Tamer—A mage who specializes in taming and controlling large, exotic, and hybrid animals. Their lore is far more esoteric and difficult to master than the many readily available spells used to help control draft animals, entertainment animals, and pets. In rare cases, the tamer achieves a type of telepathic bond with his or her animal. In Casta and Stol, the most daring and specialized type of tamer exists: the hybrid wyrm tamer.
Tan-Ten—The island at the center of Lake Ten. Oasena is its only city. The people of Tan-Ten have never shown interest in power or political maneuvering, but have on many occasions successfully defended their island from invaders.
Thaumaturgical Engine—A construct used to create kinetic force. Unlike constructs that mimic biological creatures, an engine is rarely imbued with more than the most basic intelligence needed to follow simple directions. Due to the expense of creating and maintaining engines, those produced are most often used in barges or other large transport vehicles.
Toma—One of Knoori’s nations, a kingdom having Anadrashism as its official state religion. The capitol of Demn, located on the southern coast, is its largest city. Possibly the most religiously militant of all the people of Knoori, Tomen nonetheless value the personal, non-dogmatic expression of Anadrashism more than any other. The people vary considerably in build, but are generally dusky skinned and rust-haired. Toma is the most arid nation of Knoori and, but for the Wie Desert in the southwest, the hilliest.
The Tournament of Danoor—The decennial tournament between Knoori’s White Suit and Black Suit orders, which occurs on the last day of every decade. A fighter is chosen from every town numbering more than 2000 souls. He or she then travels to Danoor and is allowed to fight in the tournament. In the end, one Black and one White remain. Accordingly, along the way fighters will inevitably have to fight brothers and sisters of their own faith. The New Year celebration starts after the tournament champion’s speech, wherein he or she typically extols listeners to convert to the winning faith. Usually, secular fighting tournaments begin the next day.
Ual—A small town in eastern Knos Min, positioned on Uris Bay. An otherwise unnoteworthy locale, it is remarkable only for the singularity of its coastal wall, which creates an enclosed pool of seawater thirty miles long and ten miles wide. Though it is common to say no men set craft upon the ocean for fear of what resides in it, the men and women of Ual have kept their sea-gates shut for millennia in order to hunt juvenile fish and reptiles before they grow to dangerous proportions.
Ustert Youl—The sixth and final demigod created by Adrash, twin to Evurt Youl and the wielder of the short sword Ruin. She is worshipped by a relatively large minority in Casta and Knos Min. A loosely organized sororal community of mages and apothecaries (often referred to as witches, though this term is widely used even in Adrashi and Anadrashi contexts), Usterti profess a variety of beliefs, bound only by the understanding that the goddess governs all existence. Due to this ambiguity, a great deal of mystery surrounds the community.
The Void—Near-Jeroun orbit and outer space.
White Suits—A martial order of Adrashi prevalent in all nations of Knoori except Toma. Marked by their white elder-cloth suits, their primary goal as an institution is to fight Black Suits and win converts to the Adrashi faith. By doing so, White Suits believe they encourage Adrash to redeem Jeroun sooner. Orders are relatively uncommon and secretive outside southern Nos Ulom, Dareth Hlum, and Knos Min.
Wyrm—A dragon of immense size. Highly intelligent and extremely temperamental, they do not come into contact with men often. This is due mostly to the fact that most food is taken from the open ocean. Only a small minority of dragons hunt large prey on the continent. Hybrid wyrms are not common, but do exist in Stol and Casta.
ACKNOWLEDGEMENTS
Thank you to my wife, Sophia, and my son, Dominic, my mom and dad, my sisters and brothers, and my mother-in-law Rosemary Papa.
Thank you to all the people—too many to list, really—who encouraged me to keep going on this second book without any prompting or cajoling (okay, maybe a little prompting and cajoling).
Lastly, thank you to my agent, Michael Harriot, my editors, Jeremy Lassen and Cory Allyn, the behind-the-scenes Night Shade Books crew, and all the other cool folks who made this book a physical and digital reality.
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