Presently, Ynvic spoke in shiptongue: “It was the only way he could defeat us.”
Fraffin nodded, hearing Ynvic as though from a distance. What a price to pay for victory. What a story it would’ve made for the empatheaters of the Chem universe! For a Chem to kill himself . . . Fraffin looked at Ruth, beautiful, exotic creature. He felt an abrupt communication with her and with all the others like her. They have no past except the past I gave them. The thought was filled with despairing pride. He knew he had lost his world. Kelexel . . . the Primacy had won. And not one among that Primacy could really know what they had won.
His nostrils were suddenly filled with the same smell of bitter salt he’d inhaled once in the sistral winds of Carthage. He felt his own life identified with Carthage.
The Primacy would exile him to lonely, Chemless foreverness, he knew. It was the only punishment they could inflict on a fellow Chem, no matter what the crime.
How long will I be able to withstand it before I take Kelexel’s way out? he wondered.
Again, he inhaled the dusty, salt smell—Carthage, leafless, contaminated, stripped in the blaze-light of Cato’s gloating, its survivors crouching, terrified.
“I told you it’d end this way,” Ynvic said.
Fraffin closed his eyes against the sight of her. In his self-imposed darkness, he could see his own future: the eagle’s eyrie come to shame, hidden in a dooryard. He could see it by the dark of the blood that fed the ravenous oracle within him. They’d fit him with every machine and device for comfort and foreverness—everything except a fellow Chem or any other living creature.
He imagined an automatic toaster erupting and himself begging life into it. His thoughts were like a skipped rock touching the surface of a lake. His memories of this planet would not let him alone. He was the skipped rock, condensing eons: A tree, a face . . . the glimpse of a face, and his memory shaped out Kallima-Sin’s daughter given in marriage (at a Chem’s direction) to Amenophis III in three thousand five hundred puny year-beats ago.
And facts: he remembered that King Cyrus had preferred archeology to the throne. The fool!
And places: a wall in a dirty village along a desert track, a place called Muqayyar. One wall and it called up mighty Ur as he had seen it last . . . In his mind, Tiglath-Pileser was not gone, but marched yet before the Chem recorders, through Ishtar Gate, along Procession Street. It was a timeless parade with Sennacherib, Shalmanessar, Isem-Dagan, Sinsarra-iskun, all dancing to the Chem tune.
There was a worldpulse in Fraffin’s mind now, a sinepounding timewave: diastole/systole, compelling blacksnake ripples that whipped across generations.
His thoughts dipped briefly into the Babylonian Lingua-franca that had served the merchant world for two thousand years before he’d stirred the pot by giving them Jesus.
Fraffin felt then that his own mind was the sole repository for his creatures, his person the only preservation they had—a place of yearnings, full of voices and faces and entire races whose passage had left no mark except distantly outraged whispering . . . and tears. And all of it played only in his own memories. That was the only empatheater left to him: the awareness within his own head. These thoughts produced a terminal flare of consciousness so that he saw then something of what Kelexel had seen in those final moments.
Again, he looked at Ruth . . . at Thurlow. Their fear lay so obvious upon their features. Fraffin felt his mind spinning. This, he knew, had to be the making of maturity for himself. And after maturity . . .
I’m seeing life from their point of view! he thought. I’ve become one of my own creatures!
All the history of this planet . . . his planet lay collapsed and condensed now within him.
From Sheba’s time his memory handed him a vision of her camel-station metropolis, a place that withstood Aelius Callus and his legions, but now like Carthage and himself was reduced to petty walls of crumbled dust, kitchen middens, sandspume, silent stones—a place waiting for some King Cyrus with shovels to expose its empty skulls.
Aurum et ferrum, he thought. Gold and iron.
And he wondered if there’d be a wink-flare of reason before the burning darkness.
I’ll have no activity in which to hide my mind, he thought, nothing at last to protect me from boredom.
Epilogue
BY ORDER OF THE PRIMACY:
No further applications will be taken during this cycle from persons wishing to observe the wild Chem in their native habitat. Applications for the next cycle will be taken only from observers qualified in genetics, sociology, philosophy and Chem history and their related fields.
Applications for interviews with the native witch doctor, Androcles Thurlow, and his mate, Ruth, are subject to the following restrictions:
1. Interviewer is prohibited from discussing mortality.
2. Interviewer is prohibited from discussing the punishment of Director Fraffin, Shipsurgeon Ynvic or their storyship crewmembers.
3. Interviewer may not question the native female on her relationship with Investigator Kelexel.
4. All interviews must be conducted at the witch doctor’s hut on the native reserve planet under the usual security limitations.
Be it noted that no requests to adopt wild Chem infants from the native reserve planet or the seeded planets can be honored until completion of studies upon the offspring of Kelexel and the native female. Studies and tests of selected wild Chem infants are now being conducted and results will be announced when those studies are completed.
For security reasons, all unauthorized attempts to visit the native reserve planet are subject to severe punishment.
