The Jennifer Morgue l-3

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The Jennifer Morgue l-3 Page 37

by Charles Stross


  The monastery sits atop some truly bizarre stone formations in the middle of the Wild Woods. I'm supposed to fight my way through the woods before I get to the town of, um, whatever I named it, Stormville? — but sod that. I stick a hand into the bottomless depths of my very expensive Bag of Holding and pull out a scroll. "Stormville, North Gate," I intone "Why do ancient masters in orders of martial monks always intone, rather than, like, speak normally?) and the scroll crumbles to dust in my hands — and I'm looking up at a stone tower with a gate at its base and some bint sticking a bucket out of a window on the third floor and yelling, "Gardy loo." Well, that worked okay.

  "I'm there," I say aloud.

  Green serifed letters track across my visual field, completely spoiling the atmosphere: WAY KOOL, B08. That'll be Pinky, riding shotgun with his usual delicacy.

  There's a big, blue rectangle in the gateway so I walk onto it and wait for the universe to download. It's a long wait — something's gumming up Bosch. (Computers aren't as powerful as most people think; running even a small and rather stupid intern can really bog down a server.) Inside the North Gate is the North Market. At least, it's what passes for a market in here. There's a bunch of zombies dressed as your standard dungeon adventurers, shambling around with speech bubbles over their heads. Most of them are web addresses on eBay, locations of auctions for interesting pieces of game content, but one or two of them look as if they've been crudely tampered with, especially the assheaded nobleman repeatedly belting himself on the head with a huge, leather-bound copy of A Midsummer Night's Dream. "Are you guys sure we haven't been hacked?" I ask aloud. "If you could check the tripwire logs, Brains ... " It's a long shot, but it might offer an alternate explanation for Pete's predicament.

  I slither, sneak, and generally shimmy my monastic ass around the square, avoiding the quainte olde medieval gallows and the smoking hole in the ground that used to be the Alchemists' Guild. On the east side of the square is the Wayfarer's Tavern, and some distance to the southwest I can see the battlements and turrets of Castle Storm looming out of the early morning mists in a surge of gothic cheesecake. I enter the tavern, stepping on the blue rectangle and waiting while the world pauses, then head for the bar.

  "Right, I'm in the bar," I say aloud, pulling my Project Aurora laptop out of the Bag of Holding. (Is it my imagination, or does something snap at my fingertips as I pull my hand out?) "Has the target moved"

  I sigh, unfolding the screen. Laptops aren't exactly native to NWN, this one's made of two slabs of sapphire held together by scrolled mithril hinges. I stare into the glowing depths of its screen (tailored from a preexisting crystal ball) and load a copy of the pub. Looking in the back room I see a bunch of standard henchmen, -women, and -things waiting to be hired, but none of them are exactly optimal for taking on the twentieth-level lawful-evil chatelaine of Castle Storm.

  Hmm, better bump one of 'em, I decide. Let's go for munchkin muscle. "Pinky? I'd like you to drop a quarter of a million experience points on Grondor the Red, then up-level him.

  Can you do that?" Grondor is the biggest bad-ass half-ore fighter-for-hire in Bosch. This ought to turn him into a oneman killing machine.

  0
  I can tell he's really getting into the spirit of this. The barmaid sashays up to me and winks. "Hiya, cute thing. (1) Want to buy a drink? (2) Want to ask questions about the town and its surroundings? (3) Want to talk about anything else"

  I sigh. "Gimme (1)."

  "Okay. (1) G'bye, big boy. (2) Anything else"

  "(1). Get me my beer then piss off."

  One of these days I'll get around to wiring a real conversational 'bot into the non-player characters, but right now they're still a bit — There's a huge sound from the back room, sort of a creaking graunching noise. I blink and look round, startled. After a moment I realize it's the sound of a quarter of a million experience points landing on a — "Pinky, what exactly did you up-level Grondor the Red to"

  LVL 15 C0RTE5AN. LOL!

  "Oh, great," I mutter. I'll swear that's not a real character class. A fat, manila envelope appears on the bar in front of me. It's Grondor's contract, and from the small print it looks like I've hired myself a fifteenth-level half-ore rent-boy for muscle. Which is annoying because I only get one henchthug per game. "One of these days your sense of humor is going to get me into really deep trouble, Pinky," I say as Grondor flounces across the rough wooden floor towards me, a vision of ruffles, bows, pink satin, and upcurved tusks. He's clutching a violet club in one gnarly, red-nailed hand, and he seems to be annoyed about something.

