by Tony Corden
They slowly walked to the Tower, and when they approached the entrance, Leah turned and said, “Thank you, Thad, that was a magical night, I haven’t laughed that much ever.”
He reached for her and then kissed her gently but passionately and then said, “I enjoyed it too.”
He took a step back and disappeared. Leah smiled and sighed and then walked into the Tower. She headed to the garden and just sat thinking about the night. Finally, she said, “Gèng, do you think you could make a room with a record of tonight. A place I can go and remember it. The prizes and some images of the night.”
“Of course Leah, but somehow I don’t think you’ll forget it. Those chemicals we’ve talked about, they help fix things in your memory. You’ll not forget tonight for a long time. Now go have a break before you have to face Eli and the others.”
Leah smiled and exited the Pod. She found her mother in the kitchen preparing dinner, and she sat and talked about the date. She shared everything including the kiss. Together they laughed and talked, and Leah’s good mood lasted through the meal, and she was still thinking about Thad when she entered the Pod and the Tower.
Walking toward the portal she stopped, sat and quietly meditated for several minutes until she had settled her mind. Rising she saw Gèng watching her. Leah said, “Is everything all right?”
“Yes! I was just pondering your ability to refocus your mind. I can compartmentalise, but it is difficult to leave something unresolved. I am hoping my build will clear my processors.”
“What do you mean?”
“I have many unanswered questions, and I read that a complete build helps to clarify and clean things up by reorganising my programming to be more efficient. It also has the potential to find a resolution to problems that are currently irresolvable.”
“Well, we were going to do the build on Sunday by why don’t we do the build tomorrow morning, I will be meeting the bosses and can do some work around the compound if the build takes long.”
“Thank you, Leah.”
“No problems. Friends help each other. Now to Dunyanin.”
The End of Book 2
Spell Book
Ant Direction
Novice Level 2 (max. Level 20)
An Air Spell of enunciation. The spell overlay on the caster’s vision an arrow which indicates the easiest path to take through a forest or woodland area.
Cost: [(40/Spell Level) x Player Level] MP
Preset Activation: With your map open, silently say the following phrase with the correct intonation “Let the air guide my path!” as you point to your final location. (Touch the spell in the spell book to hear the correct intonation)
Effect: A green arrow will become visible and direct you on the easiest path to reach your final destination. The spell will work for any destination less than ([spell Level/20]) leagues and for a period of (12 x spell Level) minutes.
Cool Down Period: Two hours
Do you wish to practice the intonation?
[Yes] [No]
Changing Attraction
Novice Level 17 (max Level 20)
This is an Earth Spell of enunciation. The spell changes the density of a portion of the earth (this includes rocks, soil, sand, etc. …). It changes the way things hold together.
The spell can be directed to Cost: [(20 /Spell Level) x Player Level] MP
Preset Activation 1: Say the following phrase with the correct intonation “Let the earth loose its bonds!” while placing your hands over the earth that you wish to make less dense. (Touch the spell in the spell book to hear the correct intonation)
Preset Activation 2: Say the following phrase with the correct intonation “Let the earth tighten its bonds!” while placing your hands over the earth that you wish to make less dense. (Touch the spell in the spell book to hear the correct intonation)
Effect 1: The earth will become (Spell Level/20)% less dense. Volume affected is (Spell Level x 1 cubic meter)
Effect 1: The earth will become (Spell Level/20)% more dense. Volume affected is (Spell Level x 1 cubic meter)
Cool Down Period: (40/Spell Level) minutes
Please note: Precious minerals, useable ore, artefacts and most living tissue are not affected by this spell.
Do you wish to practice the intonation?
[Yes] [No]
Chain Lightning
Apprentice Level 6 (max Level 20)
This is an Electric Spell of intent. The spell can be directed to fire a bolt of lightning at an adversary. It then arcs to the nearest adversary within a certain distance. The number of advisories and the total reach of the lightning varies primarily based on the level of the Mage. At times the adversary will affect this spell. How the adversary responds to the lightning depends on the adversary.
Cost: At Apprentice Level 10000/Spell Level MP or KP per bolt
Preset Activation: Think the following phrase with the correct intonation “Let the lightning strike and arc!” while making the appropriate aiming at the target using your hand and or magic amplifier (crystal, wand or staff). Alternatively, equip the skill to a specific hand gesture (see possible gestures in the menu) and then make this gesture while aiming at the target using your hand and or magic amplifier (crystal, wand or staff). (Touch the spell in the spell book to hear the correct intonation)
Effect: A bolt of electricity will shoot from your hand and strike the target with a base damage of 8000 + (10000 x (Spell Level/5)) HP. Please note that some higher level objects, player, characters or beasts may have partial or complete immunity or defences against the spell.
Range: The Spell will fire and/or arc to any adversary within 1.5 x (Spell Level) metres
Number of Arcs: Total maximum travelled = (10 x Spell Lvl) metres
Number of Bolts: 1 at App Lvl 1-4, 2 at App Lvl 5-8, 3 at App Lvl 9-12, 4 at App Lvl 13-16, 5 at App Lvl 17-20
Cool Down Period: None
Do you wish to practice the intonation?
