Test of Metal p-4

Home > Other > Test of Metal p-4 > Page 3
Test of Metal p-4 Page 3

by Mathew Stover


  I was very taken with the esthetics of the etherium enhancements, as well. The indestructible metal for structure and magic for muscles and nerves, clean lines and curves, and elegant purity of operation made them irresistible. Having spent some hours on that street in Lower Vectis, gathering up the filthy shreds of meat and bone that had been my mother, I was-I am-entirely too familiar with the muck restrained by human skin.

  I know the color of raw human liver. I know the texture of ripped-open human lung. I saw gobbets of my mother’s brain, and the undigested remnants of a breakfast we had shared in a stew of blood and bile within her torn stomach. And I knew even then that the organs I helped my father scoop back into my mother’s abdominal cavity were no different than what lurked in my own guts, and that the foul stench of corruption lived inside me, too. To this day, I see and smell them again, fully as vivid as they were to my seven-year-old self, in the nightmares that overtake me when I must sleep.

  Someone more interested in human psychology than I am might find something ironic in this; I do not think in such literary terms. I am what I am. The key to successful artificing has nothing to do with why; what is the relevant issue. Combined with a properly structured how, one can unlock the universe.

  Relevant facts change as circumstances develop, but still…

  I’ve known what I am since the night my mother died. I knew what I intended to make of myself, and how to achieve it.

  The next day, I entered the family business at my father’s side. I undertook to learn every detail of how one finds and gathers cast-off shreds of etherium. The activity is surprisingly technical, requiring considerable expertise, as the value of the metal makes it very much sought after. One must learn to search where others won’t and learn to retrieve where others can’t.

  I very shortly discovered that I surpassed my father in this work, though he’d been a scrapper since he was my age. For a time, I arrogantly assumed it was due to some innate superiority of intellect or character; there were untapped caches of a gram or less of etherium in any number of places, and I assumed my success in finding them-where my father could not-meant I was smarter than he was. I discovered I was wrong when my father decided he no longer needed to work at all, beyond assessing what I had found, calculating a price, and trekking upslope to Vectis to sell it.

  He knew as well as I did that I was a better scrapper than he was, and-unlike my ignorant self-he knew why. I chance to have a talent that the vedalken call rhabdomancy. In plain terms, when I have a sample of a particular material, I have a sort of intuition that leads me to wherever I can find more. As rhabdomants go, I was not-nor am I now-especially gifted. My talent enabled me to find etherium because it’s an intense substance, one that casts a vivid shadow upon reality.

  One might say that it’s loud.

  If gold, for example, were to be counted equivalent to the sound of a man snapping his fingers across the street, etherium would be the sound of an angry sphinx hammering upon a gong larger than a rich man’s house.

  My skill had nothing to do with superiority. It was simply an artifact of heredity, like my height or the color of my eyes-or, for that matter, my intellect.

  Where I did find myself superior was in the diligence I was willing to exercise in the pursuit of my goal. My father watched me every second; he had learned all too well to read my face-over which I, not yet nine, had little control. If he even suspected I might have located a piece and had not told him, I would endure a memorable beating and would spend the next night, or several, chained to the main ceiling post in the room that served us as both kitchen and bedroom. I never gave over trying, and eventually I hit upon a workable tactic.

  Working as a scrapper kept the skin of my hands and feet in a state of continual disrepair. My work involved wading through sewage-drenched cesspools and piles of rotting garbage, pulling out any item that might have come in contact with any etherium-even a smudge of the metal was valuable in its own right. I had no shoes or boots, and my hands were always scratched and torn, and usually infected. Every so often, I would discover slivers of etherium, almost like splinters of glass. The smallest-rarely more than a tenth of a gram-I could conceal by sticking them under the skin of my hands or my feet. Later, after my father was safely snoring in his drug-addled stupor, I could cut these splinters from my flesh and hide them away again.

