How to Be a Winner at Chess

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How to Be a Winner at Chess Page 9

by Fred Reinfeld


  The Queen

  The queen has three possible captures and 24 other moves. No other piece on the chessboard remotely approaches such power. This enormous cruising range helps to explain why the queen is the most powerful of all the pieces on the chessboard.

  The rook can move horizontally (along a rank) or vertically (along a file). It moves along any one of several lines until it reaches an already occupied square. In the diagram the rook has a choice of 14 moves. These move include the capture of the queen or knight. (D)

  The Rook

  In the next diagram the bishop has a choice of thirteen moves, forwards and backwards along two diagonals These include captures of the enemy rook and bishop. (D)

  The Bishop

  The knight has an L-shaped move of three squares. It can be described as one square to the left (or right) and then two squares straight up (or down). Another way of describing it is one square straight up (or down) and then two squares to the left (or right). (D)

  The Knight

  The white knight in the diagram has eight possible moves.

  A peculiarity of the knight is that it is the only one of the chess pieces that can hop over its own or enemy men. This is not the same as capturing: the pieces stay put.

  The knight can capture only on the squares to which it can move. In the diagram the white knight can capture the black knight or pawn.

  How the Pawn Moves

  The pawn is the weakest of the chessmen, but has many interesting features.

  One important point is that it can move forward only.

  It moves one square at a time. However, any pawn that is still on its original square has the option of advancing one square or two. (D)

  The Pawn

  The pawn on the right can advance one square or two. The pawn on the left can advance only one square.

  Note that white pawns in diagrams move up the page while black pawns in diagrams move down the page.

  How the Pieces Capture

  The chess pieces – the king, the queen, the rook, the bishop, and the knight – all capture the same way they move.

  In the second diagram on page 89 the white king can capture the black pawn.

  In the first diagram on page 90 the white queen can capture the black rook or the black knight or the black bishop.

  In the second diagram on page 90 the white rook can capture the black knight or the black queen.

  In the third diagram on page 90 the white bishop can capture the black rook or the black bishop.

  In the first diagram on page 91 the white knight can capture the black pawn or the black knight. (If it is Black’s turn to move, his knight can capture the white knight.)

  More about the Pawn

  The capturing powers of the pawn have been left to a special section because it is the only one of the chessmen which does not capture the same way it moves.

  The pawn captures one square ahead to the left or right. (D)

  Pawn captures

  Thus in the diagram, the white pawn can capture the black queen or the black knight. The white pawn cannot capture the black pawn.

  One of the unusual features of pawn play is that pawns can capture en passant, or in passing.

  The series of diagrams following shows a typical instance of this kind of capture.

  The en passant pawn capture

  If the black pawn advances one square, White can capture it. So far so good. (D)

  But if the black pawn advances two squares, (D)

  the white pawn can capture it in passing.

  The white pawn is then on the sixth rank, just as if the black pawn had advanced one square and had then been captured. (D)

  Remove the captured pawn

  The above diagram shows the position reached after Black’s pawn advances two squares and White captures it in passing. Only pawns can be captured in passing.

  Still another feature of pawn play deserves attention. If a pawn marches all the way down to the eighth rank without getting captured, you can promote it to a queen, or a rook, or a knight, or a bishop. For the importance of this see Chapter Six.

  More about the King

  The object of a game of chess is to bring about a position where the hostile king is attacked and cannot escape from attack. This is known as “checkmate.” And it explains why the king can never move to a square which is under attack by a hostile piece. (D)

  Black is checkmated

  An attack on the king, whether fatal or not, is called a “check.” (D)

  The white king is in check

  To assure the king’s safety, the king is empowered to “castle” with one of the rooks. “Kingside castling” and “queenside castling” are illustrated in the diagrams below. The first shows the position before castling; the second after castling. (D)

  Before castling

  After castling

  To castle kingside, you play your king two squares towards the nearer rook and then place the rook on the other side of the king.

  To castle queenside, you move your king two squares towards the farther rook and then place the rook on the other side of the king.

  Note that you can’t castle in reply to a check (though you may castle later on). If you move your king, you forfeit the castling privilege altogether.

  Games may end in a draw by mutual agreement, or by perpetual check, or by lack of checkmating material, or by stalemate. This last refers to a position where the king is not in check and is forced to move into check. The diagram is a case in point. (D)

  Black to move is stalemated

  How to Record Moves

  In order to record moves, we have to give each square on the board a name.

  The vertical rows “files” are given letter names, “a” though “h” running left to right. The horizontal rows “ranks” are numbered 1 through 8 up the board. The intersection of the file letter with the rank number designates the name of the square. (D)

  Sample square names

  The black rook in the corner stands on a8, the black pawn on the right is on g7. White’s knight is on g1, his starting square, and the white pawn on e4. The X marks the square d6.

  Pieces are designated by a capital letter. K for king, Q for queen, R for rook, B for bishop, N for knight. We don’t use P for pawn as pawn moves are recorded using only the squares.

  Here’s a short sample game with the moves recorded in long-form algebraic notation. (D)

  1. e2-e4 e7-e5

  Both sides begin by advancing their king pawns (e-pawns) two spaces. Next they develop their kingside bishops.

  2. Bf1-c4 Bf8-c5

  The diagram shows the resulting position. (D)

  Next White brings his queen out and Black attacks the queen with his knight.

