Emotional Design

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by Donald A. Norman


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  Index

  Accidents

  Advertising

  Aesthetics

  as culturally dependent

  and usability

  See also Beauty

  Aesthetics of the Japanese Lunchbox, The (Ekuan)(fig.)

  Affect

  behavioral level of

  negative. See also Emotion, negative

  positive. See also Emotion, positive

  and robots. See also Emotion, and robots

  See also Emotion

  Aging of products

  AI (Artificial Intelligence) (film)

  Aibo (robot dog)(fig.)

  Alarms (for security)

  Alessi, Alberto

  Alessi (firm)

  Alexander, Christopher

  American Heritage Dictionary

  Amusement park rides

  Anger

  Animals

  Anthropomorphism

  Anxiety

  and machines/robots

  Apollinaris mineral water

  Apple/Macintosh computers. See also Computers

  Appliances. See also Robots, home robots

  Art

  Artificial lenses

  Asimov, Isaac. See also Robots, Asimov’s laws of robotics

  ATMs

  Attention divided

  Attractiveness

  Audi TT design

  Automation

  Automobiles(fig.)

  and cell phone vs. passenger conversations

  and co-evolution

  cup holders for

  customization of

  seat adjustment control for(fig.)

  See also under Safety issues

  Aviation

  Banana Republic

  Batteries

  BBN (company)

  Beauty

  and reflective level

  See also Aesthetics

  Beeps

  Behavioral-level processing

  components of good behavioral design

  and films

  and music

  and vicarious experience

  See also Design, behavioral

  Betty Crocker Company

  Biel, Switzerland

  Birds

  Blade Runner (film)

  Blake, Randolph

  Blaming

  Bobrow, Daniel

  Body language

  Bonding

  Books

  Boorstin, Jon

  Bottles

  Bradley, Paul

  Brain

  bottom-up/top-down processing of

  and expectations

  levels of brain mechanisms

  Brainstorming

  Brand, Stuart

  Brands

  Breazeal, Cynthia(fig.)

  Brooks, Rodney

  Bystander apathy

  Cake mixes

  Can openers

  Carelman, Jacques

  Causes

  Cell phones

  as emotional tool

  hands-free phones

  Change

  Chess

  Children

  Children’s items

  Choices. See also Decision making

  Chrysler PT Cruiser

  Citizen Kane (film)

  Citrus juicers(fig.)

  Clothing. See also Fashion

  Coates, Del

  Coca-Cola

  Coen brothers

  Cognition

  and emotion/affect

  Cognitive psychology/science

  Coleridge, Samuel Taylor

  Color(s)

  Columbia Electronic Encyclopedia

  Communication technologies. See also Cell phones; Instant Messaging; Internet; Text messaging

  Company size

  Complex systems

  Computer Power and Human Reason (Weizenbaum)

  Computers

  and absence of physical feel of objects

  in automobiles

  for business

  color monitors for

  computer-aided drawing tools

  computer rage

  See also Eliza computer program; Instant Messaging; Internet; Software; Text messaging

  Concentration

  Conceptual models(fig.)

  Consciousness. See also Attention

  Control theory

  Cooperation

  Cowen, Amy

  Creativity

  Criminals

  Csikszentmihalyi, Mihaly

  Culture

  Curiosity

  Customer relationships

  Customization of products

  Cuteness

  Cyborgs

  Damasio, Antonio

  Danger

  Darley, John

  Deadlock situations

  Deakins, Roger

  Decision making. See also under Emotion

  Design

  aesthetics’ role in

  behavioral. See also Behavioral-level processing

  and changing affect

  co-evolution of

  by committee vs. an individual

  components of

  and continual use

  devious side of

  essence of

  failures

  and focus vs. creativity

  human-/user-centered

  iterative design process

  and knowledge of the brain

  as process

  as product

  reactive

  reflective. See also Reflective-level processing

  and tasks

  and trust

  Universal Design

  visceral. See also Visceral-level processing

  Designing Pleasurable Products (Jordan)

  Designing Sociable Robots (Breazeal)

  Design of Everyday Things, The (Norman)

  Desire

  Diamond Age, The (Stephenson)

  Dick, Philip K.

  Diesel stores

  Digestive system

  Digital cameras. See also Photographs

  Do Androids Dream of Electric Sheep? (Dick)

  Dourish, Paul

  DeWALT battery charger(fig. 4.7a),

  Edison, Thomas

  Eiffel Tower(fig.)

  Ekuan, Kenji

  Electronic equipment

  Elegance

  Eliza computer program

  Email.
See also Instant Messaging; Text messaging

  Embarrassment

  Emotion

  and affect

  and beauty

  and behavior

  and brands

  and causes

  and color use

  as communication

  and communication technologies

  conflict among levels of

  and decision making

  emotional things

  and evolutionary advanced animals

  fake

  and fashion

  and learning

  love-hate relationships

  machines that induce

  machines that sense

  and micromotions

  and movies

  and music

  negative. See also Affect, negative

  physiological responses to

  positive. See also Affect, positive

  reflective

  and robots. See also Robots

  robots assessing human emotions

  in science fiction

  and speech(fig.)

  Emotional Branding

  Empathy

  Engineers

  Espresso machines

  Ethical/moral issues. See under Robots

  Evil

  Evolution

  co-evolution

  Expectations

  Facial expressions

  Fans

  Fashion(fig.)

  and emotion

  essence of

  Fatigue

  Fear

  Feedback

  Films

  black and white

  as business vs. art

  Fire laws

  Fire Upon the Deep, A (Vinge)

  Floor-cleaning machines

  Flow, concept of

  Fly, The (film)

  Focus

  Fogg, B. J.

  Foods

  Forgotten Arts and Crafts (Seymour)

  Four Seasons Hotels

  Fredrickson, Barbara

  French Connection, The (film)

  Freud, Sigmund

  Frohlich, David

  Frustration

  Fun

  Function

  multifunctionality

  See also Usability

  Games. See also Video games

  Gap

  Genovese, Kitty

  George Jensen watch

  Global Kitchen Knife(fig.)

  Goebert, Bonnie

  Goff, Bruce

  Goleman, Daniel

  Google(fig.)

  Graves, Michael

 

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