The three bowed in Alrashemni fashion, and strode from the hall as den’Selthir continued. “The rest of you, listen closely. We are beginning a campaign. From now on, each of you will leave this manse once a day, and travel somewhere new. A map will be kept of all locations in the training room. You will go in plain clothing to areas outside my domain, but dress as you are for areas where you may be known. We begin a war of slander against the Chancellors and this rash Elsthemi invasion.”
   The Vicoute paused, swinging his icy gaze around to take in everyone in the hall. “You will take coin from den’Thurgard, and spend it on your travels. You will drink in the taverns, gossip in the markets, visit a brothel and a smithy. You will spread word of what is happening in Lintesh, and use language such as, plot from within against our Queen, unnecessary, two-front war, reaching too far, stretching too thin, outnumbered and the like. The populace must be made to agree that this war is a terrible idea, and urge them to protest. In two weeks’ time, we will re-visit the marked areas and begin to rabble-rouse.”
   One of Arlen's more brave retainers, a brawny man named Dhuth, broke in suddenly, his voice low and his dark-browed face frowning. “But what if she's dead, Arlen?”
   The Vicoute drew a long, slow breath. The single breath of his training. “Hopefully by then, we will have confirmation of the Queen’s safety, Dhuth. Even if she’s not alive, however, we must avoid a war at all costs. I will hear suggestions in my study all day today and tomorrow from sunup to midnight. I will consider all thoughts. Get some breakfast, think of your destinations for today. Only the most minimal chores are to be observed, cooking, feeding the animals, groomsmen duties, and the smithy. If you have one of these, please plan your visit somewhere local. Telsen, engage an inventory of all weapons. Arthur, recruit as many hands at the smithy as you need to anticipate an engagement. Dismissed.”
   Palms went to hearts all around the room. More than a hundred Kingsmen-in-hiding pledging their duty, eyes flashing, finally able to retaliate after all these years. Though it was a small ripple den’Selthir had started, Dherran felt the power it created like lightning in his limbs. His own heart was hungry now, feral like a wild boar about to charge.
   Den’Selthir’s eyes pinned him, then Khenria. “Dherran, Khenria. With me. You will observe all proceedings for the next two days and keep my notes. Get dressed properly, then bring breakfast to my study. Go.”
   “Vicoute.” Khenria was bowing, one palm to Inkings that were not even there yet, her grey eyes shining for war. Dherran nodded also, feeling battle bristle in his soul.
   THE END
   The adventure continues in BLOODMARK, book two of The Kingsmen Chronicles.
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   OTHER WORKS BY JEAN LOWE CARLSON
   The Kingsmen Chronicles
   Blackmark
   Bloodmark
   Goldenmark (Winter 2017!)
   Three Days of Oblenite
   Breath
   Tears
   Blood
   Short Fiction
   The Man in White
   The Family
   The Grasses of Hazma-Din
   ABOUT JEAN LOWE CARLSON
   Award-winning author Jean Lowe Carlson writes adventurous epic fantasy fiction with a dark twist. Her raw worlds remind one of Patrick Rothfuss, Clive Barker, George RR Martin, Robert Jordan, and Robin Hobb. Jean holds a doctorate in Naturopathic Medicine (ND), and has a keen awareness of psychology and human behavior, using it to paint vivid characters set amidst nations in turmoil or societies with riveting secrets. Exciting, challenging, and passionate, her novels take the reader upon dire adventures while exploring deep human truths. In 2016, she was the recipient of the Next Generation Indie Book Awards Finalist medal for her dark fantasy "Tears".