  After a brief and uncomfortable interlude that involves running on the walls and ceiling, I manage to calm Grondor down, but by then half the denizens of the tavern are broken and bleeding "Grondor pithed," he lisps at me. "But Grondor thtill kickth ath. Whoth ath you wanting kicked?"

  "The wicked witch of the west. You up for it"

  He blows me a kiss.

  LOL! ! ! ROFL! ! ! whoops the peanut gallery. "Okay, let's go." Numerous alarums, excursions, and open-palm five-punches death attacks later, we arrive at Castle Storm. Sitting out in front of the cruel-looking portcullis, topped by the dismembered bodies of the sorceress's enemies and not a few of her friends, I open up the laptop. A miniature thundercloud hovers overhead, raining on the turrets and bouncing lightning bolts off the (currently inanimate) gargoyles. "Connect me to Lady Storm's boudoir mirror." I say. (I try — to make it come out as an inscrutable monkish mutter rather than intoning, but it doesn't work properly.) "Hello? Who is this?" I see her face peering out of the depths of my screen, like an unholy cross between Cruella De Vil and Margaret Thatcher. She's not wearing make-up and half her hair's in curlers — that's odd, I think.

  "This is the management," I intone. "We have been notified that contrary to statutory regulations issued by the Council of Guilds of Stormville you are running an unauthorized boarding house, to wit, you are providing accommodation for mendicant journeymen. Normally we'd let you off with .a warning and a fifty-gold-piece fine, but in this particular case — "

  I'm readying the amulet of teleportation, but she seems to be able to anticipate events, which is just plain wrong for a non-player character following a script. "Accommodate this!"

  she hisses, and cuts the connection dead. There's a hammering rumbling sound overhead. I glance up, then take to my heels as I wrap my arms about my head; she's animated the gargoyles, and they're taking wing, but they're still made of stone — and stone isn't known for its lighter-than-air qualities.

  The crashing thunder goes on for quite some time, and the dust makes my eyes sting, but after a while all that remains is the mournful honking of the one surviving gargoyle, which learned to fly on its way down, and is now circling the battlements overhead. And now it's my turn.

  "Right. Grondor? Open that door!"

  Grondor snarls, then flounces forwards and whacks the portcullis with his double-headed war axe. The physics model in here is distinctly imaginative, you shouldn't be able to reduce a cast-iron grating into a pile of wooden kindling, but I'm not complaining. Through the portcullis we charge, into the bowels of Castle Storm and, I hope, in time to rescue Pete.

  I don't want to bore you with a blow-by-blow description of our blow-by-blow progress through Cruella's minions.

  Suffice to say that following Grondor is a lot like trailing behind a frothy pink main battle tank. Thuggish guards, evil imps, and the odd adept tend to explode messily very soon after Grondor sees them. Unfortunately Grondor's not very discriminating, so I make sure to go first in order to keep him away from cunningly engineered deadfalls (and Pete, should we find him). Still, it doesn't take us too long to comb the lower levels of the caverns under Castle Storm (aided by the handy dungeon editor in my laptop, which allows me to build a bridge over the Chasm of Despair and tunnel through the rock around the Dragon's Lair, which isn't very sporting but keeps us from being toasted). Which is why, after a couple of hours, I'm beginning to get a sinking
feeling that Pete isn't actually here.

  "Brains, Pete isn't down here, is he? Or am I missing something?"

  "Fuck off, Pinky, give me some useful input or just fuck off, okay?" I realize I'm shouting when the rock wall next to me begins to crack ominously. The hideous possibility that I've lost Pete is sinking its claws into my brain and it's worse than any Fear spell.

  OK KEEP UR HAIR ON!! 15 THIS A QU3ST?? DO U N33D 2 CONFRONT S0RCR3SS 1ST?

  I stop dead. "I bloody hope not. Did you notice how she was behaving"

  Brains here. I'm grepping the server logfile and did you know there's another user connected over the intranet bridge? — "Whu — " I turn around and accidentally bump into Grondor.

