Marvel Comics: The Untold Story

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Marvel Comics: The Untold Story Page 16

by Sean Howe


  Thomas then cleared the plans with Lee. “He was okay with it to the extent that Stan paid attention to anything,” said Conway. “At that time he was primarily interested in expanding the line, asserting his authority as publisher to the higher-ups that owned Marvel, and promoting his own brand and his own career. Once he stopped writing a given comic he stopped thinking about it. And so when he stopped writing Spider-Man, even though he had a proprietary interest in it, really, it was ‘Yeah, whatever you want to do.’ ”

  Conway, Romita, and Gil Kane worked out a story in which Green Goblin kidnapped Gwen Stacy and threw her off the top of the George Washington Bridge; in a perverse twist, someone added a “snap!” to the panel in which Spider-Man’s web catches Gwen, implying that it was not the fall but whiplash from the catch that caused her neck to snap, that Spider-Man was implicated in the death.

  The readership started hyperventilating as soon as the issue hit stands.

  “Stan didn’t think about it until he went to a college campus and got yelled at by fans,” Conway said. “Instead of acting like he was in charge, he said, ‘Oh, they must have done it while I was out of town—I would never have done that!’ The pretty horrendous backlash that I received from the fan press, and the lack of support I got from Stan, who said we did it behind his back, had a huge impact on me in terms of my emotional state. He basically threw me to the wolves. This was the first time a beloved character had been killed off in comics. I couldn’t go to conventions.”

  “The idea that the three of us together, or even separately, would have tried to sneak in the death of Gwen Stacy without Stan approving it is just so absurd,” said Roy Thomas. “Besides, he was never out of town that long.” It came back to what Stan had told Roy Thomas, years before: he didn’t want to fix what wasn’t broken; he only wanted “the illusion of change.”

  During a speaking engagement at Penn State, Lee was again surprised to learn of a character death; this time, Len Wein had killed a member of The Incredible Hulk’s supporting cast. “I told them not to kill too many people,” Lee assured the crowd, and promised that Gwen Stacy would return.

  Just as Conway was getting used to the idea that he couldn’t tweak Marvel’s intellectual property, he was also asked to whip up some merchandising synergy. After toy company Azrak-Hamway offered Marvel a licensing deal for a Spider-Man car, Lee handed down a decree to create something called the Spider-Mobile. Conway thought the idea was ridiculous. Why have a hero who could swing through the city on webs get stuck in New York City traffic? In Amazing Spider-Man #126, Conway, annoyed, had a pair of sleazy suits approach Spider-Man and ask him to drive their prototype, for publicity. They looked a little bit like Lee and Thomas, and the address on the business card they handed Spider-Man was 575 Madison Avenue—Marvel’s address.

  Conway had hardly been the picture of the rebel—while Jim Starlin and Steve Englehart were trying to translate their psychedelic experiences into four-color adventures, Conway blamed Norman Osborn’s relapse into his Green Goblin identity (and his subsequent murder of Gwen Stacy) on his son Harry’s bad LSD trips. But Conway began sliding a patina of political content into his work. Drawing inspiration from Don Pendleton’s popular Executioner novels, Conway created a new character called the Punisher. Like Pendleton’s Mack Bolan, the Punisher was a Vietnam War veteran who exacted revenge on the mob after it murdered members of his family. But where Bolan—lusty, unrepentantly vicious, and charmless—was cast as a hero, Conway framed the Punisher as a paranoid and dangerous, if somewhat sympathetic, antagonist. It was the vigilante adventure as cautionary tale.

  Conway reserved his greatest scorn not for Doctor Octopus or the Kingpin but for newly created bad guys who’d sold out their left-wing compatriots, like Ethiopian supervillain Moses Magnum (who, a caption revealed, had once made a deal with Mussolini), the onetime South American revolutionary known as the Tarantula (who betrayed his fellow rebels to a dictator’s army), and the French villain Cyclone, a NATO engineer who’d begun developing weapons on the side.

