Exile - Book 2 of the Dark Elf Trilogy

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Exile - Book 2 of the Dark Elf Trilogy Page 4

by R. A. Salvatore


  Drizzt had managed to convince his brother to spare the svirfneblin leader's life, but Dinin, showing typical drow cruelty, had ordered the deep gnome's hands severed before releasing him to flee to his homeland.

  Drizzt shook himself from the anguishing memories and forced his thoughts back to the situation at hand. Deep gnomes could be formidable adversaries, he reminded himself, and they would not likely welcome a drow elf to their mining operations. He had to keep alert.

  The miners apparently had struck a rich vein, for they began talking in excited tones. Drizzt reveled in the sound of those words, though he could not begin to understand the strange gnomish language. A smile not inspired by victory in battle found its way onto Drizzt's face for the first time in years as the svirfnebli scrambled about the stone, tossing huge chunks into their wheelbarrows and calling for other nearby companions to come and join in the fun. As Drizzt had suspected, more than a dozen unseen svirfnebli came in from every direction.

  Drizzt found a high perch against the wall and watched the miners long after his levitation spell had expired. When at last their wheelbarrows were overfilled, the deep gnomes formed a column and started away. Drizzt realized that his prudent course at that time would be to let them get far away, then slip back to his home.

  But, against the simple logic that guided his survival, Drizzt found that he could not so easily let the sound of the voices get away. He picked his way down the high wall and fell into pace behind the svirfneblin caravan, wondering where it would lead.

  For many days Drizzt followed the deep gnomes. He resisted the temptation to summon Guenhwyvar, knowing that the panther could use the extended rest and himself satisfied in the company, however distant, of the deep gnomes' chatter. Every instinct warned the hunter against continuing in his actions, but for the first time in a very long time, Drizzt overruled the instincts of his more primal self.

  He needed to hear the gnomish voices more than he needed the simple necessities of survival.

  The corridors became more worked, less natural, around him, and Drizzt knew that he was approaching the svirfneblin homeland. Again the potential dangers loomed up before him, and again he dismissed them as secondary. He quickened his pace and put the mining caravan in sight, suspecting that the svirfnebli would have some cunning traps set about.

  The deep gnomes measured their steps at this point, taking care to avoid certain areas. Drizzt carefully mimicked their movements and nodded knowingly as he noticed a loose stone here and a low trip-wire there. Then Drizzt ducked back behind an outcropping as new voices joined the sound of the miners.

  The mining troupe had come to a long and wide stairway, ascending between two walls of absolutely sheer and uncracked stone. On the side of the stair was an opening barely high and wide enough for the wheelbarrows, and Drizzt watched with sincere admiration as the deep gnome miners moved the carts to this opening and fastened the lead one to a chain. A series of taps on the stone sent a signal to an unseen operator, and the chain creaked, drawing the wheelbarrow into the hole. One by one the carts disappeared, and the svirfneblin band thinned as well, taking to the stairs as their load lessened.

  As the two remaining deep gnomes hitched the last cart to the chain and tapped out the signal, Drizzt took a gamble borne of desperation. He waited for the deep gnomes to turn their backs and darted to the cart, catching it just as it disappeared into the low tunnel. Drizzt understood the depth of his foolishness when the last deep gnome, still apparently unaware of his presence, replaced a stone at the bottom of the passage, blocking any possible retreat.

  The chain pulled on and the cart rolled up at an angle as steep as the paralleling staircase. Drizzt could see nothing ahead, for the wheelbarrow, designed for a perfect fit, took up the entire height and width of the tunnel. Drizzt noticed then that the cart had little wheels along its sides as well, aiding in its passage. It felt so good to be in the presence of such intelligence again, but Drizzt could not ignore the danger surrounding him. The svirfnebli would not take well to an intruding drow elf; it was likely they would strike out with weapons, not questions.

  After several minutes, the passage leveled off and widened. A single svirfneblin was there, effortlessly turning the crank that hauled up the wheelbarrows. Intent on his business, the deep gnome did not notice Drizzt's dark form dart from behind the last cart and silently slip through the room's side door.