   Find out more at: http://jeanlowecarlson.com/
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   APPENDIX 1 – PRONUNCIATION GUIDE
   Word Beginnings:
   Dh/Jh/Kh/Lh – Hard consonant, “h” is silent (Ex. Dherran [Dair-ren] like “dare”, Jherrick [Jair-rick] like “jester”, Khouren [Koor-en] like “kick”, Lhaurent [Lao-rahnt] like “laugh”)
   Gh/G – Hard “g” sound (Ex. Ghrenna [Gren-na], Gherris [Gair-ris] like “good”)
   Ih – Long “ee” sound (Ex. Ihbram [Ee-brum] like “helium”)
   Th – Soft “th” combination (Ex. Theroun [Thair-oon] like “thespian”)
   Uh/U – Long “oo” sound (Ex. Uhlas [Oo-las] like “tulips”)
   O – Proper “oh” sound if begins a word (Ex. Olea [Oh-lay-a] like “ocean”)
   El – Open “eh” sound (Ex. Elohl [Eh-loll] like “elephant”)
   Il – Soft “ihl” sound (Ex. Ildrian [Ihl-dree-an] like “ill”)
   Middle of Words:
   -i- If in the middle of a word, long “ee” sound (Ex. Elyasin [Ehl-ya-seen] like “do re mi”)
   Exception: Aldris [Al-dris, not Al-drees]
   -ch- Soft “sh” sound (Ex. Suchinne [Soo-sheen])
   -ou- Long “oo” sound (Ex. Roushenn [Roo-shen] like “frou-frou”)
   PHRASES IN ALRASHEMNI (HIGH ALRAKHAN):
   Alrashemnesh aere phelo Areseitya rhavesin.
   In the Alrashemni, I am of the order of True Seers righteous.
   Alrashemnari aenta trethan lheroun!
   Alrashemni keep promises theirs! (Alrashemni keep their promises.)
   Alrashemnesh aere veitriya Rakhan rhavesin.
   In the Alrashemni, I am truthfully the Battle Commander righteous.
   Alrashemnesh aere veitriya Rennkavi rhavesin.
   In the Alrashemni, I am truthfully the Binder righteous.
   Sin Rakhan. Siere tut me lhin.
   Not the Battle Commander. These are all of my sorrows. (I’m sorry.)
   Alrashemnari aere alranesh vhekhan.
   Alrashemni I am my life entire. (Long live the Alrashemni!)
   Alrashemnari aenta trethan lheroun, ahle fhis brethii!
   Alrashemni keep promises theirs, to the end bitter!
   (Alrashemni keep their promises to the bitter end!)
   PHRASES IN KHOUREK (Oasis Ghellen)
   Taile arabine ghenya shefan!
   You uncloak all your cowls! (Declare yourselves!)
   Alrashemnari… Alrahel?
   Alrashemni…dawn?
   Olea dihm Alrahel?
   Olive tree of the Dawn?
   Sei Olea brethan khoum tantha Alrahel!
   She is the olive tree that brings peace with the dawn!
   PHRASES IN GHREC
   Talim enenya khoum vhris.
   We mean you harm none. (We mean you no harm.)
   APPENDIX 2 – CHARACTERS
   Alrashemni Kingsmen:
   Elohl den’Alrahel – First-Lieutenant of the High Brigade, twin to Olea
   Olea den’Alrahel – Captain-General of the Palace Guard, twin to Elohl, Fourth Captain of the Realm
   Ghrenna den’Tanuk – Kingswoman, a thief
   Dherran den’Lhust – Kingsman, a prize-fighter
   Suchinne den’Thaon – Kingswoman (deceased)
   Vargen den’Khalderian – A silversmith, Kingsman-in-hiding
   Roushenn Palace:
   Elyasin den’Ildrian – Dhenra and heir to the throne of Alrou-Mendera
   Uhlas den’Ildrian – King of Alrou-Mendera (deceased)
   Alden den’Ildrian – Dhenir of Alrou-Mendera (deceased)
   Lhaurent den’Karthus – King’s Castellan
   Jherrick den’Tharn – Corporal in the Guard
   Aldris den’Farahan – Second-Lieutenant of the Guard
  
; Fenton den’Kharel – First-Lieutenant of the Guard
   Theroun den’Vekir – King’s Chancellor, ex-General, Black Viper of the Aphellian Way
   Thaddeus den’Lhor – Secretary to Chancellor Theroun
   Evshein den’Lhamann – Head Chancellor
   Rudaric den’Ghen – King’s Chancellor
   Arthe den’Tourmalin – King of the Tourmaline Isles