  These flourishes may have sailed over the heads of Spider-Man’s adolescent readership. But soon after Stan Lee rapped his knuckles for writing Gwen Stacy’s death, the twenty-year-old Conway found the next-best way to traumatize legions of twelve-year-olds, this time in the pages of The Fantastic Four: divorce proceedings for Reed and Sue Storm. Decades later, novelist Rick Moody would describe the story line in The Ice Storm, his roman à clef about familial disintegration: “Sue Richards, nee Storm, the Invisible Girl, had been estranged from her husband, Reed Richards. With Franklin, their mysteriously equipped son, she was in seclusion in the country. She would return only when Reed learned to understand the obligations of family, those paramount bonds that lay beneath the surface of his work.”* (They would later reconcile.)

  Just as the furor of Gwen Stacy was starting to die down, Roy Thomas saw Howard, the talking duck that Gerber and artist Val Mayerik had placed in Adventure into Fear. The book’s scary vibe, he thought, was compromised by the inclusion of a funny animal. “Get it out of there as fast as you can,” he told Gerber. In his next appearance, Howard made a clumsy step off a rock and fell into oblivion.

  The fans reacted instantly. “The office was flooded with letters,” Gerber recalled. “There was the one wacko who sent a duck carcass from Canada, saying, ‘Murderers, how dare you kill off this duck?’ There was the incident at a San Diego Comics Convention where somebody asked Roy whether Howard would ever be coming back, and the entire auditorium stood up and applauded. Stan was being asked about it every place he went on the college circuit.”*

  This time, the fans were on the side of the writer. Marvel would bring Howard back.

  “I don’t have time to edit,” Roy had told Steve Englehart on an early assignment, “so we’re hiring you to write this book. If you can turn it in on time and can make it sell, you can keep doing it. If you can’t, then we’ll fire you and hire somebody else.”

  In this sink-or-swim spirit, Jim Starlin was tapped to plot and draw an issue of Iron Man, a comic that his roommate, Mike Friedrich, had been writing for six months. Figuring he might never get another shot, he convinced Friedrich that they should stuff the issue with the characters Starlin had dreamed up while taking psych classes at a Detroit community college after his Navy stint.* Thomas was pleased, and paired Starlin with Steve Gerber for the following issue; however, Lee happened to see that story, deemed the results terrible, and immediately removed Starlin from the title. Then Starlin and Alan Weiss were offered a quick-turnaround art job on the final issue of The Claws of the Cat. For two days, Starlin’s girlfriend kept them supplied with wine and pot; in a celebratory mood, they filled the margins with smart-alecky comments and in-jokes. By the night before deadline, though, the fading duo had to recruit a third artist, who snuck in his own unsolicited suggestion to the narration: The Cat gets an ovarian cyst! After the pages came back to Linda Fite to add her dialogue, she went straight to Lee and complained. The next day, Starlin got an angry call from the office.

  But Thomas thought Starlin had promise. He offered him a chance to work on Captain Marvel, a faltering title that Thomas had written himself, before editorial duties pulled him away. The conveniently named Mar-Vell, a warrior of the alien Kree race, had defied his own people to protect Earth; now he worked in tandem with Rick Jones, the former teenage sidekick to the Hulk, who had blossomed into an annoying wannabe rock star. The characters had agonizingly bland personalities—but that turned out to be just the blank slate Starlin needed. At first, as he found his footing, he larded the comic with guest stars and big fight scenes, just to make sure it would sell enough to keep going. Then he got adventurous.

  “We had different points of view, different attitudes, and different things we wanted to convey, and it was a time of turmoil in the world,” said Al Milgrom, a wisecracking, self-described “frat boy” who’d known Starlin growing up in Detroit, and who collaborated with him on Captain Marvel. “So when
we were given these characters, we went off on some tangents.” Indeed: Starlin decided to explore “enlightenment through discipline and training,” a concept he still believed in, even though it had eluded him in his own military experiences. In Starlin’s hands, Captain Marvel was not so much about how much power and charisma its hero had, but about how many limits he had—he was an unenlightened mope who didn’t know how to live up to his potential. Within a few issues, Captain Marvel would become “cosmically aware,” a process described in words that might have been gleaned from the Dhammapada, fortified with a generous supply of exclamation points: “This man has conquered! He’s beaten vanity and pride by seeing the universe as it is! He knows what must be done and does it, but does it with a great sorrow! For this man knows truth and peace!” Starlin transplanted his characters from that failed issue of Iron Man—Thanos, Drax the Destroyer, Mentor, Kronos, Eros—and added several more, turning the book into the kind of vast, multigenerational space opera that would soon make George Lucas a rich man. Of course, Star Wars never blew the hinges off the doors of perception.

