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Dragon Alliance: Rise Against Shadow

Page 60

by J. Michael Fluck


  Before his last shot, he had to adjust his shoulder position twice, taking him a little off his game, but he recovered quickly. He got up and placed Markthrea in the rack in back of the firing line. He had finished right after Jodem, who also stood up and leaned on his crossbow/staff, grumbling about losing two points of the possible two hundred.

  “Don’t feel bad, Jodem, I lost two points as well; this damned unpredictable sea breeze they have here,” Mkel said with a smile.

  “I know exactly what you mean, my friend, but this is what keeps us coming back; however, looking at all our groups, they would all have hit a man-sized target in the chest,” the wizard answered.

  “Gentlemen, a little tricky today, I even dropped one,” Scandalon said as he got up from his mat.

  “So says the brass dragonrider who only missed one point,” Mkel jibed back with his normal smile. “We’ll be neck and neck with each other tomorrow if we keep this up.”

  “That adds to the fun,” Jodem added. “Gentlemen, do you have what you need for your production of those new repeaters?” he asked.

  “We have a much better idea now, sir; we would like to see you at the snap or close quarter shooting range, if you dragonriders don’t mind,” the lead Capital Weir inventor said.

  “You’ll have to settle with just me; my friends don’t indulge in the short range quick draw stuff. My elven brother and I will have to do,” Mkel told the man as Dekeen walked up to them. “A little late, my friend,” he asked.

  “Sorry Mkel, I was slightly detained by King Denaris and Queen Eladra. They had several questions of me regarding our fight at Handsdown,” the elf answered as he grasped Mkel’s hand.

  “Far be it from us to interfere in the matters of royalty,” Mkel said with a smile, which Dekeen acknowledged.

  “I will tell you of these matters later, but it will all come out at the Dragon and Wizard’s Council tonight,” the elf stated. “It is almost as if we were preparing for battle, not a senate session, but these are unique times we are heading into. I have never seen Queen Eladra as concerned as she is now, concerned and troubled. She told us that her powers of foresight have been clouded of late, but again this will be talked about this evening. Let us do simpler things like just enjoy the dynamics of shooting.”

  “I couldn’t agree with you more, my pointy-eared friend; the simple act of sending a quarrel hurtling through the air and hitting your target dead center consistently is a satisfying part of life,” Mkel answered.

  Dekeen’s eyes were able to estimate distance and adjust his arrow strike like Markthrea’s sight, which could compute range estimates for moving targets and make automatic adjustments for quarrel strikes. He moved up to the firing line and nocked an arrow, drew, and then took careful aim. All elves, but especially Dekeen, were able to automatically ascertain distances and adjust for the arrow drop to hit their targets with amazing accuracy. Mkel saw him sighting in and scoped the target he was aiming at. Markthrea’s sight read six hundred yards, a long shot, even for Dekeen. The elf steadied Elm and let the arrow loose. It streamed toward the target at unnatural speed, almost as fast as the three dragonstone crossbows. His arrow struck just low and left of center.

  “Not bad for an elf,” Mkel joked to Dekeen.

  “I don’t have a sight with the power of dragon vision,” Dekeen quipped back with his usual half smile.

  “It’s all in the tools we have and how we use them; besides, with these new repeating crossbows, longbows will be obsolete soon,” Mkel again teased his elf friend.

  “I’ll remind you of that during our next fight when you need backup fires from my elves,” Dekeen answered.

  “Just teasing, my friend; we will take a couple of more practice targets here at the long range and then move to the fast fire course,” Mkel explained.

  “Sounds like a plan,” said Dekeen as he drew another arrow.

  “Mkel, I will shoot with you until you move to the fast fire,” Jodem said, “then I must retire to make ready for the council meeting tonight. Don’t be too long, for we have to go over your speech one more time; I would guess that Michenth and Becknor as well as our arbitrators will want to read it as well to be able to plan our defense against the Enlightened’s venom.”

  “Yes, Captain, that won’t be a problem, never enough time when you’re having fun,” Scandalon stated as he got back into position. Mkel almost envied Scandalon at times. Just being a dragonrider and shooting, no other responsibility in the world, but he would never give up being Gallanth’s rider and the command of Draden Weir and his infantry company, as well as the mixed battalion. He truly loved the men he commanded as well as his dwarf and elven comrades.