   Khouren Alodwine – The Ghost of Roushenn
   First Abbey of Lintesh:
   Brother Temlin den’Ildrian – Second Historian of the Jenners
   Abbot Lhem den'Ulio – Abbot of the Jenners
   Abbess Lenuria den'Brae – Abbess of the Jenners
   Mollia den'Lhorissian – A Seer of the Jenners
   High Brigade:
   Ihbram den’Sennia – Second-Hand to Elohl
   Wereth den’Bhariye – A troublemaker
   Eleshen den’Fenrir – An innkeeper
   Arlus den’Pell – Captain of the High Brigade
   Vennet:
   Grump – Friend to Dherran
   Khenria den’Bhaelen – Friend to Dherran
   Muk – A horse
   Merrow – A horse
   Vicoute Arlen den'Selthir – Vicoute of Vennet
   Fhouria:
   Luc den’Orrisian – A thief of the Fhouria Thieves’ Consortium
   Gherris den’Mal – A thief of the Fhouria Thieves’ Consortium, once Kingskinder
   Shara den’Lhoruhan – A thief of the Fhouria Thieves’ Consortium, defector from the Fleetrunners
   Elsthemen:
   Therel Alramir – King of the Highlands
   Lhesher Khoum – Highsword to King Therel
   Devresh Khir – First Sword of Elsthemen
   Hahled Ferrian – One of the Brother Kings of Elsthemen
   Valenghia:
   The Vhinesse – Queen of Valenghia
   APPENDIX 3 – PLACES AND THINGS
   ALROU-MENDERA
   Lintesh (The King’s City) – City at the base of the Kingsmount
   Watercourse Gate – Gate of Lintesh that leads to the Elhambria Forest
   Elhambria Forest – Aka the Kingswood - by Lintesh, contains an Alran-stone in a grotto with a spring
   Elhambrian Valley – Valley at the edge of Lintesh
   Elhambrian River (The Kingsriver) – River on the border of Alrou-Mendera and Elsthemen
   Elesk (The Kingsmount) – By Lintesh
   The Eleskis (The Kingsmountains) – Border of Valenghia and Elsthemen
   Elsee – Lake in the Eleskis
   Alrashesh – First Court of the Alrashemni (Kingsmen), a city
   Valdhera – Second Court of the Alrashemni in Alrou-Mendera, a city
   Dhemman – Third Court of the Alrashemni in Alrou-Mendera, a city
   Kepsburg-on-the-Rhine – Ruins, a safe-house for the Alrashemni
   High Camp – High Brigade base camp, on the Elsee
   Arden – A city on the coast of Alrou-Mendera
   Vennet – A city on the eastern bogs, home of Vicoute Arlen den’Selthir
   Rhaventia – A city in central Alrou-Mendera
   Quelsis – A city in the foothills of Alrou-Mendera
   Fhouria – A city in southwestern Alrou-Mendera, home of Ghrenna's Consortium
   Thalanout Plain – Where most of the fighting is against Valenghia
   Aphellian Way – Site of the Black Viper's slaughter
   Lheshen Valley – In the mountains near Quelsis, has seen vicious fighting, now well-protected
   Gerrov-Tel (Mount Gerrov) – Ruins in the Kingsmountains, site of Haled's Stone
   Gerthoun – City on the border of Elsthemen and Alrou-Mendera
   Lhennian – City on the plains of Alrou-Mendera
   ROUSHENN PALACE
   The Deephouse – A natural cavern, now a tavern in the bowels of Roushenn
   Small Hall – A meeting-room in the palace for dignitaries and small events
   Viewing Gallery – A portrait gallery in the palace
   West Guardhouse – The Captain’s guardhouse
   West Armory – Antiquities hall under Roushenn
   Great Hall – Aka the Throne Hall, site of large events
   Royal Galleries – A portrait gallery of the royal line
   Greenhouse – Indoor palace gardens
   Dawn Room – Private area for the King’s family
   Receiving Hall – Main reception hall at Roushenn’s entrance
   Dressing Gallery – Dressing for royal events
   Central Plaza – Main fountain and trade plaza in the city
