by Kevin Stein
“What do you want of me?” Raistlin asked. “I am not like my brother. I am not … attractive.”
“You are powerful, Raistlin. I always find power attractive. And you could become more powerful over time.”
“And how would we do that?” he asked, taking another drink from his glass.
“My magic is vast, stronger than almost any you have encountered before. I would be willing to … share it with you.” Emptying her glass, the woman filled it again from the decanter and wandered about the library, running her fingers across the suits of armor standing guard in the room.
“You wear the red robes, mage, but you will not wear them forever. You do not have the patience to stand in the middle. You must make a choice, or your passions will tear you asunder.”
“That may be, but all in my own time. I repeat, what do you want of me?”
“It is, rather, what you want of me,” she said, coming close and putting her soft hand on his arm. “I am offering you the chance to control your own destiny. I am offering you an alliance with the Dark Queen!”
FROM THE CREATORS OF THE DRAGONLANCE® SAGA
LEAVES FROM THE INN OF THE LAST HOME
COMPILED BY TIKA AND CARAMON MAJERE, PROPRIETORS
THE ART OF THE DRAGONLANCE SAGA
EDITED BY MARY KIRCHOFF
THE ATLAS OF THE DRAGONLANCE SAGA
BY KAREN WYNN FONSTAD
DRAGONLANCE TALES:
THE MAGIC OF KRYNN
KENDER, GULLY DWARVES, AND GNOMES
LOVE AND WAR
EDITED BY
MARGARET WEIS AND TRACY HICKMAN
DRAGONLANCE HEROES
THE LEGEND OF HUMA
STORMBLADE
WEASEL’S LUCK
DRAGONLANCE PRELUDES
DARKNESS AND LIGHT
KENDERMORE
BROTHERS MAJERE
DRAGONLANCE® Preludes • Volume III
©1989 TSR, Inc.
©2003 Wizards of the Coast LLC.
All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.
This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.
Published by Wizards of the Coast LLC. Hasbro SA, represented by Hasbro Europe, Stockley Park, UB11 1AZ. UK.
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All Wizards of the Coast characters and their distinctive likenesses are property of Wizards of the Coast LLC.
Cover art by: Matt Stawicki
eISBN: 978-0-7869-6331-7
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v3.1
I was about to dedicate this book to Rett, when suddenly.…
Contents
Cover
Other Books in the Series
Title Page
Copyright
Dedication
Map
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Epilogue
Acknowledgements
About the Author
To Bertram, Library of Palanthas
From Dalamar, Tower of High Sorcery, Palanthas
Greetings,
First, sir, allow me to offer my apologies for startling you and the young scribe when we encountered each other in the great library. I am so accustomed to traveling the paths of sorcery that I forget others are not used to my sudden appearances. I trust that the young scribe is, by now, fully recovered from his unfortunate tumble down the stairs.
My messenger (I hope you are not too put off by its rather ghastly appearance) holds in its “hand” the manuscript which you requested. The material of which I spoke—i.e., a collection of notations written by Raistlin Majere himself concerning his early life—cannot, I am afraid, be delivered to the library. In accordance with his secretive nature, the Shalafi had cast spells of confusion over his books. These spells would not only make it difficult for you to read the books, Bertram, but might actually cause you serious harm.
I have taken it upon myself, therefore, to rewrite the account. All information is complete and accurate to detail as far as I was able to determine from Raistlin’s notes and Caramon Majere’s memory. I searched for the kinder, Earwig Lockpicker, who was also a companion during several adventures, but I was unable to find him. (Needless to say, I did not look very hard!)
The material is divided into two parts. The first and shorter of the pieces is titled “Raistlin and the Knight of Solamnia.”1 This piece is important in that it provides us with information on the kender, Earwig, and how he came to join up with the twins. The story concerns the Shalafi’s encounter with a stiff-necked knight, whose pride very nearly gets them all killed. (Considering our current good relations with the knights, you might think twice before publishing this story in Solamnia.)
The second story, which I have titled “Brothers Majere,” is interesting for a number of reasons, particularly for the account of the mysterious and fascinating personage met by the twins. As you know, there has been considerable discussion among the scholars of the land concerning this “demi-god.” Is he real, or is he merely a creature of legend and myth? I remember discussing the subject with Raistlin, and I wondered at the time at the Shalifi’s knowing smile. True to form, he never told me that he knew, firsthand, the truth about “Bast.”
That Raistlin was interested in Bast himself is best indicated by the fact that he went out of his way to collect other tales concerning the dark-skinned “thief.” These can be forwarded to you when I have time to break the spells guarding them.