  “I was just as crazy as everybody else post-Watergate, post-Vietnam,” said Starlin, whose hobbies included motorcycles, chess, and lysergic acid diethylamide–25. “Each one of those stories was me taking that stuff that had gone before and trying to put my personal slant on it. Mar-Vell was a warrior who decided he was going to become a god, and that’s where his trip was.” In the pages of Captain Marvel, existence itself might be altered several times in the course of an issue. “There is a moment of change, then reality becomes a thing of the past!” howls the evil ruler Thanos, before everything morphs into funhouse-mirror images. His sworn enemy Drax responds: “My mind and my soul are one . . . my soul . . . an immortal intangible, nothing and everything! That which cannot die cannot be enslaved, for only with fear is servitude rendered!” On the following page, Drax’s shifting realities are represented by thirty-five panels of warped faces, skulls, eyes, stars, and lizards. Captain Marvel had practically become a black-light poster with dialogue. Its sales kept increasing. Soon Starlin was opening his fan mail and finding complimentary joints sent by grateful, mind-blown readers.

  Englehart, meanwhile, was humming along on a slightly less psychedelic scale. He’d revamped the dormant Beast for a few issues of Amazing Adventures, then landed stints on The Defenders, Luke Cage,* and Captain America, which despite its hero’s thirty years of history was barely selling. “It was taking place during the Vietnam War,” Englehart scoffed, “and here was this guy wearing a flag on his chest, and everybody was embarrassed.” Englehart did away with the character’s more reactionary rhetoric, and added a liberal-humanist charge. The first issues of Englehart’s Captain America explained why, if the character had been encased in a block of ice since the end of World War II, the 1950s revival comics showed him fighting communists: the fifties Cap, it turned out, was an imposter, a superpatriot turned insane by side effects of the super-serum. This retroactive continuity didn’t exactly thrill John Romita, who’d actually drawn those 1950s adventures, but readers were electrified. Within six months Captain America was Marvel’s number-one title, and Englehart was entrusted with The Avengers. These young, opinionated rabble-rousers were getting closer and closer to the marquee properties.

  It was during this ascendancy that Englehart met Frank Brunner, a Brooklyn artist with long blond hair, a buckskin jacket, and a library of Carlos Castaneda and H. P. Lovecraft paperbacks. Brunner had recently quit Marvel’s token occult-superhero comic, Doctor Strange, because he didn’t like the scripts that sexagenarian DC veteran Gardner Fox was writing—“monster of the month” was his disparaging description of Fox’s plotting style, which incorporated a revolving door of inhuman villains. But now Fox was off the book, and Roy wanted Brunner back. When Roy asked him whom he would want on board as a writer, Brunner remembered the guy he’d talked to at parties about kabbalah, astrology, and Satanism. Englehart jumped at the opportunity to bring Doctor Strange back to the trippy, Day-Glo heights of the Lee and Ditko era. They got right to work.

  “We would get together every two months, have dinner, get loaded about 10 o’clock, and stay there until 3 or 4,” said Englehart. “He would be thinking about what would look really cool, and I would talk about where I could go with Dr. Strange’s consciousness, and we would come up with a summation that was greater than the parts.”

  When they weren’t at each other’s apartments getting high, they were rampaging around with Starlin, Al Milgrom, and artist Alan Weiss, a Las Vegas–bred ladies’ man who shared a Queens apartment with a rotating cast of five stewardesses. Together, they’d ingest LSD and wander Death Wish–era Manhattan at all hours. “We sort of took New York as this vast stage set,” said Weiss. “We would launch ourselves to some part we hadn’t seen yet, and go explore, day or night.” There was the time they traipsed by security guards and wandered through the World Trade Center while it was being built. On one July night they went to Lincoln Center for a screening of Disney’s Alice in Wonderland and hatched a Doctor Strange plot that included a hookah-smoking caterpillar. Then they walked to the U.S. Customs House in lower Manhattan and climbed around on Daniel Chester French’s four statues of the continents, where they envisioned a Defenders story in which Doctor Strange transformed each statue into thousands of living soldiers to battle hordes of Atlantean invaders.

