Fenig (fenn-ig) — a copper alloy coin worth one hundredth of a drachmere
Ground Thunder game - — a rugby-like game where the dragons have a large rubbery ball that they must pass or run from one side or another, across a line, or throw over a goal that is defended or not; passing is done by the head or tail
Hand and Foot Game — a humanoid version of the Ground Thunder game
Interefron (in-tur-eff-ron) — A medicine developed by the elves that when mixed with a small amount of blood from the donor can then be introduced back through the skin or orally; increases the patient’s own immune system by a thousandfold. The basic components of interefron are derived from several rare plants and from the feathers of the griffon.
Morgathian Empire (Mor-gath-ee-an) — The antithesis of the Alliance that lies many thousand miles to the east. Approximately three thousand miles long and wide, it is mostly mountainous to the north and west; 25 percent of its land mass is desert to the west and northwest. It is ruled with an iron fist by Tiamat, her Usurper Five, and the Talon Covenant.
Skort — Insect-like creatures the dwarves use to clean their underground dwellings. Resembling small headless armadillos, they silently creep along the ground, walls, and ceilings and eat small bits of organic matter such as hair, dust, bits of food, mold, and even small insects.
Talon Covenant — group of powerful sorcerers that control the Morgathian Empire in conjunction with Tiamat and her Usurper Five court
Talestra (tell-es-tra) — special bodyguards for Stalenjh and the Usurper Five, consisting of the toughest and cruelest of the death knights in Morgathia that don’t have the intellect to secure their own lands
Geography and Location Key
Adelif Peninsula (a-dell-if) — the peninsula where Machren Weir is located, at the tip of the southeast portion of the Alliance
Allghren Forest (ahl-grehn) — central northern forest in Alliance territory, which is home to Denaris and Eladra, the elven monarchs
Ariana (air-ee-ahn-a) — desert kingdom of the Eastern Ontaror region, with very evil and aggressive tendencies; home of the extremist Kallysh religion
Aserghul (az-er-ghoul) — the Morgathian capital city and site of Tiamat’s five-tower fortress
Askala Island (ass-kul-la) — A large island that lies just over a thousand miles off the northwest coast of the Alliance. It is now a territory of the republic but was once inhabited by large populations of white dragons, ice giants, and gnolls that plagued the small local communities who survived on fishing, small agriculture, and limited trading; now mostly cleared by the Alliance and the Weirs.
Atlean City (at-lee-un) — key port city on the Alliance west coast and second largest city in the entire republic
Battle Point — the original site of the final and massive battle of the last Great Dragon War, now the site of a large detached Alliance city right in the middle of the unsettled lands
Columbrian (kul-um-bree-han) — port town on the southwestern coast of the Alliance
Conesquen River (kon-es-kwin) — river on the extreme eastern border of the Alliance that creates the border between the Alliance and the Ismer Emirates
Dagrad (da-grad) — capital city of Shidan
Donlan (dahn-lan) — largest city in Freiland
Draconia (drah-kon-ee-a) — capital city of the Alliance, center of government, commerce, and culture to the republic
Draden (dray-den) — Midsized city and province on the eastern border of the Alliance, border city in the shadow of Keystone/Draden Weir, and gateway to the unsettled lands by the only gap in the Gray Mountain chain. The city lies just to the north of Draden Weir along the Severic River.
Eresta Lake (air-es-ta) — Large lake that sits at the base of Eladran Weir and is the headwaters for the Conesquen River. It is very deep and over fifty miles across. The lake is claimed by the bronze dragons that inhabit Eladran Weir. It is a prime trade route between Eladran and Machren Weirs as well as the cities and provinces that surround the Weirs.
