Age of Myth

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Age of Myth Page 42

by Michael J. Sullivan


  Hentlyn (land of mountains): Area to the north of Avrlyn, generally inhabited by Grenmorians.

  Herkimer (Rhune, Dureya): Father of Raithe, killed by Shegon.

  Hiemdal (Rhune, Dureya): Father of Herkimer and grandfather to Raithe.

  High Spear Valley: Home of the three clans of the Gula-Rhunes.

  Horn of Gylindora: A ceremonial horn kept by the Aquila that was originally bestowed to Gylindora Fane by the legendary Caratacus. The horn is used to challenge for leadership of the Fhrey. It can only be blown upon the death of a fane or every three thousand years during the Uli Vermar. When blown at the death of a fane, it’s the fane’s heir that is challenged. If the fane has no heir, then the horn can be blown twice, providing for two contestants.

  Imaly (Fhrey, Nilyndd): Descendant of Gylindora Fane, leader of the Nilyndd tribe, and Curator of the Aquila.

  Instarya: One of the seven tribes of the Fhrey. Instarya are the warrior class, stationed on the frontier in outposts along the Avrlyn border.

  Jerydd (Fhrey, Miralyith): The kel of Avempartha.

  Keeper of Ways: The person who learns the customs and traditions of a community and is the authority in such matters. Keepers pass down their knowledge through the oral tradition.

  Kel: Administrator or governor of a prestigious institution.

  Knots: Known to disrupt the natural flow of the Art, often creating difficulty in communication and preventing consensus building. Once a knot is unraveled, so, too, are arguments unknotted, leading to eventual agreement.

  Konniger (Rhune, Rhen): Shield to Chieftain Reglan of Dahl Rhen; became chieftain after Reglan’s death; married to Tressa.

  Leigh mor: Great cloak. A versatile piece of fabric used by Rhune men that can be draped in a number of ways, usually belted. A leigh mor can also be used as a sling to carry items or as a blanket. Usually, they’re woven with the pattern of a particular clan. The female version, known as a breckon mor, is longer, with an angled cut.

  Leshie: One of a multitude of mischievous wood sprites that inhabit forests. Leshies delight in leading travelers astray.

  Lothian, Fane (Fhrey, Miralyith): Supreme ruler of the Fhrey, father to Mawyndulë, son of Fenelyus.

  Maccus (Rhune, Rhen): Dahl chieftain and the great-great-grandfather of Reglan. He ruled the dahl from about a hundred years before the reign of Reglan.

  Maeve (Rhune, Rhen): Keeper of Ways for Dahl Rhen.

  Magda: The oldest tree in the Crescent Forest; an ancient oak.

  Mahn (Rhune, Rhen): Son of Persephone and Reglan. Killed by a ferocious bear known as The Brown.

  Malcolm (Rhune, no clan affiliation): A slave living in Alon Rhist.

  Malkin: A child taken by crimbals who later escapes Nog to return to the world of Elan. Malkins usually reappear at the age of fourteen, although they might have been gone for much longer, since time doesn’t pass at the same rate in Nog as in the world of Elan.

  Manes: Ghosts of the dead who live deep in the earth and emerge through a deep shaft, cave, or chasm. Manes seek out the living members of their family and torment them for any misdeeds (real or imagined) that the manes feel were perpetrated on them in life.

  Math (Rhune, Rhen): Founder of Dahl Rhen and grandson of Gath.

  Mawyndulë (Fhrey, Miralyith): Prince of the Fhrey realm. Son of Fane Lothian and grandson of Fane Fenelyus.

  Medak (Fhrey, Instarya): A member of the Galantians, skilled at throwing knives.

  Menahan: A Rhune dahl known for its wool.

  Mideon, King (Dherg): A key player in the Belgric War between the Dherg and the Fhrey.

  Minna: A wolf that travels with Suri.

  Miralyith: Fhrey tribe of “Artists.” People who use the Art to channel natural forces to work magic.

  Morvyn: Evil spirit capable of possessing animals and humans. When taking over humans, it has the ability to transform into an animal while maintaining near-human intelligence.

  Mynogan: Battle, Honor, and Death. The three gods of war worshipped by the Dureyans.

  Mystic: Individuals capable of tapping into the essence of the natural world and understanding the will of gods and spirits.

