Escape Book (volume 1)

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Escape Book (volume 1) Page 3

by Alain T. Puysségur


  Eeebs trots up the first steps and says,

  “Look at this! The throne has been vandalized. . . . There are sword marks everywhere. Someone carved ‘the throne of the cursed king’ into this gold block.”

  As Eeebs utters these words, a terrifying noise makes the whole temple shake.

  GGGGGEEEEEEEUUURRRRRRHHHH

  “I don’t know who’s making that noise, but I don’t want to meet them. . . . What if it’s the cursed king?”

  You’re scared, but you decide not to listen to Eeebs and continue exploring the old throne room by going to 65. You can also go explore another room.

  54

  You jump quickly on the first stone block. Unfortunately, you find yourself stuck, and you have no choice but to jump on another kind of block, hoping to get out of it.

  Suddenly, all the blocks disappear, and you tumble into the abyss.

  You hit the ground and lose consciousness.

  Your adventure ends here. Go to 47.

  55

  Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.

  You arrive in the first room of the second level.

  “This is the entrance to the second level. . . .”

  Well, it’s not any more welcoming than the first!

  “If you think you’ve forgotten something on the first level, remember that you can always go back to explore it by starting in this room.”

  You find yourself in a dark room. On the far side of the room, you can make out a door. But A HUGE PIT separates you from the other side. It’s so deep you can’t even see the bottom.

  In the dim light, you notice a few blocks suspended in the air above the darkness.

  To look at those blocks more closely, go to 68. To jump into the void, go to 61. Who knows? Might not be too deep. You can also return to the first level to explore it more as Eeebs suggests.

  56

  This diamond shield is likely to be very useful in this cursed temple. So you choose to grab it. Make a note of it in your inventory.

  While you are putting away the shield, the sound of stone being scraped makes you shiver.

  “Runt, look out!”

  The golem you took the shield from has started moving and is about to attack you. He’s terrifying! You don’t have a second to lose! You have to react!

  You can go take a look at the combinations you can make in this situation. There might be one that can help.

  Otherwise, you can try to escape by going to 81.

  57

  No sooner have you put your hand on the lapis lazuli block than you are struck by lightning. You chose the wrong block. A sentence comes back to you: “But don’t pay attention to those next to the one that lights up when you touch it.”

  The redstone makes light, and the lapis lazuli block was right next to it. . . . You lose consciousness.

  Your adventure ends here. Go to 47.

  58

  Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.

  You are amazed by what you see.

  The irregular walls of the room are full of all kinds of mineral blocks. There are some you recognize, and there are some you’ve heard of or read about, and there are some you know nothing about.

  It’s MAGNIFICENT! This temple is really incredible. . . .

  In one corner of the room, there’s a furnace. In a wooden device on the wall are six blocks. To open the furnace, go to 51. To take a look at the device, go to 66.

  59

  As you put your hand on the emerald block, a pain like nothing you’ve ever known cements you to the spot. You’ve chosen the wrong block. You suddenly remember: “The correct block is not green.” Of course! The emerald block is green. It couldn’t have been the right one. . . . You lose consciousness.

  Your adventure ends here. Go to 47.

  60

  The wall on the left of the room has some strange inscriptions.

  TO ACCESS THE ALCHEMY LAB, PROVE THAT YOU ARE WORTHY! COMPLETE THE GRID BELOW, MAKING SURE THAT THE SYMBOLS APPEAR ONLY ONCE IN EACH LINE, IN EACH COLUMN, AND IN EACH SQUARE.

  Puzzle 60 in print packet

  WHEN YOU HAVE COMPLETED THE PUZZLE, MAKE NOTE OF THE SYMBOLS IN “A” AND “B.” BELOW, YOU WILL SEE THAT EACH SYMBOL MATCHES A NUMBER. “A” AND “B” WILL TELL YOU WHERE TO GO NEXT.

  IF WHERE YOU END UP MAKES NO SENSE, YOU’VE MADE A MISTAKE SOMEWHERE. . . .

  You can continue to explore the old throne room by going to 65. You can also go explore another room.

  61

  You step back then run and jump into the void. Let’s do this! As you plunge into the darkness, the room starts spinning around you. You are completely surrounded by darkness. You can’t see anything. You can’t hear anything.

  After a fall that seems to never end, you hit the ground and lose consciousness.

  Your adventure ends here. Go to 47.

  62

  You put your hand on the gold block, and a powerful electric charge runs through your body. You’ve chosen the wrong block.

  You understand then: “You will have to look next to the gold” means that it’s not the gold itself. . . . You lose consciousness.