  In Rutland, Vermont, where the annual Halloween parade organized by comics fan Tom Fagan drew swarms of industry professionals, Starlin and Weiss and Englehart sat under a waterfall, opened their minds, and discussed that hoary stoners’ concept: God. In a matter of months, their respective visions—informed by such occult touchstones as the Knights Templar, Atlantis, the Illuminati, Druidry, and Aleister Crowley—would turn up in simultaneous issues of Captain Marvel and Doctor Strange. The evil megalomaniac Thanos captured the all-powerful Cosmic Cube and turned himself into God, but was defeated on a technicality (nobody worshipped Thanos, the heroes helpfully explained at the end—and a god needs worshippers). In Doctor Strange, a thirty-first-century magician named Sise-Neg found that by moving backward in time, he could absorb energy from Cagliostro, Merlin, and priests of Sodom and Gomorrah, gathering power until he reached the beginning of time, and became God.

  “When the book came out,” Brunner said, “Stan finally got a hold of it, and he wrote us a letter saying, ‘We can’t do God. You’re going to have to print, in the letters column, a retraction, saying this is not the God, this is just a god.’ Steve and I said, ‘Oh, come on! This is the whole point of the story! If we did that retraction of God, this is meaningless!’ So, we cooked up this plot—we wrote a letter from a Reverend Billingsley in Texas, a fictional person, saying that one of the children in his parish brought him the comic book, and he was astounded and thrilled by it, and he said, ‘Wow, this is the best comic book I’ve ever read.’ ” Englehart had a Christmastime layover in Dallas, and mailed it from there, ensuring a proper postmark. “We got a phone call from Roy, and he said, ‘Hey, about that retraction, I’m going to send you a letter, and instead of the retraction, I want you to print this letter.’ We printed our letter! We later found out that Jim Starlin was in New York at that time, up in the Marvel offices, and he was reading the Doctor Strange fan mail, and he was the one who actually saw the letter, believed it was the real thing, and gave it to Roy, who gave it to Stan.”

  The real letters they got, from college students and freaks, were accompanied by baggies of Wowie Maui and said things like, “I like to smoke a bowl, put on ELO or ELP or Pink Floyd and read the latest issue of Doctor Strange.” Those weren’t printed.

  On Friday nights, Englehart and Starlin stayed in and watched television. They had become rabid fans of ABC’s Kung Fu, which starred David Carradine as a Shaolin monk in the Old West who alternated between Eastern philosophizing and ass-kicking. They approached Roy Thomas about doing a Kung Fu adaptation for Marvel, but the show was produced by Warner Bros.—DC Comics�
�� corporate parent—so they created their own concept: Shang-Chi, Master of Kung Fu. “I was already doing Doctor Strange, which represented the Western mystical philosophy,” Englehart recalled. “I really saw Shang-Chi as a chance to do the Eastern mystical philosophy, albeit with a more action-oriented hero than Doctor Strange.” In that spirit, he and Alan Weiss settled on Shang-Chi’s name, which meant “the rising advancing of the spirit,” by throwing the I Ching and mixing and matching hexagrams. Then Thomas, who’d secured the rights to Sax Rohmer’s pulp-novel Fu Manchu character, suggested they incorporate martial arts into a Fu Manchu comic. So Shang-Chi became the son of Fu Manchu, who learns his father’s evil secret and dedicates himself to fighting him.* The mix of philosophy and ass-kicking was perfect for an era that embraced Passages and Walking Tall.

  The plotting was the easy part—party all day; rest; drop more acid. “We saw a movie and came out at 9 or 10, not tired. We started out in midtown and walked all the way to South Ferry. I don’t know that we would have walked that far if we hadn’t been chemically altered. About two in the morning, we came to the AT&T Long Lines building. A monolith, with monitored underwater cables to Europe, and no windows—a huge monument in a neighborhood of 1940s warehouses. There’s construction going on the other side of the street, with guys bent over acetylene torches throwing six-story shadows on the building.” They had their model for Fu Manchu’s headquarters. When they turned and saw abandoned construction vehicles, they had their scene for a climactic martial-arts fight. The comic was practically writing itself. As Weiss said, “Some of it was chemically fueled. But it was always fodder for creativity. We got very . . . enhanced. We were extremely enhanced.”*

 

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