  They shot at the long-range targets for another half hour, and then he and Dekeen went to the fast fire range, where the course of fire was rapid shots at twenty-five yards. Elves had a distinct advantage here due to their faster reflexes, but with Mkel’s crossbow and its fast loading capability, it equaled the playing field. This course of fire was based on both time and accuracy. While not nearly the precision called for in the fifty- and hundred-yard course of fire, you still had to basically hit center mass on a man-sized target in seconds, and Dekeen was especially fast. After several runs at this range, Dekeen slightly edged out Mkel on points, especially on the last stage, where they had to engage four targets with six arrows in six seconds. They then both finished up at the fifty- and one-hundred-yard precision firing, which he liked the best.

  After they finished, they walked back to the Weir and joined the rest of the Draden contingent in the dining hall for the evening meal. Everyone had a hard day of practice to prepare for their events, which would take place over the next several days, but the Dragon and Wizard Council meeting was the topic of discussion at the dinner tables. It was unusual and rare for the two councils to meet at the same time, but Mkel knew the importance of the matters of the time, both foreign and domestic.

  While the food was good, it still fell a little short to Draden’s halfling cooks at their Weir tavern. “Captain, how do you feel the senate will react to your motion for the veterans?” asked Gimbelon, one of Mkel’s soldiers.

  “Well, I hope I can make as good a throw at them as you do with your spear, my good corporal, but you are much better at that than I hope to be with the senate,” Mkel said.

  “Sir, you and Gallanth defeated a chromatic wing and helped destroy a whole Morgathian army; these POE senators don’t stand a chance against you,” Gimbelon said.

  “Well, I wish I shared your confidence, but this is a different type of battle, and to be honest with you, I almost prefer to face the chromatics. At least they’re honest in their evil,” Mkel said back with a smile, reiterating what he had spoken earlier, but the words and sentiment still deemed true.

  “Well sir, we all have faith in you, and I know you will come out ahead. You are fighting for veterans rights!” Gimbelon encouraged his commander.

  “Thanks, it is really appreciated, especially from a troublemaker like you; I will need the support.”

  “Never a problem, sir,” the young soldier replied. Mkel felt a sudden sense of pride and accomplishment at both his soldier’s sentiment and his loyalty. This feeling was one that few would ever know, except those who successfully commanded an infantry or similar company or unit, and then only for the right reason. Personal glory was not an option but a detractor, for only a strong, cohesive, well-trained, combat-ready team was the true reward for a commander. Especially if that team knew their leader was looking out for them and truly cared about them, not just to enhance their own career. He did indeed love his men, but he also feared for them in that he and Gallanth couldn’t protect them with the dark storm that he knew was coming. He hoped and prayed the Dragon Council could make sense of all this.

  Dragons

  Amerenth (am-ur-enth) — brass dragon and Alliance dragon am
bassador along with his rider Canjon, Capital Weir

  Arathus (ah-rath-us) — blue dragon at the battle for repatriation in the unsettled lands

  Asharanth (ash-ur-anth) — female silver dragon and mate to Talonth

  Auroranth (aw-roar-enth) — silver dragon, mate to Strikenth at Capital Weir, and fastest dragon in the Alliance, rider Andrace, wife of Padonan.

  Aventh (ah-venth) — silver dragon in the Capital Weir wing, rider Jontzim

  Baranth (bar-aunth) — young silver dragon at Eladran Weir, rider Altmed

  Batuul (ba-tool) — black dragon at the battle for repatriation in the unsettled lands

  Breigor (bray-gor) — land dragon in the Draden Weir garrison

  Bruntoth (brun-toth) — Avenger dragon in Draconia

  Caraeyeth (ka-ray-eth) — Female copper dragon originally from Eladran Weir, but eventually moves to Draden to be Gallanth’s wing mate, rider Heathiret

  Darkenth (dar-kenth) — Avenger dragon in Draconia

  Draconth (drey-konth) — Silver dragon and member of the Capital Weir Wing, rider Senior Captain Gresson

  Doomshadow (doom-sha-dow) — Black demon dragon of Tiamat’s court and member of the Usurper Five

  Eagrenth (e-grenth) — gold dragon of the Capital Weir, rider Willjon, a fearless warrior and veteran of the Great War