  Nadak: A region in the north of Rhulyn that is home to the Rhune clan of the same name.

  Nagon: The name of one of Sebek’s two swords. The word is Fhrey for “lightning.”

  Naraspur: Name of the horse that takes Arion to Alon Rhist.

  Nidwalden: Mighty river that separates the land of the Fhrey (Ervanon) from Rhulyn.

  Nifrel: Below Rel. The most dismal and unpleasant of the three regions of the afterlife.

  Nilyndd: Fhrey tribe of craftsmen.

  Nog: Home of the crimbals, where time moves at a different rate than in Elan.

  Nyphron (Fhrey, Instarya): Son of Zephyron and leader of the famed Galantians.

  Nyree (Fhrey, Umalyn): Mother of Arion and former wife of Era.

  Padera (Rhune, Rhen): Farmer’s wife and oldest resident of Dahl Rhen.

  Parthaloren Falls: Largest waterfall in the known world, it drops the Nidwalden River thousands of feet. At the top of these falls stands the great Fhrey tower of Avempartha.

  Persephone (Rhune, Rhen): Wife of Reglan and Second Chair of Dahl Rhen.

  Pontifex: Name of Nyphron’s sword. One of the Fhrey names for the wind.

  Raithe (Rhune, Dureya): Son of Herkimer, also known as the God Killer.

  Raow: A feared predator that eats its prey starting with the face. Raow sleep on a bed of bones and must add another set before going to sleep. A single raow can decimate an entire region.

  Reglan (Rhune, Rhen): Chieftain of Dahl Rhen and husband to Persephone.

  Rel: One of the three regions in the Rhune afterlife.

  Rhen: A wooded region in the west of Rhulyn that is home to the Rhune clan of the same name.

  Rhulyn: “Land of the Rhunes” bordered by the Fhrey’s native lands of Erivan to the east and the Fhrey outposts in Avrlyn to the west.

  Rhune: One of the five major races of Elan, the race of humans. The word is Fhrey for “primitive,” and for some, it is seen as derogatory. This race is technologically challenged, superstitious, and polytheistic. They live in clusters of small villages, and each clan is governed by a chieftain. There are two major groups of Rhunes, the Gula-Rhunes from the north and the southern Rhulyn-Rhunes. The two factions have warred for centuries.

  Rhunic: The language spoken by the humans who live in Rhulyn.

  Roan (Rhune, Rhen): Ex-slave of Iver the Carver.

  Sackett (Rhune, Rhen): The new Shield of the chieftain of Dahl Rhen under the leadership of Konniger.

  Salifan: Fragrant wild plant with multiple uses.

  Season pillars: Twelve pillars inside a lodge that surround the dais of the First and Second Chairs. They are arranged in sets of three, the groups representing spring (west), summer (south), fall (east), and winter (north).

  Sebek (Fhrey, Instarya): Best warrior of the Galantians.

  Second Chair: Honorific position held by the wife of the chieftain.

  Shegon (Fhrey, Asendwayr): A hunter of Alon Rhist who provides the warrior tribe with fresh meat; killed by Raithe.

  Shield: Also known as “Shield to the chieftain” or “chieftain’s Shield,” the chieftain’s personal bodyguard, and generally the finest warrior on the dahl.

  Standing stone: A monolith or part of a group of similar stones. Their size can vary considerably, but their shape is generally uneven and squared, often tapering toward the top.

  Suri (Rhune, no clan affiliation): Young mystic raised by Tura. She’s always accompanied by a white wolf named Minna.

  Tabor: A woodland spirit that pushes people off cliffs or drowns them in rivers or lakes.

  Talwara: The official name of the Fhrey’s palace where the fane resides and rules.

  Tet: A swear word derived from Tetlin Witch. Over the years it’s been perverted to mean “excrement,” as in, “You don’t know tet.”

  Tetlin Witch: An immortal be
ing thought to be the source of all disease, pestilence, and evil in the world.

  Thym (Fhrey, Umalyn): Priest of Ferrol who ministers to the Instarya each summer.

  Tibor: The name of one of Sebek’s two swords; the word is Fhrey for “thunder.”

  Tirre: A region in the south of Rhulyn that is home to the Rhune clan of the same name.

  Torc: A rigid circular necklace that is open at the front.

  Tressa (Rhune, Rhen): Wife of Chieftain Konniger of Dahl Rhen.

