The Dark Tower IV Wizard and Glass

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by Stephen King


  The result—for better or worse—lies before you, Constant Reader, whether you reading this are starting with Volume One or are preparing for Volume Five. Like it or hate it, the story of Roland is now done. I hope you enjoy it.

  As for me, I had the time of my life.

  Stephen King

  January 25, 2003

  19

  REGARD

  ARGUMENT

  Wizard and Glass is the fourth volume of a longer tale inspired by Robert Browning’s narrative poem “Childe Roland to the Dark Tower Came.”

  The first volume, The Gunslinger, tells how Roland of Gilead pursues and at last catches Walter, the man in black, who pretended friendship with Roland’s father but who actually served Marten, a great sorcerer. Catching the half-human Walter is not Roland’s goal but only a means to an end: Roland wants to reach the Dark Tower, where he hopes the quickening destruction of Mid-World may be halted, perhaps even reversed.

  Roland is a kind of knight, the last of his breed, and the Tower is his obsession, his only reason for living when first we meet him. We learn of an early test of manhood forced upon him by Marten, who has seduced Roland’s mother. Marten expects Roland to fail this test and to be “sent west,” his father’s guns forever denied him. Roland, however, lays Marten’s plans at nines, passing the test . . . due mostly to his clever choice of weapon.

  We discover that the gunslinger’s world is related to our own in some fundamental and terrible way. This link is first revealed when Roland meets Jake, a boy from the New York of 1977, at a desert way station. There are doors between Roland’s world and our own; one of them is death, and that is how Jake first reaches Mid-World, pushed into Forty-third Street and run over by a car. The pusher was a man named Jack Mort . . . except the thing hiding inside of Mort’s head and guiding his murderous hands on this particular occasion was Roland’s old enemy, Walter.

  Before Jake and Roland reach Walter, Jake dies again . . . this time because the gunslinger, faced with an agonizing choice between this symbolic son and the Dark Tower, chooses the Tower. Jake’s last words before plunging into the abyss are “Go, then—there are other worlds than these.”

  The final confrontation between Roland and Walter occurs near the Western Sea. In a long night of palaver, the man in black tells Roland’s future with a strange Tarot deck. Three cards—The Prisoner, The Lady of the Shadows, and Death (“but not for you, gunslinger”)—are especially called to Roland’s attention.

  The second volume, The Drawing of the Three, begins on the edge of the Western Sea not long after Roland awakens from his confrontation with his old nemesis and discovers Walter long dead, only more bones in a place of bones. The exhausted gunslinger is attacked by a horde of carnivorous “lobstrosities,” and before he can escape them, he has been seriously wounded, losing the first two fingers of his right hand. He is also poisoned by their bites, and as he resumes his trek northward along the Western Sea, Roland is sickening . . . perhaps dying.

  On his walk he encounters three doors standing freely on the beach. These open into our city of New York, at three different whens. From 1987, Roland draws Eddie Dean, a prisoner of heroin. From 1964, he draws Odetta Susannah Holmes, a woman who has lost her lower legs in a subway mishap . . . one that was no accident. She is indeed a lady of shadows, with a vicious second personality hiding within the socially committed young black woman her friends know. This hidden woman, the violent and crafty Detta Walker, is determined to kill both Roland and Eddie when the gunslinger draws her into Mid-World.

  Between these two in time, once again in 1977, Roland enters the hellish mind of Jack Mort, who has hurt Odetta/Detta not once but twice. “Death,” the man in black told Roland, “but not for you, gunslinger.” Nor is Mort the third of whom Walter foretold; Roland prevents Mort from murdering Jake Chambers, and shortly afterward Mort dies beneath the wheels of the same train which took Odetta’s legs in 1959. Roland thus fails to draw the psychotic into Mid-World . . . but, he thinks, who would want such a being in any case?

  Yet there’s a price to be paid for rebellion against a foretold future; isn’t there always? Ka, maggot, Roland’s old teacher, Cort, might have said; Such is the great wheel, and always turns. Be not in front of it when it does, or you’ll be crushed under it, and so make an end to your stupid brains and useless bags of guts and water.