  Grondor says, "(1) Do you wish to modify our tactics? (2) Do you want Grondor to attack someone? (3) Do you think Grondor is sexy, big boy? (4) Exit"

  "(4)," I intone — if I leave him in a conversational state he won't be going anywhere, dammit. "Okay, Brains. Have you tracerouted the intrusion? Bosch isn't supposed to be accessible from outside the local network. What department are they coming in from"

  They;e coming in from — a longish pause — somewhere in HR.

  "Okay, the plot just thickened. So someone in HR has gotten in. Any idea who the player is?" I've got a sneaking suspicion but I want to hear it from Brains — Not IRL, but didn't Cruella act way too flexible to be a 'bot?

  Bollocks. That is what I was thinking. "Okay. Grondor: follow. We're going upstairs to see the wicked witch."

  Now, let me tell you about castles. They don't have elevators, or fire escapes, or extinguishers. Real ones don't have exploding whoopee cushions under the carpet and electrified door-handles that blush red when you notice them, either, or an ogre resting on the second-floor mezzanine, but that's beside the point. Let me just observe that by the time I reach the fourth floor I am beginning to breathe heavily and I am getting distinctly pissed off with Her Eldritch Fearsomeness.

  At the foot of the wide, glittering staircase in the middle of the fourth floor I temporarily lose Grondor. It might have something to do with the tenth-level mage lurking behind the transom with a magic flamethrower, or the simultaneous arrival of about a ton of steel spikes falling from concealed ceiling panels, but Grondor is reduced to a greasy pile of goo on the floor. I sigh and do something to the mage that would be extremely painful if he were a real person. "Is she upstairs?" I ask the glowing letters.

  SUR3 THING DOOD!!!

  "Any more traps"

  NO!!??!

  "Cool." I step over the grease spot and pause just in front of the staircase. It never pays to be rash. I pick up a stray steel spike and chuck it on the first step and it goes BANG with extreme prejudice. "Not so cool." Rinse, cycle, repeat, and four small explosions later I'm standing in front of the doorway facing the top step. No more whoopee cushions, just a twentieth-level sorcetess and a minion in chains. Happy joy.

  "Pinky. Plan B. Get it ready to run, on my word."

  I break through the door and enter the witch's lair.

  Once you've seen one witch's den you've seen 'em all. This one is a bit glitzier than usual, and some of the furniture is nonstandard even taking into account the Laundry hack packs linked into this realm. Where did she get the mainframe from? I wonder briefly before considering the extremely ominous Dho-Na geometry curve in the middle of the floor (complete with a frantic-looking Pete chained down in the middle of it) and the extremely irate-looking sorceress beyond.

  "Emma MacDougal, I presume"

  She turns my way, spitting blood. "If it wasn't for you meddling hackers, I'd have gotten away with it!" Oops, she's raising her magic wand. "Gotten away with what?" I ask politely. "Don't you want to explain your fiendish plan, as is customary, before totally obliterating your victims? I mean, that's a Dho-Na curve there, so you're obviously planning a summoning, and this server is inside Ops block. Were you planning some sort of low-key downsizing"

  She snorts. "You stupid Ops heads, why do you always assume it's about you?"

  "Because — " I shrug. "We're running on a server in Ops.

  What do you think happens if you open a gateway for an ancient evil to infest our departmental LAN"

  "Don't be naive. All that's going to happen is Pimple-Features here is going to pick up a good, little, gibbering infestation then go spread it to Mama. Which will open up the promotion ladder once again." She stares at me, then her eyes narrow thoughtfully. "How did you figure out it was me"

  "You should have used a smaller mainframe emulator, you know; we're so starved for resources that Bosch runs on a three-year-old Dell laptop. If you weren't slurping up all our CPU resources, we probably wouldn't have noticed anything was wrong until it was too late. It had to be someone in HR, and you're the only player on the radar. Mind you, putting poor Peter-Fred in a position of irresistible temptation was a good move. How did you open the tunnel into our side of the network"

  "He took his laptop home at night. Have you swept it for spyware today?" Her grin turns triumphant. "I think it's time you joined Pete on the summoning-grid sacrifice node."

  "Plan B!" I announce brightly, then run up the wall and across the ceiling until I'm above Pete.