  Trilos (Fhrey, unknown tribal affiliation): A person obsessed with the Door in the Garden.

  Tura (Rhune, no clan affiliation): An ancient mystic who lived in the Crescent Forest near Dahl Rhen; mentor to Suri. She predicted the coming of the Great Famine.

  Uli Vermar: An event that occurs three thousand years after the crowning of a fane, when other Fhrey can challenge the sitting ruler. This is done by petitioning the Aquila and being presented with the Horn of Gylindora.

  Umalyn: The Fhrey tribe of priests and priestesses who concern themselves with spiritual matters and the worship of Ferrol.

  Urum River: A north-south Avrlyn river west of the Bern.

  Vellor: A stringed musical instrument created by the Fhrey.

  Wogan: Chief woodland spirit, who serves as guardian of forests.

  Yakkus: A demon of disease that can assume the form of any animal, including humans.

  Zephyron (Fhrey, Instarya): Father of Nyphron, killed by Lothian during the leadership challenge after the death of Fane Fenelyus.

  To all the readers who’ve enjoyed my stories and have shared them with loved ones. My success is largely due to your generous support, and I thank you for making my dream a reality.

  Acknowledgments

  It’s been said that you don’t want to know how two things are made: legislation and sausage. I feel exactly the opposite about how a manuscript becomes a finished book. I wish readers had a better understanding of the publishing process, as it would elucidate the enormity of this monumental task. Generally, you only see one name—the author’s—gracing the cover. But my contributions are just the tip of the proverbial iceberg, and it’s a shame that the hardworking people who made this book possible aren’t likewise recognized. I’d like to take a minute to rectify that by mentioning some of them.

  First and always, I want to thank Robin, the love of my life, my best friend, and the most capable person I’ve ever met. Why she’s chosen to spend the last thirty-six years with me is a mystery, but I’m forever grateful for her hard work on this book and all my novels. For those who don’t know, Robin fills several essential roles: alpha reader, line editor, beta test administrator, project manager, business manager, marketing guru, and liaison to my agents, editors, publicists, and various sales and marketing people. She is the best structural editor I’ve ever seen—and I’ve worked with some of the most respected professionals in the genre. The acquisition editors at Del Rey and Orbit have mentioned how clean my novels are. If that’s true, it’s because of Robin sweeping up behind me before others have a chance to see my mess.

  Next up are my beta readers, an amazing group—or in the case of this book, two amazing groups. You see, Robin actually ran two separate beta reads for Age of Myth. The first resulted in substantial changes based on their incredible feedback. Then the revised draft went through another round. Beta reading my books isn’t for the faint of heart, as Robin really puts the groups through their paces. They must rate each chapter (or reading session) on a scale from one to five on several matters: characters, plot, pacing, and overall impression. Beta readers also have to answer questions about what they liked, didn’t like, felt confused by, or were surprised by. Finally, they are asked whether there was anything they wanted to see but didn’t. She even asks for predictions on what will happen to determine if they’ve nibbled at any dangled bait. As you can see, being a beta reader is not a trivial task, and this book is significantly better due to the efforts of several dozen people. With the final manuscript in their hands, they’ll be able to see their contributions. I’m deeply indebted to them for helping to make a better book.

  Of course, I want to thank the people at Del Rey, starting with Tricia Narwani, my editor. Tricia was a huge fan of my work even before seeing the manuscript for Age of Myth, and made the process of integrating with all the departments within Del Rey effortless for Robin and myself. She went the extra mile on more than one occasion and paired us with our top choices of collaborators (whom I’ll discuss in just a minute). Tricia has always made me feel that she values my work, and I’ve felt an obligation to validate her faith. Since we creative types tend to be insecure, I can’t overstate the importance of having an editor who loves your work. I hope I’ve held up my end of the bargain and provided a book she’s equally proud of.

  But Tricia is just one member of Del Rey, and I also want to give a tip of my hat and a hearty thank-you to some other fine people. To Scott Shannon, Del Rey’s SVP, I want to express my appreciation for your ability to assemble such talented individuals. Also, like Tricia, your love for my work—and the enthusiasm for getting your hands on the second book—is greatly appreciated. A few other people at Del Rey whom I’d like to thank include: Keith Clayton (associate publisher), Joe Scalora (marketing director), David Moench (publicity director), and Tom Hoeler (assistant extraordinaire).