  Roland thinks that perhaps he has drawn three in just Eddie and Odetta, since Odetta is a double personality, yet when Odetta and Detta merge as one in Susannah (thanks in large part to Eddie Dean’s love and courage), the gunslinger knows it’s not so. He knows something else as well: he is being tormented by thoughts of Jake, the boy who, dying, spoke of other worlds. Half of the gunslinger’s mind, in fact, believes there never was a boy. In preventing Jack Mort from pushing Jake in front of the car meant to kill him, Roland has created a temporal paradox which is tearing him apart. And, in our world, it is tearing Jake Chambers apart as well.

  The Wastelands, the third volume of the series, begins with this paradox. After killing a gigantic bear named either Mir (by the old people who went in fear of it) or Shardik (by the Great Old Ones who built it . . . for the bear turns out to be a cyborg), Roland, Eddie, and Susannah backtrack the beast and discover the Path of the Beam. There are six of these beams, running between the twelve portals which mark the edges of Mid-World. At the point where the beams cross—at the center of Roland’s world, perhaps the center of all worlds—the gunslinger believes that he and his friends will at last find the Dark Tower.

  By now Eddie and Susannah are no longer prisoners in Roland’s world. In love and well on the way to becoming gunslingers themselves, they are full participants in the quest and follow him willingly along the Path of the Beam.

  In a speaking ring not far from the Portal of the Bear, time is mended, paradox is ended, and the real third is at last drawn. Jake reenters Mid-World at the conclusion of a perilous rite where all four—Jake, Eddie, Susannah, and Roland—remember the faces of their fathers and acquit themselves honorably. Not long after, the quartet becomes a quintet, when Jake befriends a billy-bumbler. Bumblers, which look like a combination of badger, raccoon, and dog, have a limited speaking ability. Jake names his new friend Oy.

  The way of the pilgrims leads them toward Lud, an urban wasteland where the degenerate survivors of two old factions, the Pubes and the Grays, carry on the vestige of an old conflict. Before reaching the city, they come to a little town called River Crossing, where a few antique residents still remain. They recognize Roland as a remnant of the old days, before the world moved on, and honor him and his companions. After, the old people tell them of a monorail train which may still run from Lud and into the wastelands, along the Path of the Beam and toward the Dark Tower.

  Jake is frightened by this news, but not really surprised; before being drawn away from New York, he obtained two books from a bookstore owned by a man with the thought-provoking name of Calvin Tower. One is a book of riddles with the answers torn out. The other, Charlie the Choo-Choo, is a children’s book about a train. An amusing little tale, most might say . . . but to Jake, there’s something about Charlie that isn’t amusing at all. Something frightening. Roland knows something else: in the High Speech of his world, the word char means death.

  Aunt Talitha, the matriarch of the River Crossing folk, gives Roland a silver cross to wear, and the travellers go their course. Before reaching Lud, they discover a downed plane from our world—a German fighter from the 1930s. Jammed into the cockpit is the mummified corpse of a giant, almost certainly the half-mythical outlaw David Quick.

  While crossing the dilapidated bridge which spans the River Send, Jake and Oy are nearly lost in an accident. While Roland, Eddie, and Susannah are distracted by this, the party is ambushed by a dying (and very dangerous) outlaw named Gasher. He abducts Jake and takes him underground to the Tick-Tock Man, the last leader of the Grays. Tick-Tock’s real name is Andrew Quick; he is the great-grandson of the man who died
trying to land an airplane from another world.

  While Roland (aided by Oy) goes after Jake, Eddie and Susannah find the Cradle of Lud, where Blaine the Mono awakes. Blaine is the last aboveground tool of the vast computer-system which lies beneath the city of Lud, and it has only one remaining interest: riddles. It promises to take the travellers to the monorail’s final stop if they can solve a riddle it poses them. Otherwise, Blaine says, the only trip they’ll be taking will be to the place where the path ends in the clearing . . . to their deaths, in other words. In that case they’ll have plenty of company, for Blaine is planning to release stocks of nerve-gas which will kill everyone left in Lud: Pubes, Grays, and gunslingers alike.