(SEALED THIS DAY IN THE NAME OF THE PRIMACY)
The End
Look for These & Other Digital Works from WordFire Press
by Frank Herbert
Direct Descent
Earth has become a library planet for thousands of years, a bastion of both useful and useless knowledge—esoterica of all types, history, science, politics—gathered by teams of “pack rats” who scour the galaxy for any scrap of information. Knowledge is power, knowledge is wealth, and knowledge can be a weapon. As powerful dictators come and go over the course of history, the cadre of dedicated librarians is sworn to obey the lawful government . . . and use their wits to protect the treasure trove of knowledge they have collected over the millennia.
Destination: Void
The starship Earthling, filled with thousands of hybernating colonists en route to a new world at Tau Ceti, is stranded beyond the solar system when the ship’s three Organic Mental Cores—disembodied human brains that control the vessel’s functions—go insane. An emergency skeleton crew sees only one chance for survival: to create an artificial consciousness in the Earthling’s primary computer, which could guide them to their destination . . . or could destroy the human race.
Frank Herbert’s classic novel that begins the epic Pandora Sequence (written with Bill Ransom), which also includes The Jesus Incident, The Lazarus Effect, and The Ascension Factor.
The Heaven Makers
Immortal aliens have observed Earth for centuries, making full sensory movies of wars, natural disasters, and horrific human activities . . . all to relieve their boredom. When they finally became jaded by ordinary, run-of-the-mill tragedies, they found ways to create their own disasters, just to amuse themselves. However, interfering with human activities was forbidden, and by the time Investigator Kelexel arrived to investigate, things were really getting out of hand. . . .
The Jesus Incident (with Bill Ransom)
A sentient Ship with godlike powers (and aspirations) delivers the last survivors of humanity to a horrific, poisonous planet, Pandora—rife with deadly Nerve-Runners, Hooded Dashers, airborne jellyfish, and intelligent kelp. Chaplain/Psychiatrist Raja Lon Flattery is brought back out of hybernation to witness Ship’s machinations as well as the schemes of human scientists manipulating the genetic structure of humanity. Sequel to Frank Herbert’s Destination: Void, the first bo
ok in Herbert & Ransom’s Pandora Sequence.
Man of Two Worlds (with Brian Herbert)
Frank Herbert’s last published novel, a charming and witty science fiction adventure coauthored with his son Brian. What if the entire universe were the creation of alien minds? After an unfortunate spaceship accident, the hedonistic and ambitious human Lutt Hansen, Jr., finds himself sharing his body and mind with a naive alien dreamer. The two have to survive numerous dangers, schemes and assassination attempts . . . but can they survive each other?
by Bill Ransom
Jaguar
In waking life, he is a combat vet with a mysterious sleep disorder, confined to a VA hospital bed. When he sleeps, he roams the plains of another world, invading the minds of the people as they dream and forcing them to do his will. They call him . . . Jaguar.
In both worlds, there are those who know the Jaguar’s secret. They are learning to link their minds across the void between worlds, following the dreampaths the Jaguar created—all the way back to where his body lies helpless . . . an easy target for their justice.
by Kevin J. Anderson
Mythical Creatures
An original, standalone story in the TERRA INCOGNITA universe: A prester in search of penance accepts an assignment to the rugged Soeland Islands, but he must confront his faith after he is cast overboard and then rescued by a mythical creature that the Scriptures tell him cannot exist. BONUS: Also contains the complete story and lyrics (written by Kevin J. Anderson & Rebecca Moesta) for the two TERRA INCOGNITA crossover rock CDs performed by Roswell Six.
Alternitech
“Alternitech” sends prospectors into alternate but similar timelines where tiny differences yield significant changes: a world where the Beatles never broke up, or where Lee Harvey Oswald wasn’t gunned down after the Kennedy assassination, where an accidental medical breakthrough offers the cure to a certain disease, where a struggling author really did write the great American novel, or where a freak accident reveals the existence of a serial killer. Alternitech finds those differences—and profits from them.
Kevin J. Anderson’s Alien Landscapes 1
Collection of four science fiction tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Landscapes,” “Fondest of Memories,” “Controlled Experiments,” and “Human, Martian—One, Two, Three.”
Kevin J. Anderson’s Dark Labyrinth 1
Collection of four horror tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Final Performance,” “Special Makeup,” “Much at Stake,” and “The Sum of His Parts.”
Kevin J. Anderson’s Fantastic Realms 1
Collection of four fantasy tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Loincloth,” “Frog Kiss,” “Short Straws,” and “Technomagic.”
RESURRECTION, INC.
In the future, the dead walk the streets—Resurrection, Inc. found a profitable way to do it. A microprocessor brain, synthetic heart, artificial blood, and a fresh corpse can return as a Servant for anyone with the price. Trained to obey any command, Servants have no minds of their own, no memories of their past lives.
Supposedly.
Then came Danal. He was murdered, a sacrifice from the ever-growing cult of neo-Satanists who sought heaven in the depths of hell. But as a Servant, Danal began to remember. He learned who had killed him, who he was, and what Resurrection, Inc. had in mind for the human race.