  At that age, I was already an experienced contingency planner. I had secreted four cover stashes in our hovel, each more difficult to uncover than the last. These were used when my father actually caught me stealing-which I took pains that he did, every few months; it made him confident in his vigilance and enabled me to steal all the more. On these occasions, after the customary beating, he would force me to “reveal” the location of my treasure. After absorbing enough physical abuse to make it believable, I would tearfully direct him to the next cover stash.

  What my father never caught on to was that my real stash was on-in-my own body. The rank tangles of my hair helped conceal the forty-five grams of etherium splinters I had shoved under my scalp; another thirty grams was in my upper groin, at the tops of and between my thighs. By the time I was ready to leave Tidehollow forever, my permanently grimy flesh concealed two hundred grams of etherium-a princely sum, which, with judicious trading up the sloping streets of Lower Vectis, was enough to purchase clothing, bathing, and adequate food, as well as what I desired most in the world: an apprenticeship in an artificer’s workshop. There I began to learn the ways that metal, glass, and stone can be worked, manipulated, and bent to the tasks my will might require of them.

  To this day there are slivers and tiny fragments of etherium lodged in a number of variously private places upon my body. To remove these fragments would be laborious and time-consuming-and, after all, they are my last remaining link to my father, to my childhood, and to the harsh realities of life in Tidehollow.

  Keeping them is a symptom of an unfortunate sentimentality. I admit to being sentimental, though perhaps less so than most. Because I acknowledge this, I am able to compensate for the influence this flaw might have on my judgment. I don’t conceal this particular trait-it’s more useful on display, as it often leads others to misread my intentions and to underestimate my capabilities.

  I left Tidehollow without saying good-bye. I did look back, but only to ensure that my father was not in pursuit. I was, approximately, eleven years old.

  My apprenticeship to the artificer was to span the standard term of seven years; after three, when I had determined to my satisfaction that I had learned all my master could teach, I departed his service in the late hours of a moonless night. Fear of my father’s vengeance had driven me to enter my apprenticeship under an assumed name, which meant that deciding on a new name was no burden and carried no risk of exposure, even by vedalken truth-sayers or suspicious sphinxes. Since I had been given none of my own, whatever word I might choose to call myself in any given moment is my real name.

  I have known since a very young age that I am not like other people, be they human, vedalken, viashino, or elf. I have sometimes wondered if the root of that difference might lie in my concept of self, which seems distinctly at variance with the concept others have of themselves. Ask a man who he is, and he will tell you his name. Ask me who I am… and if I wish to give an honest answer, it will come only after a certain amount of detailed self-reflection. I am not a name, and no word truly names me. Who I am is a fluid concept.

  It can make social encounters awkward.

  I immediately went in search of a new situation-a particular position for which a great deal of wealth would be required. The position I sought was far removed from the humble workshop I had fled; it was beyond the means of all but scions of the wealthiest families of Vectis. Being largely insolvent save for my few remaining grams of etherium, I undertook to supplement my personal financial resources with some judicious prospecting.

  There is a particular type of individual-again, species is irrelevant-who is constitutio
nally incapable of trusting others. (Some say I am one such, but they are mistaken. Unfortunately. The expanding roster of catastrophic betrayals inflicted upon me speaks all too clearly of my trusting nature.)

  In Vectis, the inability to trust can lead to some unfortunate behavior; for example, distrusting the reliability of counting houses ends with concealing one’s wealth on one’s person, or on one’s property. When one seeks to conceal wealth, it’s often done by converting said wealth into the most valuable material available, thus lowering the volume and sturdiness required of the hiding place. In Vectis-on the whole of Esper-the most valuable material is etherium, so a rhabdomant might find it in unlikely places.

  Buried in someone’s garden, for example.

  It was possible to find caches so old that the people who had stashed them away had either forgotten them or had perished without leaving a record of their locations. These were ideal, as one was far less likely to encounter outraged misers who might be armed with any given variety of lethal weapon. Bandits-and worse, rippers-were an issue, especially beyond the city limits, but my time at the artificer’s shop had provided me with the materials for, and the means of, constructing several varieties of lethal weapons of my own. More than one overly optimistic ripper ended up decomposing in the sluice pools of Tidehollow.