  Roland rescues Jake, leaving the Tick-Tock Man for dead . . . but Andrew Quick is not dead. Half blind, hideously wounded about the face, he is rescued by a man who calls himself Richard Fannin. Fannin, however, also identifies himself as the Ageless Stranger, a demon of whom Roland has been warned by Walter.

  Roland and Jake are reunited with Eddie and Susannah in the Cradle of Lud, and Susannah—with a little help from “dat bitch” Detta Walker—is able to solve Blaine’s riddle. They gain access to the mono, of necessity ignoring the horrified warnings of Blaine’s sane but fatally weak undermind (Eddie calls this voice Little Blaine), only to discover that Blaine means to commit suicide with them aboard. The fact that the actual mind running the mono exists in computers falling farther and farther behind them, running beneath a city which has become a slaughtering-pen, will make no difference when the pink bullet jumps the tracks somewhere along the line at a speed in excess of eight hundred miles an hour.

  There is only one chance of survival: Blaine’s love of riddles. Roland of Gilead proposes a desperate bargain. It is with this bargain that The Wastelands ends; it is with this bargain that Wizard and Glass begins.

  ROMEO: Lady, by yonder blessed moon I vow,

  That tips with silver all these fruit-tree tops—

  JULIET: O, swear not by the moon, th’ inconstant moon,

  That monthly changes in her circled orb,

  Lest that thy love prove likewise variable.

  ROMEO: What shall I swear by?

  JULIET: Do not swear at all.

  Or, if thou wilt, swear by thy gracious self,

  Which is the god of my idolatry,

  And I’ll believe thee.

  —Romeo and Juliet

  William Shakespeare

  On the fourth day, to [Dorothy’s] great joy, Oz sent for when she entered the Throne Room, he greeted her pleasantly.

  “Sit down, my dear. I think I have found a way to get of this country.”

  “And back to Kansas?” she asked eagerly.

  “Well, I’m not sure about Kansas,” said Oz, “for I haven’t the faintest notion which way it lies. . . .”

  —The Wizard of Oz

  L. Frank Baum

  I asked one draught of earlier, happier sights,

  Ere fitly I could hope to play my part.

  Think first, fight afterwards—the soldier’s art:

  One taste of the old time sets all to rights!

  —Childe Roland to the Dark Tower Came

  Robert Browning

  PROLOGUE

  BLAINE

  “ASK ME A RIDDLE,” Blaine invited.

  “Fuck you,” Roland said. He did not raise his voice.

  “WHAT DO YOU SAY?” In its clear disbelief, the voice of Big Blaine had become very close to the voice of its unsuspected twin.

  “I said fuck you,” Roland said calmly, “but if that puzzles you, Blaine, I can make it clearer. No. The answer is no.”

  There was no reply from Blaine for a long, long time, and when he did respond, it was not with words. Instead, the walls, floor, and ceiling began to lose their color and solidity again. In a space of ten seconds the Barony Coach once more ceased to exist. They were now flying through the mountain-range they had seen on the horizon: iron-gray peaks rushed toward them at suicidal speed, then fell away to disclose sterile valleys where gigantic beetles crawled about like landlocked turtles. Roland saw something that looked like a huge snake suddenly uncoil from the mouth of a cave. It seized one of the beetles and yanked it back into its lair. Roland had never in his life seen such animals or countryside, and the sight made his skin want to crawl right off his flesh. Blaine might have transported them to some other world.

  “PERHAPS I SHOULD DERAIL US HERE,” Blaine said. His voice was meditative, but beneath it the gunslinger heard a deep, pulsing rage.

  “Perhaps you should,” the gunslinger said indifferently.

  Eddie’s face was frantic. He mouthed the words What are you DOING? Roland ignored him; he had his hands full with Blaine, and he knew perfectly well what he was doing.

  “YOU ARE RUDE AND ARROGANT,” Blaine said. “THESE MAY SEEM LIKE INTERESTING TRAITS TO YOU, BUT THEY ARE NOT TO ME.”

  “Oh, I can be much ruder than I have been.”