  Your adventure ends here. Go to 47.

  63

  You approach the brewing stand and notice that there is a potion in progress. How long has it been there? Almost certainly a very long time. . . . It’s not finished. All the ingredients have been prepared, and all that remains is to mix them together.

  But you still have to figure out the correct amounts of each.

  There is a piece of paper that the previous alchemist used, but the recipe looks incomplete.

  “Look, Runt! We know how much of the spider’s eye and bone to use. We have to figure out how many feathers we need to make the potion. Once we figure out that number, we just have to go to its corresponding section. There is only one possible solution. If where we end up makes no sense, it’ll be because you’ve come up with the wrong answer. If that happens, come back here and try again!”

  To continue exploring the alchemy lab, go to 104. You can also keep exploring other parts of the temple you have access to.

  64

  You attack the warrior golem with your diamond sword. He is not very bright, so it doesn’t take you long to land a powerful blow.

  The shock bounces up your arm, and you lose your balance. The golem seems practically indestructible.

  It takes advantage of your surprise to hit you with its huge fist.

  You can’t dodge the blow, and you lose consciousness.

  Your adventure ends here. Go to 47.

  65

  Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.

  You step into the old throne room. A strange thrill runs through every pixel of your body. You’ve already been surprised by a lot of things in this temple, but this . . .

  At a glance, you can tell that this place was once radiant. In the center of the room is a magnificent throne.

  It’s big—HUGE! You wonder who it might have belonged to. . . .

  On either side of the throne, there are two statues of warrior golems. You also see strange marks on the left wall. To go look at the statues, go to 75. To check out the marks on the wall, go to 60. To take a closer look at the throne, go to 53.

  66

  As you approach the strange wooden device with six mineral blocks, Eeebs says,

  “I’ve seen devices like this before. They’re very, very, dangerous. . . . You have to choose one of these six blocks and touch it to unlock the passageway to another room. If you’re wrong
, it’s all over for us, so choose well. Look! Here are the instructions.”

  THE CORRECT BLOCK IS NOT GREEN. IT’S NOT UNDER THE MATERIAL THAT BUCKETS ARE MADE OF. TO FIND IT, YOU WILL HAVE TO LOOK NEXT TO THE GOLD.

  BUT DON’T PAY ATTENTION TO THOSE NEXT TO THE ONE THAT LIGHTS UP WHEN YOU TOUCH IT.

  You can continue exploring the mineral room by going to 58. Or you can explore another room.

  67

  You decide to use the torch you found on the first level to light the room.

  It works! Awesome!

  You’ve just unlocked the mineral room, where you couldn’t see anything until now. You can look around the room by going to 58.

  You can also continue exploring other rooms. When you want to return to the mineral room, you can go directly to 58. If you think you might forget this, write it down somewhere.

  68

  Throughout the room, there are a lot of different kinds of blocks hovering in the air. They are the only way to cross the room and reach the door on the other side.

  You notice a small sign that seems like a warning.

  TO REACH THE OTHER SIDE OF THE ROOM, YOU NEED TO JUMP FROM ONE BLOCK TO ANOTHER. WARNING! YOU CAN ONLY JUMP TO THE SAME KIND OF BLOCK AS THE ONE YOU STARTED ON. OTHERWISE, THEY WILL DISAPPEAR!

  “This is not going to be easy. . . . It means that if you start on a stone block, you can only jump to other stone blocks.”

  The sign says that you can jump straight or diagonally but that you can’t jump more than two blocks at a time. You look at the map of the blocks.

  Puzzle 68 in print packet

  Here are the moves you can make from the block you’re standing on.

  Choose which block you want start on.

  When you’re done, go to the number of the kind of block you started on.

  To go back and try something else, go to 55.

  69

  Eeebs is a cat! He must be able to see in the dark!

  “Eeebs, you’re a cat. Surely you can see something!” you say.

  Silence.

  “Eeebs?”

  You hear a sound like a throat clearing.

  “Well, actually . . .” he mutters. “Um . . . how do I say this? . . . Despite being a cat and all, I can’t see in the dark.”

  It’s your turn to let a heavy silence fall between you. You can’t help but think that this cat is a real noob.

  You can choose to combine something else with the dark room. Or you can return to the old throne room by going to 65.

  70

  As you put your hand on the quartz block, all the energy suddenly drains out of you. You understand that you have chosen the wrong block: “It’s not under the material that buckets are made of.” Iron is used in making buckets, and the quartz was below it. . . . You lose consciousness.

  Your adventure ends here. Go to 47.