  Evtrix (ev-trix) — demon blue dragon at the battle of Handsdown

  Falcanth (fal-kanth) — gold dragon of the Capital Weir and Gallanth’s brother, rider Lloydell, a friend and comrade to Jmes during the last Great Dragon War

  Fellith (fell-ith) — female Avenger dragon in Draconia

  Fieranth (fyr-anth) — large bronze dragon, wing mate to Talonth, at Eladran Weir

  Gallanth (gal-onth) — largest and most powerful gold dragon in the Alliance and Draden, lead dragon, rider Captain Mkel

  Glaiventh (glayv-enth) — bronze dragon and senior dragon of Machren Weir, rider Sighbolt

  Groncelix (gron-sell-ix) — green dragon at the Battle of Handsdown

  Havocfire (ha-vok-fyr) — lead demon red dragon of Dreadstone’s Northern province of Morgathia

  Hellstrafe (hell-straif) — lead red dragon of the central province under Talon sorcerer Nozok

  Infernex (in-fur-nix) — Ashram’s lead demon red dragon of the Northwest Morgathian province

  Kadanth (kay-danth) — female gold dragon, daughter of Gallanth and Silvanth, bonded with Vicasek

  Kakol (kay-kol) — green dragon at the battle for repatriation in the unsettled lands

  Kearideth (kir-ah-deth) — female brass dragon from Draden Weir, rider Crystinj

  Killenth (kill-enth) — bronze dragon, wing mate to Talonth, at Eladran Weir

  Klaxtor (klax-tour) — blue dragon at the battle for repatriation in the unsettled lands

  Krekon (kray-kahn) — red dragon at the battle for repatriation in the unsettled lands

  Krysanth (kry-santh) — brass dragon at Talinor Weir and wing mate to Selenth, rider Scandalon

  Liberth (ly-berth) — female Avenger dragon in Draconia

  Licanth (ly-kanth) — bronze dragon and senior dragon of Rom Weir, rider Keisem

  Lionoth (ly-on-oth) — silver dragon in the Capital Weir Wing, rider Delker

  Livoth (ly-voth) — female bronze dragon, mate to Nemareth, at Ice Bay Weir

  Luminenth (loom-in-anth) — female bronze dragon, mate to Zumanth

  Machrenth (ma-krenth) — gold dragon of fame at the battle off the Adelif Peninsula during the Great War and the namesake of Machren Weir; invented the V formation tactic

  Magnanth (mag-nanth) — bronze dragon, wing mate to Glaiventh at Machren Weir

  Michenth (my-kenth) — arch dragon, lord of the metallic dragons residing at the Capital Weir; also known as the mithril dragon, most powerful dragon in the world, rider General Becknor

  Rapierth (ray-pierth) — bronze dragon and senior dragon of Atlean Weir, rider Bkert

  Raptoth (rap-toth) — bronze dragon and senior dragon of Lancastra Weir, rider Turjon

  Rexkald (rex-kald) — green dragon of Tiamat’s court and member of the Usurper Five

  Saarex (sahr-ex) — green dragon at the battle for repatriation in the unsettled lands

  Sabrenth (say-brenth) — silver dragon in the Capital Weir Wing, rider Colonel Pikelar

  Sallanth (sal-anth) — brass dragon, at Lancastra Weir

  Savrenth (say-vrenth) — bronze dragon hatchling, at Ice Bay

  Scimenth (sy-menth) — bronze dragon and senior dragon of Ferranor Weir, rider Hardren

  Selenth (sel-enth) — senior copper dragon and lead dragon of Talinor Weir, rider Dkert

  Shantor (shan-tour) — female land dragon in the Draden Weir garrison

  Shenenth (sheh-nenth) — silver dragon, mate to Tyrenth, at Ice Bay Weir

  Silvanth (syl-vanth) — female silver dragon, at Draden Weir, Gallanth’s mate, with Mkel’s wife Annan as her rider

  Slyvar (sly-var) — black dragon from the battle for repatriation in the unsettled lands

  Strikenth (stry-kenth) — silver dragon of the Capital Weir Wing, second largest silver dragon in the Alliance, rider Lieutenant Padonan

  Strongst (strongst) — land dragon in the Draden Weir garrison

  Taeranth (tear-anth) — large copper dragon, at the Capital Weir, wing leader of the third Capital Wing

