When the night sky had faded from obsidian to sapphire, when dawn was not long in coming and the fortress silent but for a few drunken snores, Dag walked into the chapel and closed the heavy doors behind him.
A few squat candles still burned on the alter, and more in the plain iron sconces set into the wails. Most of the flames had winked out or diminished into fading wisps of blue sinking into tallow puddles. Unusually fine candles, they were. Dag had noticed earlier that the chandler's shop produced a good supply of tall, thick candles, big enough to burn through a day or a night. A pity, Dag mused, that the talented chandler had held so steadfastly to the path of righteousness. Had the man shown a bit more flexibility, he might have lived to bedeck Cyric's altar. Dag could envision the chapel lit by scores of enormous, deep purple tapers.
But perhaps he could do even better. Dag walked up the wide stairs that led to the altar and stood for a moment gazing up at the wooden scales of justice, the symbol of stern Tyr, then he closed his eyes and began to chant.
Power filled the chapel, and with it a ghastly purple light as tall flames rose from the spent candles. The priest opened his eyes and studied the long, writhing shadows that danced against the wall. No, not danced-fought. Shadowy paladins, milling about in an endless battle they could never win. The spectacle pleased Dag, as he suspected it would please Cyric.
Proof of his god's pleasure was not long in coming. A low, thrumming boom sounded through the chapel, and the symbol of Tyr tilted slowly and crashed to the altar. Flames from the candles leaped up to engulf the wooden scales, consumed them utterly, then rose higher still. The unnatural fire converged, rose into the air, and took the shape of a livid purple sunburst. As Dag watched, awestruck, a darkness appeared in the heart of the manifestation, growing larger until it took the form of an enormous black skull.
Dag slowly dropped to his knees, his ambitions both humbled and confirmed by this great sign of Cyric's favor. He raised his hands, which were still stained with dried blood, and began to chant anew. This time, his words formed a prayer of supplication, importuning Cyric to accept the gifts of conquest and intrigue and strife and to guide him as he sought the next step in his path to power.
The priest was confident that his god would be with him. The gift he offered was far more than a chapel of Tyr, its sanctity polluted by foul magic and its grim majesty rededicated to Cyric. In Dag's mind, he could bring no greater offering to his dark god than the death of a great paladin of Tyr, a descendant of the mighty Samular himself, the man who had been his father.
Bronwyn saw the torchlight before she heard the soldiers' approach. The sudden appearance of four armed Zhentilar shocked and sobered her, and the blinding red haze of her anger slipped away. With sudden clarity, she realized that this dwarf was not her enemy. The poor fellow probably made his home in these tunnels. It seemed unlikely he was allied with the Zhentarim; in fact, he looked no happier to see the soldiers than she was. She released her grip on his beard and pushed him away.
"Stones!" he spat, and though his voice was rough from her ill-treatment, the venom and vitriol in that one word marked it as a dwarven curse.
Bronwyn felt the need to let loose a few soft curses of her own. This drew a quick, curious stare from her red-bearded opponent.
"Aren't you with them?"
"I thought you were," she shot back. The enemy of my enemy, she thought grimly. "We fight or run?"
"You lost my hammer," he groused, "which narrows down the choices a mite."
At that moment, one of the soldiers caught sight of them. He pointed and shouted, and the four men kicked into a running charge.
"Run," Bronwyn decided.
The dwarf jerked his head toward the river and was off at a fast, rolling trot. Bronwyn followed, but she ached in every joint and sinew, and her movements felt stiff and awkward. Her eyes widened as they fell upon the slick, uneven path that wound along the very brink of the riverbank's incline. If she kept up with the dwarf's breakneck pace she ran the risk of slipping and tumbling down into the fast-moving water. If she did not, if she lost sight of the dwarf, she could well spend the rest of her life wandering around these tunnels. Which might not be such a long time, if the Zhent patrol found her.
Bronwyn suddenly had grave doubts about the wisdom of tossing her lot in with this dwarf. As if he sensed her hesitation, he skidded to a stop and shot a look over his shoulder. He extended one stubby hand to her.