Fathracia (fa-thray-sha) — port city on the southwest coast of the Alliance, no adjacent Weir
Ferran Mountains (fair-ahn) rugged mountain chain located on the northwest coast of the Alliance and home to the largest dwarf kingdom; also the source much of the iron and gemstones in the Alliance
Freiland (free-lend) — island kingdom located several hundred miles to the direct west of the Alliance and the closest ally of the Dragon Alliance Republic
Kestal Lake (kes-tull) — large mountain-fed lake to the direct east of the Ferran Mountains
Handsdown — trading village forty miles east of Battle Point
Hasera (ha-sahr-ah) — northern inland port city of Ariana
Imiana (ee-mee-ahn-ah) — City on the tip of the Adelif Peninsula that Machren Weir overlooks and protects. A vibrant port city renowned for its beaches, merchants, and parties, Imiana is the jewel on the end of the stick of the Adelif Peninsula, which takes trade in from the many coastal islands and from all over the Southern Sea.
Ian (ay-an) — small kingdom in the Southern Ontaror chain, has strong defensive ties to the Alliance but still remains very independent. The only free nation in the Southern Ontaror chain.
Ismer Emirates (iz-mehr) — a conglomerate of small independent kingdoms to the Alliance’s southeast
Kaskar (kas-kar) — loosely held massive kingdom of northern nomadic horse clans, with Elsidor as its capital. Adept at provocation, they align with whoever is most beneficial, but can field massive armies, being the most powerful kingdom without dragons.
Lucian Forest (lu-shee-ahn) — sizable forest on the border of the southern portion of the Gray Mountain chain just north of Eladran Weir
Maiden Mountains — small mountainous area just to the east of Draconia; named for its usual state of being shrouded in fog or mist due to the small but focused waterfall
Milstra River (mill-stra) — river that flows around Battle Point through the unsettled lands and eventually empties into the massive inland Ontaror Sea of the center kingdoms
Minara (min-ah-ra) — dwarf underground portion of the capital city of Ferranor in the Ferran Mountains
Missora River (mis-or-ah) — river that flows from the Crystal Lake at Talinor to the sea at Lancastra
Naterah (na-tehr-ah) — capital city of Ariana
Northern Kingdoms (or Northern Ontaror Sea Kingdoms) — series of kingdoms that lie on the northern shores of the Ontaror Sea and southern end of the unsettled lands; these form the Northern Ontaror Confederation
Ontaror Sea (on-tehr-or) — great inland sea that lies east of the Alliance and separates the northern and southern kingdoms
Savegsol (sav-ug-sul) — oasis city in the desert plains between Lancastra and Eladran Weirs, basically in the middle southern portion of the Alliance; a renowned stop or way point for travelers traversing the southern breadth of the Alliance
Severic River (sev-er-ik) — main waterway that flows from east to west from High Mountain Weir past Draden Weir, past Talinor Weir, and to Draconia, emptying into Sauric Bay
Shanaris (shah-nahr-is) — drow capital underground city
Shidan (shee-dahn) — desert kingdom in the Southern Ontaror chain that borders the Ontaror straits and the Southern Sea; known for its treachery and assassin guilds, but especially the black scarab assassins
Southern Islands — A general term for the series of islands that stretch from off the southern coast of the Alliance Adelif Peninsula several thousand miles east to the Morgathian coasts. One of the larger islands is home to a settlement from Freiland from centuries ago called Southland to the almost continent-sized island pair call the Canaris Twins.
