by D Wolfin
That is when we approach him and Sir Laurence makes his move.
“Excuse me my lord. I was wondering if you would like to join our party in hunting some kobolds?” The most surprising is how polite he was to another man, but under the circumstances he is only doing it for me.
“No, I would rather not. I already have a place to go hunting.”
Sir Laurence grabs his chin with a hand as if he is trying to figure something out. It doesn’t take long until he knocks his fist down onto the open palm of his other hand with an “Ahh”. Speaking to the hooded figure who was starting to walk away Sir Laurence made an exclamation.
“The short sword, that voice, I know who you are! You’re Lost! Aren’t you?”
“Wait, he is lost?” I interjected with my confusion, but Sir Laurence cleared it up for me.
“No, no. His name is Lost.“
The hooded man stops and turns his head around to face us.
“Congratulations,” Lost spoke with dry sarcasm, “so Prince Charming remembers who I am, what about it?”
I giggled a little bit at the nickname he has for Sir Laurence, it was quite fitting knowing what I know of him. He doesn’t have any retort for Lost, so with his cheeks slightly tinged red he ignores the comment to maintain some of the imaginary pride of his.
“Well then, if you already have plans,” I decide to make a compromise to be in the same party as this man, “How about we join you where you are going to go hunt?”
I give the prettiest smile I possibly could from under my hood, and he appears to give it some consideration. It is only the wolf that finally makes a noise after being silent for so long during our stalking. A low, aggressive growl comes out of the wolf that sent shivers of ice all up my spine.
“Cut it out Fen,” Lost looks down at the wolf that stops the noise, yet it still glares directly at me, its viscous intent clear as day. “Very well, then let us be off, I don’t have any time to play around.”
Lost operates his menus for a considerable amount of time and a party request appears in front of both me and Sir Laurence.
We both press accept and on the side of my vision our names and current status line up vertically, containing the information for everyone in the party. Even the wolf ‘Fen’ was there, highlighted in orange to indicating her status as a companion.
Sir Laurence and I follow lost and the wolf out of the eastern gate and into the winter landscape, Lost speaking over his shoulder to let us know one thing.
“Also, if you steal any of my kills. I will kill you.”
Merciless.
Information About End Online
Item, Skill and Quest Classification:
white – ordinary
orange – rare
blue – unique
green – epic
purple – legendary
gold – divine
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End Online Kingdoms
There are three kingdoms in End Online, each starter city being the capital of one of them. You can not leave your kingdom until you reach level 50 and get your kingdoms mark appears on your right hand.
Iceridge – Kingdom of Glace (10% of players start here, symbol is a running wolf in a ring)
Well known for being the region of ice, inhospitable conditions and constant freezing weather. Players don’t like starting here, most delete their character and restart in a new kingdom
Grenton – Kingdom of Foster (30% of players start here, symbol is a tree in a ring)
The kindom of nature, exotic trees and forests with rumours of tribes of elves hiding away, most people who enjoy magic start in this city.
Swordbreak – Kingdom of Dalbe (60% of players start here, symbol is two swords crossing in a ring)
The most renowned starter city, currently overpopulated and most people have difficulty levelling from the lack of free space in hunting grounds and exorbitant prices over a lack of supplies. It is however the home of martial arts with a giant Colosseum that players can fight each other in various competitive matches. Most players dreaming of fame and glory start in this city
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Purchasing Skills:
Skills can be gained from certain quests, but most people purchase beginner skills from the confessional box outside the churches, can be done at any church and only costs experience levels. However each additional skill you buy the cost will gradually increase, can not be reset
1st Skill – 1 Lvl
2nd Skill – 1 Lvls
3rd Skill – 2 Lvls
4th Skill – 3 Lvls
5th Skill – 3 Lvls
6th Skill – 4 Lvls
7th Skill – 4 Lvls
8th Skill – 4 Lvls
9th Skill – 5 Lvls
10th Slill – 5 Lvls
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Stats and what they do
Lvl - Player level, affects maximum hp, mp, stamina. You do not gain and extra stat points on level up, they must be physically earned (Fighting monsters will generally slowly raise your stats over time)
Str - Strength, determines maximum carry capacity (Str * 10lbs) and maximum damage with a weapon, bear in mind the amount of damage bonus is in proportion to the weapons strength requirement and will also have a limit (A rusty sword is not going to cut off a dragons head no matter how strong you are)
Agi - Agility, determines maximum movement speed. Attacking an enemy at higher speeds will negate defence for bladed weapons while blunt weapons will cause knockback and/or stun. Does not increase reaction speed
Dex - Dexterity, determines skill with attacking and blocking. The higher this skill the more the game system will correct attacks/parries/blocks
Int - Intelligence, determines damage done by magic and chances of inducing status effects via magic. Also effects various skills based on knowledge
Mnd - Mind, the players mental strength, mainly for resisting negative status effects and the strength of concentration (Don’t have your magic interrupted). Magic resistance up to a small amount is also gained at high levels. To have resistances the Mnd must be higher than the attackers Int stat.
Lck - Luck, how lucky the player is. Effects all random chances, at extremely high levels can potentially cause an enemy to trip on their feet, stumbling an attack.
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Agility and Speed
All characters begin with 10 points in agility, equivalent to a speed of 1.00, or a top speed of about 25km/hour if running. For every point in agility the player speed is increased by 0.05.
A player with agility: 100 would have a speed coefficient of 5.5, top speed at 137km/hour (Bear in mind this kind of stat is normally incredibly hard to get to.. by standard means)
As you can imagine a player with speed 200 would be quite fearsome.
The deadliest attribute to speed however is the lack of needing to accelerate and decelerate, an agile body can reach top speed in under a second and stop just as quickly
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Types of Skills
Skills are defined into two types.
Active – Skills that require certain triggers, such as equipment to be used
Passive – Skills that give active bonuses at all times and do not require anything to be utilized.