"Grab hold," he hollered, his deep voice rising over the roar and crash of the river. "No dwarf worth snail slime has ever slipped on this path. I won't be letting you fall."
For some reason, Bronwyn believed him. She ran to him and seized the offered wrist. Immediately he was off and at a pace faster than she would have believed possible.
Behind them, they heard a startled shout, followed by a splash. She and the dwarf exchanged a quick, fierce grin.
"One down," she panted out.
"Good start," he admitted.
At that moment, Bronwyn's feet flew out from under her. She fell hard on her backside and her right elbow and began to slide. Instantly she twisted to the left, as the dwarf dragged her back from the steep bank. Another pull jerked her back onto her feet. Without missing more than a beat, she and the dwarf were running again.
"Told you I'd keep a grip," he bellowed. "Got my word on it."
As she nodded her thanks, some of the desolation lifted from her heart. Suddenly Bronwyn found it wasn't hard at all to keep pace with the dwarf
Algorind tried to count his blessings. The sun was bright, and the cold breeze that blew off the Sea of Swords seemed almost balmy in comparison to the chill winds that had buffeted the hills around the monastery throughout the long winter. He had been given a paladin's quest, and the first part of his journey was complete. Now he was en route to Thornhold to bear great and glad news to Hronulf of Tyr, the paladin whose fame and virtue had been an inspiration to Algorind for as long as he could remember. He had life, health, faith, and a fine sword at his side.
What was a lost horse, in comparison to that?
Even so, the memory of the ungrateful, treacherous dwarf rankled. Algorind had to admit that he knew little of the world, but surely this could not be common behavior. He had always heard dwarves spoken of as gruff but honorable. Why did the little red-bearded fellow accost him and steal his horse? It was poor payment, after Tyr had been gracious enough to save his life.
Algorind was also concerned about the delay. On foot, it would take him nearly a day longer to reach the fortress. Losing his horse was a serious matter, for he would not be given another by the order. He would have to earn his next steed, which would add another task to his quest and greatly delay his investiture as a Knight of Samular. Ah, well, he conceded with a sigh, patience was among the knightly virtues.
But there was still more. Sir Gareth's cryptic parting words continued to trouble him. The old knight had importuned Algorind to stay with Hronulf and watch his back. What prompted this sudden concern? A paladin's life was fraught with danger, that was true enough, but was there some specific, expected threat to the famous knight?
Another thought hit Algorind. Hronulf was getting along in years. Perhaps his health was failing. Perhaps Sir Gareth feared that the news Algorind brought would throw Hronulf into decline. As joyful as word of a new-found granddaughter might be, there was no discounting the terrible shock of learning that his lost son was alive, but an enemy. Better a dead son than a living priest of Cyric.
Many and troubling were the puzzles before him, but as Algorind walked, the beauty of the spring day beguiled him and lightened his heart. The High Road was broad and even underfoot and often shaded by tall oak trees and majestic pines. Berries, small as his thumbnail and red and sweet and bursting with juice, grew in profusion along the roadside. The birds sang with the sweet urgency of springtime as they sought mates and built nests to cradle their coming young.
It was all new and delightful to him. Algorind had not bee
n so far from Summit Hall since the day he had been entrusted to the order, but for all that, he knew precisely where he must go.
This he knew because he had committed to memory all the maps in the monastery library-most of which he had brought with him as part of his apprentice fee. Algorind's father and older brothers had had little use for such things, preferring the glittering life of Cormyr's capital city to anything so dusty and unpleasant as travel. But Algorind had loved maps for as long as he could remember. Even as a small child, he had coaxed the use of them from every traveler and merchant who passed through his father's doors, committing each line and dot and squiggle to memory. He knew where the mountain passes lay, where the rivers sang swift and treacherous songs, what hills were likely to contain lairs of orcs or goblins or worse. In Algorind's opinion, all knowledge was useful, but this was information he would most assuredly need if he was to travel the world in Tyr's service.