Southern Ontaror Kingdoms — several smaller kingdoms that are mostly comprised of emirates and Kallysh theocracies that lie between the southern shores of the Ontaror Sea and the
Southern Ocean
Talinor (tal-in-oor) large dwarf city located in the center of the Alliance along the Severic River and the Talinor Mountains directly across from Talinor Weir
Weirs
Dragon/Weirleader
Symbol/Shield Standard
Draden/Keystone
Gallanth/Mkel
Gold/Gold dragon head on red keystone
High Mountain
Trikenth/Slidess
Silver/White capped mountain on blue shield
Ice Bay
Tyrenth/Vermax
Silver/Lightning bolt on blue shield
Ferranor
Scimenth/Hardren
Bronze/Black anvil on gold shield
Denar
Tridenth/Bristurm
Bronze/Black hammer on gold shield
Rom
Licanth/Keisem
Bronze/Left facing halberd
Rem
Zalenth/Grommel
Bronze/Right facing halberd
Atlean
Rapierth/Bkert
Bronze/White wave on blue shield
Talinor
Selenth/Dkert
Copper/Dwarf head over crossed axes
Lancastra
Raptoth/Turjon
Bronze/Three-leaf plant over reeds
Machren
Glaiventh/Sighbolt
Bronze/Blazing orange sun
Eladran
Talonth/Lordan
Silver/Green oak leaf with crossed arrows
Capital
Michenth/Becknor
Mithril/White shining diamond over cross swords
Valianth/Therosvet
Gold
Language Key
Draconic Words
Dacul (dah-kuhl) — fool
Dackesh (dah-kesh) — honored thanks
Nineyak (nein-yok) — no
Onaba ham (oh-na-ba-hahm) — the sacred Draconic word for honored friend and comrade, who is dedicated to fight evil (to Mkel, a standard dragonrider greeting)
Pogach (po-gosh) — one of the worst Draconic insults
Preitoras (pray-tour-us) — sentinel or guardian, name given to land dragons by the metallic dragons, who were once employed to guard dragon eggs on the hatching grounds
Rethem Sildelfis (reth-em-zee-del-fis) — translates roughly into “to always faithfully guide those we serve”
Salvach/selvach (sahl-vash) — lowly servant or indentured slave
Sapsprech (sop-sprek) — chromatic insult to humans, means “talking monkeys”
Scheilsach (shyl-sak) — Draconic word for excrement
Verstek (ver-stek) — vermin
Yahsesh (ya-sesh) — yes or affirmative
Yvonalch (yah-vulnch) — Draconic for witch
Dwarvish Words
Jevya (yev-ya) — the dwarvish word for God
Raproch (ra-prok) — trusted/honored comrade
Taloshj (tahl-oj) — dwarvish for cleric or holy man
Elvish Words
Mogra (ma-gruh) — tree from which the elves make a particularly useful sap
Rescula se Solrela (rez-kuhl-a zee-sul-rell-ah) — elf prayer for the soul of a vanquished drow, similar to the one metallics use for slain chromatics
Salinvesh (sal-in-vesh) — Elvish curse word in a drow dialect meaning scum or vermin; the actual elvish word is Salvesh (sal-vesh)
Character Listing
Ablich (a-blick) — senior lieutenant and executive officer of the Draden Weir’s infantry company
Akiser (a-kyzer) — one of the platoon leaders in the Draden Weir garrison, lieutenant
Aleslade (el-a-slade) — sea elf king
Altmed (alt-med) — rider of the silver dragon Baranth of Eladran Weir, a very skilled shooter of his dragonstone-empowered crossbow.
Andellion (ann-dellion) — midlevel wizard assigned to the Battle Point legion
Andrace (on-drace) — rider of the silver dragon Auroranth, wife of Padonan, and midlevel lady wizard
Annan (ah-non) — half-elf wife to Mkel and midlevel healer, rider of the Draden Weir silver dragon Silvanth
Ashram (ash-rom) — Morgathian Talon sorcerer and Talon Covenant member, overlord of the northwest province of the Morgathian Empire
Bagram (bah-grum) — paladin rider of the silver dragon Tigrenth of the Capital Weir Wing and wielder of a holy sword
Beckann (bek-kan) — wife of the Draden elf clan leader Dekeen and powerful wizard
Becknor (beck-nor) — rider of the arch dragon Michenth, lord of the metallic dragons, senior dragonrider in all of the Alliance, carrying the rank of senior general, wielder of the most powerful dragonstone-empowered sword in all the world