CLIMBING OLYMPUS
They were prisoners, exiles, pawns of a corrupt government. Now they are Dr. Rachel Dycek’s adin, surgically transformed beings who can survive new lives on the surface of Mars. But they are still exiles, unable ever again to breathe Earth’s air. And they are still pawns.
For the adin exist to terraform Mars for human colonists, not for themselves. Creating a new Earth, they will destroy their world, killed by their own success. Desperate, adin leader Boris Tiban launches a suicide campaign to sabotage the Mars Project, knowing his people will perish in a glorious, doomed campaign of mayhem—unless embattled, bitter Rachel Dycek can find a miracle to save both the Mars Project and the race she created.
“Drumbeats”
A chilling story cowritten with Rush drummer and lyricist Neil Peart. A rock drummer bicycling through the African wilderness encounters a village that makes very special drums. This one will make your heart skip a beat. Includes essays by Neil Peart and by Kevin J. Anderson.
BLINDFOLD
Atlas is a struggling colony on an untamable world, a fragile society held together by the Truthsayers. Parentless, trained from birth as the sole users of Veritas, a telepathy virus that lets them read the souls of the guilty. Truthsayers are Justice—infallible, beyond appeal.
But sometimes they are wrong.
Falsely accused of murder, Troy Boren trusts the young Truthsayer Kalliana . . . until, impossibly, she convicts him. Still shaken from a previous reading, Kalliana doesn’t realize her power is fading. But soon the evidence becomes impossible to ignore. The Truthsayers’ Veritas has been diluted and someone in the colony is selling smuggled telepathy. Justice isn’t blind—it’s been blinded.
From an immortal’s orbital prison to the buried secrets of a regal fortress, Kalliana and Troy seek the conspiracy that threatens to destroy their world from within. For without truth and justice, Atlas will certainly fall. . . .
Gamearth Trilogy 1: GAMEARTH
It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations—humans, sorcerers, dragons, ogres, panther-folk, cyclops—now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth—warriors, scholars, and the few remaining wielders of magic—band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic—magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world.
Gamearth Trilogy 2: GAMEPLAY
The Gamearth Trilogy continues. It was written in the Rules—Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves—all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.
Gamearth Trilogy 3: GAME’S END
The finale to the Gamearth Trilogy. It’s all-out war between the players and characters in a role-playing game that has taken on a life of its own. The fighter Delrael, the sorcerer Bryl, as well as famed scientists Verne and Frankenstein, use every trick in the Book of Rules to keep the world of Gamearth intact while the outside group of players does everything possible to destroy it.
by Kevin J. Anderson & Doug Beason
ASSEMBLERS OF INFINITY
Nebula Award Nominee. The crew of Moonbase Columbus make an amazing discovery on the far side of the Moon—a massive alien structure is erecting itself, built up atom by atom by living machines, microscopically small, intelligent, and unstoppable, consuming everything they touch. The mysterious structure begins to expand and take shape, and its creators begin to multiply.
Is this the first strike in an alien invasion from the stars? Or has human nanotechnology experimentation gone awry, triggering an unexpected infestation? As riots rage across a panicked Earth, scientists scramble to learn the truth before humanity’s home is engulfed by the voracious machines.
ILL WIND
A supertanker crashes into the Golden Gate Bridge, spilling oil. Desperate to avert environmental & PR disaster, the oil company uses an oil-eating microbe to break up the spill. But the microbe, becomes airborne . . . and mutates to consume petrocarbons: oil
, gas, synthetic fabrics, plastics. When all plastic begins to dissolve, it’s too late. . . .
IGNITION
NASA—you have a problem. In this high-tech action adventure from Kevin J. Anderson and Doug Beason, terrorists seize control of the Kennedy Space Center and hold the shuttle Atlantis and its crew hostage on the launchpad. But astronaut “Iceberg” Friese, grounded from the mission because of a broken foot, is determined to slip through the swamps and rocket facilities around Cape Canaveral and pull the plug on the terrorists. With their years of experience in the field, Anderson and Beason have packed Ignition with insider information to create an extremely plausible, action-packed thriller.
THE TRINITY PARADOX
Activist Elizabeth Devane wished for an end to nuclear weapons. Surely, she thought, if they’d known what they were unleashing, the scientists of the Manhattan Project would never have created such a terrible instrument of destruction. But during a protest action, the unthinkable happened: a flash of light, a silent confusion, and Elizabeth awakes to find herself alone in a desolate desert arroyo . . . and almost fifty years in the past. June 1944. Los Alamos, New Mexico. While the Allies battle in the Pacific and begin the Normandy invasion in Europe, Nazi Germany deviates from the timeline Elizabeth knows and uses its newfound nuclear arsenal against America. Somehow, someway, Elizabeth has been given the chance to put the genie back in the bottle . . . yet could she—should she—attempt the greatest sabotage in history?
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