  71

  You choose to cross using the dirt blocks. Carefully, you jump on one dirt block after another. While you are doing your last jump, you almost touch a wood block. Your life as a warrior flashes before your eyes! Fortunately, you come out of it alive, but barely.

  You finally arrive on the other side of the room. You can now access a new room, the old throne room. To go to the old throne room, go to 65.

  72

  You arrive in a new room. When you decided to come here, you read that it was the mineral room. Unfortunately, the room is completely dark. . . . You can’t even see the end of your pixels.

  “I think you should try a combination.”

  You can follow his advice or return to the old throne room by going to 65.

  73

  As you put your hand on the redstone block, you feel like electricity is passing through your entire body. You’ve got the wrong block! You suddenly understand why. “To find it, you will have to look next to the gold.” The redstone block was not next to the gold block. . . . You lose consciousness.

  Your adventure ends here. Go to 47.

  74

  By combining gunpowder with the strange potion, you get a volatile strange potion. Make a note of it in your inventory!

  “Great! I think you just have to throw it at this door.”

  That’s what you do. The door then disappears in a bubbling of pixels. You have just unlocked access to a new room.

  You read that this is the gallery of heroes. To go there directly, go to 95. Or you can go explore another room.

  75

  You decide to take a closer look at the two statues. They make you think of stone golems, only fancier.

  Eeebs is flabbergasted.

  “Check out those statues! My fur is standing on end just looking at them. They’re supposed to be warrior golems, and those don’t exist anymore. It looks like they’re about to move at any second. . . .”

  He’s not wrong. The statues are really scary. And you’ve seen a lot of scary stuff, but this . . . On top of that, they look completely indestructible.

  One of them is holding a diamond shield. To try to take it, go to 56. To continue exploring the old throne room, return to 65. You can also go explore another room.

  76

  You have the flint and steel in hand, and you’re looking around for something to burn so you can create some light.

  Eeebs suddenly stops you.

  “Are you sure you want to use the flint and steel? I don’t know if that’s a good idea. . . . What if the room is full of wood? We’d end up roasted in a heartbeat!”

  You hate to admit it, but he’s not wrong. You put away the flint and steel.

  You can choose to combine something else with the dark room, or you can return to the old throne room by going to 65.

  77

  When you press one of the buttons on the cube, you hear a quiet mechanical noise. Suddenly, you hear another sound. Just as you realize what’s happening . . .

  BOOM!

  You got the wrong button! You are hit by the explosion! You lose consciousness.

  Your adventure ends here. Go to 47.

  78

  You complete the grid with the different symbols.

  By some strange magic, the stone blocks disappear one after another.

  You’ve just unlocked access to the alchemy lab.

  To go to the alchemy lab, go to 104. You can also continue exploring the old throne room by returning to 65.

  79

  You hide behind the diamond shield you just stole.

  The warrior golem just seems to get angrier. It starts charging and falls on you, uttering deep, guttural cries.

  The shield is a poor defense against the creature’s fury.

  You lose consciousness as the golem clobbers you.

  Your adventure ends here. Go to 47.

  80

  You see many strange symbols and incomprehensible equations in the picture. But there’s one sentence you do understand.

  THE POTION YOU CREATE IN THIS ROOM WILL BE USEFUL, BUT YOU WILL THEN REQUIRE GUNPOWDER.

  Strange . . .

  You can go back and continue exploring the alchemy lab by going to 104. Or you can go explore another room you have access to.

  81

  This golem seems far too powerful to you. You’d never be able to beat it. At least not with so little gear. You decide to run away.

  After several strides, a smile stretches across your face. You seem to have escaped the creature. But, suddenly, it’s in front of you, and you slam right into it. How was it so fast?

  Sadly, you will never know the answer to this question, because the golem lands an extremely powerful blow, and you lose consciousness.

  Your adventure ends here. Go to 47.

  82

  You press one of the buttons on the levitating cube.

  For a second that seems never-ending, nothing happens.<
br />
  ABSOLUTELY NOTHING.

  Then, very slowly, the cube moves to the wall at the end of the corridor and stops there. It opens suddenly, like a chest, and releases an incredible energy that spreads across the stone blocks of the walls.

  After a few seconds, the light fades, revealing a dark passageway surrounded by obsidian.

  You have just unlocked access to the dungeon.

  “I don’t want to be a pessimist,” Eeebs says, “but this is the last room in the temple. Breeze has to be here, but I’m worried she won’t be alone. . . . I hope you’re fully prepared and you’ve found enough gear. If you haven’t, you can always go back and explore the temple and return to the dungeon later.”

 

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