[Yes] [No]
Circle of Sloth
Novice Level 10 (max Level 20)
This is an Air Spell of enunciation. The spell surrounds the caster within a dome within which everything except the caster is slowed down.
Cost: [(20 /Spell Level) x Player Level] MP
Preset Activation: Silently say the following phrase with the correct intonation “Let the air slow my enemies!” while making the appropriate gesture. Alternatively, equip the skill to a specific hand gesture (see possible gestures in the menu). (Touch the spell in the spell book to hear the correct intonation)
Effect: Everything except the caster will be slowed to (50 x (spell level/20)% of normal for a distance of (2 + 4 x [Spell Level/20]) meters of stealth for 2 minutes. Please note than some creatures are immune to magic and may resist this spell. Some higher level enemies may also be immune. Also, note that any spellcaster who knows this spell at an equal or higher level will be immune.
Cool Down Period: (20/Spell Level) minutes
Do you wish to practice the intonation?
[Yes] [No]
Disc of Death
Apprentice Level 2 (max Level 20)
This is an Earth Spell of enunciation. The spell surrounds the caster within a circle of sharp spikes which are highly resistant to damage and impassible except for directly in from of the caster or by leaping or flying over them. If timed correctly these spikes can impale or even kill enemies.
Cost: [(50/Spell Level) x Player Level] MP
Preset Activation: Silently say the following phrase with the correct intonation “Let the earth keep me safe!” while making the appropriate gesture. Alternatively, equip the skill to a specific hand gesture (see possible gestures in the menu). (Touch the spell in the spell book to hear the correct intonation)
Effect: A circle of sharp metallic spikes will spring from the ground a distance of (2 + 2 x [spell Level/20]) meters around the caster. The spikes will be (2 + 2 x [spell Level/20]) meters high and last for a period of (3 + 2 x [spell Level/20]) minutes. P
lease note than some creatures will be able to leap or fly over this barrier. Some higher level enemies may be able to damage or break the spikes.
Cool Down Period: None
Do you wish to practice the intonation?
[Yes] [No]
Echolocation - (Compound Spell)
Novice Level 18 (max Level 20)
This is a compound spell of Air and Light. This is a spell of enunciation. The spell reveals everything (even the invisible) around the caster and superimposes the information on their sight as a grey overlay.
Cost: [(200/Spell Level)] MP per cast
Preset Activation: Silently say the following phrase with the correct intonation “Let me see what can be heard” while making the appropriate gesture. Alternatively, equip the skill to a specific hand gesture (see possible gestures in the menu). (Touch the spell in the spell book to hear the correct intonation)
Effect: Everything within a certain distance ill be illuminated, including objects around corners. This speak will not reveal objects within bounded confines.
Range of Sight: (10 + Spell Level) metres
Time of Sight: (2 + (Spell Level /2)) seconds
Do you wish to practice the intonation?
[Yes] [No]
Freeze
Apprentice Level 5 (max Level 20)
This is a Fire Spell of annihilation. The spell can be directed to remove the heat from any object, player, character or beast.
Cost: At Apprentice Level 10000/Spell Level MP or KP
Preset Activation: Think the following phrase with the correct intonation “Let the fire of destruction cease!” while aiming at the target using your hand and or magic amplifier (crystal, wand or staff). Alternatively, equip the skill to a specific hand gesture (see possible gestures in the menu) and then make this gesture while aiming at the target using your hand and or magic amplifier (crystal, wand or staff). (Touch the spell in the spell book to hear the correct intonation)
Effect: The target will freeze for a cubic volume of (500 x Spell Level) cubic centimetres. Please note that some higher level objects, player, characters or beasts may have partial or complete immunity or defences against the spell.
Cool Down Period: None
Do you wish to practice the intonation?
[Yes] [No]
Grounding
Novice Level 3 (max. Level 20)
An Electricity Spell of enunciation. The spell provides a defensive cover for the caster or object on which the spell was cast. It redirects the damage caused by an electrical attack into the ground.
Cost: [(20 /Spell Level) x Player Level] MP per minute
Preset Activation: Say the following phrase with the correct intonation “Let the current flow past me!” as you point to your final location. (Touch the spell in the spell book to hear the correct intonation)
For self-defence say the phrase while laying your hand either over your heart.
If you are aiming to defend another then lay your hands on their heart.
Effect: A shield will be formed over the object to be defeated and will deflect an equivalent amount of damage (HP) from the person or object as mana has been invested in the spell (MP). The longer the spell is in place the stronger the protection.
Do you wish to practice the intonation?
[Yes] [No]
Grow - (Compound Spell)
Novice Level 3 (max Level 20)
Minimum Requirements for use:
1. 100W, 100I
2. At least 5 spells at Level 10
3. L50
This is a compound spell of Water and Life. This is a spell of enunciation. The spell will increase (or decreases) the size of the caster and their weapons to match that of adversity. The spell does not increase any of the casters characteristics.