This was the first time he had had the opportunity to compare the reality of the wide world with the careful image he had crafted in his mind. For the most part, the two matched with admirable consistency. There ahead was the low stone building built by followers of Tyr as a travelers' rest. Here the path ahead veered away from the sea to run through some low, rock-strewn hills. The terrain was rougher there, and the trees gave way to small, determined shrubs. Some might find the stretch of land bleak and forbidding, but Algorind was as delighted as a child to see his maps come alive.
Suddenly he caught sight of something that no map could prepare him to face. To the north of him a cloud of thick, oily black smoke rose into the sky.
The sound of rough voices seized his attention and drew his gaze to the hills east of the Trade Way. Next he heard the sound of horses' hooves against the stony path and a foul curse from one of the riders. Clearly, this was no patrol from Thornhold.
Or was it? The rising smoke and the portent of Sir Gareth's words of concern gave birth to a terrible suspicion. If trouble had come to Thornhold, Algorind must know of it.
He thought quickly. The horsemen undoubtedly followed a path through those hills. Algorind had once seen it marked, on an extremely detailed map shown him by an elven sage. The path was treacherous and narrow, and at one point it followed the wall of a steep cliff; with nothing but a deep ravine on the other side.
Algorind took off at a run, circling around and bending low as he hurried through the low-growing scrub pine. He listened carefully to the sound of the coarse men's speech, judging their progress and quickening his pace to match it.
He found the pass and scrambled up a rocky incline that overlooked the path and the ravine beyond. He crouched down behind some rocks to watch and wait, and then sank lower as the men came into view.
There were four of them, and they wore on their black over-tunics the twisted rune that was the emblem of Darkhold. Zhentish soldiers, certainly. That made Algorind feel a bit better about what he was about to do. Laying ambush was hardly a noble task for a paladin, but these men were clearly evil, and great odds required greater valor. This took some of the sting from the needed act.
When the men were almost past his position, Algorind leaped at the one who rode rearguard. He seized the man on his way down and carried him from the horse. They fell together. Algormd delivered two quick, jabbing punches to the Zhent's throat and temple. The Zhent instantly went limp. Algorind swung himself up onto the startled horse and drew his sword.
The remaining soldiers had noted their comrade's fate. They wheeled their horses around and drew their weapons. Urging their mounts on with vicious kicks, they came at the paladin in full fury
Fortunately for Algorind, the path was too narrow for two to ride abreast. The first attacker thundered toward him, sword held high. Algorind caught the blade with his, tugged the reins of his borrowed mount to the left, and gave the joined swords a deft twist. Jousting was an art much practiced at Summit Hall, and Algorind unhorsed his opponent with ease. The Zhent hit the ground hard, landing just off the path. He rolled down the punishing, stone-studded ravine. His curses swiftly rose into howls of pain, then faded away.
While their comrade was still rolling down the ravine, the two remaining men came on. The foremost had a wicked spear, which he held couched like a lance under one arm. Algorind waited until the man was nearly upon him, then leaped from the saddle toward the onrushing blade, slashing down with his sword as he went.
His blade caught the spear shaft, and his weight forced the point of the spear down. It struck the ground and dug in hard. Algorind rolled aside beyond the reach of the horse's thundering hooves. He heard the man's rising wail as the bent spear lifted him from his mount and hurled him into the air.
Before the heavy thud announced the man's impact onto solid rock, Algorind was already back on his feet, sword ready. He leaped directly into the path of the last rider. The startled horse reared up, dumping its rider onto the path. Before the fallen soldier could collect himself; Algorind was there, one foot pinning the man's sword arm down, and the tip of his blade at the man's throat.
The Zhent's eyes expected death and feared it greatly. Such it must be, Algorind thought with sudden pity if all that awaited a man was the dubious mercy of Cyric or the other dire gods that the Zhentarim favored, or-most terrible of all-the numbing emptiness of no faith at all.