  It amused me to think of my father investing hours or days in the painstaking dissection of these rotting carcasses, especially because by the time I was through with them, none of these corpses had so much as a microgram of etherium among them.

  My unfortunate sentimentality is balanced, I believe, against an elegantly precise capacity for maintaining a grudge.

  When I had accumulated five pounds of etherium, I was finally ready to begin my new life. Two pounds was the fee for a year’s study in the Right Ancient Order of Mystic Constructionist Masters-the Mechanists’ Guild.

  A mechanist is as far beyond an artificer as a dragon is beyond a goose. At the artificer’s workshop, I had learned how ordinary metal, glass, and stone can be shaped to useful ends. In the Mechanists’ Guild, a student is taught the working of magical materials-and how magic can be used to work one’s materials-as well as how devices, machinery, and automata can be imbued with mana, to give them wholly extraordinary capabilities. After one achieves elevation to journeyman of the Guild, one begins to learn the working of etherium. Then, eventually, as a master, one undertakes the construction of etherium devices-devices with, literally, life of their own.

  Mana is, functionally, only power. That is, energy-the capacity to accomplish work. A device of etherium does not require mana to operate; etherium is, itself, a source of mana-and, as I learned in my tenure at the Guild, it is a conduit that channels power from outside the universe.

  In the service of the artificer, I had been taught that energy and matter are fundamentally one and the same, regardless of the form of either, and that energy can be neither created nor destroyed. The only change we can force is to alter its form. Even mana is a finite resource. Etherium, on the other hand…

  Well, etherium itself is a finite resource-but the power it channels is not.

  The Mechanists’ Guild teaches that etherium is the stuff of reality itself, and that by working etherium, one can touch directly the mind of god. It is, however, exceedingly bad manners to inquire “Which god?” They prefer to keep the nature of their purported deity carefully abstract. He sometimes is said to reside in etherium, sometimes in ourselves; sometimes he is said to actually be etherium itself… and sometimes etherium is said to be a channel for his grace.

  The being who supposedly introduced etherium to Esper-who was reputed to have personally created, in fact, all the etherium that exists-is known there as Crucius the Mad Sphinx. Crucius is a figure of some renown and of considerable dispute. He is considered by the Mechanists to be not a sphinx at all, for example, but rather an incarnation of the will of their abstract god. This peculiar conviction was certainly sparked by the vast list of the Mad Sphinx’s gnomic utterances about “atonement with the?ther,” and by his dramatic disappearance some decades past.

  Matters certainly aren’t helped by the fact that no one actually saw Crucius, with the possible exception of the Hegemon of Esper; he’s a figure one learns of only by repute, and tales grow in the telling. This bizarre cult of the Vanished Mad Sphinx is maintained and evangelized to this day by a vast and increasingly influential rabble of insufferable fanatics who name themselves the Ethersworn.

  These demented pebbleheads decided-based on no actual evidence whatsoever-that the key to the “redemption” of the entire plane of Esper is to infuse every living creature with etherium. They have never been able to explicitly define what it is Esper needs to be redeemed from; again, pointing this out to them is excruciatingly bad manners. Given that the supply of etherium is finite and already fully exploited-its supposed creator may have been mad, but it seemed he was not mad enough to scatter deposits of etherium underground or at the bottom of the Sea of Unknowing-the activities of these simpletons have actually accomplished nothing other than driving the price of etherium to preposterous heights.

  The normal progress through the Mechanists’ Guild from student to master is seventeen years; seven years as a student-essentially an apprentice, save that one must pay for the privilege-and ten years as a journeyman.

  I was a master in five.