  There are plenty of others I’m not thanking—for instance, all the hardworking people in the areas of production, marketing, and sales—but that’s only because I don’t know your names. I’ve learned a lot about publishing in the last five years, and I know how instrumental your efforts are in my success. I want you to know, I’m appreciative for all your hard work. I’m not sure if it takes a village to raise a child, but it certainly takes a large number of people to successfully launch a book, and I hope you are proud of what we’ve produced together.

  Just a few more people, I promise. My love for the artwork of Marc Simonetti is well known, and I’m thrilled that his stunning illustration is once again gracing the cover of my book. When it came time to choose a cover artist, Tricia and Del Rey’s art director Dave Stevenson asked me to propose some of my favorite artists, and, of course, Marc was at the top of my list. Not only did Dave select an exceptional illustrator, but he and Tricia worked closely with Robin and myself for developing the brand of the series. Dave, I hope we didn’t give you too many gray hairs, and we’re thrilled with the final result. Thank you for your talent and for including us in the process.

  Like my feelings toward Marc, my devotion to Tim Gerard Reynolds is also well known, and once more he lends his exceptional narration to this and all the books of the series. If you’ve not listened to his audiobooks before, give him a try. I have a number of free shorts on audible.com (“Professional Integrity” and “The Jester”), so you can try him out without cost. He’s making quite a name for himself—something I’m proud to have played a small part in. Thanks, Tim, you’ll always be the voice of Riyria and The Legends of the First Empire, and I’m hoping to have many more books for you to narrate in the future.

  I also want to thank three talented copy editors: Eric Lowenkron, Linda Branam, and Laura Jorstad. This was my first time working with Eric, but I’ve had the pleasure of collaborating with Laura and Linda before (both were editors on The Death of Dulgath, and Laura was one of the editors for Hollow World). Anyone who has seen my advice on self-publishing will know the importance I place on professional editing, and these three individuals epitomize the highest level of skill; their contributions can’t be overemphasized. I must say I’m in awe of the things these three have caught and overjoyed with the improvements they’ve made. Because they have done their jobs so well, I look good. I assure my readers, these are the unsung heroes of this book, as only I, and Tricia, know their full contributions, but trust me, they’re nothing short of monumental. So thank you all.

  And last, but certainly not least, I want to thank my readers for your enthusiastic love of my wo
rk. It is you who pay the salaries of myself and all these incredibly talented people. We are forever grateful for your support, and pleasing you is what pushes each of us to produce our very best work. I hope you’ll conclude that we cleared the high bar we’ve set for ourselves.

  Before I go, I’d like to mention just how much I enjoy hearing from you. So if you like this book (and even if you don’t), feel free to drop me a line at [email protected]. I’m always interested in hearing what you have to say.

  Well, that’s all, folks, until next time. I plan to keep writing, and I hope you’ll keep reading.

  BY MICHAEL J. SULLIVAN

  THE LEGENDS OF THE FIRST EMPIRE

  Age of Myth

  Forthcoming: Age of Swords • Age of War • Age of Legends • Age of Empire

  THE RIYRIA REVELATIONS

  Theft of Swords (contains The Crown Conspiracy and Avempartha)

  Rise of Empire (contains Nyphron Rising and The Emerald Storm)

  Heir of Novron (contains Wintertide and Percepliquis)

  THE RIYRIA CHRONICLES

  The Crown Tower

  The Rose and the Thorn

  The Death of Dulgath

  STANDALONE NOVEL

  Hollow World

  ANTHOLOGIES

  Unfettered: The Jester (Fantasy: The Riyria Chronicles)

  Blackguards: Professional Integrity (Fantasy: The Riyria Chronicles)

  Unbound: The Game (Fantasy: Contemporary)

  Unfettered II: Little Wren and the Big Forest (Fantasy: The Legends of the First Empire)

  The End: Visions of the Apocalypse: Burning Alexandria (Dystopian Science Fiction)

  Triumph over Tragedy: Traditions (Fantasy: Tales from Elan)

  The Fantasy Faction Anthology: Autumn Mists (Fantasy: Contemporary)

  Help Fund My Robot Army: Be Careful What You Wish For (Fantasy)

  ABOUT THE AUTHOR

 

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