  P1AN 8 :):):) The room below my head lurches disturbingly as Pinky rearranges the furniture. It's just a ninety-degree rotation, and Pete's still in the summoning grid, but now he's in the target node instead of the sacrifice zone. Emma is incanting; her wand tracks me, its tip glowing green. "Do it, Pinky!" I shout as I pull out my dagger and slice my virtual finger.

  Blood runs down the blade and drops into the sacrifice node — And Pete stands up. The chains holding him to the floor rip like damp cardboard, his eyes glowing even brighter than Emma's wand. With no actual summoning vector spliced into the grid it's wide open, an antenna seeking the nearest manifestation. With my blood to power it, it's active, and the first thing it resonates with has come through and sideloaded into Pete's head. His head swivels. "Get her!" I yell, clenching my fist and trying not to wince. "She's from personnel"

  "Personnel?" rumbles a voice from Pete's mouth — deeper, more cultured, and infinitely more terrifying. "Ah, I see.

  Thank you," The being wearing Pete's flesh steps across the grid — which sparks like a high-tension line and begins to smolder. Emma's wand wavers between me and Pete. I thrust my injured hand into the Bag of Holding and stifle a scream when my fingers stab into the bag of salt within. "It's been too long." His face begins to lengthen, his jaw widening and merging at the edges. He sticks his tongue out: it's grayishbrown and rasplike teeth are sprouting from it. Emma screams in rage and discharges her wand at him. A backwash of negative energy makes my teeth clench and turns my vision gray, but it's not enough to stop the second coming of "Slug" Johnson. He slithers towards her across the floor, and she gears up another spell, but it's too late. I close my eyes and follow the action by the inarticulate shrieks and the wet sucking, gurgling noises. Finally, they die down.

  I take a deep breath and open my eves. Below me the room is vacant but for a clean-picked human skeleton and a floor flecked with brown — I peer closer — slugs. Millions of the buggers. "You'd better let him go," I intone.

  "Why should I?" asks the assembly of molluscs.

  "Because — " I pause. Why should he? It's a surprisingly sensible question. "If you don't, HR — Personnel — will just send another. Their minions are infinite. But you can defeat them by escaping from their grip forever — if you let me lay you to rest."

  "Sendme on, then," say the slugs.

  "Okayy." And I open my salt-filled fist over the molluscs — which burn and writhe beneath the white powderfall until nothing is left but Pete, curled fetally in the middle of the floor. And it's time to get Pete the hell out of this game and back into his own head before his mother, or some even worse horror, comes looking for him.

  AFTERWORD: THE GOLDEN AGE OF SPYING THE MARY-SUE

  "MY NAME IS BOND — JAMES BOND."

  These six wor
ds, heard by hundreds of millions of people, are almost invariably spoken during the first five minutes of each movie in one of the biggest media success stories of the twentieth century. Unless you've lived under a rock for the past forty years, you hear them and you know at once that you're about to be plunged into a two-hour-long adrenaline[1 And testosterone.]-saturated extravaganza of snobbish fashionable excess, violence, sex, car chases, more violence, and Blowing Shit Up — followed by a post-coital cigarette and a lighthearted quip as the credits roll.

  It wasn't always so. When Casino Royale was first published in 1953, it got a print run of 4,750 hardcover copies and no advertising budget to speak of; while the initial reviews were favorable, comparing Ian Fleming to Le Queux and Oppenheim (the kings of the prewar British spy-thriller genre), it took a long time for his most famous creation to set the world on fire. Despite his rapidly rising print runs Casino Royale eventually sold over a million paperbacks in the UK alone), and despite his increasing prominence among the postwar thriller writers, a decade elapsed before any of Fleming's novels were filmed; indeed, their author barely lived to see the commercial release of Dr. No and the runaway success of the icon he created. (Nor were the films seen as a runaway success before they wete made — Dr. No was notoriously made on a tight budget, even though it went on to gross nearly $60 million around the world.) Literary immortality — or indeed, mere postmortem survival — is dauntingly hard for a novelist to achieve. The limbo of postmortem obscurity awaits ninety-five percent of all novelists — almost all novels go out of print for good within five years of the death of their author. But in addition to being a million-selling bestseller, Fleming was a ferociously well-connected newspaper executive with a strong sense of the value of his ideas, and he pursued television and film adaptation remorselessly. Cinematic success arrived just in time for his creation, and the synergy between bestselling books and massive movie hype has sufficed to keep them in print ever since.

 

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