  My rapid ascension was due, in part, to the same obsessive diligence that enabled me to escape my father and the slums of my birth, but it was also due to my experience as both scrapper and artificer. Sons and daughters of the rich cannot comprehend the actual value of an object. Nothing real is useless to a scrapper, and the limits of available finance and material are, to an artificer, absolute. If you can’t afford steel gears, you make your own, of whatever happens to be available in your shop-or if you are possessed of a mind like mine, you design your device to work without gears at all.

  The pampered children of privilege who were my schoolmates had no concept of the tension between waste and elegance. Assigned to design and build a particular style of chronometer, for example, my supposed peers amassed truly baffling arrays of springs and chains, wires, gears, pendulums, ratchets, precious woods, and baroquely filigreed decorative elements. Many of their designs encompassed several hundred parts; the most efficiently elegant of their designs had no less than seventy-three.

  Mine had nine.

  On nearly every assignment, I completed my work far ahead of my fellows. To amuse myself while waiting for them to finish, I would gather their debris and cast-off materials from the shop’s dustbin and use them to create oddments-children’s toys, tiny automata, the sorts of fanciful devices that have no actual purpose other than to delight by their design and action-which I then sold in the Lower Vectis Grand Bazaar, for what eventually became a tidy sum, to help finance my education.

  It was not long until my schoolmates lost the habit of throwing away anything at all; they would, however, sell their leftover materials and discarded parts to me for pocket change, and so for a time I ran a thriving little trade. This lasted until our supervising master noted that every dustbin was as clean after our shop hours as it had been before them. The explanation-that they were selling their scraps to me, and I was peddling devices I made from them-earned me a visit from the three Governing Masters.

  The masters looked over my impeccably organized work space-I had built a variety of storage devices to keep my materials clean, separate, and easy to locate at need-and one of them asked me why my bench was stuffed with trash.

  “What trash?” said I. He indicated my multitudinous cabinets and arrays of drawers, which were stocked with everything from crumpled scraps of gold foil to tailings of badly tanned sluice serpent hide.

  “With apologies for daring to disagree with my betters, Masters,” I said, “none of these contain trash; their contents are simply materials I have not yet found a use for.”

  They elevated me to journeyman on the spot. />
  The position of journeyman was the only reason I’d come to the Guild in the first place. I did not plan to spend my life flattering the vanity of the wealthy and powerful by providing them with self-powered trinkets and enhanced body parts. I was there to learn to work etherium, and nothing else.

  I was ready to build my right arm.

  I had known what I was to build-I had dreamed it a decade before, and spent every intervening day of my life refining its design until I knew it would make of me the man I had decided to be. My right arm was why I taught myself the art of scrapping for etherium, why I had trained myself to steal from my father, why I’d apprenticed as an artificer, and why I had become a sneak thief and a killer of bandits and rippers. My right arm was the reason I had devoted my life to the study of all conceivable elements of design and construction.

  When my father had been in one of his occasional expansive moods-merely intoxicated by the drugs he craved, rather than unconscious and prostrate-he liked to say that there were only two things in all creation he knew would never fail him: death and his right arm. Fool that he was.

  His right arm was nothing. Flesh and bone. As corrupt and rotten as his filthy heart.

  My right arm is none of these things.

  There are some who have spoken of my arm, and claimed it to be psychological compensation for my lowly birth. Others have called it the badge of my self-creation. Still others have named it a symbol of power, a fetish, a talisman against self-doubt. All these people have one defining trait in common.

  They’re idiots.

  The circumstances of my birth are irrelevant. I have no need for a “badge” of any kind; I am the proof of my self-creation. And my arm is not, nor has it ever been, a symbol of power, nor of anything else. It’s not a symbol.

  It is power.

  Most “etherium enhancements” barely warrant the name. Etherium in its unworked state is a soft metal and almost infinitely ductile. Even the richest mages use baser metals that are stronger, and a great deal easier to come by, such as titanium or cobalt. They build their enhancements of these, merely threading the structure through with infinitesimal strands of etherium-only enough to power the enchantments that enable the prosthesis to mimic the function of the part it replaces.

 

‹ Prev