Befran (beh-fran) — Founding Council member and founder of Keystone or Draden regiment, key architect of the Alliance treaties between the elves, dwarves, and human kingdoms to form the Alliance as well as the Articles of the Alliance
Bkert (bee-kurt) — Atlean Weirleader and rider of the bronze dragon Rapierth, former schoolmate and friend of Mkel, wields a powerful dragonstone lance
Bilenton (bill-en-ton) — former premier of the Alliance and high ranking member of the Enlightened movement
Bristurm (bry-sterm) — rider of the bronze dragon Tridenth and Denar Weirleader, strong dedicated fighter and proficient monk, wielder of a dragonstone-empowered axe and resolute friend to Mkel
Canjon (can-john) — rider of the brass dragon Amerenth and former Alliance dragon ambassador, friend to Mkel, wily negotiator
Cheyneck (shay-neck) — pro-Alliance senator from the mountain region between Ice Bay and Ferranor Weirs and provinces
Craigor (kray-gor) — commanding general of the combined Keystone, High Mountain, and Eladran legions
Crystinj (kryst-inj) — rider of the brass dragon Kearideth in Draden Weir, shooting pupil of Mkel
Dackner (dak-ner) — young hippogriff rider from Battle Point legion, rider of the hippogriff Bracks
Daddonan (da-dough-nun) — commanding general of the reinforced legion at Battle Point
Dalmach (dal-muck) — emir of Ariana, a self-centered, egotistical man whose only desire is to transform the world to the Kallysh faith, a master of lying and provocation
Dansar (dan-saar) — hippogriff battalion commander at Battle Point, colonel
Debesa (de-beh-sah) — civilian aid to Captain Hornbrag in overseeing the Weir’s resupply transactions, wife to Sergeant Tarbelav
Decray (dee-kray) — leader of a strike ranger company of the Battle Point legion, wields the dragonstone-empowered long sword called Palador, the Anvil of Light
Dejent (de-jent) — pro-Alliance senator from Eladran province and fierce supporter of the republic and the Weirs
Dekeen (deh-keen) — leader of the elf clan of Draden Forest, friend to Mkel and wielder of the powerful dragonstone longbow Elm
Deless (dee-less) �
�� elf ranger/wizard and second in command of the ranger platoon under Lieutenant Lupek
Delker (dell-ker) — paladin and rider of the silver dragon Lionoth of the Capital Weir Wing and wielder of a powerful holy sword
Denaris (dee-nawr-is) — elf king who resides in the largest elven kingdom located in Allghen Forest
Dkert (dee-curt) — Talinor Weir leader and rider of the copper dragon Selenth, former schoolmate to Mkel, wields a dragonstone pick/mace weapon
Dodem (dough-dem) — the Draden Weir’s barber
Donhan (don-han) —hippogriff squadron leader in the Alliance aerial legion, senior lieutenant
Dorin (door-inn) — brother to Ordin, oversees the mining operations in the bowels of Keystone Weir
Dreadleg (dred-leg) — death knight overlord of an eastern province in the Morgathian Empire and wielder of a vampire blade
Dreadstone (dred-ston) — very powerful and evil Talon sorcerer of the Northwestern Morgathian province and Talon Council member
Drekar (dray-car) — dwarf overking, resides in the dwarf capital city of Minara in the Ferranor Mountains, wields a dragonstone-powered Urgosh axe hammer weapon, pure mithril; its dragonstone is a large diamond given by Michenth
Dunn (dun) — colonel in charge of Draden Weir’s support corps company
Eladra (ee-lad-ra) — Elven queen who resides in the Allghen Forest elf nation
Eldir (el-deer) — Dekeen’s best elf weapons smith, aids in the creation of all dragonstone weapons
Fellaxe (fell-ax) — death knight and second in charge of Ashram’s army
Fogellem (foe-gell-um) —Draden Weir-assigned arbitrator and former heavy infantryman
Frankrest (frank-rest) — commanding general of the Alliance Army
Gemorg (ge-moorg) — venerable but deadly shooter from the 36th Legion, joins Draden Weir in Mkel’s sharpshooter squad
Gimbelon (gim-bell-un) — soldier in the Draden Weir garrison infantry company, and expert spear thrower
Dragon Alliance: Rise Against Shadow Page 61