"Only answer my question, and you may go free and unharmed," Algorind vowed.
The man's eyes narrowed suspiciously. "And if I don't talk?"
"Speak freely, or die swiftly," the paladin said. "It is your choice."
"Easy enough, put that way," the soldier muttered. "What do you want to know?"
"You are of Darkhold, and you are far from your fortress. Do you hold another stronghold nearby?"
The man's quick, wicked grin reminded Algorind of a buzzard preparing to feed. "As of last night, that we do."
Algorind's heart seemed to turn to stone. "Thornhold. You have taken it."
"Made a nice piece of work of it, too."
Algorind nodded and knew at once that he would not be able fulfill his charge and carry a message to Hronulf. He himself would gladly fight to the death to protect a stronghold of the order from Zhentisb capture. He did not know of a paladin who would not. Even so, he had to ask. "And the paladins who held it… are they all dead?"
"To a man. I saw 'em burn."
The black smoke, Algorind realized. His wrath kindled, prompting him to slay this evil man who recounted the destruction of goodly men with such unconcern.
But Algorind had given his word. He could not break it, nor had he learned all that he must. Since he studied the lore of the order with scholarly devotion, he knew that HronulfofTyr wore a great artifact, one of the Rings of Samular It was Algorind's duty to learn what had become of it.
"You answer plainly. For that, I thank you. Tell me one thing more. What became of the paladins' possessions?"
The man lifted one shoulder in a shrug. "The usual. Weapons and valuables went to the commander. His captains sorted through them and passed them out as booty."
"The paladin commander, known as Hronulf of Tyr, wore a gold ring. Do you know who now holds it?"
"That damn ring," echoed the soldier in a resigned voice. "Bane's balls, but I'm tired of hearing about the thing! The commander had us search the whole damn fortress for it more times than I know how to count. As far as we can figure, the old knight gave the ring to a pretty young wench who escaped. No one knows how she escaped or where she went. My patrol was one of several out looking for her. That is the truth, and it's all I know."
Algorind studied him for a long moment, then stepped back. "I believe you," he said. "You may go."
The soldier stared at him for a moment. "Just like that?" he said in disbelief.
"You fulfilled your part. You may go."
The man laughed-a bitter, mocking sound. "It sounds easy, the way you put it. Do you know what Dag Zoreth will do to me when he finds out that I lost my patrol to a single man? When he l
earns what I've told you? And he will learn. He has ways of finding out things that I don't even want to know about. If I go back to the fortress, I'm a dead man."
Algormd was thoroughly confused. "Then why did you speak?"
"You offered me a quick death. I figured that was the best bargain I could make."
This appalled the young paladin. It was a terrible thing that a man must fear his superiors as this one did. He studied the Zhent for a long moment, silently calling on Tyr to help him judge the true measure of this man. What he found surprised him greatly and made the task of disposing of the soldier all the more perplexing.
And what of his own quest? The capture of Thornhold and the death of Hronulf put an end to it. Yet what of the ring and the woman? This matter was grave indeed and required the wisdom of an elder paladin. Perhaps Sir Gareth was still at the Halls of Justice. And if not, what better place for Algorind to start his search for the mysterious "pretty wench" than in that decadent city?
"We are both at something of a loss," Algorind said. "I made a bargain with you, not expecting it could go awry in this manner. As for myself; I think it best to travel south to Waterdeep. You might come along, if you desire. Surely, in so large a place, you could lose yourself and find a new, better life."
The soldier dragged himself up on his elbows, staring incredulously up at the young paladin. "What are you offering? A conspiracy?"
"Companionship on the way south," Algorind corrected, "and my word of honor that I find little true evil in you. I can also offer you, in the name of Tyr, the gift of redemption. Accept, abandon the path you have chosen, and when your time comes you need not die with such horror in your eyes as I saw this day. But be warned," he cautioned the wary man. "Tyr is the god of justice, and it may well be that your life among the Zhentarim has left deeds that require restitution. Tyr's redemption does not come without a price."
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