Next, about your request for information regarding the chronological order of the stories in your collection, I offer you the following for your records. (The information is based both on my notes and on discussions with Caramon Majere.)
After the separation of the Companions at the Inn of the Last Home, Raistlin and Caramon left immediately on their journey to the Tower of High Sorcery. Raistlin took the test, with results that have now become legend.2
The twins then wandered in the magical Wayreth Forest for perhaps as long as a month before being allowed to leave. It is during this period of time that popular myth would have us believe Ra
istlin encountered the strange woman who would, unbeknowst to the Shalafi, bear him a child.3 (By the way, in regard to this rumor, I can give you no information. The stories about this liaison did not begin to circulate until several years after Raistlin’s death. I find nothing in his notes pertaining to such a liaison.)
Upon escaping Wayreth Forest, the twins returned to Solace, where Raistlin spent several months seeking a cure for his malady. He studied and became expert in the sciences of alchemy and herbal lore and gained greatly in knowledge that would serve him all of his life. Unfortunately, his efforts failed to improve his health. Funds running low, the brothers were forced to leave Solace to seek their fortunes.
Caramon recalls that they intended to cross New Sea, but he is unclear as to why they were traveling to such wild and dangerous lands. Perhaps he himself did not know. Marginal notes in one of the Shalafi’s alchemy texts indicate that Raistlin may have been continuing his search for some magical life-giving elixir.
During this time, Raistlin was also hunting for a true cleric. I venture to speculate that he was not seeking one out of a high-minded search for truth, but—again—in hopes that he would find someone to heal him. (It is, however, interesting to note that, four years later, when he meets Goldmoon, he tells her that her healing powers will not help him. What happened to him in that intervening time period to teach him this harsh lesson? Perhaps, in further explorations through his texts, we will discover the answer.)
Undoubtedly it is due to his bitter disappointment in being unable to find a true cleric that he continues to ferret out and expose charlatans. One of these is the infamous fraud of Larnish (mentioned briefly in this volume). It is shortly after this encounter that Raistlin and Caramon met the Knight of Solamnia and rid Death’s Keep of its curse. Continuing on their way to New Sea, they enter Mereklar.
This adventure is not the end of the brothers’ journeyings. They would travel another four years before the outbreak of the War of the Lance. My teaching, as well as the work involved in being Head of the Order of Black Robes, leaves me little time to pursue my research but, hopefully, at some later date, I will be able to decipher the remainder of the Shalafi’s notes. Like you, Bertram, I must admit that I find the subject fascinating.
My Shalafi was undoubtedly the most skilled and powerful wizard who has ever lived. I am pleased that you are setting down the true facts concerning his life. It is my profound hope that future generations will remember and honor the tragedy and ultimate triumph of Raistlin Majere.
I hope that this is helpful to you. I trust the messenger will deliver it to you safely. (If he leaves any slime on the parchment, you may remove it with a solution of lemon water and vinegar.)
Please extend my greetings and respect to Astinus.
1 DRAGON® Magazine, Issue #154
2 “The Test of the Twins,” short story, DRAGONLANCE® Tales Trilogy, Volume 1
3 “Raistlin’s Daughter,” short story, DRAGONLANCE Tales Trilogy, Volume 3
Prologue
The boy looked up from his play to see two strangers, standing at the crossroads, reading the sign. Keeping his eyes on them, the boy continued what he was doing—sailing a makeshift boat in a puddle. But when the larger and stronger of the two men—a warrior, by the number of weapons he carried—ripped the parchment off the post, the boy left the boat to sink slowly into the muddy water. Hidden by a scraggly shrub, the boy crept close to listen.
“Hey, Raist, look at this!” yelled the big man to the other, who stood only a few feet away.
The boy stared at this second man with intense interest. The child had never seen a mage before, he’d only heard about them in tales. He had no trouble recognizing a wizard, however, by his outlandish robes—their color red as blood—the mysterious pouches and feathered amulets that hung from the mage’s simple rope belt, and a black wooden staff on which he leaned when he walked.
“Stop bellowing! I’m not deaf. What have you found?” the mage spoke irritably.
“It says … here, you read it.” The warrior handed over the notice. He watched as the mage studied it. “Well, what do you think? Unless, of course, it’s outdated.”
“This posting is recent. The parchment’s not even weatherworn yet.”
“Oh, yeah. So maybe this is what we’re looking for, huh?”
“Fee negotiable.” The mage frowned. “Still, that’s better than nothing. The reward we earned for ending the curse of Death’s Keep is nearly gone. We’ll never be able to cross New Sea unless we have the means to hire a boat.” He rolled up the parchment and thrust it in the sleeves of his robes.