  Drizzt heard voices as soon as he opened the door. He continued ahead, though, having nowhere else to go, and dropped to his belly on a narrow ledge. The deep gnomes, guards and miners, were below him, talking on a landing at the top of the wide stairway. At least a score stood there now, the miners recounting the tales of their rich find.

  At the back end of the landing, through two immense and partly ajar metal-bound stone doors, Drizzt caught a glimpse of the svirfneblin city. The drow could see but a fraction of the place, and that not very well from his position on the ledge, but he guessed that the cavern beyond those massive doors was not nearly as large as the chamber housing Menzoberranzan.

  Drizzt wanted to go in there! He wanted to jump up and rush through those doors, give himself over to the deep gnomes for whatever judgment they deemed fair. Perhaps they would accept him; perhaps they would see Drizzt Do'Urden for who he truly was.

  The svirfnebli on the landing, laughing and chatting, made their way into the city.

  Drizzt had to go now, had to spring up and follow them beyond the massive doors.

  But the hunter, the being who had survived a decade in the savage wilds of the Underdark, could not move from the ledge. The hunter, the being who had defeated a basilisk and countless other of this dangerous world's monsters, could not give himself over in the hopes of civilized mercy. The hunter did not understand such concepts.

  The massive stone doors closed―and the moment of flickering light in Drizzt's darkening heart died―with a resounding crash.

  After a long and tormented moment, Drizzt Do'Urden rolled off the ledge and dropped to the landing at the top of the stairs. His vision blurred suddenly as he made his way down, the path away from the teeming life beyond the doors, and it was only the primal instincts of the hunter that sensed the presence of still more svirfneblin guards. The hunter leaped wildly over the startled deep gnomes and rushed out again into the freedom offered by the wild Underdark's open passageways.

  When he had put the svirfneblin city far behind, Drizzt reached into his pocket and took out the statuette, the summons to his only companion. A moment later, though, Drizzt dropped the figurine back, refusing to call the cat, punishing himself for his weakness on the ledge. If he had been stronger on the ledge beside the immense doors, he could have put an end to his torment, one way or another.

  The instincts of hunter battled Drizzt for control as he made his way along the passages that would take him back to the moss-filled cavern. As the Underdark and the press of undeniable danger continued to close in around him, those primal, alert instincts took command, denying any further distracting thoughts of the svirfnebli and their city.

  Those primal instincts were the salvation and the damnation of Drizzt Do'Urden.

  CHAPTER 3

  Snakes And Swords

  "How many weeks has it been?" Dinin signaled to Briza in the silent hand code of the drow. "How many weeks have we hunted through these tunnels for our renegade brother?"

  Dinin's expression revealed his sarcasm as he motioned the thoughts. Briza scowled at him and did not reply. She cared for this tedious duty even less than he. She was a high priestess of Lloth and had been the eldest daughter, accorded a high place of honor within the family structure. Never before would Briza have been sent off on such a hunt. But now, for some unexplained reason, SiNafay Hun'ett had joined the family, relegating Briza to a lesser position.

  "Five?" Dinin continued, his anger growing with each darting movement of his slender fingers. "Six? How long has it been, sister?" he pressed. "How long has SiNaf―Shi'nayne. . . been s
itting at Matron Malice's side?"

  Briza's snake-headed whip came off her belt, and she spun angrily on her brother. Dinin, realizing that he had gone too far with his sarcastic prodding, defensively drew his sword, and tried to duck away. Briza's strike came faster, easily defeating Dinin's pitiful attempt at a parry, and three of the six heads connected squarely on the elderboy Do'Urden's chest and shoulder. Cold pain spread through Dinin's body, leaving only a helpless numbness in its wake. His sword arm drooped and he started to topple forward.

  Briza's powerful hand shot out and caught him by the throat as he swooned, easily lifting him onto his toes. Then, looking around at the other five members of the hunting party to ensure that none were moving in Dinin's favor, Briza slammed her stunned brother roughly into the stone wall. The high priestess leaned heavily on Dinin, one hand tight against his throat.

  "A wise male would measure his gestures more carefully," Briza snarled aloud, though she and the others had been explicitly instructed by Matron Malice not to communicate in any method other than the silent code once they were beyond Menzoberranzan's borders.