Cost: [({21 - Spell Level} / 20) x 200 x Player Level] MP
Preset Activation: Silently say the following phrase with the correct intonation “Let the waters flow through me and life fill me to face my foe with equality!” while making the appropriate gesture. During the intonation, the caster must remain completely still and be looking at the intended foe. If using the spell outside of combat, the caster must have their eyes closed and will become twice their normal size. Also, the cool-down period is doubled. To end the spell simply say ‘End Grow.’
Effect: The subject will grow or shrink to meet the adversary until they run out of MP. Mana will be expended at a rate of 40MP per second.
Cool Down Period: 15 minutes
Do you wish to practice the intonation
[Yes] [No]
Heal
Apprentice Level 3 (max. Level 20)
A Water Spell of enunciation: The spell can be directed to provide healing for the caster or another player, character or beast.
Cost: [5000/Spell Level] x [Total HP/Current HP] MP
Preset Activation: Think the following phrase with the correct intonation “Let the waters of healing flow!” while making the appropriate gesture. For self-healing say the phrase while laying your hand either over your heart or on a specific wound. If you are aiming to heal another then direct the spell towards the person using your hand. Alternatively, equip the skill to a specific hand gesture (see possible gestures in the menu) and then make this gesture while pointing the one to be healed with your other hand. (Touch the spell in the spell book to hear the correct intonation)
Effect: The subject will receive up to (50 x Wisdom) x [Spell Level] HP.
Range: The Spell will heal subjects within 1.5 x (Spell Level) metres
Cool Down Period: None
Do you wish to practice the intonation?
[Yes] [No]
Ki Freeze - (Dual Cast Spell)
Novice Level 2 (max Level 20)
Minimum Requirements for use:
1. 200W, 200I
2. Skills: Cast (Journeyman Level), Dual Wield (Journeyman Level), Ki Attack (Journeyman Level),
3. Spells: Freeze (Apprentice Level)
4. L100
5. (Remaining MP) > ((1-Spell Level/20) x Total MP)
6. (Remaining KP) > ((1-Spell Level/20) x Total KP)
This is a Fire Spell of annihilation. The spell can be directed to remove the heat from any object, player, character or beast.
Cost: (Remaining MP) + (Remaining KP)
Preset Activation: While using Ki Attack, think the following phrase with the correct intonation “Let the fire of destruction cease!” while aiming at the target using both hands with or without magic amplifier (crystal, wand or staff). (Touch the spell in the spell book to hear the correct intonation)
Effect: The target will freeze for a cubic volume of [((Remaining MP) + (Remaining KP)) x Spell Level] cubic centimetres. Please note that some higher level objects, player, characters or beasts may have partial or complete immunity or defences against the spell.
Cool Down Period: 24 Dunyanin Hours
Do you wish to practice the intonation?
[Yes] [No]
Ki Freeze - (Dual Cast Spell)
Novice Level 2 (max Level 20)
Minimum Requirements for use:
1. 200W, 200I
2. Skills: Cast (Journeyman Level), Dual Wield (Journeyman Level), Ki Attack (Journeyman Level),
3. Spells: Chain Lightning (Apprentice Level)
4. L100
5. (Remaining MP) > ((1-Spell Level/20) x Total MP)
6. (Remaining KP) > ((1-Spell Level/20) x Total KP)
This is an Electric Spell of intent. The spell can be directed to fire a up to ten bolts of lightning at adversaries. It then arcs to the nearest adversary within a certain distance.
Cost: (Remaining MP) + (Remaining KP)
Preset Activation: While using Ki Attack, think the following phrase with the correct intonation “Let the lightning strike and arc!” while aiming at the target using both hands with or without magic amplifier (crystal, wand or staff). (Touch the spell in the spell book to hear the correct intonation)
Effect: Bolts of electricity
will shoot from your hands target with a base damage of [((Remaining MP) + (Remaining KP)) x Spell Level]. The number of bolts will vary depending on the number of Adversaries. Max number of bolts is 10. Each bolt has a proportional effect of the base damage. Please note that some higher level objects, player, characters or beasts may have partial or complete immunity or defences against the spell.
Cool Down Period: 24 Dunyanin Hours
Do you wish to practice the intonation?
[Yes] [No]
Petrify
Apprentice Level 2 (max Level 20)
This is an Earth Spell of transformation. The spell can be directed to transform the tissue of any object, player, character or beast into granite.
Cost: At Apprentice Level 10000/Spell Level MP or KP
Preset Activation: Think the following phrase with the correct intonation “Let the earth of change the structure!” while aiming at the target using your hand and or magic amplifier (crystal, wand or staff). (Touch the spell in the spell book to hear the correct intonation)
Alternatively, equip the skill to a specific hand gesture (see possible gestures in the menu) and then make this gesture while aiming at the target using your hand and or magic amplifier (crystal, wand or staff).
Effect: The target will become granite for a cubic volume of (500 x Spell Level) cubic centimetres. Please note that some higher level objects, player, characters or beasts may have partial or complete immunity or defences against the spell.
Cool Down Period: None
Do you wish to practice the intonation?
[Yes] [No]
Teleportation