  Roland of Gilead unfolded his hands and got slowly to his feet. He stood on what appeared to be nothing, legs apart, his right hand on his hip and his left on the sandalwood grip of his revolver. He stood as he had so many times before, in the dusty streets of a hundred forgotten towns, in a score of rocky canyon killing-zones, in unnumbered dark saloons with their smells of bitter beer and old fried meals. It was just another showdown in another empty street. That was all, and that was enough. It was khef, ka, and ka-tet. That the showdown always came was the central fact of his life and the axle upon which his own ka revolved. That the battle would be fought with words instead of bullets this time made no difference; it would be a battle to the death, just the same. The stench of killing in the air was as clear and definite as the stench of exploded carrion in a swamp. Then the battle-rage descended, as it always did . . . and he was no longer really there to himself at all.

  “I can call you a nonsensical, empty-headed, foolish machine. I can call you a stupid, unwise creature whose sense is no more than the sound of a winter wind in a hollow tree.”

  “STOP IT.”

  Roland went on in the same serene tone, ignoring Blaine completely. “You’re what Eddie calls a ‘gadget.’ Were you more, I might be ruder yet.”

  “I AM A GREAT DEAL MORE THAN JUST—”

  “I could call you a sucker of cocks, for instance, but you have no mouth. I could say you’re viler than the vilest beggar who ever crawled the lowest street in creation, but even such a creature is better than you; you have no knees on which to crawl, and would not fall upon them even if you did, for you have no conception of such a human flaw as mercy. I could even say you fucked your mother, had you one.”

  Roland paused for breath. His three companions were holding theirs. All around them, suffocating, was Blaine the Mono’s thunderstruck silence.

  “I can call you a faithless creature who let your only companion kill herself, a coward who has delighted in the torture of the foolish and the slaughter of the innocent, a lost and bleating mechanical goblin who—”

  “I COMMAND YOU TO STOP IT OR I’LL KILL YOU ALL RIGHT HERE!”

  Roland’s eyes blazed with such wild blue fire that Eddie shrank away from him. Dimly, he heard Jake and Susannah gasp.

  “Kill if you will, but command me nothing!” the gunslinger roared. “You have forgotten the faces of those who made you! Now either kill us or be silent and listen to me, Roland of Gilead, son of Steven, gunslinger, and lord of ancient lands! I have not come across all the miles and all the years to listen to your childish prating! Do you understand? Now you will listen to ME!”

  There was another moment of shocked silence. No one breathed. Roland stared sternly forward, his head high, his hand on the butt of his gun.

  Susannah Dean raised her hand to her mouth and felt the small smile there as a woman might feel some strange new article of clothing—a hat, perhaps—to make sure it is still on straight. She was afraid this was the end of her life, but the feeling which dominated her heart at that moment was
not fear but pride. She glanced to her left and saw Eddie regarding Roland with an amazed grin. Jake’s expression was even simpler: pure adoration.

  “Tell him!” Jake breathed. “Kick his ass! Right!”

  “You better pay attention,” Eddie agreed. “He really doesn’t give much of a fuck, Blaine. They don’t call him The Mad Dog of Gilead for nothing.”

  After a long, long moment, Blaine asked: “DID THEY CALL YOU SO, ROLAND SON OF STEVEN?”

  “They may have,” Roland replied, standing calmly on thin air above the sterile foothills.

  “WHAT GOOD ARE YOU TO ME IF YOU WON’T TELL ME RIDDLES?” Blaine asked. Now he sounded like a grumbling, sulky child who has been allowed to stay up too long past his usual bedtime.

  “I didn’t say we wouldn’t,” Roland said.

  “NO?” Blaine sounded bewildered. “I DO NOT UNDERSTAND, YET VOICE-PRINT ANALYSIS INDICATES RATIONAL DISCOURSE. PLEASE EXPLAIN.”

  “You said you wanted them right now,” the gunslinger replied. “That was what I was refusing. Your eagerness has made you unseemly.”

  “I DON’T UNDERSTAND.”

  “It has made you rude. Do you understand that?”

  There was a long, thoughtful silence. Centuries had passed since the computer had experienced any human responses other than ignorance, neglect, and superstitious subservience. It had been eons since it had been exposed to simple human courage. Finally: “IF WHAT I SAID STRUCK YOU AS RUDE, I APOLOGIZE.”

 

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