  It took Dinin a long while to fully appreciate his predicament. As the numbness wore away, he realized that he could not draw breath, and though his hand still held his sword, Briza, outweighing him by a score of pounds, had it pinned close to his side. Even more distressing, his sister's free hand held the dreaded snake-whip aloft. Unlike ordinary whips, that evil instrument needed little room to work its snap. The animated snake heads could coil and strike from close range simply as an extension of their wielder's will.

  "Matron Malice would not question your death," Briza whispered harshly. "Her sons have ever been trouble to her!"

  Dinin looked past his hulking captor to the common soldiers of the patrol.

  "Witnesses?" Briza laughed, guessing his thoughts. "Do you really believe they will speak against a high priestess for the sake of a mere male?" Briza's eyes narrowed and she moved her face right up to Dinin's. "A mere male corpse?" She cackled once again and released Dinin suddenly, and he dropped to his knees, struggling to regain a normal rhythm to his breathing.

  "Come," Briza signaled in the silent code to the rest of the patrol. "I sense that my youngest brother is not in this area. We shall return to the city and restock our packs:'

  Dinin watched his sister's back as she made the preparations for their departure. He wanted nothing more than to put his sword between her shoulder blades. Dinin was smarter than to try such a move, though. Briza had been a high priestess of the Spider Queen for more than three centuries and was now in the favor of Lloth, even if Matron Malice and the rest of House Do'Urden was not. Even if her evil goddess had not been looking over her, Briza was a formidable foe, skilled in spells and with that cruel whip always ready at her side.

  "My sister," Dinin called after her as she started away. Briza spun on him, surprised that he would dare to speak aloud to her.

  "Accept my apologies," Dinin said. He motioned for the other soldiers to keep moving, then returned to using the hand code, so that the commoners would not know his further conversation with Briza.

  "I am not pleased by the addition of SiNafay Hun'ett to the family," Dinin explained.

  Briza's lips curled up in one of her typically ambiguous smiles; Dinin couldn't be sure if she was agreeing with him or mocking him. "You think yourself wise enough to question the decisions of Matron Malice?" her fingers asked.

  "No!" Dinin signaled back emphatically. "Matron Malice does as she must, and always for the welfare of House Do'Urden. But I do not trust the displaced Hun'ett. SiNafay watched her house smashed into bits of heated rock by the judgment of the ruling council. All of her treasured children were slain; and most of her commoners as well. Can she truly be loyal to House Do'Urden after such a loss?"

  "Foolish male," Briza signaled in reply. "Priestesses understand that loyalty is owed only to Lloth. SiNafay's house is no more, thus SiNafay is no more. She is Shi'nayne Do'Urden now, and by the order of the Spider Queen, she will fully accept all of the responsibilities that accompany the name."

  "I do not trust her," Dinin reiterated. "Nor am I pleased to see my sisters, the true Do'Urdens, moved down the hierarchy to make room for her. Shi'nayne should have been placed beneath Maya, or housed among the commoners."

  Briza snarled at him, though she wholeheartedly agreed.

  "Shi'nayne's rank in the family is of no concern to you. House Do'Urden is stronger for the addition of another high priestess. That is all a male need care about!"

  Dinin nodded his acceptance of her logic and wisely sheathed his sword before beginning to rise from his knees. Briza likewise replaced the snake-whip on her belt but continued to watch her volatile brother out of the corner of her eye.

  Dinin would be more careful around Briza now. He knew that his survival depended on his ability to walk beside his sister, for Malice would continue to send Briza out on these hunting patrols beside him. Briza was the strongest of the Do'Urden daughters, with the best chance of finding and capturing Drizzt. And Dinin, having been a patrol leader for the city for more than a decade, was the most familiar of anyone in the house with the tunnels beyond Menzoberranzan.

  Dinin shrugged at his rotten luck and followed his sister back down the tunnels to the city. A short respite, no more than a day, and they would be back on the march again, back on the prowl for their elusive and dangerous brother, whom Dinin truly had no desire to find.

  Guenhwyvar's head turned abruptly and the great panther froze perfectly still, one paw cocked and ready to move.

  "You heard it, too," Drizzt whispered, moving tightly to the panther's side. "Come, my friend. Let us see what new enemy has entered our domain."