   ELSTHEMEN
   Lhen Fhekran – Capitol city of Elsthemen
   Fhekran Palace – Therel Alramir's palace at Lhen Fhekran
   Kherven Valley (Valley of Doors) – Leads from Alrou-Mendera to Lhen Fhekran, has ancient ruins
   VALENGHIA
   Velkennish – Capitol city of Valenghia
   Palace of the Vhinesse – The White Palace in Velkennish
   TOURMALINE ISLES
   Straits of Luthor – Straits through the Isles
   Isle of Luthor – Capitol island of the seven Tourmaline Isles
   OTHER NATIONS
   Cennetia, Praough – Nations annexed by Valenghia
   Thuruman (Cape of Lost Hope) – Far eastern nation
   Ghrec (Sea of Ghrec, Ghreccan Desert) – Far eastern nation
   Lhemvian Isles – Islands in the Archipelago of Crasos
   Crasos – Island to the west of Cennetia
   Jadoun, Perthe – Southwest countries to Alrou-Mendera
   Unaligned Lands – To the northeast, nomadic lands
   THINGS
   Aeon – God of the Air, like Zeus
   Aeon’s sack – A curse
   Alrashemni Kingsmen – Elite fighters and peacekeepers sworn to the King of Alrou-Mendera
   Arawein – A grain, like amaranth
   Bales – How straw and raw goods are measured
   Barreloak – A stout timber tree of Alrou-Mendera
   Blackmark – A derogatory slur used for Kingsmen, refers to the mountain and stars Inking
   Byrunstone (Bluestone) – Common bluegrey stone in Alrou-Mendera
   Carrow-deer – A small deer in Alrou-Mendera, like a gazelle
   Cendarie – Like a cedar tree
   Centime – Unit of money, like a penny
   Chandria – Yellow mushrooms, edible, grow in woods
   Chirus Alrashemni (Alrashemni Inking) – “Dedicated of the Land” received after Eighth Seal
   Claw-feet – Like crampons for climbing
   Consortium – An operating group of thieves in each major city
   Courhe den’Byrune – “Heart of Bluestone”, Ghrenna’s nickname from her team
   Dragon-snaps – Like a snap-pea, but wild, edible
   Eldunne – Like an elder tree
   Eloi – A fast-climbing lizard, like a gecko
   Essenac – A pain-dampening herb
   Fennewith – A drug that is smoked, like opium, seeds can also be chewed, like fennel
   First through Eighth Seal – Rites of passage for the Alrashemni, start at age 14, end at 21
   Ghennie – A slur, refers to idle lordlings
   Halsos – Lord of the Underworld, like Hades
   Hecane – A measurement of mass, like a ton
   High Alrakhan – The ancient Alrashemni language
   Highsummer – Summer solstice
   Holy Penitence – A curse
   Hopt-ale – Like beer
   Hopt-blume – Like hops
   Jenner’s Penitent – An order of monks in Lintesh at the First Abbey
   Karthor – A vengeful god of war, like Aries
   Keshar – A large battle-cat/saber-tooth cat, like a cougar but huge
   Khehemni – A shadowy faction in opposition to the Alrashemni
   Kingskinder – Children of the Alrashemni, not yet 21
   Kipper-flisk – A river fish, like trout
   League – Mile (measurement)
   Leavonswood, bairn, ironwood
 – Different kinds of trees
   Lhoru-butter – Like yak butter
   Mellon-blume wine – A sweet wine
   Mitlass – A type of wild-game stew
   Oaths of Reinstatement – Oaths Alrashemni take before the King upon their Eight Seal at age 21
   Oilcloak – Used to keep the rain off in the mountains
   Pay the Fifth Price – An Alrashemni Kingsman threat, killing five people for a transgression
   Rou – Currency of Alrou-Mendera, like the dollar
   Seeproot, vheldan, morris-blossom – More herbs for medicine, from the southwest
   Shouf – A trade grain from Alrou-Mendera
   
 
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