The warrior sighed. “Another night sleeping on the ground?”
“We need to carefully conserve what little money we have.”
“I guess. I could sure use a mug of ale, though.”
“I’ve no doubt,” said the mage sourly.
“You ever heard of this Mereklar place?” asked the warrior after a pause.
“No, have you?”
“Nope.”
The mage looked from the signpost to the road it indicated. The road was muddy and overgrown with grass and weeds.
“It doesn’t look as if many people have heard of it. I—”
“Whew! Here you are! Finally!”
The boy heard someone gasping in relief. Peering around the hedge, he saw a person, smaller in stature than the other two, pumping up the road as fast as his orange-stockinged legs would carry him.
A kender! recognized the boy and immediately clasped fast in his hand all his worldly possessions, which consisted of a half-eaten apple that had been lunch and a small, broken knife used for whittling boats.
Perhaps the branches of the bush rustled when the boy moved, because he was astonished and alarmed to see the mage suddenly turn his head and cast a piercing glance into the shrubs that concealed him. The boy froze. He’d never seen a face like that, not even in a dream. The mage’s skin had a gold cast to it, and his eyes were golden, the pupils shaped like hourglasses.
Fortunately for the boy, the kender began to talk again.
“I thought I’d never catch up with you two! You left me behind by mistake. Why didn’t you guys tell me you were taking off in the middle of the night? If I hadn’t woken up and seen you two sneaking past my door, carrying your packs, I never would have known which way you were going! As it was, I had to take a moment to gather up all my things and then I had a dreadful time keeping up and once I lost you, but I have a special device that I use for finding my way and it showed me which path you took. Do you want to see it?” The kender began to fumble through innumerable pouches, spilling out various articles and objects into the street. “It’s in here, somewhere.…”
The warrior exchanged a long-suffering glance with the mage. “Uh, no, that’s all right, Earmite—”
“Earwig!” corrected the kender indignantly.
“Uh, yeah. Sorry. Earwig Nosepicker, isn’t it?”
“Lockpicker!” The kender jabbed the forked stick he was carrying into the ground for emphasis. “Lockpicker. A highly honored name among—”
“Come, Caramon,” said the mage in a voice that would have chilled boiling water. “We must be going.”
“Where are we headed?” asked the kender, cheerfully falling into step.
The mage came to a halt and fixed the kender with his strange eyes.
“We aren’t headed anywhere.”
The boy thought that anyone but a kender would have curled up and sunk into the ground under the mage’s baleful stare. But the kender just gazed up at him solemnly.
“Oh, but you need me, Raistlin. You really do. Wasn’t I a help to you in solving the mystery of Death’s Keep? I was. You said so yourself. I gave you the clue that made you think the maiden was the reason for the curse. And Caramon never would have found his favorite dagger if it hadn’t been for me—”
“I never would have lost it, if it hadn’t been for you,” muttered the warrior.
“And t
hen Tasslehoff told me— You remember my cousin, Tasslehoff Burrfoot? Anyway, he told me that you always took him with you on your adventures and that he was always getting you out of trouble and since he’s not around you should take me to do the same thing. And I can tell you lots of interesting stories, like the one about Dizzy Longtongue and the minotaur—”
“Enough!” The mage pulled his cowl farther down over his head, as if the cloth could shut out the monologue.
“Ah, let him come along, Raist,” said the warrior. “It’d be company for us. You know we get bored, just talking to each other.”
“I know I get bored just talking to you, my brother. But I do not think the situation will be alleviated by taking on a kender!”
The mage started off down the road, leaning heavily on his staff and walking slowly, as if he had just been through a recent illness.
“What did he say?” the kender asked, coming to walk beside the warrior.
“I’m not sure,” said the warrior, shaking his head. “But I don’t think it was a compliment.”
“Oh, well,” said the kender, twirling his forked stick in the air until it made a shrill, whistling sound. “I’m not much used to compliments anyway. Where did you say we were going?”
“Mereklar.”
“Mereklar. Never heard of it,” stated the kender happily.
The boy saw the three well on their way before he ran to an old, dilapidated inn that huddled in the woods near the crossroads. A man sat at a table, an untasted drink in his hand.
The boy went up to the man and told what he had seen.
“A warrior, a mage, and a kender. All three heading for Mereklar. And now that I’ve done what you wanted, where’s my money?” the child demanded boldly. “You promised.”
The man asked a few questions, wanting to know what color robes the mage was wearing and if the warrior appeared to be very old and battle-hardened.
“No,” said the boy, considering. “He’s only about the age of my big brother. Twenty or so if he’s a day. But his weapons seemed well used. I don’t think you’ll pick him off so easily.”