  They sped off together, equally silent, down corridors they knew so very well. Drizzt stopped suddenly, and Guenhwyvar did likewise, at the echo of a scuffle. It was made by a boot, Drizzt knew, and not by some natural monster of the Underdark. Drizzt pointed up to a broken pile of rubble overlooking a wide and many-tiered cavern on its other side. Guenhwyvar led him there, where they could find a better vantage point. The drow patrol came into view only a few moments later, a group of seven, though they were too far away for Drizzt to make out any particulars. Drizzt was amazed that he had heard them so easily, for he remembered those days when he had taken the point position on such patrols. How alone he had felt then, up at the lead of more than a dozen dark elves, for they made not a whisper with their practiced movements and they kept to the shadows so well that even Drizzt's keen eyes could not begin to locate them.

  And yet, this hunter that Drizzt had become, this primal, instinctive self, had found this group easily.

  Briza stopped suddenly and closed her eyes, concentrating on the emanations of her spell of location.

  "What is it?" Dinin's fingers asked her when she looked back to him. Her startled and obviously excited expression revealed much.

  "Drizzt?" Dinin breathed aloud, hardly able to believe.

  "Silence!" Briza's hands cried out at him. She glanced around to survey her surroundings, then signaled to the patrol to follow her to the shadows of the wall in the immense, and exposed, cavern.

  Briza nodded her confirmation to Dinin then, confident that their mission would at last be completed.

  "Can you be sure it is Drizzt?" Dinin's fingers asked. In his excitement, he could barely keep the movements precise enough to convey his thoughts. "Perhaps some scavenger―"

  "We know that our brother lives," Briza motioned quickly.

  "Matron Malice would no longer be out of Lloth's favor if it were otherwise. And if Drizzt lives, then we can assume that he possesses the item."

  The sudden evasive movement of the patrol caught Drizzt by surprise. The group could not possibly have seen him under the cover of the jutting rocks, and he held faith in the silence of his footfalls, and of Guenhwyvar's. Yet Drizzt felt certain that it was he the patrol was hiding from. Something felt out of place in this whole encounter. Da
rk elves were rare this far from Menzoberranzan. Perhaps it was no more than the paranoia necessary to survive in the wilds of the Underdark, Drizzt told himself. Still, he suspected that more than chance had brought this group to his domain.

  "Go, Guenhwyvar," he whispered to the cat. "View our guests and return to me." The panther sped away through the shadows circumventing the large cavern. Drizzt sank low into the rubble, listened, and waited.

  Guenhwyvar returned to him only a minute later, though it seemed an eternity to Drizzt.

  "Did you know them?" Drizzt asked. The cat scratched a paw across the stone.

  "Of our old patrol?" Drizzt wondered aloud. "The fighters you and I walked beside?"

  Guenhwyvar seemed uncertain and made no definite movements.

  "A Hun'ett then," Drizzt said, thinking he had solved the riddle. House Hun'ett had at last come looking for him to repay him for the deaths of Alton and Masoj, the two Hun'ett wizards who had died trying to kill Drizzt. Or perhaps the Hun'etts had come in search of Guenhwyvar, the magical item that Masoj once had possessed.

  When Drizzt took a moment from his pondering to study Guenhwyvar's reaction, he realized that his assumptions were wrong. The panther had backed away from him a step and seemed agitated by his stream of suppositions.

  "Then who?" Drizzt asked. Guenhwyvar reared up on its hind legs and straddled Drizzt's shoulders, one great paw patting Drizzt's neck-purse. Not understanding, Drizzt slipped the item off his neck and emptied its contents into a palm, revealing a few gold coins, a small gemstone, and the emblem of his house, a silvery token engraved with the initials of Daermon N'a'shezbaernon, House Do'Urden. Drizzt realized at once what Guenhwyvar was hinting at. "My family," he whispered harshly. Guenhwyvar backed away from him and again scratched a paw excitedly across the stone.

  A thousand memories flooded through Drizzt at that moment, but all of them, good and bad, led him inescapably to one possibility: Matron Malice had neither forgiven nor forgotten his actions on that fated day. Drizzt had abandoned her and the ways of the Spider Queen, and he knew well enough the ways of Lloth to realize that his actions had not left his mother in good standing.

 

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