  3. Qd1-h5 Ng8-f6 (D)

  White delivers checkmate by capturing the f7-pawn.

  4. Qh5×f7# 1-0 (D)

  “#” is the sign for checkmate and 1-0 means that White wins the game. He gets one point for a win; Black gets zero for a loss.

  Short Form Algebraic

  In short form algebraic (pretty much standard today) we leave out the starting square, showing only the arrival square.

  The same game using short-form notation:

  1. e4

  e5

  2. Bc4

  Bc5

  3. Qh5

  Nf6

  4. Qxf7#

  1-0

  Standard Chess Symbols

  (Not all of which are used in the present book.)

  or K stands for king

  or Q stands for queen

  or R stands for rook

  or B stands for bishop

  or N stands for knight

  or P stands for pawn, though “P” is rarely used in practice

  x means takes or captures

  – the dash means moves to

  / slash shows pawn promotion


  (or ch) stands for check

  # or mate stands for checkmate

  0-0 is castles kingside

  0-0-0 is castles queenside

  ! indicates a strong move

  !! connotes a brilliant move

  ? is a mistake

  ?? is an outright blunder

  1-0 means White wins

  0-1 means Black wins

  ½-½ is a tie game, a draw.

  (D) See the next diagram

  Russell Enterprises, Inc. is one of the world’s major publishers of fine chess books. For complete descriptions of all our books and free downloads, we invite you to visit our website:

  www.Russell-Enterprises.com

  The following Russell Enterprises titles are also available as eBooks (Kindle, iPad, etc.):

  212 Surprising Checkmates by Bruce Alberston & Fred Wilson

  Art of Bisguier by Arthur Bisguier & Newton Berry

  Back to Basics: Fundamentals by Branislav Francuski

  Back to Basics: Openings by Carsten Hansen

  Back to Basics: Strategy by Valeri Beim

  Back to Basics: Tactics by Dan Heisman

  Basic Chess Tactics for Younger Chessplayers by Bruce Alberston

  Bobby Fischer: The Career and Complete Games of the American World Chess Champion by Karsten Müller

  Bullet Chess by Hikaru Nakamura & Bruce Harper

  Chess Analytics: Training with a Grandmaster by Efstratios Grivas

  ChessCafe Puzzle Book 1 by Karsten Müller

  ChessCafe Puzzle Book 2 by Karsten Müller

  ChessCafe Puzzle Book 3 by Karsten Müller & Merijn van Delft

  ChessCafe Puzzle Book Sampler by Karsten Müller (free!)

  Chess Puzzle Book 4 by Karsten Müller & Alex Markgraf

  Chess Juggler by Dr. James Magner

  Chess Mazes 1 by Bruce Alberston

  Chess Mazes 2 by Bruce Alberston

  Chess Movies 1 by Bruce Pandolfini

  Chess Movies 2 by Bruce Pandolfini

  Chess Words of Wisdom by Mike Henebry

  Common Sense in Chess by Emanuel Lasker

  Dvoretsky’s Endgame Manual by Mark Dvoretsky

  Elements of Positional Evaluation: How the Pieces Get Their Power by Dan Heisman

  Emanuel Lasker: Second World Chess Champion by Isaak & Vladimir Linder

  Endgame Workshop by Bruce Pandolfini

  A History of Chess: From Chaturanga to the Present Day by Yuri Averbakh

  How to Beat Your Kids at Chess by David MacEnulty

  How to Think in Chess by Jan Przewoznik & Marek Soszynski

  José Raúl Capablanca: Third World Chess Champion by Isaak & Vladimir Linder

  The KGB Plays Chess by Gulko, Felshtinsky, Popov & Kortschnoi

  Kramnik-Kasparov 2000 by Karsten Müller

  Lasker’s Manual of Chess by Emanuel Lasker

  Legend on the Road by John Donaldson

  Let’s Play Chess by Bruce Pandolfini

  The Life & Games of Carlos Torre by Gabriel Velasco

  London 1922 by Geza Maróczy

  Looking for Trouble by Dan Heisman

  Masters of the Chessboard by Richard Réti

  Max Euwe: Fifth World Chess Champion by Isaak & Vladimir Linder

  Modern Ideas in Chess by Richard Réti

  Modern Morra Gambit (2nd. ed.) by Hannes Langrock

  New York 1927 by Alexander Alekhine

  Nottingham 1936 by Alexander Alekhine

  Paul Morphy: A Modern Perspective by Valeri Beim

  A Practical Guide to Rook Endgames by Nikolay Minev

  Profession: Chessplayer – Grandmaster at Work by Vladimir Tukmakov

  The Rules of Chess by Bruce Pandolfini (free!)

  St. Petersburg 1909 by Emanuel Lasker

  Strategic Opening Repertoire by John Donaldson & Carsten Hansen

  Studies for Practical Players by Mark Dvoretsky & Oleg Pervakov

  Tal-Botvinnik 1960 by Mikhail Tal

  Topalov-Kramnik 2006 by Veselin Topalov with Zhivko Ginchev

  Tragicomedy in the Endgame by Mark Dvoretsky

  Vienna 1922 by Larry Evans

  Zürich 1953 by Miguel Najdorf

 

 

 


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