advice—”
“Advise me,” he broke in, “for in truth there is no man standing in such need of counsel as I do.”
“I would advise you,” said Credè in a low voice, “to seek no more for the sweet daughter of Morgan, but to stay in this place where all that is lovely is at your service.”
“But, but—” cried Art in astonishment.
“Am I not as sweet as the daughter of Morgan?” she demanded, and she stood before him queenly and pleadingly, and her eyes took his with imperious tenderness.
“By my hand,” he answered, “you are sweeter and lovelier than any being under the sun, but—”
“And with me,” she said, “you will forget Ireland.”
“I am under bonds,” cried Art, “I have passed my word, and I would not forget Ireland or cut myself from it for all the kingdoms of the Many-Coloured Land.”
Credè urged no more at that time, but as they were parting she whispered, “There are two girls, sisters of my own, in Morgan’s palace. They will come to you with a cup in either hand; one cup will be filled with wine and one with poison. Drink from the right-hand cup, O my dear.”
Art stepped into his coracle, and then, wringing her hands, she made yet an attempt to dissuade him from that drear journey.
“Do not leave me,” she urged. “Do not affront these dangers. Around the palace of Morgan there is a palisade of copper spikes, and on the top of each spike the head of a man grins and shrivels. There is one spike only which bears no head, and it is for your head that spike is waiting. Do not go there, my love.”
“I must go indeed,” said Art earnestly.
“There is yet a danger,” she called. “Beware of Delvcaem’s mother, Dog Head, daughter of the King of the Dog Heads. Beware of her.”
“Indeed,” said Art to himself, “there is so much to beware of that I will beware of nothing. I will go about my business,” he said to the waves, “and I will let those beings and monsters and the people of the Dog Heads go about their business.”
Chapter 10
He went forward in his light bark, and at some moment found that he had parted from those seas and was adrift on vaster and more turbulent billows. From those dark-green surges there gaped at him monstrous and cavernous jaws; and round, wicked, red-rimmed, bulging eyes stared fixedly at the boat. A ridge of inky water rushed foaming mountainously on his board, and behind that ridge came a vast warty head that gurgled and groaned. But at these vile creatures he thrust with his lengthy spear or stabbed at closer reach with a dagger.
He was not spared one of the terrors which had been foretold. Thus, in the dark thick oak forest he slew the seven hags and buried them in the molten lead which they had heated for him. He climbed an icy mountain, the cold breath of which seemed to slip into his body and chip off inside of his bones, and there, until he mastered the sort of climbing on ice, for each step that he took upwards he slipped back ten steps. Almost his heart gave way before he learned to climb that venomous hill. In a forked glen into which he slipped at night-fall he was surrounded by giant toads, who spat poison, and were icy as the land they lived in, and were cold and foul and savage. At Sliav Saev he encountered the long-maned lions who lie in wait for the beasts of the world, growling woefully as they squat above their prey and crunch those terrified bones. He came on Ailill of the Black Teeth sitting on the bridge that spanned a torrent, and the grim giant was grinding his teeth on a pillar stone. Art drew nigh unobserved and brought him low.
It was not for nothing that these difficulties and dangers were in his path. These things and creatures were the invention of Dog Head, the wife of Morgan, for it had become known to her that she would die on the day her daughter was wooed. Therefore none of the dangers encountered by Art were real, but were magical chimeras conjured against him by the great witch.
Affronting all, conquering all, he came in time to Morgan’s dun, a place so lovely that after the miseries through which he had struggled he almost wept to see beauty again.
Delvcaem knew that he was coming. She was waiting for him, yearning for him. To her mind Art was not only love, he was freedom, for the poor girl was a captive in her father’s home. A great pillar an hundred feet high had been built on the roof of Morgan’s palace, and on the top of this pillar a tiny room had been constructed, and in this room Delvcaem was a prisoner.
She was lovelier in shape than any other princess of the Many-Coloured Land. She was wiser than all the other women of that land, and she was skilful in music, embroidery, and chastity, and in all else that pertained to the knowledge of a queen.
Although Delvcaem’s mother wished nothing but ill to Art, she yet treated him with the courtesy proper in a queen on the one hand and fitting towards the son of the King of Ireland on the other. Therefore, when Art entered the palace he was met and kissed, and he was bathed and clothed and fed. Two young girls came to him then, having a cup in each of their hands, and presented him with the kingly drink, but, remembering the warning which Credè had given him, he drank only from the right-hand cup and escaped the poison.