  Talonth (tahl-onth) — silver dragon, senior dragon of Eladran Weir, and largest silver dragon in the Alliance, rider colonel Lordan

  Tiamat (tee-ah-mat) — evil queen dragon and leader of the chromatic dragons; volatile five-headed dragon deity with her power bested only by her former mate, Michenth

  Tigrenth (ty-grenth) — silver dragon of the Capital Weir Wing, rider Bagram

  Traxsus (trax-us) — lead blue dragon of the Southwest province of Morgathia under sorcerer Tbok

  Tridenth (try-denth) — bronze dragon and senior dragon of Denar Weir, known for his ferocity in battle, rider Bristurm

  Trikenth (try-kenth) — silver dragon, senior dragon of High Mountain Weir, rider Slidess

  Turanth (tur-anth) — young but powerful and good-sized bronze dragon, at Freiland

  Tyrenth (ty-renth) — silver dragon, senior dragon, at Ice Bay Weir, rider Vermax

  Uthrex (ooh-threx) — demon red dragon of Tiamat’s court and member of the Usurper Five

  Valcurath (val-qur-ath) — female Avenger dragon at Battle Point, chosen rider, Decray

  Valianth (val-ee-anth) — senior gold dragon of the Capital Weir, second lead dragon in all of the Alliance after Michenth; Valianth leads the Capital Weir Wing with his rider, Colonel Therosvet

  Validenth (val-ah-denth) — strong and wise bronze dragon, lead for the Capital Weir’s second wing

  Valkuran (val-qur-an) — female land dragon in the Draden Weir garrison

  Vengenth (ven-jenth) — Avenger dragon in Draconia

  Voltex (vul-tex) — blue dragon at the battle for repatriation in the unsettled lands

  Vorgash (vor-gash) — Talon sorcerer Marlok’s lead dragon

  Wvythresher (vy-thresh-er) — white demon/berserker dragon of Tiamat’s court and member of the Usurper Five

  Zalenth (zal-enth) — bronze dragon and senior dragon of Rem Weir, rider Grommel

  Zumanth (zoo-manth) — young but talented bronze dragon, at Capital Weir for training

  Zythor (zy-thor) — blue demon dragon of Tiamat’s court and member of the Usurper Five

  Dragon Alliance Terms of Interest

  Aloras (ah-luhr-us) — An opaque cream derived from a particular plant that the elves harvest that acts as both an anesthetic and an antibiotic. Alliance soldiers and especially healers carry small jars or skins of the salve, which can instantly stop
blood flow from a wound, stop all infection, and ease great pain at the same time. It also forms a protective type of second skin over a wound or burn.

  Articles of the Alliance — the document created by the Founding Council that formed the Dragon Alliance and the laws on which the representative republic is based

  The Alliance Flag — The Alliance national flag is a bold standard with a white background having an embossment of Michenth in a mithril gold color in the center, a green oak leaf symbolizing the elves in the lower right corner, a brown and black hammer symbolizing the dwarves in the upper right corner, and a deep blue square field in the upper left corner with a circle of twelve white triangles in a circle with one slightly larger white triangle in the middle, all representing the thirteen Weirs and states of the Alliance that protect and bind the republic together, forever linking dragon and mankind together.

  Drachlar (drok-lar) — Alliance basic unit of currency, gold alloy piece, a little over an inch in diameter

  Drachmere (drok-myhr) — silver alloy piece, worth one hundredth of a Drachlar; larger drachmeres are worth fifty and a hundred drachmeres

  Dragon Alliance Republic — The nation comprised of thirteen provinces under the protection of the thirteen Weir fortresses that were united under the Founding Council as ratified by the Articles of the Alliance. Over three thousand miles across and over a thousand miles wide, the republic is a bountiful, productive land rich in farmland, mineral wealth, and resources. There are also separate independent kingdoms of dwarves and elves that reside within the Alliance borders in cooperation with the citizens and the metallic dragons of the republic. The capital of the Alliance, Draconia, sits at the end of the sizable Sauric Bay and is the shining city of light on the hill in its prosperity and well-being to its citizens.

  Dramites (drahm-ites) — small insect-like creatures that the elves have engineered to heal internal injuries

 

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