Next he was visited by Delvcaem’s mother, Dog Head, daughter of the King of the Dog Heads, and Morgan’s queen. She was dressed in full armour, and she challenged Art to fight with her.
It was a woeful combat, for there was no craft or sagacity unknown to her, and Art would infallibly have perished by her hand but that her days were numbered, her star was out, and her time had come. It was her head that rolled on the ground when the combat was over, and it was her head that grinned and shrivelled on the vacant spike which she had reserved for Art’s.
Then Art liberated Delvcaem from her prison at the top of the pillar and they were affianced together. But the ceremony had scarcely been completed when the tread of a single man caused the palace to quake and seemed to jar the world.
It was Morgan returning to the palace.
The gloomy king challenged him to combat also, and in his honour Art put on the battle harness which he had brought from Ireland. He wore a breastplate and helmet of gold, a mantle of blue satin swung from his shoulders, his left hand was thrust into the grips of a purple shield, deeply bossed with silver, and in the other hand he held the wide-grooved, blue hilted sword which had rung so often into fights and combats, and joyous feats and exercises.
Up to this time the trials through which he had passed had seemed so great that they could not easily be added to. But if all those trials had been gathered into one vast calamity they would not equal one half of the rage and catastrophe of his war with Morgan.
For what he could not effect by arms Morgan would endeavour by guile, so that while Art drove at him or parried a crafty blow, the shape of Morgan changed before his eyes, and the monstrous king was having at him in another form, and from a new direction.
It was well for the son of the Ard-Rí that he had been beloved by the poets and magicians of his land, and that they had taught him all that was known of shape-changing and words of power.
He had need of all these.
At times, for the weapon must change with the enemy, they fought with their foreheads as two giant stags, and the crash of their monstrous onslaught rolled and lingered on the air long after their skulls had parted. Then as two lions, long-clawed, deep-mouthed, snarling, with rigid mane, with red-eyed glare, with flashing, sharp-white fangs, they prowled lithely about each other seeking for an opening. And then as two green-ridged, white-topped, broad-swung, overwhelming, vehement billows of the deep, they met and crashed and sunk into and rolled away from each other; and the noise of these two waves was as the roar of all ocean when the howl of the tempest is drowned in the league-long fury of the surge.
But when the wife’s time has come the husband is doomed. He is required elsewhere by his beloved, and Morgan went to rejoin his queen in the world that comes after the Many-Coloured Land, and his victor shore that knowledgeable head away from it
s giant shoulders.
The waves of all the worlds seemed to whirl past them in one
huge green cataract
He did not tarry in the Many-Coloured Land, for he had nothing further to seek there. He gathered the things which pleased him best from among the treasures of its grisly king, and with Delvcaem by his side they stepped into the coracle.
Then, setting their minds on Ireland, they went there as it were in a flash.
The waves of all the world seemed to whirl past them in one huge, green cataract. The sound of all these oceans boomed in their ears for one eternal instant. Nothing was for that moment but a vast roar and pour of waters. Thence they swung into a silence equally vast, and so sudden that it was as thunderous in the comparison as was the elemental rage they quitted. For a time they sat panting, staring at each other, holding each other, lest not only their lives but their very souls should be swirled away in the gusty passage of world within world; and then, looking abroad, they saw the small bright waves creaming by the rocks of Ben Edair, and they blessed the power that had guided and protected them, and they blessed the comely land of Ir.
On reaching Tara, Delvcaem, who was more powerful in art and magic than Becuma, ordered the latter to go away, and she did so.
She left the king’s side. She came from the midst of the counsellors and magicians. She did not bid farewell to any one. She did not say good-bye to the king as she set out for Ben Edair.
Where she could go to no man knew, for she had been banished from the Many-Coloured Land and could not return there. She was forbidden entry to the Shí by Angus Og, and she could not remain in Ireland. She went to Sasana and she became a queen in that country, and it was she who fostered the rage against the Holy Land which has not ceased to this day.
Mongan’s
Frenzy
Chapter 1
The abbot of the Monastery of Moville sent word to the storytellers of Ireland that when they were in his neighbourhood they should call at the monastery, for he wished to collect and write down the stories which were in danger of being forgotten.
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